Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Werwolf on June 11, 2010, 03:21:01 PM
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These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think. ;D
(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.
Costs 850 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)
Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
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StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.
Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)
Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 2: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________
(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.
Costs 700 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)
Ability 2:HE Shells (suppresses infantry)
Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins ;D
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I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree.
And one advice;
Captain caps lock wont make this topic more popular ;)
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Good idea, but i dont know how it include inside the Ostheer.
For a campaign this would be no problem but for the normal faction i cant agree.
Yes! This is unick unit, and dont have place in the Ostheer (multiplayer) faction.
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I'm actually leaning more towards the campaign or "reward unit" option ;)
Thanks to Rommel and PetikeHUN for pointing it out 8)
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These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think. ;D
(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.
Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________
StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.
Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________
(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.
Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins ;D
Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.
HEAT shells are not needed to germans. German guns have high penetration stats anyway.
Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.
Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
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These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think. ;D
(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.
Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________
StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.
Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________
(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.
Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)
Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins ;D
Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.
HEAT shells are not needed to germans. German guns have high penetration stats anyway.
Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.
Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
duly noted. ;) personally, I'd just like to play a ToV-style panzer campaign as these guys, if such a thing will ever be possible. If anyone would care to expand on this idea and make an EF-compatible campaign expansion, then be my guest.
...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al. ;D ;D ;D
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"...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al. ;D ;D ;D"
not to be a killjoy but the Voss tiger(205) is meant to be a representation of Michael Wittman. granted im not sure about the non voss Tiger ace or the KT but 205= Michael Wittman
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I absolutly agree to a Panther ACE for the campaign.
The other ones would just be usefull/hard enemies - in early war combat. But not sure if we will see that much of this.
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...for those who could appreciate a little humor: ;D ;D ;D lol
(http://)
Bike Ace!!! Call-in (Brigadeführer und Generalmajor der Waffen-SS Kurt Meyer)
"TRUE leaders lead from the front!" ---Brings in a Vet-3 BMW R75 with MG42 gunner.
Costs 500 MAN.
Possible Abilities:
Ability 1:Zeal (nearby friendly troops fight more fiercely as they take losses)
Ability 2:Panzermeyer (Kurt Meyer's survivability rate is tripled for a short period of time)
Ability 3:Force Surrender (forces nearby enemy troops to surrender)
Possible Upgrades:
Upgrd. 1:Recce Veteran (50 mp.; increase Line of sight)
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Beutepanzer Call-in
"Use Ivan's former toys against him!!"---Brings in a Pzkpfw. T-34 747(r) with armored skirts and MG34 gunner. Maximum limit of 5 units per player per match.
Costs 675 MAN.
Possible Upgrades:
Upgrd. 1: Standoff Screens (50 mp.; adds protective screens on sides and rear of turret for increased survivability)
Upgrd. 2:Convert to Flakpanzer T-34(r) (175mp.; armed with 20mm Flakvierling 38. good against aircraft, personnel, and damages soft-skinned vehicles/light tanks)
Upgrd. 3:Convert to Bergepanzer T-34(r) (175 mp.; armed with 20mm Flakdrilling. deals significantly weaker damage compared to Flakpanzer T-34(r), but can recover wrecked vehicles)
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"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.
Costs 1200 MAN. + 3 CP.
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xD
hhaha :D
Almost as good as your powerfull signature ;)
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xD
hhaha :D
Almost as good as your powerfull signature ;)
lol..now that you've mentioned it, "Forced Labor" would fit perfectly in the Wunderwaffen Doctrine... ;D ;D ;D
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"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.
Costs 1200 MAN. + 3 CP.
NOT POLITICALLY CORRECT ENOUGH.
Oh wait, these are GERMAN units. Nevermind, carry on.
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a STUG Ace seems good but the Panther is an iffy
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I think the Stug ace is a great idea. With a ToV style command of the tank in skirmish matches, the Heer would be unstoppable (more so than they already are)
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I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?
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I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?
Because Hotchkiss wasnt part of any other faction before it was implemented by ToV ;)
I'm against this "foreign tanks" in normal battles.
This ideas could work in a campaign.
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I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree.
And one advice;
Captain caps lock wont make this topic more popular ;)
What a passive-aggressive dick, however Im going to have to agree with PAD here
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my nose has a tingle that says 'Michael Whitmann for Elite Ace in Soviet Campaigning'
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Yeap need as Reward Unit like in the Wehrmacht