Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: Sablicious on August 03, 2010, 03:20:51 PM

Title: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Sablicious on August 03, 2010, 03:20:51 PM
-Installed CoH: ToV fresh

-Installed all patches up to and including 2.601

-Installed EF mod

-Installed 1.2.0.0 launcher(?) update

All I get when I click the shortcut created is the window mentioned in the thread title.  If I try click the EF logo I get a pop-up window that asks me if I want go to the EF website.

A li'l help?  : /


NB: I have other mods/maps installed, though they don't seem to cause any issues with anything else.
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: GreenApple on August 03, 2010, 03:23:21 PM
Did you install 1.2.0.0 from the Launcher or from the news on main page?

http://www.easternfront.org/EF_Setup(1.2.0.0)_FULL.exe (http://www.easternfront.org/EF_Setup(1.2.0.0)_FULL.exe)
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Rikard Blixt on August 03, 2010, 03:43:57 PM
Please post a screenshot :)
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Sablicious on August 04, 2010, 07:30:59 AM
(http://i34.tinypic.com/6huipz.jpg)

That's^ all I get.  If I try click the actual logo a pop-up box that takes me to the home page appears.  Isn't there supposed to be a 'Start' or 'Play' tab...?  Before I added the update the game worked, but the Soviets were locked out.  Hence why I downloaded the update - in the hope it would fix the Soviet issue.


Please don't tell me I have to re-download the entire 630-odd Megs of it?!   :-\

Isn't there an update?  I thought that's what the 'launcher update' (87.8Mb) was...?  ???
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Blackbishop on August 04, 2010, 07:38:43 AM
Well, the version that you have its the oldest one i'm afraid :-X... therefore you need to download the the entire 630-odd Megs version and after installing, click on "Check for Updates".

If you don't have a decent internet connection, you can download it from your work if you can ;)... I suggest to download and install JDownloader, it works great as manager :D!!! Well, at least you can pause the files of the EF site.

Well... good night :P.
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Sablicious on August 05, 2010, 07:00:18 AM
Okay.  I'll download the lot again... if I must.  ::)  Will let you know.

Though, I don't see why that supposed 'launcher update' I downloaded doesn't simply update the old version...?  Is the latest version so different?
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Blackbishop on August 05, 2010, 07:31:29 AM
In fact has evolved too much :P... If you have EF 1.0 even isn't compatible with 1.01 ;)...
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Sablicious on August 06, 2010, 08:05:13 AM
Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Blackbishop on August 07, 2010, 12:03:05 AM
Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).
1-Outpost must be treated as secure point :P. You shall build it over a MP/Muni/Fuel point and also serve as reinforcement point.
2-Sturmovie Ingenery upgrade from Armory will do the trick.
Title: Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
Post by: Sablicious on August 08, 2010, 06:53:21 AM
Gotcha on the outposts thing.  But by Ingenery upgrade, are you referring to the satchel charges upgrade the builders can be equipped with?  If so, I know about these - they're okay for small overpass-type bridges.  But is there anything you can PLANT like what the Axis have?  Something you can detonate...?


Feedback so far:
-no select sound on bunkers
-rocket launchers don't raise when Studebaker fires payload