Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Mapping => Topic started by: Sovereign on June 18, 2010, 03:20:10 AM
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(http://img821.imageshack.us/img821/2383/dppreview.jpg)
Coming soon...
Screens: (http://img692.imageshack.us/img692/8130/reliccoh201006191627437.png)
(http://img687.imageshack.us/img687/1401/reliccoh201006191559394.png)
(http://img683.imageshack.us/img683/4029/reliccoh201006191540049.png)
(http://img683.imageshack.us/img683/9769/reliccoh201006191621584.png)
Download >>> http://www.mediafire.com/?ymyhynzwmim (http://www.mediafire.com/?ymyhynzwmim)<<<
Newer releases and material to follow..
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Looks good maybe you can also post some more screenshots not only the minimap.
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Nice to see some new maps being made! post some screenshots from the map when you get further, can't really jugde from the minimap.
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Hmm the first I see is that you used the same objects next to each other. Place some other ones and also the hills look a little bit clearly.
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You have a good use of objects, but I think you need to vary them a little more. For instance, you have the same kind of tree next to each other. I would also recommend adding more splats as the ground's looking quite bare as of now.
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I know this may be considered a rather "noobish" thing to ask but how the hell do you get a custom loadscreen to work?!
Ran numerous searches in google and received varying answers. ???
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Ran numerous searches in google and received varying answers. ???
Well it depends on the patch. In addition, World Builder is well documented. So finding proper help can sometimes be difficult.
As I recall you just make a .tga file with the same name as the .sgb.
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No, I've tried that and also tried adding an additional 'loading' directory for it..
Is there something else that I need to add to it that I'm missing? I have the most up to date version of ToV fyi.
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The worldbuilder .sga mappacker is bugged. Use Corsix Mod Tools. If you pack it like in the tutorial below it will work. http://easternfront.org/forums/index.php?topic=415.0 (http://easternfront.org/forums/index.php?topic=415.0)
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Yes, definitely use Corsix. The WorldBuilder packer won't include things like weather options and apparently loading screens.
I would also recommend moving your map into a new data/scenarios/mp folder in the EasternFront directory, and using EF as the mod to pack the .sga with in Corsix.
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Was hoping to get it enabled another way, seems rather tedious activity just to get a loadscreen to work in a map!
Also this can't be done because everytime I try to install Corsix Mod Tools its unable to locate MSVCR71.dll.
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Then download it..
There is also the MSVCPXXX.dll missing.
Btw in my opinion the hill is real strange...
Mystic
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Then download it..
There is also the MSVCPXXX.dll missing.
Btw in my opinion the hill is real strange...
What do you mean by that? I did download it how else could I have attempted to install it. Not sure about MSVCPXXX.dll it shows that only MSVCR71.dll is missing.
In regards to the hill, tbh I avoided replicating Hill 534 (if that's what you meant) as I couldn't find enough info on it..
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http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 (http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71)
If there's another error that a .dll file is missing search it on this website. I got the same error but Rizz helped me ;)
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Negative still doesn't work and gives me the same error even after extracting the dll to my system directory..
I have a better idea, instead of weaving through this how about someone do it for me? :D
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Negative still doesn't work and gives me the same error even after extracting the dll to my system directory..
I have a better idea, instead of weaving through this how about someone do it for me? :D
If you have Windows "64 bits edition", it shall be on %WINDIR%\SysWOW64.
If not the case, then try to copy in the same path where the exe file that requested that DLL is located.
I upload my MSVCR71.dll. It's size is 340KB and its security hashes:
CRC32: 35563170
MD5: 86F1895AE8C5E8B17D99ECE768A70732
SHA-1: D5502A1D00787D68F548DDEEBBDE1ECA5E2B38CA
P.S. By the way the file is the same in either x86 or x8664.
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Thanks, that did the trick, yeah I neglected to say I had Vista 64 how silly of me. :P
Well now that that's resolved, any of you lads that are skilled in photoshop be interested in making me a loadscreen that fits with the style used in all the other load screens for ef?
Off of this shot: (http://img692.imageshack.us/img692/5959/reliccoh201006191622037.png)
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You probably want a shot without the UI, at a higher resolution, and at higher graphics.
If you're making this map for the mod then you don't really need to worry about a loading screen.
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Well I have packed it into a sga and as well as gone through the motions to setup the dev mode shortcut to disable the UI but it refuses to work and crashes while loading the replay.
The sga doesn't work either and when I packed it and extracted it my sgb was downsized and when I did the same process with another map it went through fine. ???
Edit: Scratch that about not being able to get the dev mode to work, I did it manually via console even though I still want to get it to work the other way so I can turn off the ui in replays.
We have an actual load screen now, behold: (http://img17.imageshack.us/img17/3753/dpload.jpg)
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Sry for the hard critism, but i dont real like your map.
These ugly hills... : O, and in the non-playable Area flat like a Porsche (:P).
May it just looks like this because of the low graphic settings : O
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Your opinion is duly noted but you have not even exprienced playing the map but hey to each their own.. :P
Besides I'm not finished with the map yet and won't be able to do so till I have returned from my trip to San Diego, so it will be awhile till the release..
Edit: I have returned and thus we have release, its an earlier build that I have released however feel free to weigh the verdict.
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Well, now that a release is in fact here, I look forward to seeing some constructive criticism..
;)
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You shall upload the sga file, dont you? :-\. If you share the sgb you'll need to upload the resources also, am I wrong?
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yeah i can't open or play that sgb file ... i think you are missing some files too ???.
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No, look here: http://forumplanet.gamespy.com/company_of_heroes_general_discussion/b49302/19828804/p1/ (http://forumplanet.gamespy.com/company_of_heroes_general_discussion/b49302/19828804/p1/)
After you follow the steps for sgb it will work.
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Did you tried it by yourself ????
I did and doesn't works :-X. I've created the folders and copied your file on that path:
"C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\MP"
in my case:
"C:\Program Files (x86)\THQ\Company of Heroes\WW2\Data\Scenarios\MP"
Eastern Front already uses "-dev" parameter. On every logfile, each time you use it, will be registered there:
RUN-OPTIONS -dev -mod Eastern_Front -nomovies
From your source (http://forumplanet.gamespy.com/company_of_heroes_general_discussion/b49302/19828804/p1/):
SGA:
This is one file, is an automatic zip of most the SGB files. This happens when the map creator chooses the "Export Package" option in the worldbuilder. So downloading this type of file is actually a shortened zip of the necessary files to play the map. Although this is usually more convenient, it does not allow several unique options when playing the map. For example, most of the maps that come with the game have a weather options drop down box; allowing you to choose weather such as Sunny or Stormy Night. It also does not include the preview of the maps starting locations. The SGA does not store these files, even if they were originally included in the files.
A Strong point of the SGA file is that the downloader cannot edit the map. So it keeps people from messing up the map and/or modifying it and redistributing it.
SGB:
This is several files that the map creator conveniently put into one zip/rar for you. This allows the map to have the weather options file and the starting position load screens that were mentioned above. The only drawback is that it takes slightly longer to download, but in my opinion it is usually worth it.
That's why I said that perhaps you forgot to upload all the map stuff or the sga file :-\.
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Well, all I'll say further on the matter is last time when I used the sgb after performing a system recovery without any of this "other map stuff'" I was able to use the sgb and it worked just fine so I don't see the issue.
I can't convert it into sga for the time being due to my comp being in the shop being repaired due to damned nvidia and their untested drivers. :-X