Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: KILLTEK on December 26, 2010, 11:46:47 PM
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After you make like one artillary firebase it wont let me make more and i cant really hit anything could you fix that for it to be effective you need to build like five...So the one wont cut it with its poor accuracy
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I wanna take this thread like a joke.
Soviets has enought artillery abilities (GoV, Katyushas, Officer's Artillery etc...).
They don't need another howitzer.
Do you wanna change Russians in another Camper faction?
PS Wrong section, this isn't a bug, it's a suggestion.
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Here's a bug you can use:
Start building a firebase. Stop it but don't destroy it. Start building another one and so on...
After you have enough of them finish every firebase and then you got a lot of them.
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Moved to Soviet suggestions, it fits more as a suggestion(allowing to build more than one firebase) because it's not a bug.
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well, looks like SU firebase is quite difficult problem to solve.
It's innacurate, and hardcapped to 1. It also takes 13 (?) popcap.
So there are two options I see:
1. Remove the firebase from SU - there is no point in having something which takes 13 popcap and has lucky 1/100 chance to hit the target. It's rather more useful to make some chaos, blow some holes in ground and that's all. I find GoW far more useful than that.
2. Increase the number of firebases ( maybe up to 3). They are innacurate, so they need to increase the chance of hitting the enemy.
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The original plan I thought was for it to be like 8 pop cap as said in previous changelogs.
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@cephalos
Afaik there's no changes for Firebase in 1.30. If you find GoW better than Firebase in 1.232, the former is way better in 1.30.
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I try to use the firebase, but if you can't hit what you are aiming at, it doesn't do that much good. So please, at least try to make the piece more accurate.
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So please, at least try to make the piece more accurate.
What do you mean "at least"?
Its better in every way than the 105 or 25lbs, exept accuracy.
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Not exactly, it's pretty damn weak (survivability-wise). But yeah, there's nothing wrong with it. It's very powerful when it hits and 8 shells is a lot. I find the only problem is the requirements since it's usually required only when you go a heavy support barracks strat and don't use tanks anyway.
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I've noticed that the Artillery always overshoots it's target, with each shot landing outside the circle ahead of where you targeted.
I remember the British Artillery Emplacement having the exact same issue awhile back. Since the Soviet Artillery Emplacement is basically just a modified Brit Arty Emplacement, maybe it's related?
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I've noticed that the Artillery always overshoots it's target, with each shot landing outside the circle ahead of where you targeted.
Its russian what did you expect? ;D
But anyway i don't see anything wrong with slightly increasing the limit of the buildable Soviet Artillery firebase's. If thats what the the ppl wants? Then give them a pair of extra cannons to fool around with on scheldt ::)
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I've noticed that the Artillery always overshoots it's target, with each shot landing outside the circle ahead of where you targeted.
I remember the British Artillery Emplacement having the exact same issue awhile back. Since the Soviet Artillery Emplacement is basically just a modified Brit Arty Emplacement, maybe it's related?
Yeah this is true, which I guess is why I have no problem with the firebase because I've known this and aimed appropriately. Aim the circle ages ahead of their stuff and it's not that inaccurate.
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Whats the difference between that and making it more accurate? IMHO it would be nice to increase accuracy, so it hits in the general area, but increase spread slightly, making it more survivable. As it is, its impossible to hit anything moving anyway.
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we've purpusefully kept it inacurate like mst soviet unit to balance the power of the 8 shells. Wide spread is actually an advantage because of the 8 shells cause you cant just move slightly and dodge them. It is likely to cause full retreat from a wider area but less damage yes. Keep in mind what denis said about overshooting and use it where the opponent concentrates units, force a retreat and push in
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But why must it overshoot? If its that easy to adjust for, can't you just put the spread where its targeted? For me and other people like me, I dont like having to spend precious seconds calculating the proper location. By all means keep accuracy low and spread high. I'm not sure if I'm coming through clear and don't want to sound like a whiney noob, but I forget to account for it everytime.
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The overshoot is likely a bug.
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Other solutions maybe :
Why not transform the hovitzer into a tech specialisation ? like Propaganda (in replacement of another of course, like the bugged "God or War").
It would be a special construction for defensive doctrine, better than the actual (like 3 hovitzer max, lower cost of population, but not really accurate -a real barrage weapon), but allowed only for one specialisation. For more precise artillery, sovietic have sniper & Major abilities.
It would be the occasion to really transform the "Propaganda spec" into a defensive strategy : Tranchees, katyusha, massive artillery, Machine-gun position.
-----} You hold the line, you crush the avancing ennemy under a rain of explosions, and you send the charge. Turtle player dream ! ;D
(French speaking, sorry for the mistakes)
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Other solutions maybe :
Why not transform the hovitzer into a tech specialisation ? like Propaganda (in replacement of another of course, like the bugged "God or War").
It would be a special construction for defensive doctrine, better than the actual (like 3 hovitzer max, lower cost of population, but not really accurate -a real barrage weapon), but allowed only for one specialisation. For more precise artillery, sovietic have sniper & Major abilities.
It would be the occasion to really transform the "Propaganda spec" into a defensive strategy : Tranchees, katyusha, massive artillery, Machine-gun position.
-----} You hold the line, you crush the avancing ennemy under a rain of explosions, and you send the charge. Turtle player dream ! ;D
(French speaking, sorry for the mistakes)
actually I like the idea, but I've already been told that Propaganda Doctrine is not going to be another arty-spam doctrine ( like British RA)
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Well it find it pretty sad ???. It would be more coherent and not a real change if it replaces "God of war". An artillery strike replaced by artillery unit. Of course the quality of the Hovitzer, his cost & power have to be discussed :)
In my vision :
---} Propaganda is clearly a defensive strategy, based on positions (tranchees & machinegun) and artillery (Katyusha), like the defensive option of the Wehrmacht ( 88Canon & bunker reinforcement & defense bonus).
---} For massive assault, we have the third specialisation, with many Tank reinforcements (Sherman & co),aviation raid (Sturmovik) and faster infantery. Pretty coherent (kind of Blitzkrieg)
---} And an Urban/Guerilla strategy, with Partisans, bombed position, Snipers, flammethrower (and a "no step back" which should be in propaganda tech).
So allow a massive artillery help seems to be the most coherent choice for Propaganda, moreover the Red army was really in love of heavy artillery (like some players ;D)