Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Comrade1 on August 25, 2010, 05:44:02 PM
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I would question ostheer's mobility. German forces from 1943 were in defence (with exception of the battle of Kursk and a few other smaller offensives. This is not a concept but rather a suggetsion for people writing those. This faction should be defensive and launch counterattacks to break the Soviets.
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i think you want flexibility, because an army on the defensive isn't really mobile..
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I think they'res already a topic about this.
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Well yes that's the word flexibility of course doctrine is the most important thing determining the style of the gameplay. However even the most popular proposal as a heavy tank destroyer for Ostheer is the Elefant and its historical specifications made it an excellent weapon in static defence.
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Well yes that's the word flexibility of course doctrine is the most important thing determining the style of the gameplay. However even the most popular proposal as a heavy tank destroyer for Ostheer is the Elefant and its historical specifications made it an excellent weapon in static defence.
No it wasnt. Elephants were too slow to be deployed where they were needed, too big to be camouflaged. It was a breakethru weapon.
A Marder or a Gwagon is a defensive weapon. Late game Ostheer should be based on StugsIII, Nashorns and buildable Panther turret emplacements.
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They were excellent in destroying tnaks from a dfensive position due to lack of mobility and engine failures. But it was designed as a breakthrough weapon.
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They were excellent in destroying tnaks from a dfensive position due to lack of mobility and engine failures. But it was designed as a breakthrough weapon.
If an Elephant has a "breakethru armor" it shouldnt need defensive positions. Id rather have 3 Nashorns than 1 Elephant. Probably the same cost.
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Well CoH is not a hardcore simulation of the World War II combat :) . So I think it would be neccesary to use it as a breathrough unit.
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Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
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Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
Whats unique about being similar to Wehrmacht or UK?
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Well what other way is there to do it? Steamroll first then Def??
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Well what other way is there to do it? Steamroll first then Def??
Sounds like PE when they go Luftwaffe and start being defensive in late game.
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Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
Whats unique about being similar to Wehrmacht or UK?
UK is mostly defensive to begin with...and they have a relatively weak offense (all game).....and Wehrmacht has relatively weak defense, but a good offense (Early game) Mixing the two would be awesome.....Good defense, good offense. Early game
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...Wehrmacht...weak defense...cognitive failure...
Except for trenches, Wehr actually has a much better defense than Brits. Emplacements are shrek magnets and 17lbers get absolutely smashed by them, as well as PE AT nades. Brits can only concentrate their defenses while a Wehr player can make a defensive front. However, neither style is an effective way of playing the game.
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Defensivly Wehrmacht is screwed......the bunkers have more health, yes, but the AOE is not made for open terrain, but mainly bottlenecks/bridges, and you need several (2+) Paks (which also have a narrow AOE) to effectively take out a tank before it flanks the bunker, destroys it, and allows the allied infantry ocean in. Especially the Brit artillery, yes the Wehrmacht has the Nebel and the StukaHT (Stuka=Extremely Expensive) (Neb=Vulnerable). The Stuka usually gets final priority too, even after Panthers.
The Brits, however, are strong vs what they are made to counter....takes F.O.R.E.V.E.R. for a Panther (even 2 panthers) to kill an AT emplacement, and its quite difficult to flank a Brit MG bunker with infantry b/c it has such a wide AOE, granted the support bunkers are vulnerable to almost everything.....add a PIAT trench next to the AT emplacement, and BAM, no tanks will pass through...add a MG bunker, and youre free from any frontal assault.
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2 shrek squads will easily take out a vickers from the front (assuming no shrek dance). For every squad of infantry a Brit player has + officers, the Wehr player can make an MG42 and a squad almost. Brits can only concentrate their entire force in one are to force a breakthrough otherwise they'd never get through those defenses. Wehr can do small hit and runs and there's nothing the immobile emplacements can do about it.
Also, the vickers cone of fire doesn't matter if you have one squad holding its fire while the rest seep through.
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well today wherm is def but late invincible ...
so osteer should be able to panzer-blitz early but expensive ...
doctrines are here to make the choice between speed resilience and late counter-fights