Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: Seeme on September 10, 2010, 02:41:11 AM

Title: Army man Mod.
Post by: Seeme on September 10, 2010, 02:41:11 AM
Army Man Mod

By Seeme
Created for Akaloner- You wanted a Army Man Mod, here it is!

              Since everyone is making Ostheer Concepts, I deciding to change it up abit.

              This is a mod that features Plastic Army men, the 2 main sides are the classic: Tan and Green, but there are some other colors thrown in there too. Its going to be just like the Normal COH fractions.

Instead of Manpower, we have Melted Plastic, which is made to clone them. Muni is the same, but instead of fuel, we have Plastine, fuel for Plastic tanks.

The Green

The green try to bring peace to the plastic world and did just that. They thought that they have got rid of the tan after a brief war, that is into they discovered the they have went into the real world. Knowing this was a giant threat, they have entered the real world to stop the tan from building an army big enough to take the plastic world.

Building order

First there is a Basic Headquarters set up. It can recruit Radio men, who calls in mobile buildings to be set up.
Upgrades: Wheels- Move the HQ and set it up somewhere else. Can only be used once.

Radio Man:
(http://img251.imageshack.us/img251/9726/amryman3.png)
Built from HQ. 150MP
Calls in Buildings. Can also call in repair men and reinforcement riflemen. Limit: Only 1 at a time.

Recruit House Tier 1
200MP

Called in by Radio Man, this supplies Riflemen, A Sarge, and A jeep.
Upgrades:Wheels- Move the Recruit Hosue and set it up somewhere else. Can only be used once.

Riflemen:
(http://img37.imageshack.us/img37/6868/amryman1.png)
250MP

The basic infantry of the Green, Can be upgraded to get Sub machine Guns.

Sarge:
(http://img844.imageshack.us/img844/671/sarge.png)
400MP

The hero of the green forces, he will lead your men into battle. He gives them a combat bonues. Abilitys: Charge- Make your units insurpressable

Jeep:
(http://img412.imageshack.us/img412/1729/jeep.png)
200MP

Recon and transport, the jeep can hold up to 5 people and is very fast. It is defenseless and easy to kill.

Weapon Composer, Tier 2
300 MP
Called in by a radio man, this supplies HMGs, Minesweeper, and Explosive expert. Upgrades Wheels- Move the  Weapon Composer and set it up somewhere else. Can only be used once.

HMG:
(http://img443.imageshack.us/img443/3461/69028952.png)
280 MP
Can surpress the enemy at a long distance.
Upgrades: HHR-High Heat Rounds 35 MU, when it hits the ground a small area around it burns, slightly melting anyone around it. Good for big groups.

Minesweeper:
(http://img230.imageshack.us/img230/8831/minesweeper.png)
130 MP

Finds and removes mines, explosives, and booby traps.

Ability: Trap change 50 Muni- Turn the enemy's booby traps against them. Mines, booby traps and explosives will hurt the enemy, not use.

Explosive Specialist:
(http://img801.imageshack.us/img801/3398/amryman2.png)
450MP-30 Muni

These guys are armed to the teeth with explosives. Trained to fling Grenades at the enemy, these units have no small arms. They have a demolition charge and mines. But beware, these guys cost a truckload of Muni!
Upgrade: Change mines to H-mines. (Heat Mines) When ran over, these mines lay out a ton of heat, melting the tanks tracks or a vehicle wheel.

Plastic Depot, Tier 3
400 MP-10 Muni- 10 Plastine
Wheels- Move the Plastic Depot and set it up somewhere else. Can only be used once.

Made to melt the Tan's tanks in there tracks, and to break though with our's. This features an AT group, Hero Infantry, and a Spotter.

AT group:
(http://img521.imageshack.us/img521/5247/atgroup.png)
400 MP, 20 Plasitne
This unit is designed to stop enemy tanks, with a half-truck made of the finest blue plastic, they have 2 teams of rocket men inside it.
Upgrades: 50 Muni,Extra Plastic Platting- Increase plastic thickness, making it more immune to small arms fire.
Upgrade: 20 Muni, Fire holes- Create holes in the halftruck to allow rocket men to shoot from inside the half-track. Warning- this weakens the amour of the halftruck and the crews inside can now get hurt by small arms fire.

Hero infantry:
(http://img525.imageshack.us/img525/1659/heroinfantry.png)
450MP 3 Muni
These are the elite men of the green army, they know all the tan tricks and strengths. Perfect units when combined with tanks.

Spotter:
(http://img545.imageshack.us/img545/4887/spotter.png)
300MP
He can see long distances, and hear tanks from far away too. Perfect for finding the enemy's weak spot.

Ability:100 Muni, Arty Strike- A Spotter can call in a arty strike.

Heavy Molding factory Teir4
400MP 50P
Molding the finest of the greens amour, this is what will lead victory for the green forces. It supplies a light tank, paratroopers, and a heavy tank. Upgrades, Wheels- Move the Plastic Depot and set it up somewhere else. Can only be used once.

Light tank:
(http://img202.imageshack.us/img202/4616/tank1b.png)
450MP 5Muni 50P
The standard light tank of the Green, this is good for scouting and light tank roles.

Upgrades:50 muni, Water coated- put water in the plastic, making it harder to melt it.(Like in Normal COH, a amour upgrade)

Paratroopers:
(http://img822.imageshack.us/img822/7397/paratrooper.png)
500MP
This make paratroopers be able to be dropped anywhere. While not as good as hero infantry, they are very elite.

Heavy tank:
(http://img546.imageshack.us/img546/4052/heavytank.png)
600MP 20Muni 80Fuel

A heavy tank in the Greens army, this will crush any Tan forces in its way. Keep it supported though, it is easy to flank!

Record building
200MP
This buildin helps get vet faster and more efficient. I will explain vet without this building and vet with this building.

Without
Vet is like Americas but somewhat different. Without the record building, squads get vet at 50% less effective. You cant choose what type of vet you get, and you cant give weapons to your vetted squad. But vet goes to all riflemen, so even if a riflemen squad dies, its vet goes to the all the other riflemen.

With

 You get the vet at a 100%. Everything is improved, but you can choose to give a few extra points to either speed, amour, fire rate, or accuracy. On vet 3, you can also choose to give the squad super rifles for long range attack, SMGs(Better ones if a squad already has them) for close range, or semi-sniper rifles for very long range but slower reload time. Same carrying vet as last time.

Doctrines

The 3 doctrines are Caution, Fortress, and Environment improvement.

Caution

This makes sure that there are no enemy ambushes waiting for you and allows your attack to go smooth.

Right: Detection       l          Left: Deception
1 CP                                l   3CP
Upgrade mine detectors-     l   Dummys- Radio men can 
Minesweepers can now        l  now call in rubber Dummys
Detect mines 2X more then  l  and riflemen can now make
before. They also have a     l  dummy soldiers. Looks like
extra man added to the       l  units to the enemy.
 squad who carries a SMG.   l
________________________l___________________________
                                      l
Super Spotter- Spotters      l   Spy- Hire a man to enter
can now detect Camo         l   the enemys HQ and disrupt
tanks from a distance         l    there radar. Turns off the
and see farther!                l    enemys Mini-Map for 1 Min-
                                      l    uate.
___________________________________________________
                                     l
No secrets- For 20            l   Disguise- Calls in a tank with a
Seconds, you can see all    l   disguise to look tank. Wont
the enemy forces(Not camo)l  attack enemy forces into
                                      l  ordered to, making it a
                                        dangerous weapon.

Doctines and tan forces coming soon, I have to stop here because my computer is acting up and I don't want this to be suddenly deleted.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 10, 2010, 05:00:38 AM
My best game ever.! The 1st game i played was ARMY MEN . ^^

I post some army men topic but not here.



i also making a army men mod for Men of War but never release.
http://siccrec.com/exf/exforum/viewtopic.php?f=6&t=667 (http://siccrec.com/exf/exforum/viewtopic.php?f=6&t=667)

Oh and its called ARMY MEN.
Their main resource is Electricity , Power ! They don't have manpower, ammo and Fuel. Plastic tank can't put fuel. They use battery.

But i think ammo is possible just change to plastic ammo.

In Company of Heroes. Everything must be in ARMY MEN WORLD or also called as Plastic World.


Editted. If i remember. Green ARMY has more power then Tan ARMY. Tan ARMY has RObot weapon like Huge Roots toys with super Weapons. Like magnifying , Laser Guns from ARMY MEN AIR ATTACK.

PLASTRO is BACK!

This is when he was young.

(http://media.giantbomb.com/uploads/1/16938/1164933-plastro1_large.jpg)

This is when he was Older

(http://www.davedevries.com/images/illo/plastro.jpg)

The question is who is plastro? Cant see his real face.

For all units i think Green and Tan are the same. they don't have any difference.  They have the same tank, same helicopter, same units. Only Robots are different, Green have a very powerful Apache then Tan because their captain is captain william blade.  While the TAN have a WW1 plane that was fly but Baron Von Bage. ( Correct me if i am wrong )

here is the official trailer of army men not long ago been posted.
Army Men Official Trailer (1998, 3DO) (http://www.youtube.com/watch?v=vH9nfZd1OvU#)

Moreover they have space units for Toys in Space. there is UFO  alliens and many more. But if ya talking about their plastic world then just put basic units and for TAN they have a Doctrine


For offensive i think they have a portal to bring in super weapons.

 
Title: Re: Army man Mod.
Post by: Blackbishop on September 10, 2010, 05:15:49 AM
Impresive Seeme!!! :D!
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 10, 2010, 05:28:00 AM
Oh make sure it is compatible with PLAYSTATION 2

(http://images.swap.com/images/vg/57/1064057.jpg)

 ;D
Title: Re: Army man Mod.
Post by: Seeme on September 10, 2010, 12:28:45 PM
Thanks for the Ideas ImperialKaskins, but am not trying to make it 100% like the game, but I can use some of these.
Title: Re: Army man Mod.
Post by: Blackbishop on September 10, 2010, 05:08:39 PM
I'll play this mod :D!!! Byt he way @ImperialKaskins, i correct one image from your first post because you write the open tag incorrectly and I fixed it.
Title: Re: Army man Mod.
Post by: Seeme on September 12, 2010, 12:03:50 AM
Will be updated torrow.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 13, 2010, 08:24:58 AM
Thanks blackboshop

By the way, Who got see ARMY MEN III in moddb by using UDK?

http://www.moddb.com/games/army-men-3 (http://www.moddb.com/games/army-men-3)

Will there be Sarge's? and his Bravo company or the main original series of army men where there is only the soldier name sarge.

And there is is no blood in ARMY MEN. Soldier been blown apart his legs body and head fly here and there without blood.

Also have ya seen this ?

Army Men (http://www.youtube.com/watch?v=gdJf5KqffLc#ws)

and some even say. You are missing MORTAR SQUAD Seeme.

I list some squad down.

TAN and GREEN UNITS are almost similiar

HQ - Purchase Engineer Squad and Bulldozer * Can be upgraded to Super HQ

Super HQ - Purchase Radio Man

Barrack - Purchase Basic Infantry and Militia * Can be upgraded to Super Barracks

Super Barracks - Purchase Elite Infantry

Weapon Support - Machine Gun, Mortar, Sniper, * Can be Upgraded to Super Weapon Support

Super Weapon Support - Bazooka, Anti-Gun

War Factory - Jeeps, Half Truck, and Truck * Super War Factory

Super War Factory - ARTY, Heavy ARTY and Light Tank

Tank Depot - Main Battle Tank, APC, * can be Upgraded to Super Tank Depot

Super Tank Depot - Heavy Tank, Ambitious APC

Supply Depot - Produce  Supply Truck and Repair Truck.

Supply Truck Supply Units with ammo so the units use any abilities that consume AMMO will not consume ammo and recharge time is been reduce 50 %.

Repair Truck - Repair Vehicles

~Extra~

Helipad - Produce Huey, Chinook * Super Helipad

Super Helipad - Produce King Cobra and Osprey * Can be upgraded to super duper Helipad

Super Duper Helipad - Apache ( Ultimate Air Units )


Deffends Structure

Guard Tower / Watch Tower - Shoot MG at ENEMY UNITS
PILLBOX - Can put units in it or can be upgraded to 360' MG
AA GUN - Similiar to British Bofors



Dock - Patrol Boat, Destroyer and Transport Ship * Can be upgraded to Super Dock

Super Dock - ??? ( Ultimate Naval Units )

Title: Re: Army man Mod.
Post by: Akalonor on September 14, 2010, 02:12:18 AM
Just throwing it out there but you can easily make skins for soldiers by messing around with the color layers and such with a DDS. editor .
and Army men was the first game I played aswell :D 3DO made such good games , Battle Tanx was epic :D
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 14, 2010, 03:59:37 AM
My 1st game was ARMY MEN AIR ATTACK. Last Mission Really hard man. I still remember. But the movie just show a Huey shoot a Missle to hit the Robot and its KO. We use Laser, Napalm, MG, Rockets, Kamikaze, and ETC still cant win yet. xD

Well there is a Sherman Tank for ARMY MEN. i saw it at ARMY MEN MAJOR MALFUCNTION. Currently i am playing the latest ARMY MEN series on HANDPHONE. it is called ARMY MEN Specials Ops. Real Nice after ARMY MEN MISFORTUNE SOLDIER. That's real sucks. Just simple colour it. No need worries about Texture just put all same colour for Green Army.


When not enough funds or plastic. It said "Low Plastic" and "Low Electricity" from ARMY MEN RTS. For the flag just copy from ARMY MEN RTS. just put a star and put the background colour. Imagine the CoH HQ is green in colour. and the TAN is Yellow. XP
Title: Re: Army man Mod.
Post by: Akalonor on September 14, 2010, 05:57:15 AM
My First Army men game was Sarge's heroes I think , and the latest I played was Team assault whic is nearly impossible to beat (leapfrog sniping while trying to guard a truck from rooftops,no cheats , no 2 player....)
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 14, 2010, 06:16:57 AM
Oh yeah! Team Assault I also cannot finish it. I Finish ARMY MEN WORLD WAR <FINAL FRONT, LAND,SEA,AIR. The Team Assault i play till reach after the plane mission where you have to deffend the plane till it reach the destination. I play Normal.

well those days 3DO made insane mission nearly unbeatable games. Very challenging. Nowadays game very simple. Even FINAL FANTASY XIII people win the game in 50 HOURS only.

And i like the ending of another Air Attack

Army Men Air Attack Alternate Ending (http://www.youtube.com/watch?v=GumH8Bc_N0k#)

Well Sarge's Heroes 1 the last mission i made it once. I defeat 3 Robots and then a MORTAR hit me . Game over! I was so mad. So near yet so Far. Well ARMY MEN Sarge's Heroes is a funny game.
Title: Re: Army man Mod.
Post by: Happycat on September 14, 2010, 11:38:37 AM
I remember Army Men, I really hope they make a RTS as good as CoH based on the franchise...  love this idea ;D
Title: Re: Army man Mod.
Post by: Seeme on September 14, 2010, 08:58:07 PM
ImperialKaskins, I didn't forget anything, remember the tan isn't out yet ;D
Title: Re: Army man Mod.
Post by: Akalonor on September 15, 2010, 12:53:51 AM
what about Blue ? We need the French sounding Blue resistance !
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 15, 2010, 03:12:22 AM
ImperialKaskins, I didn't forget anything, remember the tan isn't out yet ;D

are you making an army men mod similiar to army men game series?
If it is so. everything that Green Army have is what all other nations have. ( Except Spy for Blue Nations ).
Grey nations is normally in the jungle there. I seen before. So grey ARMY once fight with Green before.

Red Nations are I dunno i never seen it only in Gray yard ARMY MEN SARGE'S HEROES 2.

Well why not take similiar from ARMY MEN RTS? They have 9 ARMY COLOUR or can say as Nations, All have similiar units and strength. Green ARMY got Grunt, AS well as all nations.
Title: Re: Army man Mod.
Post by: Seeme on September 15, 2010, 04:01:53 AM
They are not going to be the same due to how boring that would get if you played them.

Akaloner, blue is coming.

Title: Re: Army man Mod.
Post by: ImperialKaskins on September 15, 2010, 07:11:11 AM
ARMY MAN oh, thats why is called ARMY MAN instead of ARMY MEN. So what Structure are you guys taking from CoH? Or all structure is remodel?
Title: Re: Army man Mod.
Post by: Seeme on September 15, 2010, 12:19:42 PM
If it is ever really made, I would be just a lot of reskinning.

The structure is remodeled.
Title: Re: Army man Mod.
Post by: Akalonor on September 16, 2010, 03:28:54 AM
and tinkering units. Making them more plastique
Title: Re: Army man Mod.
Post by: Seeme on September 16, 2010, 04:43:34 AM
Yea ;)
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 16, 2010, 06:22:55 AM
But 1 think i think CoH Engine cant do it is.... The soldier been melted. By Flame xD
Title: Re: Army man Mod.
Post by: Seeme on September 16, 2010, 12:28:28 PM
No quite. We can make blood plastic and soldiers can lose they body parts already. We just take out regular dieing.
Title: Re: Army man Mod.
Post by: cephalos on September 16, 2010, 02:55:00 PM
use this violent animation of exploding soliders (ie. hit directly by panzershreck, or other heavy weapon) and defragmentig them to shreds.  ;D ;D ;D
Title: Re: Army man Mod.
Post by: Seeme on September 16, 2010, 11:24:28 PM
How fun it would be ;D
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 17, 2010, 06:42:19 AM
Plastic soldiers don't have blood. Or if you still decided to make a blood. What is the colour? Green soldier green blood? Like Alien only.
Soldier been blown to  bits CoH engine can support coz it can tear the soldier parts appart. But i thing it would be nice if the dead soldier parts remain on the field instead they disappear .

Oh yeah i got a ARMY MEN comic for RM 50 . USA = 17$ USD perhaps

Well is mine comic i made mine ^^
i got 8 of them last 4 years ago. Man the drawing was nice, I decided to sell to my friends.

Soldier being melted in ARMY MEN 2
Army Men II - Death by Magnifying Glass (http://www.youtube.com/watch?v=FTJnKochis8#)

I love ARMY MEN 2 "YOU LOSE" movie.

Make sure is E rated, not 18+ rated.

 ;D
Title: Re: Army man Mod.
Post by: Seeme on September 17, 2010, 12:38:57 PM
Thats going to be in the Tan Doctrine.
Title: Re: Army man Mod.
Post by: Akalonor on September 17, 2010, 04:24:18 PM
Tan doctrine needs one of those super missle tanks(the ones you have to kill with Cherry bombs on the Computer desk level) , its  like Tans KT :D
Title: Re: Army man Mod.
Post by: Seeme on September 17, 2010, 09:58:22 PM
Sure...
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 18, 2010, 02:06:57 AM
Then i got another idea. In army men RTS the ants allied with the Green ARmy to defeat the tan. Ants to the rescue! LOL if u talking in the plastic world there won't be ants. Ok


How about a tank with a magnifying glass behind for TAN.

Army Men: Sarge's Heroes Act2-3 (http://www.youtube.com/watch?v=53wHQfxX5Yc#)

AT 0.33 you see  TAN tanks rolling with Magnifying Glass place above on the Tank Engine.

That can be one of the Tan Doctrine.
Title: Re: Army man Mod.
Post by: Seeme on September 18, 2010, 03:26:38 PM
Yea, there gunna be there
Title: Re: Army man Mod.
Post by: Akalonor on September 23, 2010, 01:50:11 AM
I found a free modeling program thats relativly easy to use.
I just madea box with wheels !
the program is Wings 3D
Title: Re: Army man Mod.
Post by: Seeme on September 23, 2010, 03:46:21 AM
Hope it beats bender...
Title: Re: Army man Mod.
Post by: Akalonor on September 23, 2010, 04:37:47 AM
Ive never tried Bender but it will.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 23, 2010, 08:08:55 AM
I even worse. Gmax for Command & Conquer Reborn props. My food props.



http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=300 (http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=300)
Title: Re: Army man Mod.
Post by: Akalonor on September 24, 2010, 02:52:37 AM
Im starting to work on a Tan Super tank :) Its going to be more epic than Seeme's.
Title: Re: Army man Mod.
Post by: Seeme on September 24, 2010, 03:58:33 AM
Hey!!!! MY magnifying Glass will pwn any tank you have.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 24, 2010, 10:32:40 AM
So umm. Whats still lacking? Idea for units? ( Not talking bout models yet )

Bonus unit? doctrine?

So Allied side got what nations?
evil site got what nations? just i want to rethink of it.

Editted.
Give the TAN the Cult. a doctrine. They are somehow like the Nazi symbol but this is the W version. Look closely at the arm at the driver been blow to bits and the doctor holding the arm.

Army Men II - Act IV (Ending) (http://www.youtube.com/watch?v=iFhmfNWUrko#)


Editted 1.2

I make my Offensive Doctrine . take it if u want.

Left side
-TAN No Mercy!-
~All Tan units fight fiercely and without fear against the Green Army.

-TAN General Plastro Rally-
`Raise Morale and fight harder

-TAN Mass Destruction -
~ Plane simple bomb targets! - ( watch ARMY MEN SARGE'S HEROES intro, There is a plane bombing a barn where there is a cow nodding )

Right side

-TAN PORTAL-
~Nothing, Just to unlock 2nd 1.

-The Cult-
~TAN special army  ( Sometime have a hitler symbol but is a W )

-TAN Super waepons-
~TAN Tank with a magnifying glass behind.




TAN Deffensive Doctrine
Left side
-TAN Aware of Surroundings-
~Surronding of all units Radius increase by 25%

-TAN Alert-
~All Tan units radius increase by 30 %

-TAN Tannerberg-
~2nd in command of the TAN army, He is good in deffendsive, Can model slightly from Axis Officers. ( Seen in ARMY MEN SARGE"S HEROES 2 and OMEGA )

Right side
-TAN Dug in-
~Abilities to build Trenches, Sandbags, Anti Tank Traps,AA Gun and mines

-TAN intelligents-
~Blue Spy including Bridgi ( Forget how to spell The female blue spy that want Hawk, can be seen in ARMY MEN SARGE'S HEROES 2 and Portal Runner)

-TAN air support-
~ Call in air units at the specific location to keep bombing it


TAN Horror Doctrine
Left side

-TAN Mortar-
~Mortar strike bombard an area.

-TAN Paratroopers-
~Land paratroopers ( Also can be seen in ARMY MEN SARGE"S HEROES intro )

-TAN Baron Von Barge-
~destroy all ground units at a specific area

Right side

-TAN Air Recon-
~Recon

-TAN Back from the Dead-
~DR.Madd Summon all dead soldiers

-TAN Air Full Air Support-
~Sky's full of plane raining down HELL


Green ARMY

Offensive
Right Side

-Green Brave Soldiers-
~Green Soldiers are more brave, move faster and not to be very caution

-Green Advance Training-
~Well Train Infantry with do more damage and more health

-Green new super Weapon
~Green ARMY super TANK ( ARMY MEN AIR ATTACK MISSION 3-4 )


Left side
-Green Flag-
~Remember what we fight for! Morale raise

-Green Heroes-
~Sargent hawk enters the field, Morale Raise.

-Green Bravo Squad-
~All Sarge's Heroes enters the fields ( Only from ARMY MEN SARGE'S Heroes 1 )

Green Deffensive
Left side
-Green dug in-
~Abilities to Build trenches,Bunkers, Anti-Tank traps and etc

-Green Air support-
~ Rain down support on the incoming enemy

-Green Inteligents spy-
~Can detect enemy movements ( Units that do not move cant be detected )

right side

-Green Awareness-
~Aware of surronding , sight radius increase 25%

-Green Alert-
~Sight increase 30%

-Green Fortification-
~All structures been reinforce as well as sandbags have more health

Green Hell Doctrine

Left side
-Green Recon-
~ recon

-Green Mortar-
~Bombardment

-Green Blue Army resistance-
~Blue army coming to help

Right side
-Green Air superior-
~All air units have slightly more armor

-Green Alpha Wolf Top Secret-
~Captain Blade Huey

-Green Alpha Wolf Top Secret Weapon-
~Captain Blade and his Apache pawn some TAN

The reason why i dont place OMEGA is he is too over balance, 1 man army take down the entire TAnnerberg ARMY
Title: Re: Army man Mod.
Post by: Seeme on September 24, 2010, 12:58:19 PM
What does the Cult do in Army Men?
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 24, 2010, 01:13:32 PM
http://en.wikipedia.org/wiki/Army_Men (http://en.wikipedia.org/wiki/Army_Men)

Can look there.

At the 1st mission, The Cult try's to get rid of Plastro. we just change a little bit. Plastro Hates him because he disobey orders. So in the end both faction fight each other.
But... In army men Elite Mission ( Air Attack Series )
Plastro try to rebuild the Cult it by the help of the Dr.Madd. But some how fail due to Green presence
Title: Re: Army man Mod.
Post by: Akalonor on September 24, 2010, 04:09:02 PM
I thought the cult were the soldiers melting down captured army men and molding them into spiders.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 25, 2010, 05:47:41 AM
That is Dr.Madd. Normally is the Grey army. But there is 2 Grey ARMY.

1 Is in the tropical Jungle, They fought with the Tan and the Green, They were Gurrilas. protect Dr.Madd,

The other 1 i am not sure about it.

Dr.Madd modified this

Army Men: Air Tactics (ACT 4) (http://www.youtube.com/watch?v=ll9gKOZnsFc#)

Here is the one umm. Can say as Plastro Rally up his men.

Army Men: Sarge's Heroes (Attack, ACT 1) (http://www.youtube.com/watch?v=JF3DUEoMxio#)

Lets just make him a unit in a half-truck ( Make a radius for him , Any units or allies in the radius shall gain bonus such as immune to pinned. )
Title: Re: Army man Mod.
Post by: Akalonor on September 25, 2010, 09:31:18 PM
I think Tan Tannenberg could be a skinned officer with a re skinned KCH squad , with the command radius. ( note that the officer and KCH's share the same skin , but only different versions of it)

For buildings both sides could have reskinned US buildings , it saves time and fits well.
Plastro will be a HT hero than ? I think he should get an advanced MBT
I got a modelling program so I think its up to Seeme to learn how to skin.
(Seeme needs GIMP & Corsix both are free)

 And Imperial I think youll have to set up the module file , look on relic news forums for that , Ive tried it but failed at it.
(corsix)

 We dont need to change 'Axis' imo , just the flag for now , if you change axis to Tan youll have to go into every unit and change the file location.
Title: Re: Army man Mod.
Post by: Seeme on September 26, 2010, 12:37:35 AM
We rally don't need to model, just some Plastic Re-skins.
Title: Re: Army man Mod.
Post by: Akalonor on September 26, 2010, 04:10:46 AM
No We need new models , it makes me feel useful :D
Besides the tank is coming along nicely.
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 26, 2010, 07:48:31 AM
I know how to mess around with Corsix mod. I remade my own Eastern Front with very Realistic. Mg shoot at 100 range, Tank gun shoot at 140 Range, Mortar range 350. Howizer range 500+

Well i play LAN agaisnt my friend   ;D

But EF recently got bug. Some of the maps. Including the one EF i didn't modifed kick me out of the game. D: Blackbishop said it is Memory. i got 3GB ram.

But no worries i can modifed for ARMY MEN.
Title: Re: Army man Mod.
Post by: Blackbishop on September 26, 2010, 08:00:58 AM
Remember that 32 bits OS support up to 4GB of ram. If your pc has a free slot you can add 1GB more. And should make a difference. And Zhytomyr is a buggy map if that you were playing ;).

Also if the mod has just 2 or 4 factions and normal number of units, will work without any problem IMO.
Title: Re: Army man Mod.
Post by: Seeme on September 26, 2010, 12:49:17 PM
My tank turned into a pile of rubbish...
Title: Re: Army man Mod.
Post by: Akalonor on September 26, 2010, 05:33:59 PM
I am proud to present my Tan Heavy tank and Tan AT/AA emplacement!
Keep in mind these are supposed to be plasitc so 100% detail isnt needed imo.


This acts as the Tan Panther Heavy MBT
(http://i56.tinypic.com/20711j8.jpg)



And This acts as the Flak 36 , shooting rockets at aircraft and tanks :) ( Just tanks if aircraft is not possible)
(http://i55.tinypic.com/fn6bup.jpg)


Ill need to see if Moknin can do us a favor and export these to RGM format eventually
and I dont have a program that can animate it :-\
Title: Re: Army man Mod.
Post by: Seeme on September 27, 2010, 12:28:12 AM
I can say, better then my Tank :'(

You win Akaloner.

Anyone Mind putting up a website?
Title: Re: Army man Mod.
Post by: Akalonor on September 27, 2010, 03:24:00 AM
I cant do it so its up to someone else.

 Imperial I think the blue agent should be an elite "sniper" that can call in Blue paratroopers :) but thats just what I came up with.

Also We need someone to animate this cause I have no idea how to.
Does everyone agree that the tank is good ? Im open to suggestions (keep in mind this is not the basic tank , rather a command tank)
Title: Re: Army man Mod.
Post by: Tim270 on September 27, 2010, 04:28:04 AM
Heh I used to play Army men all the time!

We used to use the multitap and have 2v2's. Was awesome :p
Title: Re: Army man Mod.
Post by: Akalonor on September 27, 2010, 07:43:19 AM
For legal reasons we will not be able to add names . (castro Sarge Scorch etc)
Thanks to WhiteRook (Blackbishop) I found blender so may be able to animate these but dont expect anything :D
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 27, 2010, 08:04:14 AM
Blue ARMY are very weak in ARMY MEN series.

{ For legal reasons we will not be able to add names . (castro  Sarge Scorch etc) }

 But since this is you ARMY MAN mod. Why not we can make anything. Don't need follow setting? Well if you want to take the name Plastro... Tannerberg.

-Details-
Which ARMY MEN series setting we are following? Or non at all?

If you can tell me which army men series or do not follow army men series then i can work.

Editted. Ah my eye pain due to that 3d software you are using, The background is so bright. Have you see mine Props in C&C Reborn?

http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=300 (http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=300)

You can put that background its nice. for us all. But when you are modeling it you can put white. Guess i need sunglasses
Title: Re: Army man Mod.
Post by: Akalonor on September 27, 2010, 03:27:04 PM
In America the names are trademarked so if we added names like that we can get in copyright issues, its best to follow the setting of Tan and Blue Vs. Green but we should not add Sarge and Plastro.

Edit , Early tank works are coming along , this will be the basic tank for the Green and tan.:



Its thinner than the heavy tank , but the same length and a smaller gun.


(http://i53.tinypic.com/58oc3.jpg)







(http://i52.tinypic.com/21jnhxy.jpg)



to answer Imperial , I was thinking just something mid-war , based on our own plot , ya know ?



I was messing around with teh tank chassis and came out with an armored AA vehicle , purely experimental , I dont mind if you like it or dont but do say if you do :) 
(http://i55.tinypic.com/flc74w.jpg)
(http://i52.tinypic.com/sb7csl.jpg)
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 28, 2010, 09:19:34 AM
Ok we make our own ARMY MAN then, I got draw comic before with stories i can make some setting.

Well is this what is the setting

~ Modern-Information Age Weapon
~ Green = Allies .  Blue and Tan = Villain
~ No Future Weapon ( Like Ray guns, Flying UFO and etc )
~ This mod only focus on our ARMY MAN project and have nothing related to any ARMY MEN series.

I make some changes in Green ARMY Doctrine, We use basic name similiar like C&C 4. Well you can change it if you want

Green ARMY.

 Offensive                         Defensive                      Support


-Heroic Charges            - Dig in                         -Recon           
Attack without Fear        Trenches, Deffensive       Recon enemy
                                   Structure can be build     location

-You are all on Parade    - All available men           -Paratroopers
Raise Morale.                  Any available men with     Drop Paratoopers
                                    two hands and 2 legs
                                   arm with a weapon and
-Mass production            defend                        -Air Strike
Reduce Purchasing time  -All defensive structures    Air Support
                                  reinforce
                                   Double HP for all
                                   defensive structure

-Leader in field               -Recon                         - Supplies
Green veteran leader         Recon enemy location     Drop Supplies
enter the field can call in
Arty strike anywhere in    -Radio hack                   - Decoy
the radius                       listen to enemy orders      Lure enemy in
                                    ,plans and movement        in other places
-Call in reinforcements
Call in Men and Tanks      -Arty Bombardment          -Deploy Elite
                                   Arty bombard at the area   Sniper
-Attack on All Fronts                                            Elite Sniper
All men are fearless and
charges heroic

About Plot.
It set in the Year 2088, There were War Torn across the Lands of the World of ARMY MAN. There were many factions, many will perish some will life to see the result of the War. There are 5 faction left in the world. That are..

TAN, The most brutal men and have no mercy to anything but destruction in their way. They are cold blooded.

The Green. They are some what like good guys. They fight for freedom and honor. They suffer from many defeats but they won't give up.

The Blue, know only a little, They are some what like mercenaries where they follow the money.  Spy's are there super weapon.

The Red, More like hit and run, they are Rebels and pirates. They loot anything that found on the battlefield after any battle. They battle tanks are made up by scrap metals or rotten metal.

The Grey, Only seen in Tropical Jungle where they hide, they hit the enemy when is time, they are small but strong.

During the Operation Dune. A small Green ARMY scout find a misticle device. It is then brought back to the Green HQ for reseach. But not long the Tan launch a surpise attack and taken it from the Green hands. The Tan found out what was it. It is a portal to travel back time too 2002. With it they can turn the tide the war to Crush the Green ARMY and their Allies. The Green however knows what the device are for but they need to react now in order to get it back before it is to late. They found out that the Device is in the Train, but then they capture it in time. They get the device in time , they think is safe but... One of the wounded Tan Soldier laugh and said it is too late now Green. Your time is over. This news been receive by the Green Main HQ. The General Rayne is in charge to see this matter and he dispatch a squad of 5 + 3 men. They been beif. Their main objective is killed a General that get in the portal. They must find him or else is too late. The TAN GENERAL has an Intel about the Green ARMY main Base HQ located in the North somewhere. They recently have found it. But from the year 2000 after 88 years they only manage to locate the Green Army HQ.


Squad Leader
Sgt.Anderson - A young brave men,  heroic and have good leadership to bring all his men back in one piece

Members
Pvt.Pal - Sometimes clumsy, ( Similiar to Hoover ) very quick reaction according to situation.

Cpr.Jimmys -Blow any TAN vehicles and Structure to bits. Not good in Combat. Some say he is demolition guy

1st Pvt.Coolin - He is marksmen with a rifle without scope's. He kept with him his lucky bullets in his pockets for hard targets to hit.

1st Pvt.Gunner - A bazooka guys with few words that show the Tan Tank who's the boss.

-Others ( Found in battle )

Pilot klevins - A Man that once flew the Modified Apache, He was shot down by the Red Army rockets in 2000. The Green tought he was dead, but he's alive and hide on the hills for a long time. Due to Tan presents he could not escape from the hills. ( Where Sgt.Anderson and his member try to find a document )

2nd Lt. Grabim - Once a Lt. in Green Army but was taken hostage by the Tan when they overrun an outpost. He was in the elite ranger leader but somehow was transfer. ( was been found during Sgt.Anderson 1st base raid on TAN )

Captain Limkins - He was a captain from a base that guards the DAM. In the story, Sgt. Anderson met him at the dam with his squad members ( After found 2nd Lt. Grabim )


I finish the story and sold it. It was half way done. I didn't continue due to lazy to draw. That's my last comic. Well you can have the story if you want to. I am now thinking of the current one.

The 2nd release i am lazy to talk about it coz is very long.
The ending on book number 5 is. ARMY MEN Portal 5 - The Train to HELL

When the Green Capture the Tan Train Station. The train is leaving, They have no time but to get at the back of the train.

 The train was very future type of train. The Front of the Train have a 120mm Cannon while the rear has a 80mm cannon. Every side of the train have bunkers and 70mm Cannon to keep the enemy off. On the top of the train have a 80mm cannon, 36mm AA gun and a Missile. Every Bunker at the side of the train have a M1 Bazooka, 2 MG and a binocular. The middle of the train is the Train ARMORY. Blowing up will cause the entire train to explode. The Train travels at 350MPH


So Sgt.Anderson and his squad members and with 18 more Green Soldiers hope aboard in time before the train got out of reach.


The TAN general was also in the train, Their objective is to get rid of him. Sgt.Anderson then ask some of the green soldier to wait behind while he go ahead to blow some TAN ( I meant shoot em ). But they didn't know that the Train is going straight to the TAN Main Base HQ. This is where the General will inform the TAN to launch an all out attack on that location.

Well you sure know the conclusion.  Always the Green ARMY save the day.

The question that you will ask is...
Will Sgt.Anderson and his members return to the Future.
Answer is very simple
no.

This is because the device only can travel back to time and cannot travel it forward.

So Sgt.Anderson and his squad members will have to live that life.

The Character is used the name is normally is Sgt.Anderson and Pvt.pal.

They are schoolmates and they are like brothers to each other.

Their name also can be found all of my Comic
-ARMY MEN Toys Wars   ( 2001 )
-ARMY MEN Toys Wars II (2001 )
-ARMY MEN My Air Attack (2004 )
-ARMY MEN A fantasy world ( Something like Soldier Misfortune, but a real human from earth enter a misteries portal to ARMY MEN world. )
( 2005 )

-ARMY MEN Major Malfunction ( I wrote this comic before the ARMY MEN MAJOR MALFUCNTION was launch. Is a totally different story but similiar name to Anderson and the Major. He gone nuts due to radiation. well i was shock that my story was in game. But is not ) (2005)
-ARMY MEN Super Train (2008)
-ARMY MEN Super Train II (2008)



Title: Re: Army man Mod.
Post by: Akalonor on September 28, 2010, 04:14:58 PM
Yae or nae on the models so far ?
Title: Re: Army man Mod.
Post by: Seeme on September 29, 2010, 04:37:22 AM
Models good, and Doctrines good. Once I find a website to put up, we can put our stuff there. Great Job Akaloner.

We will try to follow the Army Men Series as little as possible, because firsts of all I don't want to run into any copyright issues, and I don't want to just copy a game and make a COH version out of it.

Sarge Changed to Hero Sergeant.

And ImperialKaskins, your doctrines are good. The only reason am not putting it up is am busy with real life.(Should of did this during the summer). To tell you all the truth At first I just put this out for a couple of laughs, but thanks to you guys you are making this real.

Also am thinking of the weapons being Vietnam war theme, like the regular Army Man they sell at stores. 

Title: Re: Army man Mod.
Post by: ImperialKaskins on September 29, 2010, 11:58:00 AM
Oh no worries i can wait for the cows to come back.
Title: Re: Army man Mod.
Post by: Seeme on September 29, 2010, 12:43:59 PM
This weekend am going to set up this mod and do other stuff.
Title: Re: Army man Mod.
Post by: Akalonor on September 29, 2010, 03:03:16 PM
I thought Imperial was doing that ?
Seeme , your the best in icons and stuff , I think you should do skins.
Title: Re: Army man Mod.
Post by: Seeme on September 29, 2010, 08:55:41 PM
Boy, I haven't skinned in years, you sure?
Title: Re: Army man Mod.
Post by: Akalonor on September 30, 2010, 02:13:31 AM
Better than me.
Title: Re: Army man Mod.
Post by: Seeme on September 30, 2010, 05:03:26 AM
 Hurricane... Ruined my good computer with all my stuff...
Title: Re: Army man Mod.
Post by: Akalonor on September 30, 2010, 05:44:47 AM
Poor Seeme , hows your arm coming along ?
Title: Re: Army man Mod.
Post by: Blackbishop on September 30, 2010, 05:55:06 AM
I'll try to make a script for Blender, to export as rgm, in order to avoid the use of 3dsmax. But don't expect it soon ;).
Title: Re: Army man Mod.
Post by: Akalonor on September 30, 2010, 05:58:17 AM
Much appreciated Whiterook , now I just need to get used to UV mapping and Animating.
btw , what does UV mapping essentially do , and how do I do it ?
Title: Re: Army man Mod.
Post by: ImperialKaskins on September 30, 2010, 09:00:12 AM
wanna ask. Can we model new trenches for ARMY MEN. Because i see they have different trenches before. ( The one where soldier enter in it. )
Title: Re: Army man Mod.
Post by: Seeme on September 30, 2010, 12:49:11 PM
Yea, SURE Imperiallkaskins, am thinking along the lines if a "Hidden Trench"

My arms coming find, its hard to skin though. But I think I can manage.
Title: Re: Army man Mod.
Post by: Newbie. on September 30, 2010, 04:18:53 PM
I coould set you up a .tk website like COH CHINA MOD if wanted.
Title: Re: Army man Mod.
Post by: Seeme on September 30, 2010, 08:53:49 PM
That would be cool, you do that.
Title: Re: Army man Mod.
Post by: Newbie. on September 30, 2010, 09:38:08 PM
Army Man Mod

By Seeme
Created for Akaloner- You wanted a Army Man Mod, here it is!

              Since everyone is making Ostheer Concepts, I deciding to change it up abit.

              This is a mod that features Plastic Army men, the 2 main sides are the classic: Tan and Green, but there are some other colors thrown in there too. Its going to be just like the Normal COH fractions.

Instead of Manpower, we have Melted Plastic, which is made to clone them. Muni is the same, but instead of fuel, we have Plastine, fuel for Plastic tanks.

The Green

The green try to bring peace to the plastic world and did just that. They thought that they have got rid of the tan after a brief war, that is into they discovered the they have went into the real world. Knowing this was a giant threat, they have entered the real world to stop the tan from building an army big enough to take the plastic world.

Building order

First there is a Basic Headquarters set up. It can recruit Radio men, who calls in mobile buildings to be set up.
Upgrades: Wheels- Move the HQ and set it up somewhere else. Can only be used once.

Radio Man:
(http://img251.imageshack.us/img251/9726/amryman3.png)
Built from HQ. 150MP
Calls in Buildings. Can also call in repair men and reinforcement riflemen. Limit: Only 1 at a time.
Could use a Plastic M3 Carbine (New model) or 1911 Colt (Model already ingame, used for NKVD Conscripts in EF)

Recruit House Tier 1
200MP

Called in by Radio Man, this supplies Riflemen, A Sarge, and A jeep.
Upgrades:Wheels- Move the Recruit Hosue and set it up somewhere else. Can only be used once.

Riflemen:
(http://img37.imageshack.us/img37/6868/amryman1.png)
250MP

The basic infantry of the Green, Can be upgraded to get Sub machine Guns.

Basic: 5 M16A1 (Contact Vietnam Mod) 1 M3 Carbine/B.A.R/M60A3 (Again, Vietnam)
SMG Upgrade: Thinking Sterling SMG's (Sten) or M1 Thompsons.

Sarge:
(http://img844.imageshack.us/img844/671/sarge.png)
400MP

The hero of the green forces, he will lead your men into battle. He gives them a combat bonues. Abilitys: Charge- Make your units insurpressable

Weapons: Errr.. M3 Grease gun, MP5 or Thompson i'm thinking.

Jeep:
(http://img412.imageshack.us/img412/1729/jeep.png)
200MP

Recon and transport, the jeep can hold up to 5 people and is very fast. It is defenseless and easy to kill.

Weapon Composer, Tier 2
300 MP
Called in by a radio man, this supplies HMGs, Minesweeper, and Explosive expert. Upgrades Wheels- Move the  Weapon Composer and set it up somewhere else. Can only be used once.

HMG:
(http://img443.imageshack.us/img443/3461/69028952.png)
280 MP
Can surpress the enemy at a long distance.
Upgrades: HHR-High Heat Rounds 35 MU, when it hits the ground a small area around it burns, slightly melting anyone around it. Good for big groups.
Weapons: Thinking Deployable Browning M2HB.


Minesweeper:
(http://img230.imageshack.us/img230/8831/minesweeper.png)
130 MP

Finds and removes mines, explosives, and booby traps.

Ability: Trap change 50 Muni- Turn the enemy's booby traps against them. Mines, booby traps and explosives will hurt the enemy, not use.

Explosive Specialist:
(http://img801.imageshack.us/img801/3398/amryman2.png)
450MP-30 Muni

These guys are armed to the teeth with explosives. Trained to fling Grenades at the enemy, these units have no small arms. They have a demolition charge and mines. But beware, these guys cost a truckload of Muni!
Upgrade: Change mines to H-mines. (Heat Mines) When ran over, these mines lay out a ton of heat, melting the tanks tracks or a vehicle wheel.
Weapon: Thinking M1 Garand/M16A1 with M203 Greande laucher (M16) or M7 (M1 Garand) Script to only use greande laucher.

Plastic Depot, Tier 3
400 MP-10 Muni- 10 Plastine
Wheels- Move the Plastic Depot and set it up somewhere else. Can only be used once.

Made to melt the Tan's tanks in there tracks, and to break though with our's. This features an AT group, Hero Infantry, and a Spotter.

AT group:
(http://img521.imageshack.us/img521/5247/atgroup.png)
400 MP, 20 Plasitne
This unit is designed to stop enemy tanks, with a half-truck made of the finest blue plastic, they have 2 teams of rocket men inside it.
Upgrades: 50 Muni,Extra Plastic Platting- Increase plastic thickness, making it more immune to small arms fire.
Upgrade: 20 Muni, Fire holes- Create holes in the halftruck to allow rocket men to shoot from inside the half-track. Warning- this weakens the amour of the halftruck and the crews inside can now get hurt by small arms fire.
Weapons: M20 "Super Bazooka" Contact Vietnam Mod. M72 LAW "Contact Modern Combat" Mod.

Hero infantry:
(http://img525.imageshack.us/img525/1659/heroinfantry.png)
450MP 3 Muni
These are the elite men of the green army, they know all the tan tricks and strengths. Perfect units when combined with tanks.
Thinking M4A1 Carbine's with SOPMOD.

Spotter:
(http://img545.imageshack.us/img545/4887/spotter.png)
300MP
He can see long distances, and hear tanks from far away too. Perfect for finding the enemy's weak spot.

Ability:100 Muni, Arty Strike- A Spotter can call in a arty strike.
Weapons: Thinking M14 EBR Rifle.

Heavy Molding factory Teir4
400MP 50P
Molding the finest of the greens amour, this is what will lead victory for the green forces. It supplies a light tank, paratroopers, and a heavy tank. Upgrades, Wheels- Move the Plastic Depot and set it up somewhere else. Can only be used once.

Light tank:
(http://img202.imageshack.us/img202/4616/tank1b.png)
450MP 5Muni 50P
The standard light tank of the Green, this is good for scouting and light tank roles.

Upgrades:50 muni, Water coated- put water in the plastic, making it harder to melt it.(Like in Normal COH, a amour upgrade)

Paratroopers:
(http://img822.imageshack.us/img822/7397/paratrooper.png)
500MP
This make paratroopers be able to be dropped anywhere. While not as good as hero infantry, they are very elite.
Thinking M60A3's and SCAR-L' Assault rifles.
Heavy tank:
(http://img546.imageshack.us/img546/4052/heavytank.png)
600MP 20Muni 80Fuel

A heavy tank in the Greens army, this will crush any Tan forces in its way. Keep it supported though, it is easy to flank!

Record building
200MP
This buildin helps get vet faster and more efficient. I will explain vet without this building and vet with this building.

Without
Vet is like Americas but somewhat different. Without the record building, squads get vet at 50% less effective. You cant choose what type of vet you get, and you cant give weapons to your vetted squad. But vet goes to all riflemen, so even if a riflemen squad dies, its vet goes to the all the other riflemen.

With

 You get the vet at a 100%. Everything is improved, but you can choose to give a few extra points to either speed, amour, fire rate, or accuracy. On vet 3, you can also choose to give the squad super rifles for long range attack, SMGs(Better ones if a squad already has them) for close range, or semi-sniper rifles for very long range but slower reload time. Same carrying vet as last time.

Doctrines

The 3 doctrines are Caution, Fortress, and Environment improvement.

Caution

This makes sure that there are no enemy ambushes waiting for you and allows your attack to go smooth.

Right: Detection       l          Left: Deception
1 CP                                l   3CP
Upgrade mine detectors-     l   Dummys- Radio men can 
Minesweepers can now        l  now call in rubber Dummys
Detect mines 2X more then  l  and riflemen can now make
before. They also have a     l  dummy soldiers. Looks like
extra man added to the       l  units to the enemy.
 squad who carries a SMG.   l
________________________l___________________________
                                      l
Super Spotter- Spotters      l   Spy- Hire a man to enter
can now detect Camo         l   the enemys HQ and disrupt
tanks from a distance         l    there radar. Turns off the
and see farther!                l    enemys Mini-Map for 1 Min-
                                      l    uate.
___________________________________________________
                                     l
No secrets- For 20            l   Disguise- Calls in a tank with a
Seconds, you can see all    l   disguise to look tank. Wont
the enemy forces(Not camo)l  attack enemy forces into
                                      l  ordered to, making it a
                                        dangerous weapon.

Doctines and tan forces coming soon, I have to stop here because my computer is acting up and I don't want this to be suddenly deleted.

Decieded to try help by giving you some Weapons that you could "Armymanize" Ie: Get the model and spray w/e colour.. Lol.
Title: Re: Army man Mod.
Post by: Seeme on September 30, 2010, 10:42:43 PM
Lol, thanks.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 01, 2010, 12:48:09 PM
Hey guys, Well they is someone from C&C Reborn need skinning help for them. If we able to help them, They can help us. The Guy name is Black_Riderr 

http://www.cncreborn.eu/forum3/index.php (http://www.cncreborn.eu/forum3/index.php)

Let's say we make a deal? I

I aslo post it at BK mod forum.
Title: Re: Army man Mod.
Post by: Seeme on October 01, 2010, 09:01:17 PM
I don't think there gonna help use... Some of them probably don't know what EF is.

Post Merge: October 03, 2010, 03:07:10 PM
http://s4.zetaboards.com/ArmyManMod/index/ (http://s4.zetaboards.com/ArmyManMod/index/)

I don't like the forums, but it will do for now.
Title: Re: Army man Mod.
Post by: Newbie. on October 03, 2010, 10:05:24 PM
Posted my tan concept on the Forums :D
Title: Re: Army man Mod.
Post by: Akalonor on October 04, 2010, 01:13:17 AM
Seeme posted on BK forums I see, hopefully we'll get some feedback
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 04, 2010, 08:10:58 AM
Hmmnnn... Great news Guys. I also found my very old ARMY MEN Concept Art for ARMY MEN Super Train,

I got some Pictures

-ARMY MEN Super Train (2008)
-ARMY MEN Super Train II (2008)

Here's the link.

1 Pictures lose somewhere in internet.

(http://a.yfrog.com/img121/57/armymensupertrainca1.jpg)

Storyline
Its very old so this is a TAN turret where Sgt.Anderson and his squad members were to destroyed 4 of these turrets in order for the Green Reinforcements to get in.

About the Turret
Name : Tan LP-Turret
Gun : 90mm / 110mm cannon ( Depends )
Subweapon : Anti-Tank Missile.
Type : Bunker
Crew : 2-3 Crews

Tan next advance turret is the LP-Turret which have a 90mm Cannon, Can be upgraded to deadly 100mm cannon to bring or rain terror against the Green Army Armor units. It have a single Missile which is to fire at Green Tanks when the Turret is in very critical situation.


What do you think?
Title: Re: Army man Mod.
Post by: Seeme on October 04, 2010, 12:24:38 PM
Pretty Neat, Could be a Tan Def.
Title: Re: Army man Mod.
Post by: Akalonor on October 05, 2010, 02:03:43 AM
Like the Pantherturm, Ill see about it.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 05, 2010, 02:10:54 AM
Hmmnn... what to do? Say anyone figure out how many Green or Tan defence will they be?

I am thinking for Tan is
MG type
Pillbox
Bunker

Anti Tank type
Bunker Turret - Tan LP-Turret ( looks a little bit future type, But cool )


AA Gun type
Bofors
Twin Bofors

The Twin Bofors i watch it from here so i dunno whats the name so simple name it.

Army Men Air Attack Alternate Ending (http://www.youtube.com/watch?v=GumH8Bc_N0k#)

At 0:45 there is an Tan AA gun with Twin cannons similiar to ARMY MEN RTS ( But ARMY MEN RTS is firing rounds )

Edited : It is a Pantherturm

(http://www.ostpanzer.asty.ru/topics/tanks/panther/ostwallturm/i/chertej001.jpg)

It has the similiar bunker type like Allied Turret

I direct copy the design. And the design was from Pantherturm

(http://www.mattfabian.com/images/allied_turret.jpg)

Same isn't it? allied Turret is similiar to Pantherturm coz the Allied were also lead by Grand Marshal Günther von Esling, German Army officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe.

So it is related.

Or i can draw your models of yours if you want.
Title: Re: Army man Mod.
Post by: Akalonor on October 05, 2010, 03:14:37 AM
This is what I had before I saw Imperial Kaskins picture,

(http://i52.tinypic.com/2nvsev7.png)

its still a WIP , but I was thinking instead of barrel upgrdes, we give it a different top turret, a missle launcher, or MG gun.


also
(http://i56.tinypic.com/3089z10.png)
The difference is one is 'smoothed' while the other is a 'before'

Title: Re: Army man Mod.
Post by: ImperialKaskins on October 05, 2010, 03:28:52 AM
Its so futuristic the design. But the above the turret missile is too high and looks weird. I like the turret design.
Title: Re: Army man Mod.
Post by: Akalonor on October 05, 2010, 03:41:57 AM
The missle turret can be stand alone, maybe like an artillery battery.

(http://i54.tinypic.com/28lvzaw.png)

MG Rear shot, this is smoothed and modified.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 05, 2010, 03:58:49 AM
Oh is it possible to make the turret or the Gun damage after some battle if the Green Army tanks or Bzk team shot it. Like Gun damage and cannot fire.

Edited. Is that an advance turret? Later with Anti-infantry,Anti-Tank and Anti-Air. Best if the turret were alone i mean alone with no Mg above the turret.

The missile i draw a concept but lost in the internet somewhere. It is similiar like this

But without the vehicle to carry it.

(http://media.moddb.com/images/games/1/1/321/62474.jpg)

A Path Beyond V2 Rocket ( Soviet ) .
Title: Re: Army man Mod.
Post by: Akalonor on October 05, 2010, 05:12:05 AM

My most OP emplacement yet.....

(http://i53.tinypic.com/b6ukox.png)

you have to love Army men.


@ Imperial , I believe so , remember these have to all be marked and animated, thing Is I have no idea how ,so we'll need to find someone to help, or show me/someone.

Adding a rocket like that to the Turret would be OP, maybe as a call-in. Yes the turret is an 'advanced turret' Without the MG it would be useless against infantry, without the Missles its vulnerable to artillery, like a trade off.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 05, 2010, 05:25:46 AM
Now you have bring up the problem i before i can bring it up. Do animated. I really have no idea in animating it. But modeling yes. So now we have to find the people who can do animations to our model.

Right i begin looking now.

Edited. And i present to you my LP-Turret from ARMY MEN Super Train

(http://img269.imageshack.us/img269/428/lpturret.jpg)
Title: Re: Army man Mod.
Post by: Seeme on October 05, 2010, 12:59:54 PM
Coughs4.zetaboards.com/ArmyManMod/index/Cough
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 06, 2010, 01:50:23 AM
Looks like is hard to find people with Modeling skills with Animator.

Oh and are we going to set up a page in moddb about our mod? If yes i want to take  in charge there.  ^^
Title: Re: Army man Mod.
Post by: Seeme on October 06, 2010, 03:19:23 AM
Sure, hope it might get some fame.
(http://img137.imageshack.us/img137/7327/armyman.png)

HeHeHe...        Portal...   
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 06, 2010, 03:36:45 AM
(http://thumbnails.truveo.com/0015/12/AF/12AF8BC534B9022F7B38D7.jpg)

This is the portal. That portal is too small for bringing in Tan Tanks and Helicopter.
Title: Re: Army man Mod.
Post by: Seeme on October 06, 2010, 03:43:26 AM
Maybe its a Mini-Portal >:(
Title: Re: Army man Mod.
Post by: Akalonor on October 06, 2010, 03:45:58 AM
I remember the Army Man sarges Heroes game. The Freezer level has a tan tank come in through one at the end.
Title: Re: Army man Mod.
Post by: Seeme on October 06, 2010, 04:11:48 AM
Maybe this is just a bowl of ice cream then ::)
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 06, 2010, 04:16:10 AM
Ice Cream bowl with the letter written : " ARMY MEN " on it?
Title: Re: Army man Mod.
Post by: Seeme on October 06, 2010, 04:18:54 AM
Hey, Army Men need Icecream, too!
Title: Re: Army man Mod.
Post by: Akalonor on October 06, 2010, 04:32:20 AM
Snow cone turrets !
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 06, 2010, 05:21:45 AM
(http://img176.imageshack.us/img176/8849/image116.jpg)

My Bunker / Pillbox

I remeber there is a cormecial about ARMY MEN sarge's Heroes in Freezer where one of his soldier said he is hungry. Then sarge say lets eat up.

The Green Soldier all hide in the Eggs when Tan comes all stand up with the egge shell on thier head and shoot at tan. Some hide in the bowl or something.
Title: Re: Army man Mod.
Post by: Akalonor on October 06, 2010, 05:33:04 AM
Imperial what are you using to make these pictures ? Or are they models ?
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 06, 2010, 06:19:37 AM
That is mine Modal i make it for C&C Reborn. So i decided umm also bring it to ARMY MEN if is possible. Well is a Pillbox.

I am using Gmax 1.2v .  I also take the picture using my Nokia 6300 Handphone camera.

Title: Re: Army man Mod.
Post by: Akalonor on October 07, 2010, 02:55:11 AM
Okay so these are concepts, not game models ?

Also seeme , I want to set up a ModDB page, could you make an icons and backgrounds for it, measurements are 32x32,  1024x 768 ,950x 150 ,940 x 370  you can see for yourself on the page http://www.moddb.com/mods/add (http://www.moddb.com/mods/add)

I can do the other stuff, We just need you to do the pics, since you are the one with the most experiance.
Title: Re: Army man Mod.
Post by: Blackbishop on October 07, 2010, 04:44:43 AM
@Akalonor
Those are models, after all Gmax (http://www.turbosquid.com/gmax) is a modeling tool. But instead of taking a screenshot, he took a picture.
Title: Re: Army man Mod.
Post by: Akalonor on October 07, 2010, 06:04:02 AM
Aww Im not as useful anymore ;(
Ill look into Gmax though, my friend might use it.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 07, 2010, 08:05:46 AM
He is my Pillbox modified similiar like ARMY MEN RTS pillbox. But ARMY MEN RTS cant look inside so i figure out my own. Cannot be a crew mount a MG can fire at so fast then i rethink it must be a Auto Detect mg Pillbox.



This is the single MG

(http://img683.imageshack.us/img683/2884/image119jh.jpg)

Ah can bring down enemy infantry

This is the Double Mg.

(http://img37.imageshack.us/img37/7503/image117s.jpg)

(http://img840.imageshack.us/img840/3601/image118w.jpg)

bet no one stand a chance with that thing except a Panzer. The Mg will have many Double Kill or overkill due to its Deadly Tiwn Mg.

The Anti-Tank version i am modeling it. Not complete yet but the Anti-Tank must have a crew at least 1 inside in order to operate.

polygons. i use very little.

The Grey Cylinder as the Support is 12 Polygons only. So 12 X 6

Roof Cylinder i use 12 x 12

The Ground pad i use Cylinder 12 x 2

This is the Polygons i use for the Bunker.

Mg i forget how much i place.
Title: Re: Army man Mod.
Post by: Seeme on October 07, 2010, 12:21:25 PM
Okay so these are concepts, not game models ?

Also seeme , I want to set up a ModDB page, could you make an icons and backgrounds for it, measurements are 32x32,  1024x 768 ,950x 150 ,940 x 370  you can see for yourself on the page http://www.moddb.com/mods/add (http://www.moddb.com/mods/add)

Thats kinda hard when you dont have any thing to show...

But alright. I'll try.

I can do the other stuff, We just need you to do the pics, since you are the one with the most experiance.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 07, 2010, 12:58:36 PM
Coming soon is a ANTI-TANK Bunker/ Pillbox.

And then i made a Square Bunker if possible.

And also i try making a watch tower if possible.
Title: Re: Army man Mod.
Post by: Akalonor on October 07, 2010, 11:22:51 PM
Im not useful anymore :(
But Seeme ,we have early models to show , aswell as concepts , this is a great way to recruit too ;)
Title: Re: Army man Mod.
Post by: Blackbishop on October 07, 2010, 11:40:27 PM
Im not useful anymore :(
But Seeme ,we have early models to show , aswell as concepts , this is a great way to recruit too ;)
I don't know why you say so, that's a lot of job just for one person.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 08, 2010, 01:38:07 AM
Im not useful anymore :(
But Seeme ,we have early models to show , aswell as concepts , this is a great way to recruit too ;)

LOL you want me to stopped modeling on Probs? Ok is fine for me but is there enough?

(http://img843.imageshack.us/img843/8792/image120d.jpg)

ah forget to turn camera. It is an Anti-Tank gun can say similar like the umm.. Paratrooper Recoiless rifle.
Title: Re: Army man Mod.
Post by: Seeme on October 08, 2010, 02:37:13 AM
(http://img832.imageshack.us/img832/1655/logojdl.png)

Don't expect anything special, I did this in 5 Minutes. I tried using Paint.Net, but I decide to stay with gimp.

This was more of a test then a real thing.


(http://img189.imageshack.us/img189/1673/amrypic.png)

Picture from Gimp, Words with Paint.
Title: Re: Army man Mod.
Post by: Akalonor on October 08, 2010, 06:52:20 AM
I think adding 'mod' to the first would be optimum imo. really cool so far.
Im starting to figure out UV mapping so I might have some stuff to present soon. although Ill be gone to Illinois for 10 days, making any progress hard.

There arent many things that need to be modeled , save weapons . and having multiple Bunkers/emplacements makes it competitive ( And Im Soo good at winning things :D(sarcasm) )
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 08, 2010, 10:32:05 AM
Back  to the question, Shall i continue to model 3D model for ARMY MAn mod or stopped during it?

Anyway, how many people working with this project? I mean mod?
Title: Re: Army man Mod.
Post by: Seeme on October 08, 2010, 12:31:55 PM
Sure, Keep Going...
 

                    The Dev Crew!
                   Me, You, AkalonerBob
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 08, 2010, 12:53:35 PM
Next i think i try modeling AA Gun


EDITED

Umm. Do you know Battlefield 2142? very long there is a mod about Star Wars. Is called First Strike. They use Star Wars stuff in the Battlefield Series, The only stuff they cannot do due to copy right is the character like Han Solo, Darth Vader, Luke and etc.

Why not we follow ARMY MEN universe,  We do not need Sarge's and his squad members. Just like Manifiying Glass tank. So that means. I can model ARMY MEN RTS structure for this mod.
Title: Re: Army man Mod.
Post by: Seeme on October 09, 2010, 11:08:59 PM
Its not mainly because of copy rights. Its mainly about using your creativity to make your own mod instead of copying it from some other game.
Title: Re: Army man Mod.
Post by: Akalonor on October 10, 2010, 04:05:13 AM
I already made an AA gun , several, there is no need to make more of the same thing. So far I have A
-AA gun
-AA nest
-MG dugout
-Tank
-Robotank ( the 'bigger' one)
-Rocket launcher Nest
Please dont remake things , Ive asked for input and will remodel things based on that. Making even more models is just adding more work.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 10, 2010, 07:15:47 AM
I want my Pillbox in the mod too! ^^ Please... I like the Pillbox. Mg nest is for early battle. Then for late battles there is Pillbox. I remodel it so the Pillbox looks much more nicer. Umm I post the Picture tomorrow i forget to take the picture.

The Pillbox is.

360 Degree can fired. Nothing can out flank it. Only a tank can destroy it. If use Mortar take some time.  cause is automatic

And it can be upgraded to fit soldiers, Place a Mg then a Twin MG or an Anti-Tank Pillbox.
Title: Re: Army man Mod.
Post by: Seeme on October 10, 2010, 02:12:15 PM
Ok OK OK Ok OK OK.

AM going to get the tan today, OK? Then we can change it to all your likings.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 11, 2010, 07:56:31 AM
Dammit forget to get the picture again  >:(

Ah so whats our next Task/Goal/Objective?

( I Give up trying to model my Pillbox using "Wing3D" is hard ==)
Title: Re: Army man Mod.
Post by: Seeme on October 11, 2010, 03:33:19 PM
Next Goal, Objective, And Task is to get a moddb page and post all of your stuff there. I don't care who dose it, just no fighting.
Title: Re: Army man Mod.
Post by: Akalonor on October 12, 2010, 08:49:06 PM
Imo , Imperial should start on infantry weapons, and Ill work on vehicles, Ill try to put an AT gun together later, probably when I get back to my own comp.

What pics do you have for us Seeme to put on the page ?
Title: Re: Army man Mod.
Post by: Newbie. on October 12, 2010, 09:40:48 PM
Seeme should make a map for it called "My bridge"
Title: Re: Army man Mod.
Post by: Akalonor on October 12, 2010, 10:31:00 PM
Brilliant. :D :D :D
as is your new signature caption :D
Title: Re: Army man Mod.
Post by: Seeme on October 13, 2010, 12:48:46 AM
WTF? You freakin guessed it ;D
Title: Re: Army man Mod.
Post by: Akalonor on October 16, 2010, 10:47:07 PM
any updates IK ?
Title: Re: Army man Mod.
Post by: Seeme on October 17, 2010, 12:01:05 AM
No updates, but I did manage to download corsix correctly.
Title: Re: Army man Mod.
Post by: Akalonor on October 17, 2010, 02:10:10 AM
start familiarizing yourslf with it , first I recomend fixing the outdated module file(Relic news forums) , and making the loading banner(Relic news forums) , so you dont have to begin a game to tell if its working.
almost anything can be found on the forums.
except how to make a completely new vehicle  ::)
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 17, 2010, 01:04:02 PM
Sorry didn't go this forum for a while always playing Command & Conquer red Alert : A Path Beyond

By the way, My Corsix mod got an error said. Dll error. Please reinstall Corsix mod. I downloaded 10 Times and ten times i extract i got the same error.

Does Corsix mod requires Microsoft Word? Coz i don't have 1 yet.
Title: Re: Army man Mod.
Post by: Blackbishop on October 17, 2010, 05:45:52 PM
You should put an screenshot of your error msg ;).
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 18, 2010, 07:45:08 AM
Or other way is you can try after when you format your Pc and extract Corsix mod. And see whether the Corsix mod is working.  ;)

i take a photo 2night n uploaded here 2morrow.
Title: Re: Army man Mod.
Post by: Seeme on October 18, 2010, 12:38:38 PM
"2marrow"

Gotta remember that ;D
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 19, 2010, 07:57:41 AM
Here is the problem.

(http://img259.imageshack.us/img259/7514/image123w.jpg)

Or you cant see go here

http://yfrog.com/77image123wj (http://yfrog.com/77image123wj)

http://img259.imageshack.us/content_round.php?page=done&l=img259/7514/image123w.jpg&via=mupload (http://img259.imageshack.us/content_round.php?page=done&l=img259/7514/image123w.jpg&via=mupload)
Title: Re: Army man Mod.
Post by: Seeme on October 19, 2010, 12:29:11 PM
First Of all, use A screen shot if you can, pictures turn out weird.

And 2nd of all, go here:                                                                                                                                                                                  http://forums.relicnews.com/showthread.php?122351-I-cant-make-the-mod-studio-run (http://forums.relicnews.com/showthread.php?122351-I-cant-make-the-mod-studio-run)!!!!&highlight=msvcp71.dll
Title: Re: Army man Mod.
Post by: Blackbishop on October 19, 2010, 06:03:22 PM
That post that Seeme linked should work, put them on System32(SysWOW64 if you have it) and should fix it.
Title: Re: Army man Mod.
Post by: Akalonor on October 19, 2010, 11:49:50 PM
PLease Imperial , use PRNT SCRN next time , makes things clearer ;)

Also , what export formats does Gmax have ?
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 20, 2010, 08:17:00 AM
I know how to use print screen. But when press when not in game it have a Beeeeeeee~ Sound from Graphic card i think. So i best not touch it.

Oh Gmax uses Gmax to open the file. Haha of course well Autodesk can open it only If i remmber right in Reborn, the only thing that Gmax can export is 3D max 8

Or can look at wikipedia.

http://en.wikipedia.org/wiki/Gmax (http://en.wikipedia.org/wiki/Gmax)

If you want the data i post it here 2morrow.
Title: Re: Army man Mod.
Post by: Seeme on October 20, 2010, 12:33:09 PM
The beeeeeep sounds weird.... better safe then sorry I guess

Title: Re: Army man Mod.
Post by: Blackbishop on October 20, 2010, 05:40:38 PM
You can try this (http://www.screenshot-utility.com/), seems easy to use.
Title: Re: Army man Mod.
Post by: Akalonor on October 21, 2010, 02:19:40 AM
Imperial , I mean what file formats can Gmax make ,
.3ds,
.obj,
etc
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 21, 2010, 07:54:25 AM
Hmmm... Is a 3D object of course. The file is under Gmax. Well is possble to extract to obt File. Well i dunno that stuff very well. i just model and let the Reborn Stuff do the rest.

There is a tutorial about extracting to  OBJ file here.

http://www.katsbits.com/tutorials/gmax/exporting-meshes-as-obj-models.php (http://www.katsbits.com/tutorials/gmax/exporting-meshes-as-obj-models.php)

I never did it before but i read the tutorial Before but not interested in during it.  :-X

I just model

You can download Gmax here

http://www.turbosquid.com/gmax (http://www.turbosquid.com/gmax)

N  u need a serial number from there too.

And the file. Where can i upload it. Rapidshare hang.  Filefront loading non-stop.

Oh n umm... The Corsix mod is running great. Thanks you guys. Anyway, what i want to do?
Title: Re: Army man Mod.
Post by: Seeme on October 21, 2010, 08:50:12 PM
As I said for the 1000000th time, find a ding forum(Dosent have to be mod db, since am working on the pics) to put this stuff on so I know how to design the tan fraction.
Title: Re: Army man Mod.
Post by: ImperialKaskins on October 23, 2010, 05:23:31 AM
You can get the bunker / Pillbox by going to Reborn Page.

The one i posted a pillbox

http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=420 (http://www.cncreborn.eu/forum3/viewtopic.php?f=6&t=3639&start=420)
Title: Re: Army man Mod.
Post by: Akalonor on October 24, 2010, 08:02:52 PM
I UV mapped my dugout, Ill send the files to Seeme than he can be put to work :)
Title: Re: Army man Mod.
Post by: Seeme on October 24, 2010, 09:47:19 PM
Alright then.
Title: Re: Army man Mod.
Post by: Akalonor on October 31, 2010, 07:08:17 AM
I beat you to it Seeme,

(http://img294.imageshack.us/img294/773/aambanner.png)

New AA gun

(http://img836.imageshack.us/img836/482/aa3alt.png)
Title: Re: Army man Mod.
Post by: Seeme on November 03, 2010, 02:26:22 AM
Well everthing is kinda everywhere so its hard to find stuff. Plus School Ain't helping.
Title: Re: Army man Mod.
Post by: Akalonor on November 03, 2010, 02:54:13 AM
Excuses. ;)
Title: Re: Army man Mod.
Post by: Seeme on November 03, 2010, 11:33:39 AM
Thats not my excuse, my excuse is School.
Title: Re: Army man Mod.
Post by: Akalonor on November 18, 2010, 12:28:05 AM
Moddb Group should be up soon , its  Army Men Fans
Title: Re: Army man Mod.
Post by: Seeme on November 18, 2010, 04:23:32 AM
Peh.I Am to Tired to Explain Why that is bad.
Title: Re: Army man Mod.
Post by: ImperialKaskins on March 17, 2011, 07:52:46 AM
Topic: Army man Mod.  (Read 1914 times) <--- We started WW1 already LOL

http://www.moddb.com/groups/3do-army-men-fans (http://www.moddb.com/groups/3do-army-men-fans)

I made much progress. But not for CoH. LOL

(http://img195.imageshack.us/img195/4632/14032011127f.jpg)

(http://img20.imageshack.us/img20/5678/14032011138.jpg)

(http://img155.imageshack.us/img155/8770/14032011131.jpg)

(http://img155.imageshack.us/i/14032011131.jpg/)

(http://img641.imageshack.us/img641/3136/14032011132.jpg)

(http://img638.imageshack.us/img638/163/14032011133.jpg)

:D