Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Dominic 'Dragon' Cassidy on December 07, 2010, 12:16:31 AM
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Hey there EF Community.
In the excitement of breakthroughs and massive changes to the mod and the game since we begun and since initial release, some basic's have been left unchanged or unnoticed. Namely, extra icons for new changes not created, icons for abilities not made, and text left incorrect or unedited.
I'm requesting people to keep they're eyes open, read text and compare icons to what they're meant to represent and point out whether old vCoH icons re-used by the Russians need replacing. Going through all this without you otherwise wouldn't be an easy or fast task.
Here's some examples:
- Sturmovie Ingenery still uses the same icon as the Ingenery.
- Extra Text for the T-34/85 Call-In remains "Churchill AVRE".
- The AT Grenade has the extra text "Bad vs. Infantry in Cover" - should say, Good vs. Tanks.
- Partisan Call-In still says "Good vs. Tanks and Infantry".
Usage text for Stalin's Speech instructs the player to "Left-click icon to use Blitzkrieg Tactics".
You can see the general idea of what has been missed; and the possible extent.
So please, post away and help improve the quality of this mod those extra few megabytes.
Lets perfect what we've got; before the Ostheer swamp our thoughts too much ;)
Cheers
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Tank hunters upgraded and unupgraded have the same Reinforcement description as CW Infantry section
ZIS (AT Gun) unupgraded in it's description mentions swapping to HE rounds to take on alternate problems
Most reinforcement descriptions mention HQ's and Halftracks... No halftracks and what about Outposts???
Mechanics reinforcement description is Reinforce ingenery
And quite possibly the most know problem. The ISU-152 has no icon :P
EDIT: Also the reinforcement descriptions swap between conscription and reinforcement depending on the unit wouldnt it be better just to go with one or the other
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Mg dugout has the same description (also that it uses a Vickers MG) as the britsh mg emplacment.
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the description of the reward jagdtiger has got a problem
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the description of the reward jagdtiger has got a problem
I think you're supposed to describe the problem ::)...
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There's some little errors in the Italian translation (already correct immediatly).
Use the latest version in the next patch. ;)
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A couple more
- Conscripts & Shrafnyie have the same icon in the Mustering tent
- Katyusha whilst unlocking in doctrine selection says that "it can now built from support barracks", instead of it can now be called in etc etc.
EDIT:
-T-70 & T-90 Appear to have the same hotkey (T)
-SU-85/100 seems to have no hotkey
-Not one step back has same picture as Propaganda war (Not sure if delibrate)
-Sniper ace when camoed cannot call in arty I know this but I doesnt say so and has confused players I know as it only says that another ability is active
-Also when Sturmovie are given Dual ROK-3 flamethrowers do they lose their minesweeper I only ask as it isnt mentioned as you hover over the upgrade?
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Great start guys. I'll start crossing these off soon. Thanks again.
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- Command Squad Light Artillery Strike: wrong description _18010067 Fixed // Rizz
- Tank doctrine tank rider: T-34/76 & T-34/85 call-in have same icon
(- Stalinorgel: no firing animation)
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ISU-152 special ablility does nothing Fixed // Rizz
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Here's everything so far Dragon-
-Tank hunters upgraded and unupgraded have the same Reinforcement description as CW Infantry section
-ZIS (AT Gun) unupgraded in it's description mentions swapping to HE rounds to take on alternate problems Fixed // Rizz
-Most reinforcement descriptions mention HQ's and Halftracks. It has no Halftracks. Not an error // Rizz
-Mechanics reinforcement description is Reinforce Ingenery
-MG Dugout has the same description as the British MG Dugout.
- Conscripts & Shrafnyie have the same icon in the Mustering Tent.
- Katyusha whilst unlocking in doctrine selection says that "it can now built from support barracks", instead of it can now be called in etc. Fixed // Rizz
-T-70 & T-90 Appear to have the same hot key (T).
-SU-85/100 seems to have no hot key.
-Not one step back has same picture as Propaganda war
-Sniper ace when in camouflaged cannot call in arty. It confuses players.
-Also when Sturmovie are given Dual ROK-3 flamethrowers they lose their minesweeper( Not confirmed) Not a Bug // Rizz
-Tank doctrine Tank Rider: T-34/76 & T-34/85 call-in have same icon.
-ISU-152 special ability does nothing.(Not confirmed). Fixed // Rizz
-If you crew a soviet mortar with a german unit It will have the same icon as a soviet mortar team.
Thanks Rizz, was just putting what they were putting.
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If you crew a soviet mortar with a german unit It will have the same icon as a soviet mortar team.
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When you win the game as Russia, you can see the German which is holding german flag. And in the background one can probably see tanks t-34 with German markings.
EDIT: (Polish version) In reward system descriptions of tanks have mistakes of the type "jagdtanther" - is supposed to be "jagdpanther" and "owiecką" - is supposed to be "sowiecką".
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When you win the game as Russia, you can see the German which is holding german flag. And in the background one can probably see tanks t-34 with German markings.
[...]
The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.
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(Polish version) In reward system descriptions of tanks have mistakes of the type "jagdtanther" - is supposed to be "jagdpanther" and "owiecką" - is supposed to be "sowiecką".
You should report that here:http://easternfront.org/forums/index.php?board=67.0
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- Sniper Ace: when you have one of these on the field, the call in button says "requires: Sniper Ace" or something like that.
- KV-2: The blueprints of the model belongs to the Churchil AVRE.
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Hey, guys. I'm not sure if this has been suggested yet or not, or if you have already fixed it, but i was wondering if you were planning on fixing the conflicting hotkeys that were introduced in Tales Of Valor, such as 'D' to unload as well as Hull Down (a problem for the Kangaroo), and 'Y' to place Booby Traps and throw Incendiary Grenades (a problem for Panzer Grenadiers, Assault Grenadiers, and Tank Busters).
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@pariah
merged because this should go here :).
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O.K., thanks and sorry. Me still very n00b.
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O.K., thanks and sorry. Me still very n00b.
don't worry about it.
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Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.
On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
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Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.
On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
We try to avoid making changes on CoH. Perhaps these hotkeys can be fixed, but things that change the faction or a feature of it(redesign vet on PE, unless broken like was the case of hotchkiss/jagdpanther/hetzer) won't happen.
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- American Sherman 105 has the icon empty when you select it.
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Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.
On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
We try to avoid making changes on CoH. Perhaps these hotkeys can be fixed, but things that change the faction or a feature of it(redesign vet on PE, unless broken like was the case of hotchkiss/jagdpanther/hetzer) won't happen.
Well, i'm not sure what was wrong with the vehicles you mentioned, but having to give units veterancy manually is a pretty bad idea. It wouldn't be so bad if you had some list of the units ready for veterancy, but getting the standard message down the side of the screen, as well as the hard-to-see flashing under their icon, and not being able to see their veterancy when they are garrisoned, makes it really hard (especially since it means nothing to the A.I.).
I do, however, greatly respect your will to not modify the previous armies!
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The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.
Is it possible to change them though from the wehr banner to say US banner?
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The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.
Is it possible to change them though from the wehr banner to say US banner?
I don't think so.
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The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.
Is it possible to change them though from the wehr banner to say US banner?
It's hardcoded inside the games .exe or one of the .dlls. Likely "WW2mod.dll"
The code probably looks something like this:
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == PE) {
displayImage(PEBanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions
displayImage(WHBanner);
}
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That sounds like something Relic could do :P.
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Wouldn't be another "elseif" possiible for Soviets and/or Ostheer or isn't there a point in another file that can be adressed by "faction == RA" or is it impossible to change this because the file only allows those four alternatives? Maybe you could put PE's and WH's, later Ostheer's banner together in one because all are German so only one banner fits, that you have 4 points again so that it looks like this:
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == RA) {
displayImage(RABanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions => now PE, WH and OH
displayImage(WHBanner);
}
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Wouldn't be another "elseif" possiible for Soviets and/or Ostheer or isn't there a point in another file that can be adressed by "faction == RA" or is it impossible to change this because the file only allows those four alternatives? Maybe you could put PE's and WH's, later Ostheer's banner together in one because all are German so only one banner fits, that you have 4 points again so that it looks like this:
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == RA) {
displayImage(RABanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions => now PE, WH and OH
displayImage(WHBanner);
}
No because it's hardcoded, perhaps could be matter of time... Rizz's explanation was quite simple, but imo is something similar to whats happening.
All the victory banners are stored in one Vector/HashMap-like variable. The thing is, adding any other banner to the group will mess the others; if you add the soviet banner, all factions will use it forgeting that they have their own ones.
We don't know where it handles that process, but Rizz think that could be in those files who mentioned in his post. Once that location is known, Cope or Rizz could do his Magic and overload/override the function.
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Ahh okay I see the problem. Thanks for the explanation.
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Bump.
Some soldier's descriptions are wrong(when you put the mouse over a soldier):
* Tank Hunters (says Strelky instead of Tank Hunter).
* ZiS-2 & upgraded ZiS-2 (the weapon's description is ok, but each soldier says Strelky instead of Weapon Crew).
* Mortar Team & Heavy Mortar Team(The weapon description is ok, members say strelky instead of mortar team or heavy mortar team).
* Probably captured MG team.
* Flag bearer(says Shtrafnyie Troops).
* Major's bodyguards(says strelky).
* Shtrafnyie Troops(says conscript, but the commissar is correct).
* Sturmovie Ingenery(says Ingenery).
* Shock Guards(says guards).
Don't know if the last 3 were intended :).
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In doctrine description it says that ingenery gain double flamethrowers, correct me if im wrong but isnt it only sturmovies that gain two and norm's gain one (non doctrinally).
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Sniper Aces, Parisians, Artillery Firebases, the ISU, have the requirement of <insert unit here> when it reached its hard cap, should be "Only <insert hard cap> <insert unit> available at one time"
Hot Keys should be competely redesigned, so it matches what makes sense. "R" does not make sense with Conscripts, and so does "V" with Strekly.
List of hot key suggestions (some may be correct)
Ingenery - I
Command Squad - C (BTW fix the description, it mimics British captain)
Conscripts - C (different building)
Strekly - S
Guards - G
Tank-Hunters - H
Mortar Team - M
Sharpshooter - S
Anti-Tank gun team - A
Medic Truck - T
(All T-XX should have different, so I'll put what fits their role)
T-70 - L(ight Tank)
T-90 - A(nti-Infantry)
T-40 - S(tandard)
T-40/85 - T(ank)
SU-85/100 - U
IS Tank - I
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The best thing I can think of right now is "Starcraft 2"-like GRID. But I don't think, it's possible to implement it here, for if it is, I don't see a reason, why it isn't there yet.
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-30. MG captured by soviets has the wrong portrait (30. Cal Team US Army).
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-30. MG captured by soviets has the wrong portrait (30. Cal Team US Army).
lol ;D!! We need to design a portrait for soviet mg because iirc, currently there isn't :).
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-30. MG captured by soviets has the wrong portrait (30. Cal Team US Army).
lol ;D!! We need to design a portrait for soviet mg because iirc, currently there isn't :).
http:??world.guns.ru/machine/rus/maxim=m1910-30-e.hmtl (http://http:??world.guns.ru/machine/rus/maxim=m1910-30-e.hmtl)
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-30. MG captured by soviets has the wrong portrait (30. Cal Team US Army).
lol ;D!! We need to design a portrait for soviet mg because iirc, currently there isn't :).
http:??world.guns.ru/machine/rus/maxim=m1910-30-e.hmtl (http://http:??world.guns.ru/machine/rus/maxim=m1910-30-e.hmtl)
I mean, similar to this:
(http://forums.relicnews.com/images/avatars/CoHFan/fallschirmjaeger.gif)
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v1.302
1. T5(2,b) label for mortar upgrade "allows the barrage ability"
2. Sov OP garrison 1, cap 10 ?
3. Red tide call-in label says Tanks not infantry
4. "god of War" description of effect is confusing.
5. Cottbus map white tank bug is still around, ostwind model shows crew member when recovered and repaired; but the unit never activates.
6. Cottbus map is "bait and switch ploy" P5 wreck transforms to P4g transforms to Ostwind. Intentional or a glitch? no tank recovery for Wehr.
7. Smolensk map notes say cover is good in ditches but cover is indicated as red for icons in stream.
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5. Cottbus map white tank bug is still around, ostwind model shows crew member when recovered and repaired; but the unit never activates.
6. Cottbus map is "bait and switch ploy" P5 wreck transforms to P4g transforms to Ostwind. Intentional or a glitch? no tank recovery for Wehr.
This should go to the mapper of the map
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After I builded 1 fire base, It require me another "fire base" to build more. :|
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After I builded 1 fire base, It require me another "fire base" to build more. :|
You can build only one fire base.
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After I builded 1 fire base, It require me another "fire base" to build more. :|
You can build only one fire base.
There's a way you can build as many as you want:
Start building first Fire Base, don't complete it, then start building as many as you like, but don't complete one of them until you have the number of FBs you want. Then complete all of them. Have fun.
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After I builded 1 fire base, It require me another "fire base" to build more. :|
You can build only one fire base.
There's a way you can build as many as you want:
Start building first Fire Base, don't complete it, then start building as many as you like, but don't complete one of them until you have the number of FBs you want. Then complete all of them. Have fun.
Be quick tho it'll most likely be fixed in 1.40
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@Raider217
I don't think that is that important ;D!
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Are you saying it won't be fixed, blackbishop? It sounds like an important exploit to fix, to me.
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I write it wronged so you guys misunderstood me. I mean when I builded a fire base. The icon write "Require: Fire base", I think it should write: "Only one fire base can be builded" instead. And the MG dug out after being reinforced, it has the icon of the brit AT Emplacement.
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Are you saying it won't be fixed, blackbishop? It sounds like an important exploit to fix, to me.
From the point of 1v1, 2v2 balance I'd imagine it isnt that big of an issue as they waste pop and dont really change the tide of a battle at any rate. (NTM every one goes Katyusha and that fills the need of arty anyway / are good sportsmen and thus dont do them hax :P)
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I write it wronged so you guys misunderstood me. I mean when I builded a fire base. The icon write "Require: Fire base", I think it should write: "Only one fire base can be builded" instead. And the MG dug out after being reinforced, it has the icon of the brit AT Emplacement.
That's already fixed for 1.40 :).
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If you recrew flakvierling 38 20mm as SU, there are icon, performance and name of M1 57mm.
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If you recrew flakvierling 38 20mm as SU, there are icon, performance and name of M1 57mm.
Nice finding :).
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There is also a funny bug i don't think it have significance but when you recrew something with command squad and reinforce missing members of the crew sometimes you get weapon team with 3 clones of Major Danko.
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There is also a funny bug i don't think it have significance but when you recrew something with command squad and reinforce missing members of the crew sometimes you get weapon team with 3 clones of Major Danko.
LOL ... Danko is badass ;D. Fixed for the next update, that bug of the Flakvierling too.
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There is also a funny bug i don't think it have significance but when you recrew something with command squad and reinforce missing members of the crew sometimes you get weapon team with 3 clones of Major Danko.
one tough weapon team!lol
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IS-3 has no icon for its call in button
Tiger Ace's button is straight pink
Zis-3 Is regarded to as a 17 pounder in description
No mention of the Nashorn as reward for Flak in doctrine choices in Luftwaffe
No mention of Su-122 as a reward for KV-2 in doctrines choices in Urban
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Guys, in the Soviet's point flag can you guys add some icon in it like a golden star or golden hammer and sickle.
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@Mr.Q
Fair enough, I will post the suggestion on the dev's board to see if we have an available 2D artist to take care of that.
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I wish I could find that dev board. Mhuhahahaha!!!
Just kidding, that would be a major spoiler.
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There are anomalies in the wreck counters placed on map. Particularly this can be seen in Zytomir map where a Panzer Commander sits in the Wrecked Tiger tank on the Soviet side of the Bridge. I tried an experiment to Kill the bugger with a critical hit. LOL. He seems to be enjoying himself watching the battle unfold. Is that a beer stein in his hand I wonder?
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One more thing, in the next update can you guys add the warning statements like when the opponent capturing our territory or a unit is being attacked, lost a squad, a vehicle was destroyed,... for the Soviet. Because you can't look and check your units status so we need something to inform us about those issues.
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Theres a problem with PE scorched earth tactics and this seemed like an apropriate place to post it. When an enemy uses booby traps(AI or player doesn't really matter) you are notified that a booby trap has been set off. If I'm correct this is not suppose to happen. There should only be a noise. For example my ally(comp) tried to capture a strategic point and I was warned that a booby trap was set off. A second later his engineers were fryed :(.
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Booby traps provide a warning message as well as the noise. You can press space bar right at the time it happens to zoom straight to it. Booby traps should hardly ever hit a good player.
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I think the problem is that it plays the warning when it's your ally who sets the trap off. ;)
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It warns you no matter whos trap it is.
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Yeah, but it shouldn't, though. Well at least i think it shouldn't... What's the point of warning you when it has nothing to do with you?
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Don't know where I should put this...Though I think this probably belongs to this thread.Please move my post if the thread are not appropriate.
In the description of PTRD AT Rifle and DP-28 LMG upgrades of the Naval Infantry as of 1.51,the description on DP-28 said,improve effectiveness against tank and vehicle or something like that,while the PTRD description had no mention of effectiveness against unit types.
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Nah, it is fine. Fixed.
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One issue is the Command Squad unit cap requirement. It says 'Only one Officer available' and AFAIK there is no Officer in the 'Command Squad'. I would probably change it to 'Only one Command Squad available' or 'Only one Major available'.
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You mean, there is no such word as Officer in Command Squad or do you mean the squad doesn't have an officer? Because the squad does have an officer :P... but yeah, that can be changed.
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Not sure if this the right thread. But the Brits should have the "Dismantle" button visible for their dismantle-able defenses like the HMG and Mortar. Not some magical delete button keyboard shortcut. Just sayin.
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That's not what this topic is for. This is to improve descriptions and icons not to create new abilities ;).
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That's not what this topic is for. This is to improve descriptions and icons not to create new abilities ;).
Thanks for the tip, will move to appropriate thread. Going back on topic, a captured OH Leig shows up the text "BLANK" and description "BLANK" when going for bombardment mode.