Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Newbie. on July 09, 2010, 09:19:28 AM
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Not sure if this is in right place, Lock + move if wanted, MOD's.
US
M4 Sherman Jumbo - Already coming...
M4 105mm Howitzer - Already coming...
M2 Light Tank - Light Tank to Replace the M8 Greyhound, has more armour at the expense of Less speed...
M22 Locust - Light tank to replace the air-dropable 57mm AT Gun...
UK
Comet I - Already coming...
Vickers 6-Tonne Light Tank - Armed with a single .303 inch Vickers MG... Replace M3.
Matilda 2 - Medium Tank to Replace the Churchill Mk. 4.
Sexton - To Replace M7 Priest.
SU
IS-3 - Already coming
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
WH
- Jagdtiger - Already coming...
- PaK36 - Already Coming...
- Panzerjäger I - Light tank destroyer armed with 47mm Gun.. Replace StuH42
Sturmtiger - Replace Tiger 1.. Armed with 380mm Rocket-laucher.
PE
Jagdpanzer IV - Already coming...
Pz. 35(t) - Replace armoured car... Armed with 37mm Gun +1 MG42 Machine gun... More armour, Better gun, less speed..
Bergetiger - Bergepanzer38(t) - Faster, less armour...
OH
PanzerIII - Captured T34/76
PanzerII/PanzerI - Panzer 38 (t)
Hope everyone agrees to some of them, I'd also say post a few of your own Ideas... Still, Hope the devs notice..
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some really good ideas you threw in here.
The M22 locust (airbone tank) is on of the best ideas for a reward unit i heard so far. Good work man. Hopefully the devs will see it ;)
(http://ww2armor.jexiste.fr/Files/Allies/Photos/USA/1-LightTanks/M22-Locust/M22Locust_03.usvh.jpg)
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Archer - Tank to replace the Cromwell Command tank... Armed with a 17 Pounder Anti-Tank gun on the back of the tank... Weaker front armour than back...
There's already a replacement for CCT, you can only have 1 reward unit per org unit.
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Locust is a nice idea, cool looking little tank!
But the only thing i don't like is the SiG33, it's just toooo UGLY
normally i don't care about looks of tanks but their firepower, but look at this xD:
(http://1.bp.blogspot.com/_CbwnjooteyI/SB_jJkh9T1I/AAAAAAAAK9s/DTF6W9R4ncY/s400/sig33ibn3.jpg)
it looks like it would be blown on it's back when the gun fires!
and another thing i found looking for the m2 is this:
(http://upload.wikimedia.org/wikipedia/commons/6/61/M2-tank-england.gif)
look at the side of the turret, what the hell..? xD
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Great suggestions, I like everyone, except the ugly SiG33.
I rather want Brummbär (http://en.wikipedia.org/wiki/Brummbär) or Sturminfanterigeschütz 33B (http://en.wikipedia.org/wiki/Sturm-Infanteriegeschütz_33B).
Though the last one would fit better for Ostheer, cause they fought exclusivly in Stalingrad and were also destroyed there.
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I think Archer would be a good reward unit for Firefly...it could be something like mobile 17pdr nest. Slightly better firepower than Firefly, because its a turretless tank destroyer. Maybe even bigger fire range similar to the Marder III and lower cost than Firefly. And i agree that Brummbar would be more suitable than SiG33...which is really an obsolete design in 1945, in which the game takes place. Other suggestions are fine with me.
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I think the Comet 1 is replacing the Firefly..
SiG33.. Well.. the 33B is a bit rare.. Brummbar will probaably go into Ostheer...
Maybe the Sturmtiger? [As thats NOT Going to be in the OH do to realism..]
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People dont want that tank becuase its ugly?
To tell you the truth, I think the Stug is a very ugly in real life, and super ugly in the gane. That still dosent mean I dont use it.
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I'd like to see the Marder III Ausf H as a replacement for the Ausf M that PE have at the moment.
Same functionality but a cooler looking tank and not a stupidly oversized model. Would be nice I think.
Cheers
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The Archer should replace the firefly not the CCT , only a fool would use both fireflies and archers in the game!!!!
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The Archer should replace the firefly not the CCT , only a fool would use both fireflies and archers in the game!!!!
The comet I is replacing the firefly...
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Allright but my argument still remains the same
Archer should replace firefly whereas comet should replace the cromwell
CCT is fine in itself with option of the staghound
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Sturmtiger could be a suitable replacement for both the Tiger I and the hummel.
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Firstly good work but dont you think that the panzerjager 1 would be a bit weak to replace stug42
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Three things guys....
1) We're not going to just stick in 100 reward units, that's not how it works...its not a candy store...
2) To chose a unit it must be able to accomodate the following...must look cool,be able to be modeled and animated correctly,be able to replace a unit in a faction/tech tree without overlaping abilities of other units in the rest of the faction,be as good and balanced as the unit it replaces therefore not making the choice between the two automatic, must not really copy the unit of another faction and finally be able to serve a true purpose in the faction.
3) Historical vehicle abilities and game abilities are totally different things.
A PzII could be made as damaging and resilient as a KT if that meant it would be balanced and serve a purpose.
Therefore arguing how a 2 Pz3s would win vs an IS-2 etc, is a pointless debate
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Three things guys....
1) We're not going to just stick in 100 reward units, that's not how it works...its not a candy store...
2) To chose a unit it must be able to accomodate the following...must look cool,be able to be modeled and animated correctly,be able to replace a unit in a faction/tech tree without overlaping abilities of other units in the rest of the faction,be as good and balanced as the unit it replaces therefore not making the choice between the two automatic, must not really copy the unit of another faction and finally be able to serve a true purpose in the faction.
3) Historical vehicle abilities and game abilities are totally different things.
A PzII could be made as damaging and resilient as a KT if that meant it would be balanced and serve a purpose.
Therefore arguing how a 2 Pz3s would win vs an IS-2 etc, is a pointless debate
Good to hear that. quite outstanding how you guys still keep cool with all your success and keep up the good work.
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Ok I'm not sure if this has been mentioned in the Soviet section (sorry if it has) already, but what about something like a T-35 as a Soviet reward unit?
My thinking is its design is fairly unique and for coh, totally original (i think its looks very cool). What would make this tank so interesting is due to the relatively slow speed it could act as more of a defensive tank capable of engaging multiple opponents at once and holding ground like a mobile fortress. This would provide a completely different tactical challenge for both players as well as help to set apart the Soviet tanks from the other factions.
That said i am aware it might be difficult for the developers to create a model due to the unusual multi-turreted design.
I am also aware that this tank wasn't that common, hence why i think it should be a doctrinal reward unit.
Despite this i feel the totally unique design makes it worthy as a possible suggestion.
Cheers :)
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The reason why you won't see it is because getting to animate the turrets to work/target independently is not possible atm. Plus, the thing doesn't fit in at all with the rest of COH....looks more like WW1 land battleship
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The reason why you won't see it is because getting to animate the turrets to work/target independently is not possible atm. Plus, the thing doesn't fit in at all with the rest of COH....looks more like WW1 land battleship
:( Ahh fair enough, i feared the multi-turrets would be utterly impossible to animate.
I don't know, i think the whole land battleship look gives it a unique charm, very similar to that of the early war French tanks (especially the never produced prototypes).
Oh well, thanks anyway.
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If you do animate it, it will look more like a robot on treads then a tank.
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The reason why you won't see it is because getting to animate the turrets to work/target independently is not possible atm. Plus, the thing doesn't fit in at all with the rest of COH....looks more like WW1 land battleship
I thought that has already been done in the the great war 1918 mod..
http://www.moddb.com/mods/the-great-war-1918/images/landships6#imagebox (http://www.moddb.com/mods/the-great-war-1918/images/landships6#imagebox)
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Not quite, to my knowledge... You can animate different parts of the tank but can't make each weapon fire at a different targets at the same time. In essence, a tank can only fire at a single unit at a time meaning that even if a T35 was surrounded by 8 infantry squads and despite having 5 turrets, it would only engage 1 squad with the turrets that can see them. The other turrets wouldn't fire at the other squads in the mean time.
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Not quite, to my knowledge... You can animate different parts of the tank but can't make each weapon fire at a different targets at the same time. In essence, a tank can only fire at a single unit at a time meaning that even if a T35 was surrounded by 8 infantry squads and despite having 5 turrets, it would only engage 1 squad with the turrets that can see them. The other turrets wouldn't fire at the other squads in the mean time.
How about a Churchill Croc. It can fire a 2 targets.
T-28 could be a normal tank with much more powerfull hull MGs.
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How about a Churchill Croc. It can fire a 2 targets.
I believe the flamethrower on Churchill Crocodile acts similar to a hull MG, that means if your in front of it, it will fire (literally ;D)...therefore it cant act as a rotary turret/cannon and cant acquire targets, it will just fire on those that are in front of it.
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Not quite, to my knowledge... You can animate different parts of the tank but can't make each weapon fire at a different targets at the same time. In essence, a tank can only fire at a single unit at a time meaning that even if a T35 was surrounded by 8 infantry squads and despite having 5 turrets, it would only engage 1 squad with the turrets that can see them. The other turrets wouldn't fire at the other squads in the mean time.
I'm not sure about this, but are the different members of an infantry squad able to attack different squads at the same time (when not ordered to fire at one specifically)? If so, could this coding not be rewired in same way to suit a tank?
Cheers
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I'm not sure about this, but are the different members of an infantry squad able to attack different squads at the same time (when not ordered to fire at one specifically)? If so, could this coding not be rewired in same way to suit a tank?
Cheers
+1
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
+1
Yea there was a discussion about this in the soviet army suggestion forum, which look like dead!
Do the dev have already a model for the IS-3? :D
It would be a nice counter to KT, but Tiger are already countered by IS-2 ;)
But, can dev make a new armor type for COH? I mean, IS-3 was so tough, that making him a Jagdpanther armor would be strange (and also OP? ;D). With the same gun than IS-2, and maybe slightly more speed, it would be THE tank of COH !!!
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How about a Churchill Croc. It can fire a 2 targets.
I believe the flamethrower on Churchill Crocodile acts similar to a hull MG, that means if your in front of it, it will fire (literally ;D)...therefore it cant act as a rotary turret/cannon and cant acquire targets, it will just fire on those that are in front of it.
I dont want them rotary, I want them static but as powerfull as PE halftrack MG or even T-90 MGs.
That would mean much less work to devs.
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How about a Churchill Croc. It can fire a 2 targets.
I believe the flamethrower on Churchill Crocodile acts similar to a hull MG, that means if your in front of it, it will fire (literally ;D)...therefore it cant act as a rotary turret/cannon and cant acquire targets, it will just fire on those that are in front of it.
I dont want them rotary, I want them static but as powerfull as PE halftrack MG or even T-90 MGs.
That would mean much less work to devs.
In that case it maybe could be done...but i think it will still be a lot of work for devs to do. Nevertheless it would be interesting to see some different tank design in this game...
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
+1
Yea there was a discussion about this in the soviet army suggestion forum, which look like dead!
Do the dev have already a model for the IS-3? :D
It would be a nice counter to KT, but Tiger are already countered by IS-2 ;)
But, can dev make a new armor type for COH? I mean, IS-3 was so tough, that making him a Jagdpanther armor would be strange (and also OP? ;D). With the same gun than IS-2, and maybe slightly more speed, it would be THE tank of COH !!!
I dont know if that works, but it would be very interesting.
But i dont think it does work, because if so, they would have done it already ;)
If they have to use an old armour type, so i guess it gonna be either the Pershing again (with more health) or the Jagd. But not sure of this type works for tanks with turrets as well.
And yea, i agree to you. It should be a bit faster (which fits also historically perfectly), and toughter than the IS-2. (fits as well :) )
Actually, this one should outclass the Tiger. As the best medium tank in the whole game - it would be threatening for even the haviest tanks.
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I dont know if that works, but it would be very interesting.
But i dont think it does work, because if so, they would have done it already ;)
Yea, I think also they would have done it already. In the other hand, if its possible, it could be a lot of hard work! :P
Anyway, IS-3 is a very good idea for soviets despite the historical inaccurary. I'm glad you have the same opinion! :)
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
+1
Yea there was a discussion about this in the soviet army suggestion forum, which look like dead!
Do the dev have already a model for the IS-3? :D
It would be a nice counter to KT, but Tiger are already countered by IS-2 ;)
But, can dev make a new armor type for COH? I mean, IS-3 was so tough, that making him a Jagdpanther armor would be strange (and also OP? ;D). With the same gun than IS-2, and maybe slightly more speed, it would be THE tank of COH !!!
I dont know if that works, but it would be very interesting.
But i dont think it does work, because if so, they would have done it already ;)
If they have to use an old armour type, so i guess it gonna be either the Pershing again (with more health) or the Jagd. But not sure of this type works for tanks with turrets as well.
And yea, i agree to you. It should be a bit faster (which fits also historically perfectly), and toughter than the IS-2. (fits as well :) )
Actually, this one should outclass the Tiger. As the best medium tank in the whole game - it would be threatening for even the haviest tanks.
Hmm i'm not so sure about the IS-3, it looks pretty cool but it really is a postwar tank. I mean i can't find any real record of its use against the Germans.
Also in game terms it would just be an IS-2 on steroids and therefore the question has to be asked, is that really that original?
I mean this is why i was talking about the T-35 earlier and liked what Paciat was saying about things like the T-28. Both designs are totally different and could serve a different strategic function, the IS-3 on the other hand just seems to be another Russian tank destroyer.
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You Know what , lets put the "T-90s , M1 Abraham,Leopard 2 and Challenger 2 " tanks in the game it will be "lots of fun" :D :D
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
+1
Yea there was a discussion about this in the soviet army suggestion forum, which look like dead!
Do the dev have already a model for the IS-3? :D
It would be a nice counter to KT, but Tiger are already countered by IS-2 ;)
But, can dev make a new armor type for COH? I mean, IS-3 was so tough, that making him a Jagdpanther armor would be strange (and also OP? ;D). With the same gun than IS-2, and maybe slightly more speed, it would be THE tank of COH !!!
I dont know if that works, but it would be very interesting.
But i dont think it does work, because if so, they would have done it already ;)
If they have to use an old armour type, so i guess it gonna be either the Pershing again (with more health) or the Jagd. But not sure of this type works for tanks with turrets as well.
And yea, i agree to you. It should be a bit faster (which fits also historically perfectly), and toughter than the IS-2. (fits as well :) )
Actually, this one should outclass the Tiger. As the best medium tank in the whole game - it would be threatening for even the haviest tanks.
Hmm i'm not so sure about the IS-3, it looks pretty cool but it really is a postwar tank. I mean i can't find any real record of its use against the Germans.
Also in game terms it would just be an IS-2 on steroids and therefore the question has to be asked, is that really that original?
I mean this is why i was talking about the T-35 earlier and liked what Paciat was saying about things like the T-28. Both designs are totally different and could serve a different strategic function, the IS-3 on the other hand just seems to be another Russian tank destroyer.
The T-28 is a nice idea, we had a discussion like that once here. But after that someone posted the IS-3. Impressed by its data and look most forum users did agree to idea. Even a team-member considered it.
The IS-3 was a post war tank in some point of view i agree. But it was planned during the 2nd ww and it was build during the 2nd ww (Yes, up to 300 were build!!) which make it a WW2 tank - even with its futuristic look.
And of corse, you could compare it to a IS-2 on steriods.
But does that make it being a worse tank?
Well i do like the Tiger I, even if its a PZ-4 on freakin steroids as well.
I got your point here, but the game proofs that right that doesnt matter after all.
The soviets were the only allied nation which had something to face the german tanks even in 1943+. This tank would have a lot of symbolic valve therefore, because the allied would have a real beast tank like that, even if it was a medium tank somehow.
This tank would rock hell for gods sake, its pure power 8)
Regards,
-V-
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SU
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..
IS-3 - Replacing the ISU
There was a thread about this one some month ago. The devs really seemed to like the idea or already had some plans about it.
Looks promising.. lets have a real oponent for the Tiger/KT!
(http://www.military.cz/panzer/tanks/soviet_union/is3/image/is3.jpg)
+1
Yea there was a discussion about this in the soviet army suggestion forum, which look like dead!
Do the dev have already a model for the IS-3? :D
It would be a nice counter to KT, but Tiger are already countered by IS-2 ;)
But, can dev make a new armor type for COH? I mean, IS-3 was so tough, that making him a Jagdpanther armor would be strange (and also OP? ;D). With the same gun than IS-2, and maybe slightly more speed, it would be THE tank of COH !!!
I dont know if that works, but it would be very interesting.
But i dont think it does work, because if so, they would have done it already ;)
If they have to use an old armour type, so i guess it gonna be either the Pershing again (with more health) or the Jagd. But not sure of this type works for tanks with turrets as well.
And yea, i agree to you. It should be a bit faster (which fits also historically perfectly), and toughter than the IS-2. (fits as well :) )
Actually, this one should outclass the Tiger. As the best medium tank in the whole game - it would be threatening for even the haviest tanks.
Hmm i'm not so sure about the IS-3, it looks pretty cool but it really is a postwar tank. I mean i can't find any real record of its use against the Germans.
Also in game terms it would just be an IS-2 on steroids and therefore the question has to be asked, is that really that original?
I mean this is why i was talking about the T-35 earlier and liked what Paciat was saying about things like the T-28. Both designs are totally different and could serve a different strategic function, the IS-3 on the other hand just seems to be another Russian tank destroyer.
The T-28 is a nice idea, we had a discussion like that once here. But after that someone posted the IS-3. Impressed by its data and look most forum users did agree to idea. Even a team-member considered it.
The IS-3 was a post war tank in some point of view i agree. But it was planned during the 2nd ww and it was build during the 2nd ww (Yes, up to 300 were build!!) which make it a WW2 tank - even with its futuristic look.
And of corse, you could compare it to a IS-2 on steriods.
But does that make it being a worse tank?
Well i do like the Tiger I, even if its a PZ-4 on freakin steroids as well.
I got your point here, but the game proofs that right that doesnt matter after all.
The soviets were the only allied nation which had something to face the german tanks even in 1943+. This tank would have a lot of symbolic valve therefore, because the allied would have a real beast tank like that, even if it was a medium tank somehow.
This tank would rock hell for gods sake, its pure power 8)
Regards,
-V-
Yeah i can see theirs a historical argument for including the IS3 for symbolic reasons and its by far not the strangest addition to the game *cough Bergetiger cough*. However, i still remain a little unconvinced.
I still see two big problems with including it, firstly it would be not just an extremely powerful tank but probably the most powerful tank in the entire game. For me that just screams balance issues and people moaning of it being OP.
Now i'm aware that the developers can balance this out but the part of my brain that plays WH or PE is already wondering, "do the Russians really need this"?
The second problem is where would this tank would fit in?
The only tank i can really see this replacing is the ISU-152, which is fairly close match in terms of ability. However, the ISU-152 is pretty much the best tank destroyer apart from perhaps the Jagdpanther , so why would you want to replace it? Bigger isn't necessarily always better.
That said its still a beautiful tank and i certainly wouldn't mind if its a reward unit, it just wouldn't be my personal choice to include it.
Actually if we were going to ignore historical accuracy i'd included this beauty:
ISU-152 model 1945
http://mk-armour.narod.ru/1996/03/Photo_15.jpg (http://mk-armour.narod.ru/1996/03/Photo_15.jpg)
Cheers
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i want this
http://en.wikipedia.org/wiki/SMK_tank (http://en.wikipedia.org/wiki/SMK_tank) ;D
now realy IS-3 is a good idea if it will be balanced well i dont see problem, maybe a high cost or population cost can balance it
IS is a tank so it can turn turret so theres a reason why IS and not ISU
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i want this
http://en.wikipedia.org/wiki/SMK_tank (http://en.wikipedia.org/wiki/SMK_tank) ;D
now realy IS-3 is a good idea if it will be balanced well i dont see problem, maybe a high cost or population cost can balance it
IS is a tank so it can turn turret so theres a reason why IS and not ISU
;D Haha, yeah that would be awesome/hilarious/terrifying +1
I had considered the point about the turret, i suppose my real fear is the whole arms race mentality setting in. I mean i really see the ISU-152 and the Jagdtiger as the absolute upper limit of what's acceptable in Coh in general.
If you go past a certain point (this becomes even more true when the Ostheer are introduced) people will just keep demanding bigger and bigger tanks and the whole thing spirals out of control. I mean next you'll get people saying "well the Russians get the IS3, maybe the Ostheer should have the Sturer Emil tank destroyer to counter it".
Then the existing factions wet themselves with fear, turn tail and run when they realise how hopelessly outclassed they are by the two EF factions. :P
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You Know what , lets put the "T-90s , M1 Abraham,Leopard 2 and Challenger 2 " tanks in the game it will be "lots of fun" :D :D
MC mod is for you!
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Just a suggestion, I know that the coding and such of the T35 would be really hard (or as some say, impossible), but I'm not sure if that is so. I noticed that the WM HT with flame upgrade is able to fire at different squads at the same time could this coding perhaps be used? (or is this coded in a similar fashion to the hull mg and coax mg of tanks?)
I'm not saying that I want a T35, I do however agree that it would look nice so I'm just bringing up stuff which might (perhaps) work.
Cheers
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i want this
http://en.wikipedia.org/wiki/SMK_tank (http://en.wikipedia.org/wiki/SMK_tank) ;D
now realy IS-3 is a good idea if it will be balanced well i dont see problem, maybe a high cost or population cost can balance it
IS is a tank so it can turn turret so theres a reason why IS and not ISU
;D Haha, yeah that would be awesome/hilarious/terrifying +1
I had considered the point about the turret, i suppose my real fear is the whole arms race mentality setting in. I mean i really see the ISU-152 and the Jagdtiger as the absolute upper limit of what's acceptable in Coh in general.
If you go past a certain point (this becomes even more true when the Ostheer are introduced) people will just keep demanding bigger and bigger tanks and the whole thing spirals out of control. I mean next you'll get people saying "well the Russians get the IS3, maybe the Ostheer should have the Sturer Emil tank destroyer to counter it".
Then the existing factions wet themselves with fear, turn tail and run when they realise how hopelessly outclassed they are by the two EF factions. :P
Thats true, ISU and especially the Jagdtiger are the upper limits. The jagdtiger is really so freakin big it will outclass everything even the kingtiger because it is even longer. Will be hard to drive this huge beast from A to B for sure..
But the IS-3 wont be the most powerfull tank in the game, i guess you image it a bit too powerfull at the moment. It was still a 45 ton tank, there is no space for super armour.
http://www.onwar.com/tanks/ussr/data/is3.htm (http://www.onwar.com/tanks/ussr/data/is3.htm) this site tells some infos about its armour. In the front, it didnt had more armour than the IS-2, the only advantage is the Λ-shape. The sides were still compareable weak armoured. The turret than, is said to have up to 100-220mm armour, but the 220mm is just because of its geometry (spheric-concept).
That said, cast-iron was used. And cast has way worse features than welded plates.
To put it in a nutshell, it was a good tank, but it wouldnt have outclassed the Kingtiger for example. Not even mentioning the gun performance.
Placing it somewhere between the kingtiger and the usual tiger would make it being a nice addition. ;)
Regards,
-V-
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Actually, as a 45 ton tank it still had better armour protection than a KT, but not more than a Jagdtiger. Israeli M48 Patton tanks with 90mm guns had problems defeating their armour in 1967.
In game terms, all it would have been is an IS2, but instead of 'Pershing armour' it would have 'Jagdpanther armour', hardly OP.
Alas, no one has modeled it yet and there are no plans for it either....BurroDiablo was the only one who might have made it but...he's effectively retired from modding now :(
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Actually, as a 45 ton tank it still had better armour protection than a KT, but not more than a Jagdtiger. Israeli M48 Patton tanks with 90mm guns had problems defeating their armour in 1967.
In game terms, all it would have been is an IS2, but instead of 'Pershing armour' it would have 'Jagdpanther armour', hardly OP.
Alas, no one has modeled it yet and there are no plans for it either....BurroDiablo was the only one who might have made it but...he's effectively retired from modding now :(
Ah ok, well i guess that brings a close to that argument for now then.
@Venoxxis
By the way thanks very much for the link to that site, i'm definitely going to spend a few hours(days) trawling through it.
cheers.
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BurroDiablo was the only one who might have made it but...he's effectively retired from modding now
zomg that means another EF dev is gone ?... did burro ever finish his IL-2 model ? :'( :'(
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BurroDiablo was the only one who might have made it but...he's effectively retired from modding now
zomg that means another EF dev is gone ?... did burro ever finish his IL-2 model ? :'( :'(
Oh damn really, thats really bad news.
I did really like that self-willed guy which was always going his very own way. ;)
@about the armour of the IS-3 - its really hard to judge.
the hull was almost as good armoured as the KT- i agree, especially because of its shape.
But the turret is really hard to jugde, being casted, a good hit surely penetrated it with ease. (100mm) _|_ but a hit at the side (from the front) would have less pentetration due to the geometry and the resulting armour thickness. Also for the performance of its gun, i guess classing it behind the KT is a good choise.
Too bad about burro :-[
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Your loseing them faster then you getting 'em :D
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You Know what , lets put the "T-90s , M1 Abraham,Leopard 2 and Challenger 2 " tanks in the game it will be "lots of fun" :D :D
Abrams Tank, man. Abrams. We name our tanks after our generals. ;)
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True....shame the best names where given to piss poor tanks...Lee/Grant-M3 what a piss poor tank that was
M48-Patton mediocre unknown interim tank....sigh...
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Maybe germany will call the Leopard 3 rommel... We can have hope ;)
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how about a "1A1 Adolf hitler tank" sounds pretty evil
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In that case I hope its worse then the tanks the japs made.
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In that case I hope its worse then the tanks the japs made.
haha yeah ;D
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Ok, allow me to throw another possible idea into the blender, what about including the M36 "Jackson" Tank Destroyer?
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i like slugger i think it should be in CoH from its starts instead of M10 better armor better gun with 50 cal... :)
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Ok, allow me to throw another possible idea into the blender, what about including the M36 "Jackson" Tank Destroyer?
Nice idea, though i dont know if it will not make americans OP, nevertheless i would like to see this TD in game. But most of all ill want to see the 25pdr SP Sexton as a reward unit for 105 Priest (to make it different from the Priest it could fire +1 shell and have longer fire distance, but worse accuracy, or something between those lines).
@GamblerSK i like your Slavín Avatar :)
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We need a tank destoryer that dosent get blown up instantly.
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We need a tank destoryer that dosent get blown up instantly.
Italian 105-25 Bassotto (called Dachsl by German soldiers) ;)
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We need a tank destoryer that dosent get blown up instantly.
But it has to replace the right units.
Replacing the M10 would be redicilous, because it would be better in any case. - and that wont happen, because the M10 has a reward unit already, the M18.
Considering the gun-performance and the up-armoured hull and the new, bigger and better armoured turret this tank almost got pershing power. being faster than the pershing, it would make up a good reward units for it. - faster, better penetration, less armour.
@ the devs, is it possible to replace for example the hetzer (a multi call-in unit in general) by a unit which can be called only once during one season?
would be really interesting to know for new reward unit suggestions!
Regards,
-V-
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But mabey is can be a 1 time call-in?
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Lets code an end game "nuke option" wherein ,when anyone of the players are left with just their base we can do a "Finish Him"!!!!
and then nuke his base :D :D
"btw the longest distance tank to tank kill record is held by the british challenger 2 with its rifled 120 mm main cannon"
As to m36 jackson ive allready made a thread regarding its inclusion , but the developers somehow don't seem to understand(or maybe they are too young for it ;D)
And yes the bessoto is a good idea , why should we leave the italians behind
The there is one more thing which i would like to point out
All of you guys must have seen discovery channel , I dont knw whether the "US Army" funds it or something but the channel is highly biased towards US machines
Best armor - Hummer - Details( Top Secrect)
And i just cant see where the hell is the armor???????? :o
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Lets code an end game "nuke option" wherein ,when anyone of the players are left with just their base we can do a "Finish Him"!!!!
and then nuke his base :D :D
You need some kind of tranport to drop e nuke, or you can just blow it up in youre own base. Only US had the tech to drop a nuke. It could be a swap for paradrop supplies. :D
"btw the longest distance tank to tank kill record is held by the british challenger 2 with its rifled 120 mm main cannon"
No, it was Chally 1 in 1991. Same gun. Chally 2 is produced since 1993.
As to m36 jackson ive allready made a thread regarding its inclusion , but the developers somehow don't seem to understand(or maybe they are too young for it ;D)
M-10 allready has a replacement and Pershing is the most fun (fastest) ubertank so it dosnt need replacing.
And yes the bessoto is a good idea , why should we leave the italians behind
Becouse their tech was "behind" and probably no bessoto were used on the eastern front. It would be an another Stug. Nothing special.
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Keep this on topic guys....nuke?Challenger2? wtf?
M-10 allready has a replacement and Pershing is the most fun (fastest) ubertank so it dosnt need replacing.
That...
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Lets code an end game "nuke option" wherein ,when anyone of the players are left with just their base we can do a "Finish Him"!!!!
and then nuke his base :D :D
You need some kind of tranport to drop e nuke, or you can just blow it up in youre own base. Only US had the tech to drop a nuke. It could be a swap for paradrop supplies. :D
"btw the longest distance tank to tank kill record is held by the british challenger 2 with its rifled 120 mm main cannon"
No, it was Chally 1 in 1991. Same gun. Chally 2 is produced since 1993.
As to m36 jackson ive allready made a thread regarding its inclusion , but the developers somehow don't seem to understand(or maybe they are too young for it ;D)
M-10 allready has a replacement and Pershing is the most fun (fastest) ubertank so it dosnt need replacing.
And yes the bessoto is a good idea , why should we leave the italians behind
Becouse their tech was "behind" and probably no bessoto were used on the eastern front. It would be an another Stug. Nothing special.
Off-topic sorry, but; The only Italian tanks in the EF were Fiat L6/30 light tanks & Semovente L.40 tank destroyers.. ;P
Ontopic; IS-3... If it was replacing anything, either the KV2 [Whitch is being rweplaced by SU-122, so no point] or the ISU-152..
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Hey paciat i wasnt serious man , dont you have a sense of humour ;D ;D ;D ;D
Do you really believe in that nuke thing??
And yes thanks for correcting me it was indeed the challenger 1 which has the logest distance tank to tank kills
About the m36 im not insisting anybody to include it but these are just suggestions 8)
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Hey paciat i wasnt serious man , dont you have a sense of humour ;D ;D ;D ;D
Do you really believe in that nuke thing??
And yes thanks for correcting me it was indeed the challenger 1 which has the logest distance tank to tank kills
About the m36 im not insisting anybody to include it but these are just suggestions 8)
He has sense of humour :P... that's why he answered that, no body in this community will think seriously of that.
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Off-topic sorry, but; The only Italian tanks in the EF were Fiat L6/30 light tanks & Semovente L.40 tank destroyers.. ;P
Yes, you're right, i've don't considerated this.
L6/30 I think it was the worse armour of the Italian Army.
L.40 was the evolution of L6, little better than it (47 mm main gun) but it was produced in few units.
105-25 fought in Africa :)
There was also 75-18, which was an excellent self-propelled wagons (stood up to English tank) but he was employed in Africa.
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Actually im surprised tht he actually answered :D
Lets drop a nuke on our respective bases
cheers!!!
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That was mean of you to kill ramdom people for no reason whatsoever.
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Something to replace CCT - Already coming...
There is a replacement for CCT, the Staghound. You can only have 1 replacement for each unit.
Light AT unit or w/e - Already coming..
The LAT is for WH, not PE.
Elefant - Nashorn...
Nashorn is already in WH Faction
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lool ;D , im eagerly looking forward to the reward units and "how they will disturb the balance of the game"
Cheers Again!!!
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Elefant - Nashorn...
Nashorn is already in WH Faction
I think the problem is Relic decided to call the Nashorn the "Geschutzwagen" just to confuse everyone. ???
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Nashorn and Geschutzwagen are two different tank destroyers so how could be Nashorn already in WH faction?
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Nashorn and Geschutzwagen are two different tank destroyers so how could be Nashorn already in WH faction?
Yeah the problem is that "Geschutzwagen" is actually a really general term that can be applied to a number of different tanks, hence the confusion.
I've so far found 3 different ideas suggesting its meant to be a Marder I, Nashorn or possibly a Hochkiss that's been retrofitted to carry an anti-tank gun. ??? ??? ???
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I've so far found 3 different ideas suggesting its meant to be a Marder I, Nashorn or possibly a Hochkiss that's been retrofitted to carry an anti-tank gun. ??? ??? ???
Most likely the third one is the right answer.
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Unit Desc:
'Heavy Tank Destroyer built on the HotchKiss Chassis' so correct.
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Several other French and Polish tanks were also used as a conversion base for the Marder I, including the Hotchkiss H39 [...]
the geschützwagen is the hotchkiss-based version of the marder I (so first and third one would be right ;D)
the nashorn (hornisse) is a completely different unit:
marder: http://en.wikipedia.org/wiki/Marder_I (http://en.wikipedia.org/wiki/Marder_I) picture under "development"
nashorn: http://en.wikipedia.org/wiki/Nashorn (http://en.wikipedia.org/wiki/Nashorn)
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i think they called it just because its whole name is to long :) its 7.5cm PaK 40(Sf) auf Geschützwagen 39H(f) so they called it Geschutzwagen
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:D Ahh, cheers everyone for sorting that out.
Ok, so what was Rizz meaning about the Nashorn already being included for the wh, that's what confused me to start with?
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Maybe its coming as the second Wehr reward unit?
Not seen a live feed for a while so have probably missed any newer announcements since the Jagdtiger etc.
Aye, Nashorn is basically a Hummel made for anti-tank purposes rather than mobile arty.
Cheers
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Maybe its coming as the second Wehr reward unit?
Not seen a live feed for a while so have probably missed any newer announcements since the Jagdtiger etc.
Aye, Nashorn is basically a Hummel made for anti-tank purposes rather than mobile arty.
Cheers
You see i would assume this as well, except the dev's have already stated that each faction is getting two reward units (for now) and the wh get the pak36 and the Jagdtiger. Therefore, i still can't work out what Rizz meant about the Nashorn being already included. Or am i just being supremely dense here ???
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Maybe its coming as the second Wehr reward unit?
Not seen a live feed for a while so have probably missed any newer announcements since the Jagdtiger etc.
Aye, Nashorn is basically a Hummel made for anti-tank purposes rather than mobile arty.
Cheers
You see i would assume this as well, except the dev's have already stated that each faction is getting two reward units (for now) and the wh get the pak36 and the Jagdtiger. Therefore, i still can't work out what Rizz meant about the Nashorn being already included. Or am i just being supremely dense here ???
maybe he's just referring to the G-wagon, because it's basically the same (turretless mobile AT-gun), and in game the G-wagon is already more powerfull then it actually should be.. "as powerfull as a nashorn would be in game"
that's what i think..
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Ahh a Pak 36, see I thought I would have missed something.
Yeah SK8 I'd imagine your right then.
Cheers
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this is really cool, applause to all that help make some of this happen ;D
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* No one applause*
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Lool , why dont you guys try to read some vehicle history
nashorn , gwagen , elefant are completely different vehicles :P
I'm a bit concerned by the inclusions of either nashorn or elefant cuz the elefant had armor like tht of a tiger and range as tht of a 17 pounder
The germans couldnt use it cuz of the mechanical breakdowns and its high vulnerability to infantry(as it had no mg)
Now if the germans can ake n number of elefants on the field
i just cant imagine the havoc tht they will wreak on the allied tanks! :'(
There should be some kin of pop cap on elefants or nashorns so tht they can be produced in number
"The Germans were brilliant engineers but resilience and robustness is wht wins the war"
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The germans couldnt use it cuz of the mechanical breakdowns and its high vulnerability to infantry(as it had no mg)
hmm...you were referring to the Ferdinand (earlier version). the Elefant didn't break down as frequently (though a lot were destroyed by their own crews while retreating), and it had an MG34 for local defense. ;)
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Germans should of learned to retreat better...
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Lool , why dont you guys try to read some vehicle history
nashorn , gwagen , elefant are completely different vehicles :P
I'm a bit concerned by the inclusions of either nashorn or elefant cuz the elefant had armor like tht of a tiger and range as tht of a 17 pounder
Ok two points here, firstly we know they're different vehicles but apparently you don't seem to understand that "Geschutzwagen" is a VERY general term that's applicable to a whole range of different things. Now my German is pretty awful and i'm sure Lord Rommel will correct me here, but i believe the rough translation for Geschutzwagen is "assult gun".
As for including the elephant i wouldn't worry about it. Its almost certainly going to be a doctrinal call in unit and hard capped. Also, the Dev's have already mentioned they can make a tank as powerful or as weak as they like as long as it fits in with balance. So an elephant could be made to fit in much like the King tiger or ISU-152 was without being too OP, its just a case of altering the costs and stats to work.
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IMO, Elefant's main enemy should be Conscript armed Molotov Cocktails. (Or was it vice versa? v-v)
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As far as the german translation is concerned "assault gun" is the full word of the short word stug , and seriously i don't knw whether geshutzwagen is the german for assault gun but there are only two tanks referred to as geshutzwagen these were the panzer 75 mm mounted on a hotchkiss chassis.
German is a language with lot of random words , its rather difficult to tell nevertheless nashorn , elefant , geshutzwagen were all built on diff chassis
nashorn - panzer
elefant- tiger
geshutzwagen - hotchkiss
All german open topped tank destroyers were vulnerable to molotov cocktails , u must have seen an example in the movie "Saving Private Ryan" , the elefants were improved with an mg34 however they were to heavy to tow while retreating hence they were destroyed by their crews
elefants were so heavily armored tht the tank used to take little damge from the soviet 150 mm mortar rounds while the crew died inside , they were later salvaged and repaired and again sent of to war , tht why the soviet were ordered to fire on german tanks till they were completely destroyed!
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As far as my limited German tells me, Sturmgeschutz (StuG IV, STG44) means assault gun whereas Geschutzwagen means pretty much "shooting vehicle". Therefore, essentially most of the German WW2 vehicles fit into this category. It may well be that the word refers to all ranges of the marders (1,2,3 - Panzer 38(t) chassis), nashorn and elefant whilst also being tied to the specific marder-on-hotchkiss chassis ingame.
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Ok, this is starting to go Horribly offtopic. We're going to have to start going On Topic, or i'll have a Admin request to close the thread.
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Indeed. long off topic posts usually mean the thread has run its course and is ready to lock....so if I do see more off topic posts this will be locked gents(and any subsequent threads with the same goal ;) )
There is different part of the forum for all the 'historic off topic discussions'
Cheers
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Indeed. long off topic posts usually mean the thread has run its course and is ready to lock....so if I do see more off topic posts this will be locked gents(and any subsequent threads with the same goal ;) )
There is different part of the forum for all the 'historic off topic discussions'
Cheers
Out of curiosity have any of the suggestions people have made in this thread been useful or are likely to be included?
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What can we do abt it when we unintentionally steer off-topic ;) ;)
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thi may have been answered but when new reward units become available how do we go about getting them?
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They'll be part of a patch...like the 1.2
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thi may have been answered but when new reward units become available how do we go about getting them?
you go to the reward section, were you view medals, they'll be a tab saying 'vechicles'. You can access them there ;)
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I don't want to defend the suggestions of prototype units, but i would like to point out the use of the Bergtiger in Coh could be used as a precedent for these. reason being only very few of these were produced and it was never meant for frontline combat. it was a recovery vehicle. (if the links from wiki page is correct). And the crane on it was not strong enough to lift tanks.
berg panzer however is a different story.
If i were to add a tank i would say the M3 lee for the US would be an interesting addition. A large number of these were built. As a light tank replacement.
http://en.wikipedia.org/wiki/M3_Lee (http://en.wikipedia.org/wiki/M3_Lee)
For the British i think the Valentine tank would be a nice addition. as there were many variants of this. and saw much use through the north africa campaign.
http://en.wikipedia.org/wiki/Valentine_tank (http://en.wikipedia.org/wiki/Valentine_tank)
For the germans i think a panzer 3 tank (with option to be upgraded to panzer 4) would be okay.
OR
Perhaps the sturminfanteriegeschutz would be an interesting tank to add for the germans. Although very few of these were made some did see action in Stalingrad.
http://en.wikipedia.org/wiki/Sturm-Infanteriegesch%C3%BCtz_33B (http://en.wikipedia.org/wiki/Sturm-Infanteriegesch%C3%BCtz_33B)
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And what they should replace?
Cromwell has yet a Bonus unit(unfortunately the Roos >:() also Command Cromwell and Firefly.
The only one that remain is Stuart, but Valentine is stronger that it (55mm Valentine and better armour against 37mm Stuart).
For M3 Lee I don't see any units which can be replaced by it.
Sturm Infanteriegeschutze can replace StuH42 ;)
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WE: Motorrad -> Opel Blitz
US: Jeep -> M29 Weasel (could be used like the bren carrier in-game, only weaker armour maybe still same as jeep, it would also havie no mg, making it not same like Carrier)
PE: Aufklärungsfahrzeug (sry dont know name in Englisch version of Game) -> Pz. 1
Brit: Stuart -> Vickers 6-Ton, bren Carrier -> Daimler Dingo
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WE: Motorrad -> Opel Blitz
US: Jeep -> M29 Weasel (could be used like the bren carrier in-game, only weaker armour maybe still same as jeep, it would also havie no mg, making it not same like Carrier)
PE: Clarification Vechicle (Eithier AC or Vampire HT) -> Pz. 1
Brit: Stuart -> Vickers 6-Ton, bren Carrier -> Daimler Dingo
:P
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WE: Motorrad -> Opel Blitz
not possible, it already has a replacement (schwimmwagen)
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Damn i forgott about that schwimm...
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What about giving the opel blitz as a reward for the muniHT, and give the ability to reinforce to it and instead give the muniHT a passive ability to reduce the cost of the abilities.
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What about giving the opel blitz as a reward for the muniHT, and give the ability to reinforce to it and instead give the muniHT a passive ability to reduce the cost of the abilities.
muniHT just got the reenforce ability in patch 1.2
and why would i build an opel blitz if i can have the infHT for transport/reenforcements? it should have at least some cool ability...
what about a progaganda HT (like the one in enemy at the gates) to replace the muni or funkwagen? it could have some abilities like force retreat, demoralize enemies or making your troops fight harder
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...what about a progaganda HT (like the one in enemy at the gates) to replace the muni or funkwagen? it could have some abilities like force retreat, demoralize enemies or making your troops fight harder
+1
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...what about a progaganda HT (like the one in enemy at the gates) to replace the muni or funkwagen? it could have some abilities like force retreat, demoralize enemies or making your troops fight harder
+1
+2
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Wouldnt that sort of replacement better suit the vampire halftrack
edit: nvm just noticed you said that :P
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Wouldnt that sort of replacement better suit the vampire halftrack
edit: nvm just noticed you said that :P
something to replace that useless unit would be great.
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Wouldnt that sort of replacement better suit the vampire halftrack
edit: nvm just noticed you said that :P
something to replace that useless unit would be great.
The vampire halftrack isn't useless and never will be, before 1.20 it was more useful than muniHT. The point is that many people don't like/use it but doesn't mean that is useless.
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Vampire is very useful if you are good to use it. ;)
If you have a lot of ammo you can deploy Goliath and kill blobs of enemy infantry with camouflage ability (this strategy works well against British infantry abuser) and scout enemy infantry in your sector (over remove resources from the enemy if you put it in his territory).
I often build Vampire in my 1v1/2v2 PE ranked games (because I often find infantry abuser >:()
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Vampire is a good unit but I never build one in 1v1s because I am busy trying to hold off an immense American blob with the few, expensive units I have. They get alot of use in my 2v2s though, works well with hummels.
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Vampire + tank awareness = Winner!!! :D.
If PE didn't devore a lot munis, the goliath could be viable as antiblob-measure in 1vs1.
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How about another "Marder" model as reward unit for PE's marder.
Marder III Ausf.H
or
Marder I 75 mm Pak 40 auf GW FCM-36(f)
There many other Marder models also.
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Marder II Tank Destroyer...like in Codname Panzers ;D
http://it.wikipedia.org/wiki/Marder_II (http://it.wikipedia.org/wiki/Marder_II)
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Good idea Snuggie, I suggested the same thing, in the fashion of replacing the M10 with the M36.
Replace the current oversized marder model with a new one of the Ausf H version, same stats, just new (and better) model.
Cheers
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Well since there have been many request for Italian Army (wich was actually way to weak to be a own faction in coh) i thought of a infantry replace unit.
Volksgrenadiere -> Italian Riflemen (Or something like that)
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Good idea Snuggie, I suggested the same thing, in the fashion of replacing the M10 with the M36.
Replace the current oversized marder model with a new one of the Ausf H version, same stats, just new (and better) model.
Cheers
Hey thanks Luz777 ;D
but i was thinking they could add it as a reward unit, so basicly a reward mader model with other abilities/advantages/disadvantages...
But well it kinda depends on if TD, HT, sweeten2213 or any of the other awesome Relic comunity modelers comes up with such a model.
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Replace the current oversized marder model with a new one of the Ausf H version, same stats, just new (and better) model.
I totally dont like the idea of replacing Ausf.M with Ausf.H...Ausf.M Marder just looks cool.
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Hehe, I guess its all down to preference, I just find the Ausf H much cooler looking than the Ausf M for some reason.
The main reason in this case though is the stock relic model simply being far too big.
Aye, i can't see it happening unless someone takes it upon themself to make a model for it, still, I'm sure there'll be some more interesting reward units in the next patch or so.
Cheers
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sd.kfz.234/3
as a reward unit for the Wehr puma.
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The reward units you mentioned are practically the ones i had in mind, although some reward infantry would be nice
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I am particularly interested in seeing your ideas for Reward Infantry.
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for brits, uk and pe it's quite difficult to replace inf units because the have just a few.
but for wehr i have some ideas:
Marksman - replaces sniper
1 man, scoped K98, increased range but reduced rate of fire, makes him an efficient sniper killer but weaker vs. inf
Sturmpioniers - replace KnightsCrossHolders
4 men, 2 flamers, 2 mp40, gain incendiary grenades on vet 1 and haftladung (anti-tank charge) on vet 3
Sabotage Squad - replaces Stormtroopers
4 men with mp40, can camo, plant demo charge, gain "slow the advance" ability (vehicles in that sector have reduced movement speed) on vet 2
Artillery Spotters - replace Officer
2 men with k98, can call-in various arty (higher vet unlocks additional abilities)
vet 0: mortar barrage (2-3 shots)
vet 1: precision arty strike (1 shot)
vet 2: smoke barrage
vet 3: arty barrage
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If any faction needs new units it's the PE or Brits.
looking forward to Ostheer and all the interesting little problems to iron out that follows inevitibly from a new faction.
So my suggestions for reward units:
Brits desperately need a new infantry unit and something to boost their manpower because they eat through it at an astonishing rate.
and a tank destroyer that can be obtained sooner than the firefly.
what really baffles me is the lack of call in air support the Western allies get unless you go airborne doctrines this is lacking.
even with airborne doctrines a severe lack of air attack forces. i mean it was pivotal in their counter to German armour on many occasions.
even just a one-shot airattack from a fighter-bomber ability for squad leaders. but i suppose my complaint is more against the whole British faction as a whole so i'll just stick with suggesting the Archer tank
http://en.wikipedia.org/wiki/Archer_(tank_destroyer) (http://en.wikipedia.org/wiki/Archer_(tank_destroyer))
to replace the churchill crocodile i think would be best. ideally it would be buildable from the armour support but i don't know how doable this would be.
This one tank destroyer would add a very much needed mobile element to anti-armour that is currently obtained sooner by both their american allies (tank destroyer), Wehrmacht (stug).
Or alternatively to add in more armour variation in the british armour doctrine simply adding a munitions cost to upgrading the churchill tank with a flamer or AVRE launcher would open up two new slots for tanks or other abilities. i think this could be done feasibly without overpowering the British (it is the armour doctrine for gods sake. i mean look at the soviet armour doctrine its crammed with brilliant armour.
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I've always wanted to see a Reward unit for the commandos as the Long-Range Battlegroup..
I was thinking
Raiders - Replace Commandos
5x men, 4x Lee-Enfield No. 1 and 1x Lewis MG, Good Vs. Infantry.
Desert Jeep - Call in a Land-Rover with 2 Vickers HMG's Added to it. Replace Tetrach.
And a Desert Pioneir Unit, Replace Sappers.
4x men armed with M1 Thompsons, can build MG nests, Mortar nests, and Arty, but not 17 Pdr and Bofors.
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I am particularly interested in seeing your ideas for Reward Infantry.
Right what about....
Russians
Siberian Infantry-possibly as a reward unit for partisans, I imagine they would be armed with rifles and sniper weapons + some kind of ambush ability.
Black Sea Marines- Tough defensive infantry (i know we already have a model for them) maybe armed with a heavy machine gun as an alternative to the mortar team.
Brits
Totally agree with Newbie's suggestion +1
Possibly a Commonwealth infantry regiment as some kind of replacement (cheaper, faster and larger squad but at the cost of poorer weapons and equipment) infantry formation.
Americans
Maybe the 1st Infantry division (Big Red One) as some kind of elite infantry to replace rangers.
Germans
Gebirgsjäger (Mountain troops)
http://en.wikipedia.org/wiki/Gebirgsj%C3%A4ger (http://en.wikipedia.org/wiki/Gebirgsj%C3%A4ger)
Some kind of recon infantry role (perhaps the ability to use binoculars) with excellent ranged weapons.
MAYBE one of the foreign SS formations such as the Nordland if it didn't prove too controversial to include them. Perhaps include them with an ambiguous title such as "Foreign assault troops" and give them an ability similar to "For the Fatherland" (perhaps even remove their ability to retreat to represent them as fanatics).
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Well i agree that the Big Red 1 should be represented in game, but its a unit of infantry, they aren't particularly unique. Maybe they would be a replacement for the Rangers in the sense that they are elite AI infantry.
Fighting First Assualt Squad- Replaces Rangers
5 men armed with 1 Johnson LMGs, 3 M1A1 Thompsons, and 1 BAR. They have Satchel Charges (for building clearing) and the Fire Up ability. They can be upgraded with M1928A1 (to replace the M1A1) which have a 50 bullet Round Drum and a Cutts Compensator for decreased recoil for 75 munitions. They are extremly good against infantry but are near useless against anything with more Armor than an Armored Car.
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well if replace commandos then with SAS troops... :)
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Big Red One infantry (I know this is not a very creative name :P).
6 men armed with, 3 M1A1's Thompson's and 2 M1 Garands and 1 BAR
They have the ability to place an explosive charge on vehicles, but ONLY if they are either locked down of Immobilised.
They can be upgraded with one of the following 3 packages.
Heavy weapons package: Replaces the BAR with a Browning M1919A6 LMG for added firepower. The LMG have the ability to fire Armor Piercing rounds for a short period of time to be somewhat useful against light armor
Fireteam package: Replaces the 2 M1 Garands with 2 Scoped M1 Garand, they're much more accurate than a normal M1. Adds a marksman ability like the Tommies with the recon package for a single powerful sniper shot.
Assault team Package: Replaces all the weapons in the squad except the BAR with M1928A1 Thompson's with 50 round drums for added close range firepower. Adds a assault ability where they will charge an enemy squad while pining them down before getting in close to finish the job.
NOTE: I've decided not to give them either Bazookas or Recoilless rifles because I'm pretty sure that they then would make the rangers Obsolete, instead you have the choice between a squad that is good vs infantry and tanks, and another squad that is excellent vs infantry, but pretty bad vs tanks.
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People dont want that tank becuase its ugly?
To tell you the truth, I think the Stug is a very ugly in real life, and super ugly in the gane. That still dosent mean I dont use it.
What? Stug is ugly? I actually love it, for its low profile, sport car like(for me), robust look with every practical use in game. Its an early pusher and it is better than Panzer IV, which look better but have little chance against T 34. Stug IV maybe is a lesser vehicle than the SU 85, but with micro and Paks help it could off set early Su 85 rush. Although I admit Su 85 is a better assault gun than I thought.
Post Merge: August 21, 2010, 06:18:55 PM
Wouldnt that sort of replacement better suit the vampire halftrack
edit: nvm just noticed you said that :P
something to replace that useless unit would be great.
The vampire halftrack isn't useless and never will be, before 1.20 it was more useful than muniHT. The point is that many people don't like/use it but doesn't mean that is useless.
Nope, its a unit that PE player take advantage of, its map detection as early warning and the fact you can hide it and drop goliath makes it useful, just that no one like a vehicle that can't shoot back when get shot. And the fact munition HT always on the move, unlike vampire which have to remained at the spot until it had to move. And when your not paying attention, vampire is very much a sitting duck. And muntion always a better infantry and vehicle support option, vampire is considered an optional unit.
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I didn't say the stug wasn't useful, its just ugly.
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Big Red One infantry (I know this is not a very creative name :P).
6 men armed with, 3 M1A1's Thompson's and 2 M1 Garands and 1 BAR
Assault team Package: Replaces all the weapons in the squad except the BAR with M1928A1 Thompson's with 50 round drums for added close range firepower. Adds a assault ability where they will charge an enemy squad while pining them down before getting in close to finish the job.
Is it me or did u just steal my design from the previous page with the Assualt Team package. Is this a deliberate theiving or u just didn't notice my post?
Fighting First Assualt Squad- Replaces Rangers
5 men armed with 1 Johnson LMGs, 3 M1A1 Thompsons, and 1 BAR. They have Satchel Charges (for building clearing) and the Fire Up ability. They can be upgraded with M1928A1 (to replace the M1A1) which have a 50 bullet Round Drum and a Cutts Compensator for decreased recoil for 75 munitions. They are extremly good against infantry but are near useless against anything with more Armor than an Armored Car.
The Fighting First is the Big Red One just two different nicknames for the same 1st Infantry Division.
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Big Red One infantry (I know this is not a very creative name :P).
6 men armed with, 3 M1A1's Thompson's and 2 M1 Garands and 1 BAR
Assault team Package: Replaces all the weapons in the squad except the BAR with M1928A1 Thompson's with 50 round drums for added close range firepower. Adds a assault ability where they will charge an enemy squad while pining them down before getting in close to finish the job.
Is it me or did u just steal my design from the previous page with the Assualt Team package. Is this a deliberate theiving or u just didn't notice my post?
Sorry, I did see your post, but i didn't notice the name, I was very tired at the time. I actually got the idea for the names from "Brothers in Arms". Again I am very sorry for unintentionally thieving your ideas,
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panzer elite
sturmtiger(max1 at the same time) replace the hummel
every shot cost ammo like the avre
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panzer elite
sturmtiger(max1 at the same time) replace the hummel
every shot cost ammo like the avre
Hmmm interesting idea but i think it would have to be a one off one time call in like the KT. I had considered something similar with it replacing the V1 rocket in the terror doctrine.
As another idea for reward infantry, how about fitting in the Black Watch for the British somewhere (although i'm not sure what they could replace)?
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*Replace the V1 one rocket with a stolen atomic from the USA, Blows up half the map and anything that used to be on there.* 10,000 Muni.
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The germans had their own brilliant scientists by that time, and some people think that Germany could made first the atomic bomb, but they were afraid of Hitler so they sabotaged their own experiments to present the mass reaction as failure.
I don't think that there's something that can replace the tremendous force of a V1... perhaps a V2.
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Or my suggestion.
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Nukes in CoH... now theres my little slice o' heaven... ;D
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mh i think its a good idear
sturmtiger replace the the hummel
its a call in like the kingtiger
a shot should cost 100, range a little bit lower than hummel and less damage than the v1
for wehrmacht
Panzerkampfwagen II "Flamingo" - Sd.Kfz. 122 replaces the Schützenpanzerwagen (SdKfz 251/1)
better armor than the sdkfz therefore you cant refresh your squad and later no stuka!
for uk
spy
replace the captain
he looks like a wehrmacht soldier but he is still british ;-)
he is alway cloaked and moved a little bit faster than a cloaked sniper. he can only be revealed by a schwimmwagen / bike (same as you need to hunt snipers)
he is unarmed but he has the ability so slow down infantry (cost ammo)
usa
only in armor doctrin you have the m36 jackson
hope you like my idears ;-)
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[...]
usa
only in armor doctrin you have the m36 jackson[...]
the m36 is a direct reaplacement for the m10 because there was a bug with the m10 that could not solved.
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Perhaps a silly idea, but maybe a bagpiper as a replacement for the Lieutenant? He could perhaps boost the damage a bit while giving no (or a lower) speed bonus to infantry.
As an ability it could perhaps play the pipes which boosts the speed of walking a bit (sort of like a fire up ability).
Cheers
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Perhaps a silly idea, but maybe a bagpiper as a replacement for the Lieutenant? He could perhaps boost the damage a bit while giving no (or a lower) speed bonus to infantry.
As an ability it could perhaps play the pipes which boosts the speed of walking a bit (sort of like a fire up ability).
Cheers
then have multiple pipers doing cumulative boost effects, so a squad of inf move as fast as a motorcycle :).
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The germans had their own brilliant scientists by that time, and some people think that Germany could made first the atomic bomb, but they were afraid of Hitler so they sabotaged their own experiments to present the mass reaction as failure.
I don't think that there's something that can replace the tremendous force of a V1... perhaps a V2.
or Karl 60mm shot
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The germans had their own brilliant scientists by that time, and some people think that Germany could made first the atomic bomb, but they were afraid of Hitler so they sabotaged their own experiments to present the mass reaction as failure.
I don't think that there's something that can replace the tremendous force of a V1... perhaps a V2.
or Karl 60mm shot
Or a Bombing run from 20 HE-111s?
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That's amazing! Exactly what I was thinking!. How about...one doctrine has no units or abilities whatsoever except one called 'The Big Red Button' at 18CPs. When you reach it...you press the ability and He111 carpet bomb all the map except your base sector...then a V2 lands on your opponents base.
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I wish I could see it ;D
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What happens if your units aren't on your base?
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IMHO Wehr and US don't need replacement units/abilities.
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What happens if your units aren't on your base?
then theyve' got the wrath of hundreds of 1500KG bombs.
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Big red button it is then!
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didnt have time to go through the whole thread but i think i have some suggestions to make.
UK's Stuart could get the M3 Lee/Grants to replace the stuart but with more balancing required like make it more expensive since they were widely used by the british.
the m22 could replace the tetrach as it was designed and the vickers 6 ton replacing the bren gun carrier
the m8 greyhound or 57mm airdropped AT gun could get the m24 chaffee perhaps? i know the chaffee is rather overpowered tank for airbornes but it gives the US airborne doctrine a little bit more versatility as well as a proper light tank as they dont seem to get one other than staghound/greyhound
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In my opinion British reward units need a bit or re-organising same as the SAS/Commando trees.
This being
-The changing of the Staghound from the C/Command Tank to the Stuart.
-And the Kangaroo from the Cromwell to the C/Command tank
This means that you have the choice of using a infantry boosting APC or a Tank enhancer and opens up the Cromwell to a different rewards unit such as the Crusader etc
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In my opinion British reward units need a bit or re-organising same as the SAS/Commando trees.
This being
-The changing of the Staghound from the C/Command Tank to the Stuart.
-And the Kangaroo from the Cromwell to the C/Command tank
This means that you have the choice of using a infantry boosting APC or a Tank enhancer and opens up the Cromwell to a different rewards unit such as the Crusader etc
i don't think that's gonna happen. it would mean big changes (having both kangaroo and cromwell at the same time...). rebalancing the vcoh factions is finished as far as i know.
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i don't think that's gonna happen. it would mean big changes (having both kangaroo and cromwell at the same time...). rebalancing the vcoh factions is done as far as i know.
Exactly. They old factions will only gain new reward-units (that's the topic, btw ;)) and balancing. Balancing is done according to a few guys over from Gamereplays.com, because they really know how CoH has to balanced in order to ensure a great gaming-experience. :)
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I'd like Sexton replacing Priest.
And Priest replacing Callioppe ;)
I think british staghound should be shot in the head :p
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I'd like Sexton replacing Priest.
+1 id really want to see Sexton with its mobile 25pdr, rather than 105 of Priest
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+1 to eithier Bishop of Sexton replacing the Priest.
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I've not read the thread from end to end, so apologies if someone suggested this.
The brits landed in normandy with a vehicle called the 'dingo'. This was at one stage a vehicle that found a break out point during the battle and holds some historical note in terms of normandy.
http://en.wikipedia.org/wiki/Daimler_Dingo (http://en.wikipedia.org/wiki/Daimler_Dingo)
The vehicle itself might be viable for being a reward unit replacement for the bren carrier (if the game can support that..)
The vehicle had a bren, but was know for also sometimes having a Boys AT gun or a Vickers K.
In terms of game theory, I don't think they fitted a second gun, so perhaps it should be more of a scouting vehicle that can take points in terms of CoH.
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I've not read the thread from end to end, so apologies if someone suggested this.
The brits landed in normandy with a vehicle called the 'dingo'. This was at one stage a vehicle that found a break out point during the battle and holds some historical note in terms of normandy.
http://en.wikipedia.org/wiki/Daimler_Dingo (http://en.wikipedia.org/wiki/Daimler_Dingo)
The vehicle itself might be viable for being a reward unit replacement for the bren carrier (if the game can support that..)
The vehicle had a bren, but was know for also sometimes having a Boys AT gun or a Vickers K.
In terms of game theory, I don't think they fitted a second gun, so perhaps it should be more of a scouting vehicle that can take points in terms of CoH.
+1
That's actually a really interesting suggestion, i can see a lot of possibility for including it. I imagine something that can be upgraded to carry an anti-tank gun (an early game anti-tank gun is something the British desperately need) and also be given a few interesting special abilities to represent the radio set.
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I'd like Sexton replacing Priest.
And Priest replacing Callioppe ;)
Sexton could be a reward-unit for Priest. But it'll never replace it.
EF is meant to be an CoH-expansion. And like former, official, expansions, it has some balance-patches included.
However, it'll not change anything except it's really needed, a thing which I can't see with lacking (goddamn) "realism".
Daimler Dingo is really a reward-unit which is worth to be added. With anti-tank-rifle upgradeable, it's also something alongside the Bren-carrier's anti-armor MG-ammunition.
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http://en.wikipedia.org/wiki/Daimler_Armoured_Car (http://en.wikipedia.org/wiki/Daimler_Armoured_Car)
This is the vehicle you're talking about, and mean.
The Daimler_Dingo would be a reward unit replacement
for the Bren Carrier. The Daimler_Armored_Car would
either replace the StagHound (which ought to replace
the Stuart, in my humble opinion). Or The Stuart.
The Sexton would be a REWARDS unit replacement for
the Priest.
I never understood the rationale for putting Stuart
and Priest in British Army. Sherman-Firefly, FINE. Because
it was so popular. I'd maybe put a max cap of 4 ? Though.
* Sherman Jumbo should Reward Replace the Crocodile.
* Sherman 105 should lose the crunch shovel, and replace
the Callioppe. (Reward Replace damn you)
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...
* Sherman Jumbo should Reward Replace the Crocodile.
* Sherman 105 should lose the crunch shovel, and replace
the Callioppe. (Reward Replace damn you)
+1
Or the sherman Jumbo can be buffed a little to replace the pershing and give some love to the crocodile ;D.
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- I feel Sherman Jumbo should be a reward unit for
Crocodile. Ought to have a cap of 1, and have heavy
Crush. It was more plentiful than the Pershing.
- Sherman Crocodile should have it's 75mm back :D
(But be more expensive, and have cap of 1 or 2)
* If Sherman 105mm is WAY more powerful than Sherman
Crocodile, then this would help rebalance things. They'd
need an up-cost, though.
* Sherman 105mm doesn't need a shovel. It's a StuH42
for crissakes :) Just blast dragon's teeth away!
* Sherman 105 should still be a reward unit for Callioppe.
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Hey, I am digging this out to suggest like the guys before to swap the Sherman 105 with the Jumbo Sherman as reward units and replace the Jumbo' modell with the better one, made by Halftrack
http://forums.theguidestone.com/showthread.php?248022-HTs-amp-TDs-3D-Factory-new-custom-models-M5-3inch-AT-Gun (http://forums.theguidestone.com/showthread.php?248022-HTs-amp-TDs-3D-Factory-new-custom-models-M5-3inch-AT-Gun)
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Wow,there's an awful lot of awesome models there. Any chance that some of these units might be included as reward units or in the OH? That Grille for example could be a great Hummel replacement.
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Wow,there's an awful lot of awesome models there. Any chance that some of these units might be included as reward units or in the OH? That Grille for example could be a great Hummel replacement.
Sherman 105mm - Already on EF, but don't know if it's the same we have.
Sherman "Jumbo" - Same than Sherman 105.
M36 - Already on EF, but AFAIK just as a temporary replacement of M10 that already has a reward unit.
Wespe - Not used.
Henschel KT - Already discussed, besides the Tiger Ace will be the reward of KT.
M5 ATG - Not used.
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I dont want new units, just replace the existing jumbo from loran with Halftrack's one. I think, that the 105 is already from Halftrack...
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Wow,there's an awful lot of awesome models there. Any chance that some of these units might be included as reward units or in the OH? That Grille for example could be a great Hummel replacement.
Sherman 105mm - Already on EF, but don't know if it's the same we have.
Sherman "Jumbo" - Same than Sherman 105.
M36 - Already on EF, but AFAIK just as a temporary replacement of M10 that already has a reward unit.
Wespe - Not used.
Henschel KT - Already discussed, besides the Tiger Ace will be the reward of KT.
M5 ATG - Not used.
Oh sorry, I meant Wespe not Grille. Do you mean you will remove the M36 again? That'd be sad, more variety is always welcome(if properly executed).
As to the Suggestion of replacing the 105 Sherman with the Jumbo, why'd anyone pick the Jumbo over the Croc or 105? The Croc is dedicated AI and so is the 105, why have another allround Sherman beside the normal Sherman? (though I will say I don't think anyone will pick the Jumbo over the Calliope either)
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Would the M36 fit as reward unit for the pershing?
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Would the M36 fit as reward unit for the pershing?
i was thinking the same thing ;)
i guess it would fit. maybe bigger range or damage or piercing and less armor. something like that...
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[...]
Henschel KT - Already discussed, besides the Tiger Ace will be the reward of KT.
M5 ATG - Not used.
You guys figured out how to do a 2nd reward? damn great news, if so. Henschel KT is a really beatiful monster. Would also make more ppl stick with the KT. great idea imo.
Hell yea, i will love the comback of the ace..
Regards
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Would the M36 fit as reward unit for the pershing?
In it's current form? Then I guess it'd have to be much cheaper than the Pershing and you would have to be able to call in 2 of them? Maybe if it had around Sherman health, the option to upgrade with .50 cal and Panther or Firefly range +sufficient speed then I'd see how to justify the Pershing price tag +and only 1 time call in.
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[...]
Henschel KT - Already discussed, besides the Tiger Ace will be the reward of KT.
M5 ATG - Not used.
You guys figured out how to do a 2nd reward? damn great news, if so. Henschel KT is a really beatiful monster. Would also make more ppl stick with the KT. great idea imo.
Hell yea, i will love the comback of the ace..
Regards
I mean, this was already discussed an was the answer was no, because will be the same unit without balance changes. Besides, there's no need for making the Henschel KT a reward unit for the Porshe KT because it will be the Tiger Ace.
Would the M36 fit as reward unit for the pershing?
In it's current form? Then I guess it'd have to be much cheaper than the Pershing and you would have to be able to call in 2 of them? Maybe if it had around Sherman health, the option to upgrade with .50 cal and Panther or Firefly range +sufficient speed then I'd see how to justify the Pershing price tag +and only 1 time call in.
Not in their current form, because by now is intended to fill the role of the wolverine.
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I thought, that you I include the fix for the misfire bug of the M10?
I posted the link and you said, it will be in :-\
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What about a reward unit representing either the Asian American 442nd Infantry Regiment or some of the African American Units that fought inn Europe during World War II(Maybe as reward factions). They have not been featured(or even mentioned) in most of the World War II games I have played.(I think there was a level in a CoD Game I played on the PS2 when your playing as a tank crew in a African American Tank Division)
I would also suggest a squad of US Marines as a replacement for the rangers; but they didn't fight in Europe. (Although they probably would have been deployed if the war lasted longer in Europe than it did in the Pacific;but that is just me being theoretical and plus they haven't been featured in any released mods so far.)
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(I think there was a level in a CoD Game I played on the PS2 when your playing as a tank crew in a African American Tank Division)
I would also suggest a squad of US Marines as a replacement for the rangers; but they didn't fight in Europe. (Although they probably would have been deployed if the war lasted longer in Europe than it did in the Pacific;but that is just me being theoretical and plus they haven't been featured in any released mods so far.)
The CoD game you are talking about is CoD:Finest Hour, my personal favorite one. You get to play as a African American Tank CO.
Anyway the Marines won't be in, because as you said, THEY DIDN'T SERVE IN EUROPE, so not a possibility.
Anyway i was thinking about Airborne Assualt squads,something like:
Airborne Assault squad- A 4 man squad armed with M1928 Thompson SMGs, that is para-dropped into visible territory, they come with Satchel Charges, Fired Up, and can use Mk2 Grenades (w/ upgrade of course), and gets an upgrade for the Cutts Compensator, increasing accuracy or a drum magazine for extra rounds
The idea is to have an Assault squad instead of a AT squad (at least that is how i see the regular Airborne).