The Ostheer has no base. However, they have a 'Reserve force'. This is 3 Types of unit, explained below.
[Credit to TheVolkskinator for Layout idea]
Last Update: 25th July 2010 21:08 GMT
Jager
Unit Class: Infantry.
Unit Role: Scout, Defensive Conscruptor
Build Cost: 300 ManPower
Build Time: 45.
Built From: Infantie Bunker
Population Upkeep: 4,
# Of Squad Members: 4,
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: 40
Weapons: 3x Scoped Kar98k. 1x MP38
Upgrades: Eternal Light - Unit for a short time can uncloak Soviet units.
Abilities: Conscruct Defensive Structures,
Move Speed: 5.
Capping Speed: .55
Other:
OstPioneers
Unit Class: Builder
Unit Role: Base Conscruting. Minesweeping
Build Cost: 200 ManPower.
Build Time: 25
Built From: Offmap call in. [Calls Unit of 5 OstPio's]
Population Upkeep: 4,
# Of Squad Members: 4,
Reinforce Cost Per Man: 20 Manpower.
Health Per Man: 40
Weapons: 4x Karbiner 98k.
Upgrades: Demolition-Grenadier - Arms with Satchel charges and 1 MineSweeper.
Abilities: Construct Base Structures, Rudimentary Repair.
Move Speed: 2.
Capping Speed: .45
Other:
Light-PanzerJäger
Unit Class: Light-Anti Vechicle
Unit Role: Anti-Vechicle
Build Cost: 460 Manpower.
Build Time: 25
Built From: Transport Kompanie Factory
Population Upkeep: 5,
# Of Squad Members: 4,
Reinforce Cost Per Man: 35 MP.
Health Per Man: 40
Weapons: 2x Panzerbüchse 39 AT Rifle, 2x MP-40 Sub-Machine Gun.
Upgrades: Panzer-SturmJäger - Replaces the 2 MP40's of this sqaud with 2 STG44's
Global Upgrades: Man Against Machine! - Add's 2 more men, 1 armed with a Panzerbüchse39 and one with a MP40/STG44.
Abilities: One for all! - Fire a Treadbraking round
Für mein Führer! - Throw a Panzerwurfmine AT Greande.
Panzer MARSCH! - Mount a Panzer III or Tiger I Tank.
Move Speed: 2.
Capping Speed: .45
Other:
When you land your HE111, You build up a reserve force, and build a Infantrie Bunker, which, builds the standard infantry units of the Ostheer.
OstGrenadiers
Unit Class: Infantry.
Unit Role: Infantry.,
Build Cost: 280 MP.
Build Time: 45.
Built From: Infantrie Bunker.
Population Upkeep: 5
# Of Squad Members: 5
Reinforce Cost Per Man: 30 Manpower.
Health Per Man: 60.
Weapons: 4x Kar98k. 1x STG44.
Upgrades: Konigskratzer MARSCH - Gives a Single MG42 Light-Machine gun to the team.
Global Upgrade: Unteroffizier [Add's Officer, armed with MP40]
Abilities: Throw Model, 24 Grenade. Build Barbed Wire.
Move Speed: 3.
Capping Speed: .50
Other: N/A
MG34
Unit Class: Support Weapon
Unit Role: Defense
Build Cost: 320MANPOWER.
Build Time: 45
Built From: Infantrie Bunker
Population Upkeep: 4,
# Of Squad Members: 3
Reinforce Cost Per Man: N/A
Health Per Man: 30
Weapons: 1x MG34. 2x MP38.
Upgrades: None.
Abilities: Suppresion
Move Speed: 2.
Capping Speed: N/A
Other:
60mm Mortar
Unit Class: Support.
Unit Role: Medium-range support.
Build Cost: 360 MANPOWER.
Build Time: 50
Built From: Infantrie Bunker
Population Upkeep: 4,
# Of Squad Members: 3
Reinforce Cost Per Man: N/A
Health Per Man: 30
Weapons: 60mm Mortar, 1x lugerP08, 1x Kar98k
Upgrades: Statzgrantedenmortar-Kommand - Upgrades to a 12cm mortar.
Abilities: Smoke Rounds. HE Rounds. AT Rounds.
Move Speed: 2
Capping Speed: N/A
Other:
Sniper
Unit Class: Scout,
Unit Role: Scout, Anti-Infantry
Build Cost: 380 MP
Build Time: 50
Built From: Infantrie Bunker
Population Upkeep: 2,
# Of Squad Members: 1,
Reinforce Cost Per man: N/A
Health Per Man: 45.
Weapon: 1x Scoped Kar98k
Upgrades: None.
Abilities: LOAD RIFLE - Must be used before it fires.
CALL LUFTWAFFE - Calls a Junkers JU-87 Bomber to fire it's 30mm cannons at the area.
Move Speed: 3.
Capping Speed: 60.
Other:
Then, you build the newer Transport Kompanie Factory.
VW Kubelwagen
Unit Class: Raid
Unit Role: Raid
Build Cost: 390
Build Time: 45.
Built From: Transport Kompanie Factory
Population Upkeep: 4,
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Vechicle: 80
Weapons: MG42
Upgrades: 'Waffen-SturmWagon' Upgrades to Kommand Wagon, can now call in Battery fire from the 12th SS + Kommand Tanks.
Abilities: Rush - Speed increase to 15
Move Speed: 12
Capping Speed: .45
Other:
Opel Blitz
Unit Class: Transport
Unit Role: Transport
Build Cost: 430 MP. 20 FUEL.
Build Time: 60.
Built From: Transport Kompanie Factory
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Truck: 100
Weapons: N/A. 37mm PaK36 if upgraded.
Upgrades: Panzer-Jüg - Add's a light PaK36 37mm AT Gun on the Blitz. Can no-longer carry men.
Abilities: Platoon Transport [20 men]
Move Speed: 9
Capping Speed: N/A
Other:
ADGZ Armoured car
Unit Class: Infantry Support
Unit Role: Infantry Support
Build Cost: 460 MP. 40 FUEL.
Build Time: 65.
Built From: Transport Kompanie Factory
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Car: 150
Weapons: 1x 20mm gun. [45mm if upgraded]
Upgrades: Bolschevisk Weapons - Add a 45mm Turret, the same used on the T-26B Tank.
Abilities: FlankRush - Speed increase to 12
Move Speed: 9
Capping Speed: N/A
Other:
Riechspolizei Academy, your next building.
Strumtruppen
Unit Class: Heavy Infantry
Unit Role: Assault
Build Cost: 450 MP.
Build Time: 55.
Built From: Riechspolizei Academy
Population Upkeep: 5
# Of Squad Members: 5
Reinforce Cost Per Man: 35 MP.
Health Per Man: 70
Weapons: 5x MP40
Upgrades: Und das heißt Erika! - Add's STG45 Assault rifles to the Ifantry, and they can now throw Bundelled greandes, as a result of a Morale rush.
Abilities: Model 24. - Throw a Model 24 Greande.
Move Speed: 4
Capping Speed: .60
Other:
Panzer II Luchs
Unit Class: Light Tank
Unit Role: Infantry Support
Build Cost: 500 MP. 50 FUEL.
Build Time: 65.
Built From: Riechzpolezi Academy
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 180
Weapons: 1x 20mm gun. 1x MG42
Upgrades: N/A
Abilities: Camoflague
Move Speed: 6
Capping Speed: N/A
Other:
PaK40
Unit Class: Anti-Armour
Unit Role: Anti-Medium-Armour
Build Cost: 490 30 MUNI.
Build Time: 65.
Built From: Riechspolizei Academy
Population Upkeep: 5
# Of Squad Members: 4
Reinforce Cost Per Man: N/A
Health Per Man: 50
Weapons: 1x 75mm PaK40 1x Kar98k
Upgrades:Es braust unser Panzer im Sturmwind dahin!
Abilities: You can now 'Combine' This paK40 AT gun with a PanzerII to Create a Marder II! Must have the Es braust unser Panzer im Sturmwind dahin! Ablitty. Cost 90 MUNI.
Move Speed: 2
Capping Speed: N/A
Other:
Next Building, Fortress.
Panzer III
Unit Class: Armour support
Unit Role: Armour Support
Build Cost: 600 MP. 70FUEL.
Build Time: 80
Built From: Fortress
Population Upkeep: 7
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 190
Weapons: 1x 50mm Gun, 2x MG42
Upgrades: Es War ein Edelweiss, Ein Kleines Edelweiss, Holla-hidi hollala, Hollahi diho! - Upgrade to a Flammenpanzer Ausf.
Propaganda War- Changes to the PanzerIII Command tank.
Auf der Heide blüht ein kleines Blümelein und das heißt Erika! - Turns the tank into the Ifantry Support tank armed with a 7.5cm Short barrel gun.
Abilities: Flank Speed
Move Speed: 6
Capping Speed: N/A
Other:
StuGIII
Unit Class: Tank Destroyer
Unit Role: Tank Destroyer
Build Cost: 600 MANPOWER. 60 FUEL [May be more than StuG IV, but the Ostheer is a highly advancedfraction, so..]
Build Time: 80
Built From: Fortress
Population Upkeep: 7
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 180
Weapons: 1x 75mm Gun, 1x MG42 if upgraded
Upgrades: N.A
Abilities: LockDown
Move Speed: 5
Capping Speed: N/A
Other:
Wespe
Unit Class: Self-Propelled Arty
Unit Role: Light Arty Support
Build Cost: 650 MP. 75 Munitions. 25 Fuel.
Build Time: 65
Built From: Fortress
Population Upkeep: 12
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 150
Weapons: 1x siG33 15cm Howitzer.
Upgrades:
Abilities: Luach smoke shells, lauch fireshells, lauch HE Shells, launch AP shells, lauch AT Shells. [Must select what shells to switch to BEFORE firing]
Move Speed: 6
Capping Speed: N/A
Other:
Tiger
Unit Class: Heavy Armour
Unit Role: Heavy Armour SUpport
Build Cost: 900 MANPOWER. 130 FUEL.
Build Time: 110
Built From: Fortress
Population Upkeep: 12
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 300
Weapons: 1x 88mm Gun, 3x MG42
Upgrades:
Abilities: LockDown
Move Speed: 4
Capping Speed: N/A
Other:
DOCTRINES
Army Group North
North is a defensive doctrine.
L Side: Final Stand
Imperial Trenches
Jager's can now build a Imperial Trench [1CP]
Volkstrumm Support
All Squads are effected by Der Führer's Volkstrumm, and gain a extra man, armed with a Kar98k! [2CP]
Recon Plane
Call in a Recon Plane to scout the battlefield, and Drop Smoke Bombs. [2CP]
R Side: Inspired Overwatch
kämpfen für sieg!
All men now hold their ground more! Decreasing there speed by 2, but doubling their health. [2CP]
Foward KompanieFührer
All tanks vision slits are inproved, they can now fire at a deeper range!
[3CP]
Brummbar
Calls in a Brummbar SPG.
Army Group Centre
Arm group Centre is a offensive Doctrine.
L SIDE: Inproved Training Techiques
Strosstrüppen
Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[1 CP]
PanzerI
Call in a MG armed Panzer I For anti-ifantry purpose.
[2 CP]
Elefant
Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.
R SIDE: Großsdeutschland Support Brigade
Sniper Optics
Each Sniper now has 3x Vision on his SniperRifle!
[1 CP]
Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP}
Blitzkrieg
Calls in a squadron of Junker's JU87's, led By Hans-Ulrich Rudel, to strafe a area. After this is done, a battleunit of 1x PanzerIII and 3x OstGrendiers arrive on the field.
[4CP]
Army Group South
The 'Average Joe' Doctrine
L SIDE: CZECH FACTORY SUPPORT
Increase Munitions
All Luger welding support units get a Kar98k in replacement.
[1 CP]
Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]
Defense
All Structures now have a PaK36 37mm anti-tank gun ontop of them for defence.
[2CP]
R SIDE: SLAVACK REGIONAL SUPPORT
Waffen-Grenadier
Calls in a 5 man support foriegn support unit from the Waffen-SS No 'Natoinality' is given.
Armed with 5xSteyr-Mannlicher M1895
Fallschrimjager Panzer-Pioneer
Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks.
Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 30 minutes. [/i]
Veterancy
Each 'type of veterancy' is a medal. These are given after the unit proves itself in combat
Medals:
Knights Cross - Increase Offensive ablitty
Irons Cross - Increase Defensive Ablitty
Long Service Award - Increase acombat effectiveness when used in groups..
For tanks, each medal gives a special ablitty:
Knights Cross - Add's a MG42 AA Gun.
Irons Cross - Add's Side Skirts
Long Service Award - Add's Smoke Greande Lauchers
REWARD UNITS:
Strosstrüppen - Gerbisjäger
Gerbisjag's are Heavy Infantry trained in mountain warfare armed with Scoped STG44's.
Sturer Emil - Elefant
Replaces the Elefant with the slower, but more powerful, Sturer Emil.
UPDATES:
No HQ for Ostheer.
Ostpio's now have 4x Kar9k Auto.
Bike can nolonger call Strafing run.
All PaK's removed apart from PaK40
Kubelwagon now full on raid unit.
Blitz sdKfz. 2 upgrade removed
Only StuGIII now has the LockDown Ablity.
Panzer III Now very customisable.
HE Rounds in Army Group North now replaced by Call-in Brummbar.
Flammpanzer III in Army Group Centre replaced by Call-in Panzer I.
Resource lend-lease now Increased to 3CP to stop T4 Rush.
Forgeign Unit now renamed Waffen-Grenadier.
Kriegsmarine Field Pio's now replaced by Fallschrimjager Panzer-Pioneer.
U-Boat support now only lasts 30 Seconds.
Update Nr. 2:
Fortress can now build 105mm Wespe SPA.
Update Nr. 3
Bicycle Ifantry now replaced by Light-PanzerJäger Ifantry.