Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: imgonnalag on June 19, 2010, 08:11:50 PM
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is it possible to make the ostheers capable of relocating their base just like the brits???
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Mate i have a simple answer, NO. Its an old question and the reason we won't make the Ost like that is cause it's to much like another faction, but i'm sure that they will have something to give them mobility.
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Who cares if it's like another faction. The problem with this idea is making them like the fucking brits of all factions. Relocatable bases are one of the major reasons why brits have a fucked up faction design. This is an awful idea.
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lol don't get me started on how underpowered the brits are in 1v1 matches ::)
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I played brits extensively in 1v1s, got to position 60 on the leaderboard before I got bored. (without kangs or bren in bren)
Brits are so incredibly map based. You can do extremely well on some and bad on others completely depending on where they set up. This issue is only caused by their stupid relocating ability, which I might add is the single most OP thing about brit/US combos in 2v2AT. The source of all evil some might say...
Brits are both OP and UP at the same time. Some strategies such as piospam and grenspam utterly destroy Brits. Sometimes the Brit position on the map is far too strong and they steamroll you while holding the majority of the map. Everyone else follows the rules of base setup, why can't the brits. They could be fine as a faction if this stupid mechanic were removed.
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Brits are both OP and UP at the same time. Some strategies such as piospam and grenspam utterly destroy Brits. Sometimes the Brit position on the map is far too strong and they steamroll you while holding the majority of the map. Everyone else follows the rules of base setup, why can't the brits. They could be fine as a faction if this stupid mechanic were removed.
The Brits are the best thing that happened to COH.
Instead of a halftrack they have a mobile trucks and Captain retreat point.
Extra resources are balanced by moving of trucks (no resources while moving), Pio overcapping and PE booby traps.
Cromwell CT balances wechrmacht armor vet (one vet for all).
Balanced but unique.
The only thing I would change in wehrmach vs Brit games is:
1. Raise reinforce cost of pios. This would slow the Piospam buildup. US engies reinforce sould be then more expensive too.
2. Lower MP cost of LTs and a Captain by 50 but raise MP cost of FS and armor trucks. This would balance wehrmacht vet better.
3. Give a buff to Tommy BRENSs and Rifle Nades (mostly vs elite armor).
Right now BRENs are only a little better than volks MP40 (but 2 BRENs cost 75ammo while 5 MP40 50ammo, BRENs cant be fired while moving). Light MG42 could get a buff too (suppresion). Right now vet 2 Shreck grens fight better vs infantry than Tommies with anti infantry upgrade. Theres no point to get LMGs for wechrmacht.
Rifle nades are very weak compared to MP40+blitz nades attack. Rifle nade short stun would be perfect vs a Pio spam.
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Those changes would do nothing. The major problems of brits are these, in this order:
1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
2) Brit vet - Forces blobbing so that you can benefit from it. Also essential when attacking because of pointless movement speed debuff for tommies and sappers. Also includes vet stacking, making 3 no-vet lts makes your troops demi-gods. Vet is on a single unit that if lost, everyone loses their vet. Tank vet radius is also too small, making it difficult to keep the tanks in an area where they can actually gain vet.
3) Soldier armour - Makes normal troops very ineffective against tommies. Forces people into gimmicky build orders like piospam and bikespam. Should be scrapped.
4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
Brits need a complete redesign, starting with their mobility issues. HQ movement is too good/bad depending on map and slow troop speed makes it impossible not to blob.
To address your point on pios and engies, original factions should not both be rebalanced to accommodate one faction, possibly ruining balance between them, but the new faction should be rebalanced to fit in with the already balanced factions.
Your changes only scratch the surface of the Brit/wehr imbalance. It also sounds like you have a particular disdain for wehrmacht vet, specifically vet2-3 grens with their elite armour. This I agree with, it is too much of a boost. After they get this the same problem occurs as with tommies having soldier armour. The wehrmacht vetting system is fine as a whole though.
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relocatable bases would fit bettet to PE - they were supposed to be very mobile and flexible. Stationary base in their case is mistake. They should hit-and-run, and when allies player has enough, he destroys PE base. PE should have mobile base, brits... maybe too, but I'm not sure.
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1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
However, British trucks are nowhere near as tough as the main base building of the other factions. And when they are not deployed, they are even more fragile, so you can get some extra damage done if the Brit player tries to pull back after a well executed rush.
Also, losing one of these trucks means having your unit selection GUTTED.
British trucks, used well, are a great asset. But they are NOT without risks.
4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
You forgot they also count as the Brits´ triage, but have to spend munitions to get the healing working.
5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
The only faction that doesn´t get ridiculous bullshit with ToV is the Americans. And even then, I dunno about the Hellcat...
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Those changes would do nothing. The major problems of brits are these, in this order:
1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
Every halftrack is also forward base. Relocating a base stops youre resource income. Tommies cost 450MP so building 2 is max. 4 men PG squads cost 255MP but have allmost as much firepower as the Brits.
"Brit player also controls every point behind his truck" is like saing Wehrmacht controls every point behind his MGs.
Free OPs balance the slower capping rate of UK. Just like Scorched Earth doctrine, Field Craft upgrade and Luftwaffe infantry balance PEs slower capping.
2) Brit vet - Forces blobbing so that you can benefit from it. Also essential when attacking because of pointless movement speed debuff for tommies and sappers. Also includes vet stacking, making 3 no-vet lts makes your troops demi-gods. Vet is on a single unit that if lost, everyone loses their vet. Tank vet radius is also too small, making it difficult to keep the tanks in an area where they can actually gain vet.
British have so little infantry on the field that blobbing is impossible unless youre defending youre base from a blob. As Ive said before LTs should be cheaper but should cap slower, trucks should be more expensive.
The infantry speed nerf (and no halftracks) if made to balance forward trucks and captains 2nd retreat point and higher suppresion resistance.
Tank vet radius isnt a problem on open fields. Fireflies have so much range that they work well with this limited vet radius.
3) Soldier armour - Makes normal troops very ineffective against Tommies. Forces people into gimmicky build orders like piospam and bikespam. Should be scrapped.
Id rather have a MP40 volks squad than BREN Tommies. Its not the Soldier armour that is a problem (PG have it too), its the cheapness of Pios that is a problem.
4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
Unstoppable blob?
Have you ever played PE?
The only thing that can stop a PE blob is their reinforce cost. (Pios also need a higher reinforce price just like PE infantry.)
Anyway Tommies cost 450MP but are worth about 350MP.
Medic bunkers are nasty too. They give cover. They dont need to heal becouse all wehrmacht vet1 infantry heals itself. Defensive bunkers can reinforce and UK has no flamers to deal with them. At least Cromwells are on the field quicker than PzIVs to ballance that.
5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
Youre right about this one. Im a big fan of Cromwells anyway.
Brits need a complete redesign, starting with their mobility issues. HQ movement is too good/bad depending on map and slow troop speed makes it impossible not to blob.
To address your point on pios and engies, original factions should not both be rebalanced to accommodate one faction, possibly ruining balance between them, but the new faction should be rebalanced to fit in with the already balanced factions.
Wehrmacht isnt balanced vs US. Its still little OP in late game.
Factions should be rebalanced to fit each other. This is the only rule of balancing.
UK is a very unique fraction. Thank you Relic for that.
The only thing that is wrong is that Relic stopped careing about COH after 2.601. >:(
Your changes only scratch the surface of the Brit/wehr imbalance. It also sounds like you have a particular disdain for wehrmacht vet, specifically vet2-3 grens with their elite armour. This I agree with, it is too much of a boost. After they get this the same problem occurs as with tommies having soldier armour. The wehrmacht vetting system is fine as a whole though.
The soldiers armor isnt a problem. Remember that 2 Tommy squads cost as much as a Tiger! but have less firepower than volks! The problem is in LTs MP price. Its easy to loose a LT but noone will build a second one becouse theyre too expensive.
I like the wehrmacht unique vet and I want Relic to balance LTs.
I also know that COH will never be completely balanced.
As much as I like the idea of mirror games I dont want British to build cheap Sappers first (like US engies), build 5 man grenadier squads with BAR like upgrade second, produce US MGs and mortars...
It also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
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Brits are fun. Relocatable bases for Brits is fun. Relocatable bases for Germans would not be fun. Eloquent enough?
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Brits are fun. Relocatable bases for Brits is fun. Relocatable bases for Germans would not be fun. Eloquent enough?
Gentlemen, I believe we have our answer.
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Paciat:
Every halftrack is also forward base. Relocating a base stops youre resource income. Tommies cost 450MP so building 2 is max. 4 men PG squads cost 255MP but have allmost as much firepower as the Brits.
"Brit player also controls every point behind his truck" is like saing Wehrmacht controls every point behind his MGs.
Free OPs balance the slower capping rate of UK. Just like Scorched Earth doctrine, Field Craft upgrade and Luftwaffe infantry balance PEs slower capping.
That's the theory but it doesn't work in practice. The Brit player is able to keep every point behind his trucks because his units retreat to there. Therefore, his army is always between enemy forces and those territories. A wehrmacht player who must retreat all of his mgs will usually be pushed completely off the field quickly. Lack of income means nothing. You will only be unsetup for about 20 seconds etc. in which time you won't even be earning fuel/munitions and your mp remains unchanged. The biggest annoyance when unsetup is slow squad speed, another stupid mechanic. Free OPs do not balance map control as the Brit is usually able to obtain huge amounts of territory regardless, map dependent of course (because of poor faction design). This mechanic also completely breaks 2v2AT.
British have so little infantry on the field that blobbing is impossible unless youre defending youre base from a blob. As Ive said before LTs should be cheaper but should cap slower, trucks should be more expensive.
The infantry speed nerf (and no halftracks) if made to balance forward trucks and captains 2nd retreat point and higher suppresion resistance.
Tank vet radius isnt a problem on open fields. Fireflies have so much range that they work well with this limited vet radius.
You mustn't play much if you don't think Brits blob. You are plain wrong in this regard. If you have ever played nanaki's balance mod you will notice the vet radii of Lts are approximately tripled. This is possibly a way to keep the current brit vet system without overhauling it. The radius was small enough to keep your Lt around but large enough to allow flanking. Tank vet was a much smaller issue but I mentioned it anyway.
Also, movement speed debuff, a fail mechanic to attempt to balance another fail mechanic?
Id rather have a MP40 volks squad than BREN Tommies. Its not the Soldier armour that is a problem (PG have it too), its the cheapness of Pios that is a problem.
This is entirely subjective and has no basis in fact. I (subjectively) would massively prefer a bren section over an mp40 volks section because (objectively) they are actually much better and also have the ability to scale against enemy vehicles. And I also beg to differ, the soldier armour is CERTAINLY the problem. PGs are also subject to gimmicky strats like minespam and flamer engies due to this armour type which leaves them much hardier against normal rifles. PGs also have far less squad health than any other squad, so the soldier armour is not noticeable unless you use flames etc. Pio cheapness is not the problem at all. The problem lies in pio elite armour at vet 2 and flames, which are one of the few effective weapons against Brits due to soldier armour.
Unstoppable blob? Nigh unstoppable, yes
Have you ever played PE? PE is extremely easy to gib individual squads which harms the PE player in the long run. Individual brit squads should never be lost.
The only thing that can stop a PE blob is their reinforce cost. (Pios also need a higher reinforce price just like PE infantry.) Actually, there are loads of ways to stop a PE blob, you just haven't found them apparently. Also, are we talking an early PE blob or all upgrades-supermen expensive blob?
Anyway Tommies cost 450MP but are worth about 350MP.
Medic bunkers are nasty too. They give cover. They dont need to heal becouse all wehrmacht vet1 infantry heals itself. Defensive bunkers can reinforce and UK has no flamers to deal with them. At least Cromwells are on the field quicker than PzIVs to ballance that.
I've already said med bunkers are too good. Cromwells hitting the field before P4s has nothing to do with the med bunker balance. It is yet another result of Brit free OPs doing their thing. And of poor faction design with linear teching. I also prefer Cromwells as a unit to roos, hence why I don't use them even though I have ToV.
Wehr/US is far more balanced than any Brit match up. Therefore Brit should be rebalanced to fit into the existing game. Why fuck up balance between two factions that have always been there and are far more balanced than Brits can ever be due to their complete disregard for existing game rules.
Tommies may be expensive but Brits start with a shit tonne more MP anyway. Good players build loads of Lts, vet stacking is another major issue with British vet making them godlike.
Thank your Relic for a unique faction. Fuck you Relic for a faction that breaks all the rules that made this game great in the first place.
Oh, and I'm actually a great 1v1 player and a 2v2AT. I would guess that I got to a higher Brit 1v1 position than you did, so don't play that card. I don't mind discussing valid balance arguments but not necessarily against posts that are clearly Brit biased.
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It also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
This discredits your arguments completely. These changes are for balances in player vs player not player vs Com. I seriously suggest before you contribute more to this argument you get some relevant experience in the competitive side of the game (That is not an insult). As Godlikedennis has just kindly posted the appropriate and correct rebuttal, I won't repeat what he has said.
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That's the theory but it doesn't work in practice. The Brit player is able to keep every point behind his trucks because his units retreat to there. Therefore, his army is always between enemy forces and those territories.
ever heard of flanking? but there are some maps that suit brits very well - like e.g. hochwald gap or scheldt.
This is entirely subjective and has no basis in fact. I (subjectively) would massively prefer a bren section over an mp40 volks section because (objectively) they are actually much better and also have the ability to scale against enemy vehicles.
it depends on many factors, i have lost some bren squads to mp40 volks in 1:1 and lets not forget about their pzfaust ability.
Cromwells hitting the field before P4s has nothing to do with the med bunker balance
Defensive bunkers can reinforce and UK has no flamers to deal with them. At least Cromwells are on the field quicker than PzIVs to ballance that.
brits have no effective weapon vs. med bunkers until they get stuart/cromwell.
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Ever heard of NOT BEING ABLE TO BECAUSE A BRIT BLOB FUCKS YOU UP? Flanking is easier than it sounds as you are already at a massive combat disadvantage against the Brit due to his economic advantage. His few Brits squads will steamroll you in the beginning if you do not use ALL of your forces to defend against him. He will then camp your cutoff and no amount of capping will make a difference. Not just noob artyfest maps are good for Brits. They dominate on Langres, ango, semois and wrecked for example, all excellent 1v1 maps.
You may have personally lost brens to mp40 volks squads, the same as other people may have lost King Tigers to riflemen. Your statement means nothing. A properly used bren squad will dominate a volk squad at every range bracket. Also, the panzerfaust is a perfect example of an ability that does NOT scale as it does very little damage to real tanks. Button will allow you to make the kill on a full health tank more often than not.
Brits have even more ways to deal with bunkers than Americans do. Non-doctrinal arty, FOO, mortars, Piats, demo sections, commandos, churchills and various other vehicles are all very effective against bunkers. You will also have a much easier time overcoming his troops with your blob as well because you can just heroic charge to ignore his mgs. Your initial recon section will also make short work of his medics without forcing you to go WSC as an American would.
Your own stats seem to indicate that you are quite the compstomper and almost totally play wehr to boot. There is nothing wrong with that but don't make posts that concern balance when your own view is fairly limited. Please don't take offense, as I am not trying to insult your preferred way to play, but skirmish players don't have the necessary experience to make balance assumptions.
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Brits have even more ways to deal with bunkers than Americans do. Non-doctrinal arty, FOO, mortars, Piats, demo sections, commandos, churchills and various other vehicles are all very effective against bunkers. You will also have a much easier time overcoming his troops with your blob as well because you can just heroic charge to ignore his mgs. Your initial recon section will also make short work of his medics without forcing you to go WSC as an American would.
but they are coming much later than the flame pios.
Your own stats seem to indicate that you are quite the compstomper and almost totally play wehr to boot. There is nothing wrong with that but don't make posts that concern balance when your own view is fairly limited. Please don't take offense, as I am not trying to insult your preferred way to play, but skirmish players don't have the necessary experience to make balance assumptions.
how do you know? i have a separate account for pvp ::) and don't forget that there are plenty of players out there that can't play online and coh should be balanced for every game type and player not just for those who can play online all the time...
They dominate on Langres, ango, semois and wrecked for example, all excellent 1v1 maps.
they own on every map if you have learned how to use them and your opponent doesn't know how to counter...
You may have personally lost brens to mp40 volks squads, the same as other people may have lost King Tigers to riflemen. Your statement means nothing. A properly used bren squad will dominate a volk squad at every range bracket. Also, the panzerfaust is a perfect example of an ability that does NOT scale as it does very little damage to real tanks. Button will allow you to make the kill on a full health tank more often than not.
why do you mention the rifleman vs. kingtiger? all i said was that brens don't allways win...which is true believe me. and the pzfaust can be annoying vs. light vehicles just like the pin down from the bren (i never heard of a kingtiger being destroyed by a bren team ::)).
ps: not meant to be offensive ;)
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BACK TO TOPIC, GIRLS ;)
Lord Rommel - DEV
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It also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
This discredits your arguments completely. These changes are for balances in player vs player not player vs Com. I seriously suggest before you contribute more to this argument you get some relevant experience in the competitive side of the game (That is not an insult). As Godlikedennis has just kindly posted the appropriate and correct rebuttal, I won't repeat what he has said.
1v1 skirmish is a player vs player game.
1v0 skirmish is a player vs AI game.
I ment that creating a british infantry blob with LTs is much more expensive than making a 4 man MP44 blob with some upgrades (AT and Flame nades, advanced repair...)
You may have personally lost brens to mp40 volks squads, the same as other people may have lost King Tigers to riflemen.
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A properly used bren squad will dominate a volk squad at every range bracket.
5 smg (0,75acc) will win over 2 BRENs (0.65acc) and 3 Lee-endfields (0,7acc - worst close range acc out of all COH ToV rifles) at close range even if Tommies take 0,75 dmg that Volks take.
BRENs cant be fired while moving. MP40 can. What do you do when some volks run into youre Tommy squad (becouse they are faster in their/neutral territory or they are base raping)?
You dominate them with superior retreating abilities :D when outside the base (thats why Tommies and LTs have 0,25 recived acc modifier while other fractions 0,5, Snipers 0,75 - while retreating) or reinforce like crazy and retreat all youre infantry to base while cheap Pios retake 3/4 of the map.
Volks can also blitz nade. This stun ability works great with MP40 near a British base.
1 LT costs allmost as much as 1 volks squad so dont say "my LTs boost my Tommy blob".
You probably dont use MP40volks becouse Flame Pios, MGs k98volks (to recrew) and Tier II units are all you need.
When playing Wehrmacht I usually use Tier I, Tier III (I hate Tier II and defensive wehrmacht).
Volks get suppresed by BARs (7dmg) but BRENs (5dmg) are just smgs with better long range accuracy.
Volks are also great at supporting Tier 3 vechicles (cheap Stugs and Pumas) with nebel support.
Back to the topic.
No relocatable bases for Ostheer.
There can be no 1000 year Reich without a halftrack.
Everyone knows that germans are born from bunkers and halftracks.
Having both halftracks and forward bases that can reinforce is too much.
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I think the Brits are fine...
Its just that you don't like them? You are bad against them? You don't understand them? That is no reason you should complain like little babies about how "op" they with with they commad trucks.Just because you don't like it, doesn't mean you can get 5 paragraph post about crap that ruins this post!(I didn't most of them.)
You should all be ashamed of yourselves, think before you post. That's my number one rule when I post. This is the ef community, not the average coh one. When I first came, I was impressed. This is just stupid. So just be quit about the Brits people.
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Volks have terrible moving modifiers, 0.2 if I remember correctly. This is what I mean by a "used correctly" bren squad. You squad should dominate the volks as they charge. You also must consider the platform the weapon is on. Brit infantry are vastly stronger than volks due to soldier armour which I think you have given up disputing. Don't get me wrong, mp40 volks are good and I often do use them thank you but just have nothing on bren sections.
Since we've been told to get back on topic, I'll just state that this:
1v1 skirmish is a player vs player game.
1v0 skirmish is a player vs AI game.
is plain wrong. 1v1 skirmish is a game against a computer. 1v1 basic and 1v1auto are both PvP gametypes.
Seeme, frankly your opinion on the Brits means fuck all to me. The vast majority of top players agree with me that the Brits are a bad faction. There is no complaining here, as the Brits will never be changed, it's a fact of life. What we CAN prevent is using the main mechanic of why they're so fucked up in another faction. Why should we use the main mechanic of a fail faction in another one and hope for it to be received better? We may have been sidetracked by the Brit balance discussion but the ridiculous mobile bases are very pertinent to the discussion at hand.
What's wrong with the argument?
Its just that you don't like them? You are bad against them? You don't understand them? That is no reason you should complain like little babies about how "stupid" they with their arguments. Just because you don't like it, doesn't mean you can get 1 paragraph post about crap that ruins this post!
See what I did there?
The discussion doesn't matter anyway. I am 100% sure the devs will not use mobile HQs for the Ostheer.
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I think the Brits are fine...
Its just that you don't like them? You are bad against them? You don't understand them? That is no reason you should complain like little babies about how "op" they with with they commad trucks.Just because you don't like it, doesn't mean you can get 5 paragraph post about crap that ruins this post!(I didn't most of them.)
You should all be ashamed of yourselves, think before you post. That's my number one rule when I post. This is the ef community, not the average coh one. When I first came, I was impressed. This is just stupid. So just be quit about the Brits people.
You should be ashamed you arrogant hypocrite. You are the reason for a lack of intelligence in these forums. Notice that the people who discuss this topic have experience (Most not all) and they place FACTUAL evidence behind arguments. Then you come in, and because you state it, it must be truth. What you have posted is shameful. You belittle people who are trying to get to the bottom of an issue just because you disagree or lack any factual information. You place your opinions on Brits and then you talk down on others who do not share it. When you post a criticism of someone you better have proof or a hypothesis to support. You broke your own number one rule; you posted a subjective opinion and not objective arguments.
And those five paragraphs of 'crap' you refer is factual proof, evidence and an explanation of a situation. Take GodlikeDennis's most recent post, I count 2-3 FACTS in the first paragraphs. I think if you wish to counter his argument you should disprove his hypothesis with fact not an opinion or moral superiority that you uphold yourself with. The dev said get back on topic so get back on the dam topic (Yes the irony is astounding that what I said is not infact the topic, but I claim relevance on the fact he is attacking posters not a point of information and he needs to be told).
My OPINION is one that aligns with the side that giving mobile bases at current versions of COH is too much of a Pro with very little Cons. It’s far too easy to replace the Headquarters Truck which in most games is the only truck in danger of attack. And without making the truck cheap to replace the mechanic doesn’t work, so I think the whole idea was good but not feasible in practice. Although I have played Brits, I do not enjoy the play style and are subsequently an American, Wher player, so my view is somewhat limited. Though I do extensively play against them and my teammates play as Brits so I am familiar with every aspect of them.
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Brits are OP right now. Fix the 1 second officer arty and the kangaroo (or hopefully just all out replace it with another tank like the Comet) and they should be balanced. The kangaroo just doesn't fit in CoH.
For the Brit blob just kite with the early AC as PE or fight them with piospam as Wehr.
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This thread has run its useful life. Mods?
Jeah, jeah...
I close this thread.
When u want to discuss the british
faction of coh so please use the other
boards ;)
Lord Rommel - DEV
CLOSED