Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: White Dot on September 07, 2010, 02:44:22 AM

Title: Custom Squads
Post by: White Dot on September 07, 2010, 02:44:22 AM
I've always thought that it would be a good idea to have custom squads as a reward unit where you create a infantry squad to replace either your factions primary squad, American riflemen, PE panzer grenadiers, or one of your factions reward squads, American rangers/airborne for ex.
Anyways the devs would decide a good amount of points to grant you to purchase individual soldiers and additional points you spend on weapons, ex: 1pt=pistol.  This way they could keep it balanced and not let it get out of control.
Title: Re: Custom Squads
Post by: Seeme on September 07, 2010, 02:49:14 AM
Sounds pretty stuiped to me, but I like your thinking.
Title: Re: Custom Squads
Post by: Blackbishop on September 07, 2010, 04:57:37 AM
... I talked about this with Dragon some time ago(it's his idea after all) :)... Stay tuned ;).
Title: Re: Custom Squads
Post by: GodlikeDennis on September 07, 2010, 05:22:03 AM
This is actually being considered? Really...?
Title: Re: Custom Squads
Post by: Blackbishop on September 07, 2010, 05:38:40 AM
Not in the way you might imagine... but something like that can happen... or not. The time will tell.
Title: Re: Custom Squads
Post by: neosdark on September 07, 2010, 05:54:36 AM
Its a nice idea if this game was originally designed for this. Unfortunately this game isn't based on the idea of customizing your troops, so i find that we might have a few problems in creating such a system. I hope the system our friends on the Eastern front are developing will indeed be something to marvel at if its made.
Title: Re: Custom Squads
Post by: Blackbishop on September 07, 2010, 06:05:21 AM
I don't know if that is possible, everyone should have the same customized troops to work. Hence the units that can be done should be defined. As reward units.

In the end EF team will be the one whom put the units, so don't expect unbalanced units or "über units" if that idea makes it's way...
Title: Re: Custom Squads
Post by: Akalonor on September 07, 2010, 06:46:12 AM
Impossible , if you made a unit with 5 LMG's not only would it be unbalanced but imaginary to other players , there is no way other players can see a unit since YOU are the one who made it on your comp. Its like the Skin bug where you can have different skins but only you see them.
Title: Re: Custom Squads
Post by: Newbie. on September 07, 2010, 08:59:28 AM
Or we could add a squad following the US Fireteam Locatisation... such as:

US:

1 M1 Thompson, 1 BAR, 1 M1 Rifle Greande Garand, 1 M1 Carbine/Garand

UK: 1 Sten, 1 Bren, 1 Lee-Enf rifl. Greande, 1 Lee-Enf.

USSR: 1 PPSh-41, 1 DP-28, 1 Mosin-Rifle greande, 1 SVT-40/Mosin

Germans: 1 MP-40, 1 MG-42, 1 Kar rifle greande, 1 G43/Kar98k
Title: Re: Custom Squads
Post by: Seeme on September 07, 2010, 12:39:22 PM
Rifles of the world!
Title: Re: Custom Squads
Post by: Akalonor on September 07, 2010, 03:32:35 PM
still impossible.
every player would have to download everyones unit every time someone makes one. it just wont work.
Title: Re: Custom Squads
Post by: GodlikeDennis on September 07, 2010, 03:39:48 PM
Not necessarily.

You could have an 'armoury' tab or something where you can adapt your rifle section with whatever preset weaponry are provided, change health etc.

Still don't like this idea at all though.
Title: Re: Custom Squads
Post by: GamblerSK on September 07, 2010, 04:11:49 PM
still impossible.
every player would have to download everyones unit every time someone makes one. it just wont work.

i dont think so, when someone change their reward unit you dont need to download it, its about things which are available to choose from, so everyone can have their own unit but from redefined weapons...
Title: Re: Custom Squads
Post by: Akalonor on September 07, 2010, 04:22:03 PM
Reward units arent creating a brand new unit , its just activating them like an ability . Everyone has these reward units installed already , ToV just activates them , search your files and youll see what I mean :P
Title: Re: Custom Squads
Post by: GamblerSK on September 07, 2010, 04:30:37 PM
yes and thats the same, those custom squads will be available in a patch which everyone will have if they want be up to date... :)
Title: Re: Custom Squads
Post by: GodlikeDennis on September 07, 2010, 05:45:45 PM
Everyone would already have all the weapon files required, they'd just mix and match etc.

(Still a bad idea)
Title: Re: Custom Squads
Post by: SublimeSnugz on September 07, 2010, 05:58:42 PM
(Still a bad idea)

Indeed i do not like this idea either.
Title: Re: Custom Squads
Post by: Spieel on September 07, 2010, 05:59:15 PM
^^ +1
Title: Re: Custom Squads
Post by: SK8ERatWAR on September 07, 2010, 06:06:00 PM
I do like this idea! i'd love to once have a thompson in a normal rifleman squad..
Title: Re: Custom Squads
Post by: GodlikeDennis on September 07, 2010, 07:17:06 PM
The person you're playing against might not though. Go play CoH:O. There's a hero rifle squad that starts with BARs and nades and a volks squad with mp40s and assault nades that you can build as your first unit. It's just not a good idea.
Title: Re: Custom Squads
Post by: Chancellor on September 07, 2010, 08:35:24 PM
Bad and stupid idea.  The current squads are fine.
Title: Re: Custom Squads
Post by: Spieel on September 07, 2010, 10:58:55 PM
The person you're playing against might not though. Go play CoH:O. There's a hero rifle squad that starts with BARs and nades and a volks squad with mp40s and assault nades that you can build as your first unit. It's just not a good idea.

 :o That just sounds plain wrong. I guess I won't be trying COH:O after all.

How about instead of changing weapons and stats of the squads, why not include a option for personalizing the skins for the the infantry, that way you'd still have personalized troops and no problems with balance? (just a thought)
Title: Re: Custom Squads
Post by: White Dot on September 08, 2010, 01:23:01 AM
Impossible , if you made a unit with 5 LMG's not only would it be unbalanced but imaginary to other players , there is no way other players can see a unit since YOU are the one who made it on your comp. Its like the Skin bug where you can have different skins but only you see them.
If you look at my original suggestion it says it would be based on a point system which the devs would set up to control your squads firepower
Title: Re: Custom Squads
Post by: Akalonor on September 08, 2010, 04:01:43 PM
Thats not the point. It Is Impossible Why does no one understand this ??
Title: Re: Custom Squads
Post by: GodlikeDennis on September 08, 2010, 04:10:24 PM
It's not impossible. It would be if players simply imported their own squads into the game files but not if ingame there was actually a function for it.

By your logic there wouldn't be custom paint jobs/banners in DoW or customised weapon loadouts in CoD.

You just need to make it that the number of men/weaponry/health is able to be read by the receiving computer, which wouldn't be hard so long as you only used the weapon files already used in the game.

Make it so it would be something like:

Build custom squad:
American recruits
   cost:240mp
   squadsize:8
   squad health:240
   weapon id:1BAR 1Thompson 1m1a1carbine 5m1garands
   skin id:american riflemen

I'm no coder or programmer but I'm sure it's possible if you just use the game files already there.
Title: Re: Custom Squads
Post by: Akalonor on September 08, 2010, 04:18:54 PM
CoD can have costum loadouts because its on a server ( like WoW ) that is connected and updating constantly. doing this would require uploading each unit and it would make your game incompatible with those who dont have the same unit. I dont think this belongs in EF at all.
Title: Re: Custom Squads
Post by: cephalos on September 08, 2010, 04:54:45 PM
of course it won't work with EF. But nice idea for new mod....  ;D
Title: Re: Custom Squads
Post by: GamblerSK on September 08, 2010, 04:56:56 PM
ou man, theres no problem to have a custom squad from files which are already in game just like Dennis said, try to understand this, its all about combinations of things which are already in-game, so you on your pc or someone else will see a custom squad without any problem because you have capabilities to see it
Title: Re: Custom Squads
Post by: Seeme on September 08, 2010, 09:04:05 PM
Akaloner's right, if not impossible, really really hard.
Title: Re: Custom Squads
Post by: GamblerSK on September 08, 2010, 11:03:29 PM
i dont know how much it takes to do it working but then isnt any problem with displaying those custom squads on opposite computer
Title: Re: Custom Squads
Post by: GodlikeDennis on September 09, 2010, 02:37:41 AM
I seriously doubt it's hard. This is a silly argument. Can we just get dragon or another programmer to just post here and end this?
Title: Re: Custom Squads
Post by: Seeme on September 09, 2010, 02:48:23 AM
Maybe he enjoys use arugeing, bring hated and Chaos to the world.
Title: Re: Custom Squads
Post by: White Dot on September 09, 2010, 03:05:03 AM
if you look into the very beginning of the discussion blackbishop said that dragon had the idea before me and that it may be done.
Title: Re: Custom Squads
Post by: Blackbishop on September 09, 2010, 03:57:27 AM
@White Dot
Quote
Not in the way you might imagine... but something like that can happen... or not. The time will tell.
That's what I said earlier too...

Most likely you'll never see that, I stated that he had an idea about a Custom units not customizable units. By custom I meant a reward unit supported for the EF community, not related to EF Team at all, besides balance of course, to be implemented as official unit of EF something like the maps, All the EF player have the same default maps of EF you don't choose which map would be installed. It's just an idea that Dragon had, nothing similar with the system you are thinking is possible to be made or the Dawn of War ones.

But it's just an idea, there's nothing confirmed.
Title: Re: Custom Squads
Post by: Akalonor on September 09, 2010, 04:07:04 PM
It would have to be x unit in x building , if it is possible , I still say no. It will likely ruin online by making your game 'incompatible'.
Title: Re: Custom Squads
Post by: Blackbishop on September 09, 2010, 05:40:40 PM
EF won't have the customizable unit system that DOW. Never.

@Akalonor
I never said the community will do the job, hence, unless you create your own unit, that couldn't apply.

I.E. You tell EF Team, I want to implement the Stürmtiger as replace unit to the Hummel, you could post pictures about it and the unit will be created, balanced and included to the game later by update. It's like a bonus program... details about it isn't discussed yet. That's what I meant.

But as users like Akalonor and GodlikeDennis said, that kind of ideas won't be implemented on EF. But you can do that on CoH:O, if you like you could try it(remeber the riflemen with bars, engineers with garands, etc.), it's open beta now...
Title: Re: Custom Squads
Post by: Akalonor on September 10, 2010, 03:59:51 AM
CoH:O is exactly that , its Online , its connected to a server which updates it , That is my point.That is why it can have custom squads.
Title: Re: Custom Squads
Post by: GodlikeDennis on September 10, 2010, 08:05:22 AM
No, it's still peer to peer like CoH isn't it. And there's DoW being peer 2 peer as well. It's not impossible, you're just not thinking at it the right way. How about LOTR Battle for Middle Earth 2 with custom heroes, also a p2p game.
Title: Re: Custom Squads
Post by: Akalonor on September 18, 2010, 07:14:57 PM
you have to sign in to EA to play online , thats why you cant just connect immediatly , its all connected by a server , hence reward units and BFME II's heroes
( Id be willing to play a game with anyone that has it , but I have edain mod atm)
Title: Re: Custom Squads
Post by: GodlikeDennis on September 19, 2010, 05:18:33 AM
you have to sign in to Relic to play online , thats why you cant just connect immediatly , its all connected by a server , hence reward units and CoH:O heroes
( Id be willing to play a game with anyone that has it , but I have EF mod atm)

Fixed for CoH. It's exactly the same. Log in via Relic Online server and host a p2p lobby.
Title: Re: Custom Squads
Post by: Akalonor on September 19, 2010, 06:28:22 AM
But we're talking about mods , not a relic made generator. BFME 's CAH system isnt a mod , so its supported by EA.
Title: Re: Custom Squads
Post by: GodlikeDennis on September 19, 2010, 12:55:05 PM
There's no difference. If a mod were to implement a squad creation screen, you could play against any other person that had the same generator and could "read" you custom squad data.
Title: Re: Custom Squads
Post by: Akalonor on September 19, 2010, 10:29:31 PM
Yes there is. Relic online is for CoH and reward units , mods work because everyone has the same game , MW2 can have costom loadouts cause it is supported by the server , this will NOT be supported by the server, reward units are supported , this will not be since its a part of a mod.
Skins work because only you see them, if you dont believe me than get a random skin mod and tell your ally to follow the green Panzer :P
Title: Re: Custom Squads
Post by: GodlikeDennis on September 20, 2010, 04:51:37 AM
Skins don't work because your opponent doesn't have the same data. Namely the skin.

If custom squads used data that every player has it would work fine. You could make a custom squad of 6 KCH with low health but 3 have LMG42s, it wouldn't matter. As long as you use game data that everyone has you can build a custom squad if an ingame creator were implemented. Anyway, I'm extremely bored of this conversation and won't continue it if you stubbornly write back again.
Title: Re: Custom Squads
Post by: Akalonor on September 20, 2010, 04:54:31 AM
Skins don't work because your opponent doesn't have the same data.
My point exactly , without a connected server this wont work easily.
Title: Re: Custom Squads
Post by: GodlikeDennis on September 20, 2010, 05:04:59 AM
No, you missed the point entirely. So long as you DO have the same data, it will work.

Peace out.
Title: Re: Custom Squads
Post by: Akalonor on September 21, 2010, 04:41:50 AM
Your missing the point , even by saying it you miss it ,
Quote
" So long as you DO have the same data"
Each person does not have the unit data , everyone has riflemen data so everyone can see it and use it , some generator would need to be able to update everyone comp to have the units loadout.
Im sick of arguing can someone else post so we can get this over with , whenever I argue I lose so stop this now.
Title: Re: Custom Squads
Post by: Blackbishop on September 21, 2010, 04:53:45 AM
It'll need some sort of server to do that, it could work as the update system of EF Launcher does. But it'll need a lot of work to achieve it, so certainly this will never happen(unless some Dev say otherwise).

And I'll stop this now, before something goes wild, also there's nothing else to discuss; thread closed.

Cheers.