Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: AbhMkh on July 18, 2010, 01:59:35 PM

Title: COH Design Philosophy
Post by: AbhMkh on July 18, 2010, 01:59:35 PM
ww2 games made in the past focus on only one aspect - Accuracy in comport with history!!!!

It seems the COH design philosophy doesn't dictate this , all the addition , deletion,modification of the units is done to take care of the "balance" , COH is not a commercial game like AOE or WAW DOTA , It needs historical accuracy which means all the tanks or armored cars or infantry or weapons that were used  in ww2 need to be included in the game. But nobody bothers about history , "we dont need this , we dont need that " , " Were you fighting ww2??" , I think first the entire set of units should be modelled in accordance to history, let the armies be as they were , let them fight with equipment they practically used in ww2 , we are no one to judge "we dont need this , we dont need that" only because it will "disturb" the "balance" , the factions are to be given what they had at that time , after that , it depends on the skill of the player


Pesently the design philosophy gives consideration only to the "balance" rather than historical accuracy , if you want to become prof gamers COH is not for you go play WAW or AOE


Cheers!!!!
Title: Re: COH Design Philosophy
Post by: Zerstörer on July 18, 2010, 03:02:34 PM
Word of advice to everyone, don't turn this into a flames war of the thread will be closed very swiftly.

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ww2 games made in the past focus on only one aspect - Accuracy in comport with history!

CoH is a totally different game to the past ones. In the so called 'Historically accurate games' four men with 'magic shovels' do not build a concrete building capable of creating tanks from thin air.
This is exactly the point of the game...to be different. Its roots are in games like C&C inspired by WW2 era, its not a historical simulation. There is alot of historical accuracy in many respects, but historical accuracy does NOT dictate or affect the gameplay to a huge degree.
It is a fun strategy game and that's all there is to it.
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Pesently the design philosophy gives consideration only to the "balance" rather than historical accuracy , if you want to become prof gamers COH is not for you go play WAW or AOE

Balance and fun game will always be the number 1 consideration. If you want 'historical simulations' either try a different game to vanila COH or a different COH mod like Blitzkrieg/N44/Battle of the bulge which claim to come close to a 'historical simulation'

You need to understand all of the above and stop asking us to turn this mod into something else, cause its not going to happen. We've had these 'discussions' from the start and we made it abundantly clear that this is a mod that follows vanila COH in balance and spirit.
Title: Re: COH Design Philosophy
Post by: GodlikeDennis on July 18, 2010, 03:40:37 PM
Go play Men of War or Codename Panzers and leave us in peace then. Suggestions like these are not needed. Adding in 6 different halftracks to fulfil the same role within a faction is just purely pointless. There is absolutely zero reason why,

 "all the tanks or armored cars or infantry or weapons that were used  in ww2 need to be included in the game"

NO

Saying CoH is a historical simulator is rather stupid as well.
Title: Re: COH Design Philosophy
Post by: Newbie. on July 18, 2010, 05:55:45 PM
ww2 games made in the past focus on only one aspect - Accuracy in comport with history!!!!

 , It needs historical accuracy which means all the tanks or armored cars or infantry or weapons that were used  in ww2 need to be included in the game.


Cheers!!!!

K PEOPLE.

So, we should add 'In all units used in WW2'

The Japanese O-I....
Maus...
A-Bomb
Hanebua'? [I believe these existed]
V3's?
Schwerer Gustavs...
Little David Mortars...

Title: Re: COH Design Philosophy
Post by: AbhMkh on July 18, 2010, 06:22:13 PM
Loooooooooool ;D ;D ;D ;D ;D ;D ;D ;D ;D

Allright carry on , I'll leave it open another day.......


Ive figured out its u guys are impossible , Ive played all the afore mentioned games , I play COH only cuz of its vivid graphics and excellent gameplay nevertheless

cheers!!!!
Title: Re: COH Design Philosophy
Post by: Blackbishop on July 18, 2010, 06:27:21 PM
ww2 games made in the past focus on only one aspect - Accuracy in comport with history!!!!
...
Cheers!!!!

CoH has the right balance between realism and fun IMHO. I was playing battle of the bulge mod and I had a couple of stugs that were "one shot killed" each one by a sherman, the three tanks were at full hp(even the sherman because all the shells just bounced in their frontal/side armor, the last stug fired before die and the enemy took a hilarious damage, of course my stugs were shot on their frontal armor, the sherman even didn't tried to circle strafe); I thought was dreaming... If you want WWII and historical accuracy > balance you can try Blitzkrieg games.

Loooooooooool ;D ;D ;D ;D ;D ;D ;D ;D ;D

Allright carry on , I'll leave it open another day.......


Ive figured out its u guys are impossible , Ive played all the afore mentioned games , I play COH only cuz of its vivid graphics and excellent gameplay nevertheless

cheers!!!!

You can try opening a thread like this on CoH "official forum" to see what kind of "opinions" you get.