Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Blackbishop on December 11, 2010, 07:11:33 PM

Title: Ostheer Update 2: The HQ
Post by: Blackbishop on December 11, 2010, 07:11:33 PM
(http://www.easternfront.org/uploads/WartyX/osth.png)

THE HQ

Before starting I would like to apologize for the lack of pictures of the Ostheer announcements. If there's some unit that can be displayed I'll will include it.

Today we'll discuss about the Ostheer HQ, this bulding like the ones of most other armies, is located in a local house, generally a farmhouse. From here you can upgrade your base and recruit your building/repair unit.

Starting units: 2 landser

Units deployable:
Sdkfz. 9 - famo 18 ton halftrack
Role: Builder Unit.
Abilities: Advanced Repair, Self-Repair, Heal(requires upgrade).
Summary: Sdkfz. 9 can build your basic base buildings: Infanterie Gruppen Post, Schutzen War Camp and Panzer Kampf Kommand.

It also has advanced repair abilities; so that you can put damaged tanks back into circulation faster than any contemporary engineer teams. Use the speed of this unit to reach deep into the frontline and repair damaged vehicles on the go; long before pioneers could ever reach the area. But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time. Be mindful to send it where it is most needed.

After purchasing HQ's upgrade it would be able to heal infantry based units; heal will be a payed, timed ability.

(http://img153.imageshack.us/img153/3802/sdkfz9.png)

Upgrades available:
Mobile Heal Station
Summary: The Ostheer has no medics to pick up wounded soldiers from the battlefield. However the HQ has equipped vehicles with the necessary materials to act as a mobile heal station. The Sd.Kfz 9 and 251 gain the ability to heal nearby troops.



Of course, any faction wouldn't be complete without some defensive emplacement; the Oberkommando granted the Ostheer this:


20mm Flak 38 Emplacement
Role: Base defense.
Abilities: None.
Summary: This static weapon will help you to defend your HQ effectively against infantry and light vehicles, providing you a safe zone... at least from early to mid game. Like similar units from other factions, these are your last line of defence; but while they excel at repelling infantry, you should keep an eye out for enemy support infantry such as mortars.

(http://img403.imageshack.us/img403/2251/2cm1.png)
(http://img811.imageshack.us/img811/3759/2cm2.png)

DISCLAIMER: All images are WIP, they may change in the future. Flak 38 created by eliw00d & DMz.
Title: Re: Ostheer Update 2: The HQ
Post by: Pauly3 on December 11, 2010, 07:33:17 PM
hell yeah
Title: Re: Ostheer Update 2: The HQ
Post by: Desert_Fox on December 11, 2010, 07:35:31 PM
Uuuuuuuh! That's cool!  :D :D
Title: Re: Ostheer Update 2: The HQ
Post by: revoluzer on December 11, 2010, 07:41:24 PM
I like the vehicle  ;D
Title: Re: Ostheer Update 2: The HQ
Post by: HyperSniper999 on December 11, 2010, 07:48:52 PM
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.
Title: Re: Ostheer Update 2: The HQ
Post by: Raider217 on December 11, 2010, 07:57:46 PM
Sdkfz. 9 - famo 18 ton halftrack
+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 11, 2010, 08:03:33 PM
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.
Yeah, it's a placeholder.

Sdkfz. 9 - famo 18 ton halftrack
+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?
Once researched the upgrade, will be able to heal and also will retain it's role as builder unit.

@GodlikeDennis
Yeah, it's a confirmation about the Sdkfz. 251
Title: Re: Ostheer Update 2: The HQ
Post by: Ganoya on December 11, 2010, 09:04:52 PM
Very good job guys =)
Title: Re: Ostheer Update 2: The HQ
Post by: Walentin 'Walki' L. on December 11, 2010, 09:19:35 PM
Nice work! The flak 38 finaly... ;D

Title: Re: Ostheer Update 2: The HQ
Post by: mawr on December 11, 2010, 09:36:55 PM
but if you can call it only once... what if it gets destroyed?
Title: Re: Ostheer Update 2: The HQ
Post by: Ghost on December 11, 2010, 09:42:23 PM
but if you can call it only once... what if it gets destroyed?

read again:
Quote
But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.
if it gets destroyed then simply call in a new one.
Title: Re: Ostheer Update 2: The HQ
Post by: TheAllMihtyOne on December 11, 2010, 10:36:22 PM
realy awsome with a veicle builder unit!  :D
Title: Re: Ostheer Update 2: The HQ
Post by: Griptonix on December 11, 2010, 11:01:14 PM
Looks great gentlemen. keep up the good work. The Flak 38 would also look pretty good on the back of the Sdkfz 9  ;)
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 12, 2010, 12:20:30 AM
but if you can call it only once... what if it gets destroyed?
U could call an other one  ;)
Title: Re: Ostheer Update 2: The HQ
Post by: Alexander 'ApeMen' J. on December 12, 2010, 12:35:30 AM
finaly the first look
great

thx team
Title: Re: Ostheer Update 2: The HQ
Post by: sovietwarmachine on December 12, 2010, 01:42:08 AM
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.

actually relics "fantasy skins" are just late war winter uniforms but it would be nice to see some older uniforms on more troops
Title: Re: Ostheer Update 2: The HQ
Post by: Shadowmetroid on December 12, 2010, 02:59:45 AM
Awesomeupdate! Good deal, great builder unit too :D
Title: Re: Ostheer Update 2: The HQ
Post by: Killar on December 12, 2010, 03:51:12 AM
Great work!!!

What skin will the sdkfz.9 have?
Title: Re: Ostheer Update 2: The HQ
Post by: mikronim on December 12, 2010, 10:32:09 AM
AWESOME people!!! keep up the splendid work ;) ;) ;)
]will there also be normal engineers? with like...rudimentary repair?
Title: Re: Ostheer Update 2: The HQ
Post by: Aouch on December 12, 2010, 10:42:04 AM
Woah, didn't expected the vehicle-builder-unit. Very nice suprise!  :)

So if we're only have one repair/build unit at one time, I bet there will be an engineer-like unit in T1 (Infanterie Gruppen) Post or T2 (Schützen War Camp). Let me guess: We'll see the mighty Sturmpioniere!  ;D

What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...
Title: Re: Ostheer Update 2: The HQ
Post by: Versedhorison on December 12, 2010, 10:49:36 AM
Awesome I really like the builder unit, its very uniqe.
Title: Re: Ostheer Update 2: The HQ
Post by: Spieel on December 12, 2010, 12:30:56 PM
This has made my day, Thanks guys
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 12, 2010, 01:13:06 PM
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...

Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^
Title: Re: Ostheer Update 2: The HQ
Post by: cephalos on December 12, 2010, 01:24:27 PM
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...

Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^
good idea, because as far it was nigh impossible to cap faster than Soviets
Title: Re: Ostheer Update 2: The HQ
Post by: Wariscool on December 12, 2010, 03:26:35 PM
So can the 20mm flak 38 engage enemy aircraft like its PE version?
Title: Re: Ostheer Update 2: The HQ
Post by: WartyX on December 12, 2010, 04:06:55 PM
Yes it can.
Title: Re: Ostheer Update 2: The HQ
Post by: Arcanine on December 12, 2010, 05:08:23 PM
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?
Title: Re: Ostheer Update 2: The HQ
Post by: Desert_Fox on December 12, 2010, 05:10:38 PM
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

I think it's because the model is taked by the British Bofors AA. ;)
Title: Re: Ostheer Update 2: The HQ
Post by: SublimeSnugz on December 12, 2010, 05:16:06 PM
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

Its WIP screens nothings final
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 12, 2010, 06:04:56 PM
Nice update guys.
Title: Re: Ostheer Update 2: The HQ
Post by: Raider217 on December 12, 2010, 07:20:01 PM
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

Its WIP screens nothings final
(Snugs comment)+1 Yeah Soviet Fire base is Brit model and it has SU symbol so it will def's be changed b4 release
Title: Re: Ostheer Update 2: The HQ
Post by: mawr on December 12, 2010, 07:27:24 PM
but if you can call it only once... what if it gets destroyed?

read again:
Quote
But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.
if it gets destroyed then simply call in a new one.

youre right im sorry but i forgot XD
Title: Re: Ostheer Update 2: The HQ
Post by: vadlama on December 12, 2010, 08:56:23 PM
So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 12, 2010, 09:14:11 PM
So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad
Ostheer will have two squads. Soviets engineers are weak. when you get one engineer ostheer gets its builder unit(perhaps some seconds later) and both will build their first building... It doesn't matter by that time that you have two "weak" units for capture and the enemy two "decent"(let alone engineers aren't until upgraded), what matters is that you will start capping from the begining, while soviets have to recruit their stuff. And Sdkfz. 9 won't be able to capture points.
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 12, 2010, 09:16:25 PM
SdKfz. 9 cant capture.

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

Blackbishop was faster xD
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 12, 2010, 09:58:35 PM
[...]

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

[...]

Indeed, perhaps they underestimate the landser because it's put as an early unit :-\.
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 12, 2010, 10:09:26 PM
Are they equal to Tommies then?
Title: Re: Ostheer Update 2: The HQ
Post by: Rikard Blixt on December 13, 2010, 07:35:48 AM
Are they equal to Tommies then?

More like volks/rifles.
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 13, 2010, 07:59:06 AM
I mean in their role as starting unit. Not in their armour or fighting skills.
Title: Re: Ostheer Update 2: The HQ
Post by: Venoxxis on December 13, 2010, 12:44:30 PM
finally we got that ostheer update.

Im happy to see, that you chose the halftrack idea as building unit.

Looking good.



Regards,

-V-
Title: Re: Ostheer Update 2: The HQ
Post by: 250.Inf. Div. on December 14, 2010, 01:22:55 AM
yeah very good osther update,good work guys.

pd. merry christmas and happy new year.
Title: Re: Ostheer Update 2: The HQ
Post by: Pauly3 on December 14, 2010, 12:07:49 PM
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool
Title: Re: Ostheer Update 2: The HQ
Post by: revoluzer on December 14, 2010, 01:36:56 PM
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool

Thats just the English translation, in German it would sound totally different
Title: Re: Ostheer Update 2: The HQ
Post by: Walentin 'Walki' L. on December 14, 2010, 01:51:40 PM
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 14, 2010, 02:17:37 PM
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.

Good enough it's not shitzen  ;D
Title: Re: Ostheer Update 2: The HQ
Post by: revoluzer on December 14, 2010, 02:30:44 PM
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.

Hard to say, what they really intend to say with it. I as Austrian would think, that it means something like a forward operating post for soldiers...

And in German "schützen" means pretend and "Schützen" means soldiers...
Title: Re: Ostheer Update 2: The HQ
Post by: Ghost on December 14, 2010, 02:31:42 PM
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.
actually the word "schutzen" doesn't exist in german language, while "schützen" means both "to defend" and "shooters". like revoluzer said ;)
Title: Re: Ostheer Update 2: The HQ
Post by: Walentin 'Walki' L. on December 14, 2010, 07:44:21 PM
sorry my bad. btw I'm german ;)
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 14, 2010, 08:55:03 PM
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool

Thats just the English translation, in German it would sound totally different

Well. The english name is a compromise between the german word and the wish that this term sounds more english like for the "english people" ;)
E.g. the "Schutzen War Camp" will be named "Infanterie-Gefechtsstand" - but this would be to heavy for the english version xD
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 14, 2010, 09:02:53 PM
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool

Thats just the English translation, in German it would sound totally different

Well. The english name is a compromise between the german word and the wish that this term sounds more english like for the "english people" ;)
E.g. the "Schutzen War Camp" will be named "Infanterie-Gefechtsstand" - but this would be to heavy for the english version xD
Indeed ;D
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 14, 2010, 10:09:05 PM
Quote
E.g. the "Schutzen War Camp" will be named "Infanterie-Gefechtsstand" - but this would be to heavy for the english version xD

And I thought it will be called Schützenkriegsbaracken or kind of that. Im glad to hear that real german words will represent the ostheer and no strange english-mixture-words. Infanterie-Gefechtsstand sounds much better to those who are german.
While you're at it, could you please tell us all of german building names? If they vary too from the english names. thanks.
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 14, 2010, 10:14:16 PM
I think native names are best suit for that appropriate localization.
I mean you would go crazy of all the russian names in russian language, unless you are well familiar with it.
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 14, 2010, 10:29:44 PM
German alpha names are:
Infanterie-Gefechtsstand
Panzergrenadier-Gefectsstand
Panzer-Gefechtsstand

But this could change ;)
Title: Re: Ostheer Update 2: The HQ
Post by: HyperSniper999 on December 14, 2010, 11:00:28 PM
What the hell does "Gefechtssand" mean? It hounds horrible.
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 14, 2010, 11:02:55 PM
A Gefechtsstand is a command post near the front line ;)
Title: Re: Ostheer Update 2: The HQ
Post by: HyperSniper999 on December 14, 2010, 11:03:27 PM
Okay now I like it. ;D
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 15, 2010, 01:56:31 PM
German alpha names are:
Infanterie-Gefechtsstand
Panzergrenadier-Gefectsstand
Panzer-Gefechtsstand

But this could change ;)

Thank you. But Panzer-Gefechtsstand sounds a bit strange to me.
Title: Re: Ostheer Update 2: The HQ
Post by: Pauly3 on December 15, 2010, 04:54:04 PM
yeahaa glad cool german names are going ftw!! 8)
i hate the Kriegsbaracken and the Sturm Armory. it is just stupid
Title: Re: Ostheer Update 2: The HQ
Post by: Walentin 'Walki' L. on December 15, 2010, 07:25:25 PM
Always the same "Gefechtsstand".

What's about "Garnison" in german it's a place where a group of units is gathered.

Panzergrenadier-Garnison

For german people who did not know here's a link:
http://de.wikipedia.org/wiki/Garnison (http://de.wikipedia.org/wiki/Garnison)

for "Panzer-Gefechtsstand" you could use "Panzer-Kommandozentrale" or "Panzer-Kommandoposten"
Title: Re: Ostheer Update 2: The HQ
Post by: vadlama on December 16, 2010, 12:23:04 AM
Can we give to Landsers MP40 or MP44 or FG42 or Gewehr 43 or MG34 or MG42 or PzShreck or Flamethrower or something new?? And they will have abilities like Pzfaust, or grenade or something new?
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 16, 2010, 12:36:07 AM
Always the same "Gefechtsstand".

What's about "Garnison" in german it's a place where a group of units is gathered.

Panzergrenadier-Garnison

for "Panzer-Gefechtsstand" you could use "Panzer-Kommandozentrale" or "Panzer-Kommandoposten"
+1

Infanteriegefechtsstand
Panzergrendiergarnison
and for my taste
Panzerkampfkommandatur

what about this building names? full of alliterations :P
Title: Re: Ostheer Update 2: The HQ
Post by: BurroDiablo on December 16, 2010, 01:11:04 AM
Can we give to Landsers MP40 or MP44 or FG42 or Gewehr 43 or MG34 or MG42 or PzShreck or Flamethrower or something new?? And they will have abilities like Pzfaust, or grenade or something new?

Other units will fill those roles...
Title: Re: Ostheer Update 2: The HQ
Post by: Pauly3 on December 16, 2010, 09:43:24 AM
dont want to sound like a bitch but isnt it sort of OP to have advanced repairs from the start? cause you could repair the WEHR bike all over again and US cant do shit....
but then again PE luftwaffe gets it at 1CP so i am not sure.
Title: Re: Ostheer Update 2: The HQ
Post by: BurroDiablo on December 16, 2010, 11:35:32 AM
Good point, advanced repair should be part of it's 10t Crane upgrade.
Title: Re: Ostheer Update 2: The HQ
Post by: Ext3rmin4tor on December 16, 2010, 01:42:39 PM
Just one question. Will the Ostheer be able to build the Schutzen-whatever from the beginning or not? In the second case, what do you do if you lose both your Landser squads? You can't capture anymore, nor build units which can capture.
Title: Re: Ostheer Update 2: The HQ
Post by: GodlikeDennis on December 16, 2010, 01:58:44 PM
Yes, the famo will build all your buildings and is built from the HQ. You just have 2 landser squads to start off with in the same way a brit starts with a recon section for your initial capping force.
Title: Re: Ostheer Update 2: The HQ
Post by: BurroDiablo on December 16, 2010, 02:06:08 PM
What GodlikeDennis said. Famo constructs your buildings, Landser are available straight away from the Infanterie Gruppen Post.
Title: Re: Ostheer Update 2: The HQ
Post by: Aouch on December 16, 2010, 02:12:35 PM
Other units will fill those roles...
Only Kar98k? Sounds very simple. Is it this certain 4 man-squad with 2 Landsers wearing helmets and the other 2 only caps, uniform somewhat between green and grey (like the real uniform)?

Looking forward to more information on the other units.  :)
Title: Re: Ostheer Update 2: The HQ
Post by: BurroDiablo on December 16, 2010, 02:56:07 PM
Kar98k to begin with, they have an upgrade where you can promote one to have an (look at next update to see what). Landser's fill the role of early Infantry very much like the Volks, although I would say they are slightly better in combat.

As for their looks, I don't think they are final at the moment. Any suggestions would be good, but post them in the suggestions forums.
Title: Re: Ostheer Update 2: The HQ
Post by: Aouch on December 16, 2010, 04:22:44 PM
Actually, for their looks: I saw a specific screenshot, tough I can't find it anymore, and thought that will be the Ost Landsers.

I hope the next update arrives soon, however you shouldn't release it too early to keep people excited. I assume you didn't find some animators yet, did you?
It would be a little bit boring to see all facts about the Ostheer being unrevealed but know at the same time that none of those lovely things will be part of Eastern Front in the near future...  ;)

Title: Re: Ostheer Update 2: The HQ
Post by: BurroDiablo on December 16, 2010, 05:48:27 PM
Hartkeks is still about, he's doing his best to find time to animate. It's a lot to ask one person to do, some of us are going to learn how to get the animations working in game to speed things up.

Also, our Ostheer models this time round are high quality. They'll have more parts attach to them, so juggling the animations for each vehicle is a much larger task than what we did with the Soviets.
Title: Re: Ostheer Update 2: The HQ
Post by: TheReaper on December 16, 2010, 05:57:52 PM
Hartkeks is still about, he's doing his best to find time to animate. It's a lot to ask one person to do, some of us are going to learn how to get the animations working in game to speed things up.

Also, our Ostheer models this time round are high quality. They'll have more parts attach to them, so juggling the animations for each vehicle is a much larger task than what we did with the Soviets.

On the Moddb, there is a mod Modern Combat, for Company of Heroes, will be awesome. But what I want to say, there's a near 3x2h video for download to how to animate-create-extend models, I thought I look into it but in the first 5 mins I got a headace. All respect anyone who can do these things, I cannot. :)
Title: Re: Ostheer Update 2: The HQ
Post by: khaitheman222 on December 17, 2010, 10:00:34 AM
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen
Title: Re: Ostheer Update 2: The HQ
Post by: Pauly3 on December 17, 2010, 02:18:29 PM
+1
i think the mp40 is underused in CoH and it was very common at the eastern front.
besides it is just a cool gun
there is nothing more "nazi-german" than the mp40 and the stahlhelm
so they are nice icons
Title: Re: Ostheer Update 2: The HQ
Post by: FoolyCooly on December 17, 2010, 11:57:10 PM
+1 I think the sub machine guns on both American AND Germans were down played in COH. I mean the Thompson was much more common then they make it appear. The only time you even see it is with rangers.Airborne used it along with many NCO's or lower ranking officers.
Title: Re: Ostheer Update 2: The HQ
Post by: vadlama on December 18, 2010, 12:40:47 AM
I have just 1 more question (I think) about Landsers. Can they repair? I mean bridges especially, cuz I love the maps with bridges, but if only the haltrack can repair, then you should enable to have 2 of them.
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 18, 2010, 12:53:13 AM
You should wait for the next ostheer announcement to answer that question ;).
Title: Re: Ostheer Update 2: The HQ
Post by: Gerrit 'Lord Rommel' G. on December 18, 2010, 12:44:48 PM
I have just 1 more question (I think) about Landsers. Can they repair? I mean bridges especially, cuz I love the maps with bridges, but if only the haltrack can repair, then you should enable to have 2 of them.

No. They cant repair. Please wait for the next updates. Speculations wont help here ^^
Title: Re: Ostheer Update 2: The HQ
Post by: Max 'DonXavi' von B. on December 18, 2010, 12:50:09 PM
Let me guess - Sturmpioniere?
Title: Re: Ostheer Update 2: The HQ
Post by: Griptonix on December 28, 2010, 06:33:04 PM
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen
I agree. I don't know if they were as widely distributed as you think but I do think the fact that they are automatic should give them a bit more supressing fire in the ostheer.
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 28, 2010, 06:39:52 PM
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen
I agree. I don't know if they were as widely distributed as you think but I do think the fact that they are automatic should give them a bit more supressing fire   ??? in the ostheer.

Read some books, man - MP 40 are nothing ever close to PPSh in means of accuracy, reliability, rate of fire, you name it!  :-*
Title: Re: Ostheer Update 2: The HQ
Post by: Tico_1990 on December 28, 2010, 06:43:23 PM
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen
I agree. I don't know if they were as widely distributed as you think but I do think the fact that they are automatic should give them a bit more supressing fire   ??? in the ostheer.

Read some books, man - MP 40 are nothing ever close to PPSh in means of accuracy, reliability, rate of fire, you name it!  :-*

He never stated that the MP 40 is better than the PPSH, he simply asked if the MP 40 could be a bit more used in the Ostheer. Accurate or not, if an MP40 starts firing at you, you'll hit the floor, either dead, wounded, or trying to prevent the former two.
Title: Re: Ostheer Update 2: The HQ
Post by: Griptonix on December 28, 2010, 06:47:15 PM
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen
I agree. I don't know if they were as widely distributed as you think but I do think the fact that they are automatic should give them a bit more supressing fire   ??? in the ostheer.

Read some books, man - MP 40 are nothing ever close to PPSh in means of accuracy, reliability, rate of fire, you name it!  :-*
Nowhere is the PPSH mentioned....No one is saying it isn't a phenominal sub-machine gun. Germans picked it up and used it frequently because when they needed them there were always plenty of them on the ground  :P
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 28, 2010, 06:55:47 PM
No need to be an ass. What I meant is that MP 40 can't be made even more effective, than it is right now, for that would look plain stupid if it overpowers PPSh. Obvious, isn't it? Just takes a little thinking - try it for a change. ::)
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 28, 2010, 06:58:52 PM
Remember that Oshteer is still in Alpha... some changes could happen ;)
Title: Re: Ostheer Update 2: The HQ
Post by: Griptonix on December 28, 2010, 07:02:42 PM
No need to be an ass. What I meant is that MP 40 can't be made even more effective, than it is right now, for that would look plain stupid if it overpowers PPSh. Obvious, isn't it? Just takes a little thinking - try it for a change. ::)
Just takes a sense of humor - try picking up on the blatant sarcasm for a change ;)
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 28, 2010, 07:08:30 PM
No need to be an ass. What I meant is that MP 40 can't be made even more effective, than it is right now, for that would look plain stupid if it overpowers PPSh. Obvious, isn't it? Just takes a little thinking - try it for a change. ::)
Just takes a sense of humor - try picking up on the blatant sarcasm for a change ;)

Gosh, you're so resourceful! But what was the point of your sarcasm, may I ask? Mine, at least, had one. 8)
Title: Re: Ostheer Update 2: The HQ
Post by: Griptonix on December 28, 2010, 07:14:05 PM
Are you serious? I said that the Germans often picked up the ppsh because they thought as I do that it was a phenominal sub-machine gun. Then I added that when someone wanted a ppsh there were often plenty lying on the ground, because you do know that the soviets took a large number of casualties on the eastern front right and often when someone dies on the field of battle, they tend to drop the gun that they were using when they were alive. Honestly, this is insulting to anyones intelligence to have to go through this much trouble to explain a simple concept.
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 28, 2010, 07:41:58 PM
Are you serious? I said that the Germans often picked up the ppsh because they thought as I do that it was a phenominal sub-machine gun. Then I added that when someone wanted a ppsh there were often plenty lying on the ground, because you do know that the soviets took a large number of casualties on the eastern front right and often when someone dies on the field of battle, they tend to drop the gun that they were using when they were alive. Honestly, this is insulting to anyones intelligence to have to go through this much trouble to explain a simple concept.

Of course it is. Well, isn't it?
The point of my first sarcastic notice that PPSh is way better than MP 40 was to outline that improving the battle performance of the letter would be ridiculous.
The point of my second sarcastic notice was to make you understand the point of the first one.
The point of yours, as I concluded from your broad explanation, was a silly description of war realm, and an offending one. As if I were to say: "Hell, those germans burn like candles every time katiusha (aka Stalin's organ) fires at them" (by the way, I heard such a description of that by the one, who actually saw it with his own eyes). However, I didn't bring myself that low.

Cheers!

EDIT: Sorry, you're right, Blackbishop. No more mucking here will be performed by me on that matter.  :-[
Title: Re: Ostheer Update 2: The HQ
Post by: Blackbishop on December 28, 2010, 07:46:07 PM
Could you stop arguing about that in this topic? You can open a new one in the correct section or just use pm instead of going off-topic.
Title: Re: Ostheer Update 2: The HQ
Post by: GodlikeDennis on December 29, 2010, 04:38:08 AM
IJoe, what are talking about mate? He simply said they were more widespread than CoH represents so the Ostheer should have more troops using MP40s. He didn't suggest that they increase the combat effectiveness of them, or that they're better than PPShs. Obviously the Soviets did have many of them on the ground because Soviet industry allowed whole battalions to be equipped with it. By all accounts, the Soviets took huge casualties on the Eastern front, as did the Germans, and there were loads of them to be found.

There was nothing inflammatory about what he said.
Title: Re: Ostheer Update 2: The HQ
Post by: IJoe on December 29, 2010, 03:52:07 PM
IJoe, what are talking about mate? He simply said they were more widespread than CoH represents so the Ostheer should have more troops using MP40s. He didn't suggest that they increase the combat effectiveness of them, or that they're better than PPShs. Obviously the Soviets did have many of them on the ground because Soviet industry allowed whole battalions to be equipped with it. By all accounts, the Soviets took huge casualties on the Eastern front, as did the Germans, and there were loads of them to be found.

There was nothing inflammatory about what he said.

OK, I admit I was wrong, and strew ashes over my overheated head. I bring him my sincere apologies, and promise you all, I'll try to be more patient and attentive, while reading others' posts.
Title: Re: Ostheer Update 2: The HQ
Post by: Raider217 on December 29, 2010, 05:04:27 PM
OK, I admit I was wrong, and strew ashes over my overheated head. I bring him my sincere apologies, and promise you all, I'll try to be more patient and attentive, while reading others' posts.

Good then lets make like a Banana and MOVE ON. Oh and back to OT
Title: Re: Ostheer Update 2: The HQ
Post by: khaitheman222 on January 03, 2011, 09:12:01 AM
Sorry guys, i didnt think my post would cause all these ruckus...
@GodlikeDennis yes that was wat i was trying to say,thx.
besides, iagree that the MP40 did not have the stopping power 0f the PPSH or the "Chicago typewriter" AKA thopmson smg, but it was definately acurrate even though it quote:"could only fire in fully automatic" as compared to the SMGs of WW2. heres a vid..
sten vs mp40 (http://www.youtube.com/watch?v=V591FhD_y3o#)
Once again, i apologize 4 creating such a misunderstanding
cheers and happy new year frm Singapore!:):)
Title: Re: Ostheer Update 2: The HQ
Post by: Archrave on January 18, 2011, 08:19:18 AM
when will the ostheer released? if it released, do i have to download again the said patch or I just have to update the ostheer from the eastern front that i had. please emai8l the answer at archraveknight@yahoo.com. thanks. I like the modd and thank you that there will be an eastern front in company of heroes and I totally enjoy it.
Title: Re: Ostheer Update 2: The HQ
Post by: Versedhorison on January 18, 2011, 11:11:45 PM
its done when its done.