Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: BasileusHotshot on August 19, 2010, 04:11:54 PM
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I think I've asked for it before, but I ain't sure:
I think you guys should seriously consider reducing all those ridiculous *2 dmg modifiers of the Stuart vs the PE. With a base dmg of 65 it's more effective vs those targets than the much more expensive Crom (Dmg 87.5), despite the fact that the Crom fires faster. Do you really believe this makes sense? -.-
Also, please don't dare affect the flawless vCOH gameplay in your next patches, with changes like sniper acc, def med bunker hps, pio vet, and us td cost reduction (Pak change was OK since this was a bug :) ) >:( If you wanna tweak these factions, do so in their relation with the other 3 or 4 (When the Ostheer comes) factions. If I see something like that again, I swear to God, I'll come through your monitors and throw some really bad voodoo shit at you :-X
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Don't you think that is... contradictory?
Dev's gonna do whatever they've scheduled. And the voodoo is just a belief, not a fact :P.
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I think I've asked for it before, but I ain't sure:
I think you guys should seriously consider reducing all those ridiculous *2 dmg modifiers of the Stuart vs the PE. With a base dmg of 65 it's more effective vs those targets than the much more expensive Crom (Dmg 87.5), despite the fact that the Crom fires faster. Do you really believe this makes sense? -.-
Also, please don't dare affect the flawless vCOH gameplay in your next patches, with changes like sniper acc, def med bunker hps, pio vet, and us td cost reduction (Pak change was OK since this was a bug :) ) >:( If you wanna tweak these factions, do so in their relation with the other 3 or 4 (When the Ostheer comes) factions. If I see something like that again, I swear to God, I'll come through your monitors and throw some really bad voodoo shit at you :-X
Yes, and please remove the Catbreakerability ::)
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I think i mixed up the rules... I'm apologize and go ahead :P.
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I agree, I would have preferred something like this over lots of the vCoH changes, but alas...
Stuart needs some other tweaks beyond this however. Its useless against Wehr but very OP against PE. It could use some increased moving Accuracy (50% is quite low) and the same 80% received damage from Schrecks other Light Vehicles get, while at the same time some nerfs to the damage vs PE Vehicles and damage/AoE reduction to Canister Shot (could use a price decrease at that point).
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Yeah, some could think that Canister shot relies on luck to works well; but I don't believe in luck so... I'm waiting for the changes on the next patch... how much the brits will change...? that's what I'm seeking for.