Will this 'new faction' be an add-on doctrine for the brits, or a complete stand alone?Neither of them, will act as reward unit but will change the normal units of the brits, the doctrines aren't going to be changed. You can choose if you use this faction or not like you decide to use or not the comet tank.
Either way, nice work :)
The new British changes look great. I hope this didn't take production time away from the Soviet tweaks and Ostheer design.Without animators I don't think we can do a lot of things for the ostheer ::)...
- 2 Jeeps in a squad. Armed with recoilless rifles.
- Cost 350 manpower.
[\quote]
Seems OP too me. No fuel cost?
How will the 2 jeep squad work? Will they be 2 seperate jeeps that are just build together?
Who will bother too build BREN carriers? They will be obsolete when British reach T2.
What will the new fraction spend ammo on?
All this was known to donators for some time already ;)We'll see.
Also, will you "dare" (and win) to change vanilla brits in this fashion after some time, if RMC will be accepted among players?
The Jeeps are 2 that are issued commands together, like 2 squad members of a squad. However, no 'reinforcements'.Quote- 2 Jeeps in a squad. Armed with recoilless rifles.Seems OP too me. No fuel cost?
- Cost 350 manpower.
How will the 2 jeep squad work? Will they be 2 seperate jeeps that are just build together?
Who will bother too build BREN carriers? They will be obsolete when British reach T2.
What will the new fraction spend ammo on?
Wow that a really great news and in my eyes it would be even more epic, if you would add them as 4th allied faction, as their nearly no restrictions anymore. I don't know, how big the difference is between total redo a faction and adding a new one...This reward 'unit' overrides all other reward units.
If you choose Comet as reward unit, how will this interact with the RMC Comet?
when can we expect the output of patch ? :)
Marines Commando Squad:
- Regular infantry section with normal movement but unable to make trenches.
- Cost lowered to 375 manpower.
- Reinforce cost percentage increased.
- Recon element now:
- - Camouflage when in cover like PE Falls.
- - Sharpshooter ability remains.
- - Increased Accuracy.
- - Decreased Cooldown.
- - Increased Capture Rate.
- - Reduces health by 5hp per man
- Recon Element cost increased from 35 munitions to 50 munitions.
SAS Raiders:
- Basically 4 Tommies with 3 Thompsons and 1 PIAT.
- Fast capping speed and cost 375 manpower.
Recon Element would be cooler if the rest of the squad were equiped with Stens.However the "coolest" option isnt always the most balanced... unfortunately.
I'm just sayin'. ;)
Small question...
does the RMC have the Comet Tank by default or must you tick the Comet in the rewards too?
*likes the Firefly*
And finally the Firefly have had its role replaced by Achilles, not as good but available earlier and cheaper.
All Changes to the Commonwealth faction are togglable through a single optional Reward "unit".
Awesome. May I suggested that you add the how to play with the old brit to the FAQ the day you launch the pacth.I think would be the other way around...
celebrate a little D-Day revival match with them (Marine Commandos + Glider Guys ;D)
celebrate a little D-Day revival match with them (Marine Commandos + Glider Guys ;D)
A little Market Garden Operation :D
Ouuhh yeah.. finally the brits will be playable for me ;D Can't wait to play with RMC + a mate choosing the normal RC and celebrate a little D-Day revival match with them (Marine Commandos + Glider Guys ;D)The changes that are shown in this list will be done. That means, the doctrines still the same only the normal units were changed(plus vet stacking, buffed speed); you can play by yourself RMC + Commandos any day :).
Thank you again for this awesome piece of modding.
Ouuhh yeah.. finally the brits will be playable for me ;D Can't wait to play with RMC + a mate choosing the normal RC and celebrate a little D-Day revival match with them (Marine Commandos + Glider Guys ;D)The changes that are shown in this list will be done. That means, the doctrines still the same only the normal units were changed(plus vet stacking, buffed speed); you can play by yourself RMC + Commandos any day :).
Thank you again for this awesome piece of modding.
I WANT FINLAND =D
Somehow I feel that the new brits will be overpowerd.I feel the same about Ostheer, but I'm sure that Reborn guys will lead the new brits to a good balance.
A little unfair if they get the luxury guns with 100-round drums when they come out. :P.Actually, the M1A1 would be the upgrade. The M1928 was the earlier model and had a few problems (like Drum magazine jamming) That is also why the M1A1 isn't compatible with a drum magazine, only strick magazines.
I would like that to be an upgrade actually from M1A1 to the M1928-style model, with better accuracy at long range and a 50 round-drum. But lets save the Royal Marine upgrades till later.
I don't know what this has to do with ostheer.A little unfair if they get the luxury guns with 100-round drums when they come out. :P.Actually, the M1A1 would be the upgrade. The M1928 was the earlier model and had a few problems (like Drum magazine jamming) That is also why the M1A1 isn't compatible with a drum magazine, only strick magazines.
I would like that to be an upgrade actually from M1A1 to the M1928-style model, with better accuracy at long range and a 50 round-drum. But lets save the Royal Marine upgrades till later.
And the design for the M1A1 a whole was more refined, like better sights.
Anyway, how do you propose to release this as part of 1.30 when you can't finish the Ostheer?
I thought 1.30 was going to be released on the OH's completion. So if the OH can't be released yet because of needing animators, then how will there be 1.30? That is, unless 1.30 will be just more Soviet tweaking and the British.I don't know what this has to do with ostheer.A little unfair if they get the luxury guns with 100-round drums when they come out. :P.Actually, the M1A1 would be the upgrade. The M1928 was the earlier model and had a few problems (like Drum magazine jamming) That is also why the M1A1 isn't compatible with a drum magazine, only strick magazines.
I would like that to be an upgrade actually from M1A1 to the M1928-style model, with better accuracy at long range and a 50 round-drum. But lets save the Royal Marine upgrades till later.
And the design for the M1A1 a whole was more refined, like better sights.
Anyway, how do you propose to release this as part of 1.30 when you can't finish the Ostheer?
1.30 will be just more Soviet tweaking and the British.
[...]Who told you that? Afaik, devs haven't said that Ostheer was going to be released at 1.30. Just recrewing, tweaks on soviet's balance and new brits.
I thought 1.30 was going to be released on the OH's completion. So if the OH can't be released yet because of needing animators, then how will there be 1.30? That is, unless 1.30 will be just more Soviet tweaking and the British.
Just recrewing, tweaks on soviet's balance and new brits.
QuoteJust recrewing, tweaks on soviet's balance and new brits.
'Just'...ain't you lot greedy ::)
We're not aiming for OP Brits, just better balanced,less on the knife edge and more importantly fun to play with/against
Yeah, sorry about that :-[.QuoteJust recrewing, tweaks on soviet's balance and new brits.
'Just'...ain't you lot greedy ::)
We're not aiming for OP Brits, just better balanced,less on the knife edge and more importantly fun to play with/against
Recon Element would be cooler if the rest of the squad were equiped with Stens.However the "coolest" option isnt always the most balanced... unfortunately.
I'm just sayin'. ;)
What made them OP has always been the glider crush. They're really not that good and never have been.
So if someone who was using RMC were to drop from a game they would not leave a com in control?I meant, if the user plays a game with a AI from the start. I don't know how works the AI, but imo yes; I think the AI should be tweaked to use the reward brits if the human player drops, because it's different than normal brits.
+1
If your thinking of running with this as a more long term idea might i suggest opening a new forum section for British suggestions?
+1
If your thinking of running with this as a more long term idea might i suggest opening a new forum section for British suggestions?
So what are the SAS going to be capable of that sets them apart from Commandos? Is there a risk that they will preferred over them?Those PIATS damage could be toned down, but i would like to see Boys AT rifle being used on EF! Such a shame that Relic didn't put it on normal game.
By the way, a thought occurred to me... If the SAS are going to be tier two infantry equipped with PIATs and Sappers are coming a tier earlier -- Why not give Marine Sappers Boys AT Rifles and let the SAS get the PIAT upgrade that normal Sappers get now? Because honestly, I think the early PIATs might be a little overpowered vs the Panzer Elite's early vehicles. But then this is purely theory crafting after all...
I agree, give marine sappers the AT rifle instead.
If the SAS are going to be tier two infantry equipped with PIATs and Sappers are coming a tier earlier -- Why not give Marine Sappers Boys AT RiflesGreat idea, but I hope that BOYS will be more efective vs infantry than PTRD is now. Or make it cost less (50ammo).
I think the early PIATs might be a little overpowered vs the Panzer Elite's early vehicles.Just like early PE shrecks are OP vs British early vechicles right now? :D
Truck lock down sectors, but do not gain additional resources unless an upgrade is researched.
QuoteJust recrewing, tweaks on soviet's balance and new brits.
'Just'...ain't you lot greedy ::)
We're not aiming for OP Brits, just better balanced,less on the knife edge and more importantly fun to play with/against
with / against?? being working as a reward unit will they be able to played against?? (AI controlled?)
or will this be posible after they replace the brits all together?
Spamming might be a problem as dark matter said.Spamming jeeps? :D
They Could Flank a Stug or another heavy tank though.
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.because 55 fuel minimum is a lot to get shrecks for PE ::)
(http://img152.imageshack.us/img152/9115/relic00879.jpg) (http://img152.imageshack.us/i/relic00879.jpg/)They seem like they'll be just as weak and worthless mid-game as the bren carriers and pumas.
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They seem like they'll be just as weak and worthless mid-game as the bren carriers and pumas.Pumas weak and worthless? In mid (not late) game?
I meant the fact that there is either a MBT, anti-tank gun, or bazooka in mid to late game waiting for it whereas in early game none of these tend to make an appearance.They seem like they'll be just as weak and worthless mid-game as the bren carriers and pumas.Pumas weak and worthless? In mid (not late) game?
I love using pumas as much as I hate fighting them. Cant say the same thing about BRENs and RR jeps. :(
Wehrmacht T1 T3 strat FTW!!!
I meant the fact that there is either a MBT, anti-tank gun, or bazooka in mid to late game waiting for it whereas in early game none of these tend to make an appearance.But puma circlestrafes AT guns well (allies have no camo) and can fire at infantry from max range. Its armor is also good at avoiding fire (while on the move). Its also faster than vet 0 M-8s or Stags.
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.because 55 fuel minimum is a lot to get shrecks for PE ::)
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.because 55 fuel minimum is a lot to get shrecks for PE ::)
If you play on low resources, at the beginning or mid-game, 55 fuel is important.
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.because 55 fuel minimum is a lot to get shrecks for PE ::)
If you play on low resources, at the beginning or mid-game, 55 fuel is important.
I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.because 55 fuel minimum is a lot to get shrecks for PE ::)
If you play on low resources, at the beginning or mid-game, 55 fuel is important.
I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.
And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?
It looks like the Brits lose all ability to make slit trenches. Would that be the case?
Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.
Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.
It looks like the Brits lose all ability to make slit trenches. Would that be the case?
Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.
Commandos from the Commander Tree will still be able to build slit trenches.Who needs trenches anyway?
Yeah, I vote "aye" on every faction receiving a reward faction! ;Dlol ;D! I would like to replace PE with something else, like italians :D! Although it's a lot of work and i don't know the limits of that process :-\...
The RMC are intended to fix the issues related with the British side and bring it into line with the other factions its not adding a new faction for the sake of adding a new faction. Its a new faction to overtake and fix the old faction (depending on whether you tick the box or not), or at least thats my view of them.+1
P.S: Canada is represented already as the Artillery doctrine albeit a very small representation