Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: ChocoboKnight88 on August 01, 2010, 01:01:40 AM
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I thought I should start this thread in order to help out with the unforeseen bugs that popped up with the latest release.
It seems there is a bug that makes it so that Infantry Sections are required to be garrisoned before they can use button. A serious bug indeed.
Another one I came across was that the Comet (Fun unit by the way!) model phases through other tanks. Of course, it eliminates patchfinding problems when using it with the Cromwell Command Tank, but I doubt it was intended. I witnessed it passing though my Churchill Croc. Fixed.
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pe: Bergetiger is missing, I just played a game versus the comp and the button to build it wasn't there.
Ami: The sherman, with a 150mm gun on it, can buy the upgrade for bulldozer, but can't use it (it normaly has a button to lift it up and put it down)
Also the sherman jumbo replacement for the callie seems to be exactly the same as a regular sherman, but doesn't benefit from upgun-upgrade and can't buy mg-upgrade(so why bother turning it on?)
Rus: Don't really now if it's a bug, but a normal comp build a howitzer, got it to lvl 3 vet and proceeded to 1 hit destroy a hetzer of mine (which had no vet)
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Please read this before any bugs
http://easternfront.org/forums/index.php?topic=4145.msg41803#new (http://easternfront.org/forums/index.php?topic=4145.msg41803#new)
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1.2.1
I couldn't get a screenshot, but the Command Squad soldiers have no bodies... just hands and heads. (commissar is unaffected)
Maxed out settings except textures are on high.
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Button up is still bugged. I still need to garrison my Infantry Section before I can use the ability.
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So I updated the game through the launcher but when I played the game it didn't seem like anything changed. Units don't have the retreat button, no award units, etc
What's up with this?
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I update the game with hotfix and decided to launch EF and play 3vs3 on redbal map
I choose Americans ... the AI is using another factions ( red army and british army ) but when the game starts something strange happens.The screen started to move and I could not choose my troops or buildings :(
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So I updated the game through the launcher but when I played the game it didn't seem like anything changed. Units don't have the retreat button, no award units, etc
What's up with this?
Mistake in the Launcher, for some reason it skip to download 1.20 if you have 1.11 installed.
Investigating.
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There's a problem with ammunition accumulation using Russians.
I played 2 games on St.Mere Dumont and Leningrand and with mant ammo point captured, my reinforcement awas only +7 and +2; with the conquest of other points the reinforcement was only the number of new point.
I've took a screen but I forgot to save it, sorry. :-\
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Rizz, the Command Squad bug only appears when the Shader settings are on Ultra.
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Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)
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Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)
I have the settings at maximum and Ef works perfectly...maybe is a PC problem...I don't know...
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Hi!
In my opinion the "lock-down" function of the ZiS-Meditruck doesn't work properly.
If you click "lock-down" the truck starts healing for a couple of seconds, but neither it's "locked down" nor it's healing over a longer period of time. You have to click it every single time you want to heal.
But besides of that - great work :D THX!
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Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)
I have the settings at maximum and Ef works perfectly...maybe is a PC problem...I don't know...
Before this hotfix I was playing alwais on high and ultra settings and I didn't has any problems ...
I will put my settings back to maximum and when it crashes I will give you all information you need ... just say what you need to know.
I like this mod and I dont want to see that crashes anymore :)
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Hi!
In my opinion the "lock-down" function of the ZiS-Meditruck doesn't work properly.
If you click "lock-down" the truck starts healing for a couple of seconds, but neither it's "locked down" nor it's healing over a longer period of time. You have to click it every single time you want to heal.
But besides of that - great work :D THX!
I noted that too... It's looks like in prolongued use of the lock down ability usually that happens. Also I think that devs sould put a mark below the locked down ZiS-5(the Zveroboy has the same issue with ambush :P) to identify if its locked down... right now the icon is the same and if have no indication besides it just rotates to the clicked place.
@Dreamerbg
Devs already said that Ultra settings + EF = Time Bomb. Use at your own risk :P. And that happens because CoH code isn't optimized/fixed since.... In my case I'm surprised that I haven't had any accidental crash with EF or at least are way less that I can't remember; vCoH used to crash a lot in my pc.
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@ the healing thing
it's a toggle not a active ability...
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@ the healing thing
it's a toggle not a active ability...
Yes, of course, but i mean, sometimes after you activate the ability, sometimes stops to heal, if you move your infantry will continue healing. But perhaps I was just dreaming...
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Ive noticed a bug with Guards/Shock Guards...they should be now unsuppresable at veterancy 1, but i threw them at enemy base unveted and they just stand there in front of two base MG bunkers and only sometimes they lied to ground but not suppresed (no yellow or red icon appears). Also when you upgrade them to Shock Guards their Honor Sergeant with an SMG has some problems with handling that gun...its flying in front of his arms (his not holding it at all).
Another thing that ive noticed is that Mortar squad can now take immense punishment...i had it in front of Wehrmacht base and 2 squads of Volksgrenadiers was firing at it and i was still able to kill some of them by firing back at them, then finally they killed the crew. Although i was playing Skirmish against CPU so maybe against player it is different, however my ZiS-2 crew has been killed quite quickly.
...Thats all for now, hope it somewhat helps.
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I had my ZiS-5 sitting in my base (using it like a Triage Center) a whole [1 hour] game, and it keep on healing.
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I had my ZiS-5 sitting in my base (using it like a Triage Center) a whole [1 hour] game, and it keep on healing.
:o... thanks, I'll just forget about it... perhaps I was dreaming :D!!! By the way, do you think to implement more balance changes to vCoH or just these on 1.20 alone?
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Okay, I seem to be having a huge problem with the Russian teching system right now. I can't build anything from the Support Barracks for some reason.
I was playing on "Best" and had a Mustering Tent (I think that's it name?), built a Support Barracks and discovered everything in the building was locked. I looked to see what the requirements are for unlocking them are but it was blank. Anyone else getting this bug?
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Screenshot?
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Okay, I seem to be having a huge problem with the Russian teching system right now. I can't build anything from the Support Barracks for some reason.
I was playing on "Best" and had a Mustering Tent (I think that's it name?), built a Support Barracks and discovered everything in the building was locked. I looked to see what the requirements are for unlocking them are but it was blank. Anyone else getting this bug?
Unique or general?
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(http://i17.photobucket.com/albums/b76/ChocoboKnight150/SupportBarracksBug.jpg)
Unique or general?
Don't know. I just came across the bug and immediately minimized my game to report it. I can asure you all that I made no modifications whatsoever and installed the patch through the EF Launcher.
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Did it install 1.20 or 1.21? (while you were still at 1.11)
It may have skipped 1.20?
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I installed 1.2 from the EF Launcher when it was released then installed 1.21 as soon as that was released too. So they were seperate installations.
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Look again, whether it is unique or general.
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I recommend you to uninstall EF and then install from 1.20 full + patch 1.21.
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The tiger still costs 900 for me.The patch said it would now be 800, is anyone else having this problem?
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I recommend you to uninstall EF and then install from 1.20 full + patch 1.21.
Okay then. I'll do that immediately. Thanks.
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Hi, I experienced the same problem as Moonwalker earlier posted, the calculation for the ammo on Psel seems to be messed up as well. I control almost the entire map and build one outpost (visible in screenshot) but get only a total of 16+ on ammo, also the outpost alone should generate 18+.
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All tanks have munition upkeep cost, it should be in the changelog.
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All tanks have munition upkeep cost, it should be in the changelog.
Yes, sorry..I don't saw it ::)
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* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
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1.21
the sherman jumbo drives through hedges withouth destroying them. i didn't test to see if it also just drove through tank traps withouth destroying them, so i don't know if it's only the hedge..
i was playing on semois.
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Although this bug has been around in 1.11 as well , i thought itwould be fixed in 1.2 but now since it hasnt been , ill report it , when iplay with americans and take airborne , there seems to be a hard cap on the airborne squads as p dropped at guns
beyond 2 or 3 there the icon blackens and gives a message "UNABLE TO PERFORM ACTIONS" developers please have a look at this bug
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http://easternfront.org/forums/index.php?topic=4165.0 (http://easternfront.org/forums/index.php?topic=4165.0)
Posted some bugs in here aswell. It would be spam in my opinion if I put it here aswell.
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Okay, I'm out of work right now so I got to test the Russians again after reinstalling and they are fixed. :)
EDIT: The Tank Hunter's eyes seem to be missing. lol.
(http://i17.photobucket.com/albums/b76/ChocoboKnight150/untitled.jpg)
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Zoembie PTRD Gunner :D
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Hey guys!
First off love the EF mod. Been waiting for COH to get soviet stuff for a long time.
I just downloaded a new patch after being gone last month(1.2 I assume, around 80MB), and another .24MB patch afterward... I pressed play and it takes considerably longer to load a map. then once in the map, the first time the screen get stuck and shakes the view back and forth until I crtl+alt+del out. I tried it again and this time instead of doing it right away, it had a very magenta colored HQ building, this time it let me scroll about a screen away then started the shaking again.
Hope this helps you fix the problem if there is one =]
v/r,
izo
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http://www.easternfront.org/EF_Setup(1.2.0.0)_FULL.exe (http://www.easternfront.org/EF_Setup(1.2.0.0)_FULL.exe)
Download and install.
After that click "Check for updates" and you will download 1.21 :)
By the way @Admin
The mainpage downloadlink "Download Now : Here!" set up version 1.1.0.0
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Izo, could you make a new thread, with stuff like screenshots (and a video if it's possible).
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The firebase does not fire as far as it's range is indicated on the mini-map. it fires just short of this for some reason.
The Stalingrad map um stopped me from gaining any munitions, like i got a few to begin with then it just stopped randomly. I was using the partisans booby traps thing alot but other than that, well i've never seen it before.
this prettymuch stopped me from upgrading anything i only got the upgraded mortar before i lost all munitions. no income at all. still won though.
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The firebase does not fire as far as it's range is indicated on the mini-map. it fires just short of this for some reason.
oÔ hm ... actually just the opposite.
Short range on the mini-map, but large range in actual fact.
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Hey guys!
First off love the EF mod. Been waiting for COH to get soviet stuff for a long time.
I just downloaded a new patch after being gone last month(1.2 I assume, around 80MB), and another .24MB patch afterward... I pressed play and it takes considerably longer to load a map. then once in the map, the first time the screen get stuck and shakes the view back and forth until I crtl+alt+del out. I tried it again and this time instead of doing it right away, it had a very magenta colored HQ building, this time it let me scroll about a screen away then started the shaking again.
Hope this helps you fix the problem if there is one =]
v/r,
izo
Whats your settings?
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Sherman Jumbo
It seems that the Sherman Jumbo has a few problems concerning it's crushing capability. It seems that they phase through tank traps and and even hedges, leaving them undamaged! Go ahead, try it! ;D
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Agreed. I was testing Jumbo today on Angoville and it drove through a hedge without damageing it.
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* Sherman Crocodile Health increased by 10%.
I just checked this using Corsix's Mod Studio and it says the ebps file (Where you would modify the Sherman Croc's health) remains unchanged. Meaning this patch 1.2 change is not in effect in the public release.
Here's a thought though, might a Health Modifier have been better at Vet 2 instead of a penetration modifier?
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Hi everybody!! I'm new, but anyway...
I can't believe no one has noticed this yet but it seems that the russian engineers can't build that forward out post that costs 250 mp. No matter what i do i keep getting the message "must build in a secure radius". Now i'm not sure if i'm just missing the way that the soviets lock down turf or if really is a bug but it's getting really annoying.
Oh another bug that i found while playing as the russians against the wehr is that when you throw a satchel or a grenade at a bridge or unit on a bridge, no matter what distance you tell your unit to throw the explosive, they will throw it right at their feet. Almost like the bridges gravity, when it come to explosives, is super strong. On top of this the satchel thrown by the russian engineers does very little (if any at all) damage to the bridge it's self. I mean an at gun's shot does more damage to the bridge then the satchel!
I have other things to mention bug they're not bugs, they're design flaws.... so i'll just go to the other thread.
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I can't believe no one has noticed this yet but it seems that the russian engineers can't build that forward out post that costs 250 mp. No matter what i do i keep getting the message "must build in a secure radius". Now i'm not sure if i'm just missing the way that the soviets lock down turf or if really is a bug but it's getting really annoying.
You must build it in secured territory (yours) and build it on the flag (munitions, fuel or strategic) same as OPs are build in US and WH factions.
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When i play, sometimes is just luck down, and i have too start over( not fun ). plz help me. and maybe i can help you.
AK-47.
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Yes, I have sometimes the same problem, but I thought it is because of my bad computer.
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I don't know why but all new rewards units aren't translated into my language (french).
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Parce qu'ils pensent que les Français comprennent très bien l'anglais, oui ?
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When playing as Americans with armor command tree. I upgrade my infantry halftrack to the quad 4. The vehicle appearance stayed the same, but it was in fact upgraded and would fire at enemies.
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Parce qu'ils pensent que les Français comprennent très bien l'anglais, oui ?
This is an English forum, mate.
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Parce qu'ils pensent que les Français comprennent très bien l'anglais, oui ?
I'm sure most of them who play CoH do it. Fortunately for me French, Italian and Spanish languages are similar 8).
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This is an English forum, mate.
+1
Please post in English as the rules state :P.
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I was just answering nico97one question , he's french so i thought it be more appropriate to answer in french ;)
BTW
Welcome back Seeme!
And hail the new moderator "BlackBishop" !!