Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Werwolf on June 11, 2010, 03:21:01 PM

Title: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Werwolf on June 11, 2010, 03:21:01 PM
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D

(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 2: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)
Ability 2:HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)


EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Gerrit 'Lord Rommel' G. on June 11, 2010, 03:24:48 PM
I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree. 

And one advice;
Captain caps lock wont make this topic more popular ;)
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: PetikeHUN1984 on June 11, 2010, 03:33:03 PM
Good idea, but i dont know how it include inside the Ostheer.

Quote
For a campaign this would be no problem but for the normal faction i cant agree.

Yes! This is unick unit, and dont have place in the Ostheer (multiplayer) faction.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Werwolf on June 11, 2010, 03:57:07 PM
I'm actually leaning more towards the campaign or "reward unit" option  ;)

Thanks to Rommel and PetikeHUN for pointing it out  8)
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Paciat on June 16, 2010, 09:27:50 PM
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D
(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)

EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D
Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.

HEAT shells are not needed to germans. German guns have high penetration stats anyway.

Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.

Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Werwolf on June 17, 2010, 09:58:12 AM
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D
(http://en.wikipedia.org/wiki/File:Barkmannernst.jpg)
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

(http://)
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)

EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D
Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.

HEAT shells are not needed to germans. German guns have high penetration stats anyway.

Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.

Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
duly noted. ;) personally, I'd just like to play a ToV-style panzer campaign as these guys, if such a thing will ever be possible. If anyone would care to expand on this idea and make an EF-compatible campaign expansion, then be my guest.

...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al.  ;D ;D ;D
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: jdogg on June 17, 2010, 10:58:07 AM


"...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al.  ;D ;D ;D"

not to be a killjoy but the Voss tiger(205) is meant to be a representation of Michael Wittman. granted im not sure about the non voss Tiger ace or the KT but 205= Michael Wittman
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Venoxxis on June 17, 2010, 03:36:16 PM
I absolutly agree to a Panther ACE for the campaign.
The other ones would just be usefull/hard enemies - in early war combat. But not sure if we will see that much of this.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Werwolf on June 17, 2010, 06:12:04 PM
...for those who could appreciate a little humor: ;D ;D ;D lol

(http://)
Bike Ace!!! Call-in (Brigadeführer und Generalmajor der Waffen-SS Kurt Meyer)
"TRUE leaders lead from the front!" ---Brings in a Vet-3 BMW R75 with MG42 gunner.

Costs 500 MAN.
Possible Abilities:
Ability 1:Zeal (nearby friendly troops fight more fiercely as they take losses)
Ability 2:Panzermeyer (Kurt Meyer's survivability rate is tripled for a short period of time)
Ability 3:Force Surrender (forces nearby enemy troops to surrender)

Possible Upgrades:
Upgrd. 1:Recce Veteran (50 mp.; increase Line of sight)
___________________________


Beutepanzer Call-in
"Use Ivan's former toys against him!!"---Brings in a Pzkpfw. T-34 747(r) with armored skirts and MG34 gunner. Maximum limit of 5 units per player per match.

Costs 675 MAN.

Possible Upgrades:
Upgrd. 1: Standoff Screens (50 mp.; adds protective screens on sides and rear of turret for increased survivability)
Upgrd. 2:Convert to Flakpanzer T-34(r) (175mp.; armed with 20mm Flakvierling 38. good against aircraft, personnel, and damages soft-skinned vehicles/light tanks)
Upgrd. 3:Convert to Bergepanzer T-34(r) (175 mp.; armed with 20mm Flakdrilling. deals significantly weaker damage compared to Flakpanzer T-34(r), but can recover wrecked vehicles)
___________________________


"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.

Costs 1200 MAN. + 3 CP.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Venoxxis on June 17, 2010, 06:32:51 PM
xD
hhaha :D

Almost as good as your powerfull signature ;)
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Werwolf on June 18, 2010, 11:25:46 AM
xD
hhaha :D

Almost as good as your powerfull signature ;)
lol..now that you've mentioned it, "Forced Labor" would fit perfectly in the Wunderwaffen Doctrine... ;D ;D ;D
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Saavedra on June 18, 2010, 11:48:06 AM
"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.

Costs 1200 MAN. + 3 CP.

NOT POLITICALLY CORRECT ENOUGH.

Oh wait, these are GERMAN units. Nevermind, carry on.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Akalonor on June 18, 2010, 11:26:57 PM
a STUG Ace seems good but the Panther is an iffy
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Griptonix on August 11, 2010, 08:58:21 PM
I think the Stug ace is a great idea. With a ToV style command of the tank in skirmish matches, the Heer would be unstoppable (more so than they already are)
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Ryousan on August 11, 2010, 11:12:25 PM
I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Gerrit 'Lord Rommel' G. on August 12, 2010, 12:20:18 AM
I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?

Because Hotchkiss wasnt part of any other faction before it was implemented by ToV ;)
I'm against this "foreign tanks" in normal battles.
This ideas could work in a campaign.
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: FGermans on August 23, 2010, 09:14:48 AM
I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree. 

And one advice;
Captain caps lock wont make this topic more popular ;)

What a passive-aggressive dick, however Im going to have to agree with PAD here
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Newbie. on August 23, 2010, 09:28:28 AM
my nose has a tingle that says 'Michael Whitmann for Elite Ace in Soviet Campaigning'
Title: Re: PANTHER AND STUG ACES FOR THE OSTHEER
Post by: Pollarisz on August 23, 2010, 05:01:51 PM
Yeap need as Reward Unit like in the Wehrmacht