Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Strategy and Tactics => Topic started by: Panzer4life on January 11, 2011, 07:08:13 PM
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I enjoy using Propaganda for the Soviets, so i decided to give some pointers.
1: When teching up, get the Katyusha as soon as possible. Field them together, and have them bombard a target area together, as this will kill a Stug if lucky.
2: You should often times build slit trenches to aid in the defense and buff your forces should take cover in them.
3: Only use the God Of War in the enemy territory. Use the marksmen as the scouts for calling in GoW.
4: Make use of a hit and push tactics; hit the enemy with artillery, then push with a mix of infantry and T-34s. Move one territory at a time, and don't stretch your defense.
That is all for now, hope this helps.
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and I will show you how to fight it back ;D
1. Katyushas are weak. Make one Stormtroopers with 2x Panzershreck and infiltrate. Or send Puma with 50mm gun.
2. Use granates, flamethrowers or mortar. Easy prey.
3. GoW is annoying when used to bombard some territory to prevent you entering/crossing it. Use halftracks. And tanks.
4. Set up a defence a little bit closer. Use MG42s combined with Paks.
:) Every tactics has it's countertactics.
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4. Set up a defence a little bit closer. Use MG42s combined with Paks.
MGs as a 1st line of defence vs Soviets?
Any support center upgrade or a vet 1 Major and youre dead.
Go volks and med bunkers.
Pumas are great, so are the 150mm nebels but youll need some Paks too (unless youll capture some Soviet ZiS guns) and some heavy armor too. This means building all 4 tiers.
Right now Stugs are very underpowered vs anything that the Soviets have. Thats why I would advice skipping Tier 3.
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I agree with what Paciat says. MG42s shouldn't be your primary weapon like against US. They should be used to put the hurt on the enemy from afar while your many volks do the real fighting.
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I know Katyushas are weaker, a Fallschmrijager sqaud can kill them with a Panzerfaust round. But since you can call in three of them and you can improve their attack with a Major squad, they can do so much to the enemy. And I would also point out that i didn't say, rush with them, that is a waste of 360 manpower.
If you want additional artillery power, build the Russian artillery firebase, a couple mortars, and if you have an ally, a KV-2. This force will destroy any enemy defensive line.
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Right now Stugs are very underpowered vs anything that the Soviets have. Thats why I would advice skipping Tier 3.
And the optional Mobile Gun (can't recall the exact name) instead of the StuG IV?
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But since you can call in three of them and you can improve their attack with a Major squad, they can do so much to the enemy.
I thought, Major only buffs infantry, no?
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Major only benefits infantry.
Reward unit for StuG is the Geschutzwagon.
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MGs as a 1st line of defence vs Soviets?
Any support center upgrade or a vet 1 Major and youre dead.
Go volks and med bunkers.
Key is combination of units. Meaning go Volks + MGs and med bunkers. MGs could be nice exactly inside of those bunkers or other buildings. And if Major with barrage is a threat to MG then it is even bigger threat to bunker, don't you think?
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I enjoy using Propaganda for the Soviets, so i decided to give some pointers.
Forget about MG Posts. Until a Maxim 1910/30 MG is available (if ever) work a T90 into your OB. Its twin AA MGs and speed is most impressive.
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I enjoy using Propaganda for the Soviets, so i decided to give some pointers.
Forget about MG Posts. Until a Maxim 1910/30 MG is available (if ever) work a T90 into your OB. Its twin AA MGs and speed is most impressive.
ATM T-90's battle performance is arguably good: it doesn't instantly (or even at a rate of axis Hmg) pin infantry, it's damage is also rather puny. So, with teching up to it taken into account, it's not worth the cost, IMO. I don't see, what niche it fills.
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Ijoe,
8)The T90 has multiple roles: MG, anti Lt Vehicle, anti sniper, recce, suppression, AA -if that ever becomes a game issue. ::)
You are incorrect. The T90 is cost effective. It is unique in the Sov TO&E. Figure out the costs and pop requirements to fill the cited roles with other units in the TO&E, (Where they even exist). Consider the amount of micromanagement it will take to use them.
I am confident the numbers you cite are valid. I do not know where to access the unit stats at present. Could you please post where to get them? So I am forced to evaluate combat effectiveness by game effectiveness. I tell you the unit is effective in the game.
I am not responsible for the values the designer assigned to this unit. This doesn't matter. The historical stats: (2) 12.7 mm MGs, 12mm armor thickness, 30 KPH speed, deployment: experimental. This doesn't matter. >:( Its a game. :)
You have elsewhere criticized me for being long winded. :o Your right! ;) I am. ;D I also back up my research and theories with field testing! Its a pleasure to get to know you.
Back on topic: MG pit: 1CP 300 pop. cost. 3 incendiary grenades 45 mp. gone.
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
Define "decent", since you've removed the line about it's targets being suppressed, which kind o' surprised me, since I've never noticed, say, PE mp-armed blob even slow down to it's fire, not to mention they just won't start dieing for, like, ~30 seconds of incoming T-90 fire.
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
Yeah the T90 is in good shape. I especially like the distinctive tinny sound of its MGs. Helps w/ micromanagement. (Wierd for two .50 cals though).
My PG's have a15 mp cost per incend. grenade. Am I missing something here?
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
Yeah the T90 is in good shape. I especially like the distinctive tinny sound of its MGs. Helps w/ micromanagement. (Wierd for two .50 cals though).
My PG's have a15 mp cost per incend. grenade. Am I missing something here?
What he tried to say is that Grenades costs munitions and not mp.
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
Yeah the T90 is in good shape. I especially like the distinctive tinny sound of its MGs. Helps w/ micromanagement. (Wierd for two .50 cals though).
My PG's have a15 mp cost per incend. grenade. Am I missing something here?
Yes, you are:
mp = man power, and you must be talking about muni = munitions
T-90 looks good, sounds even better, but how is this related to it's battle effectiveness?
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The T90 is at a good stage of balance now. It doesn't have awesome suppression but a decent amount and can do decent damage from range.
Incendiaries don't cost MP.
Define "decent", since you've removed the line about it's targets being suppressed, which kind o' surprised me, since I've never noticed, say, PE mp-armed blob even slow down to it's fire, not to mention they just won't start dieing for, like, ~30 seconds of incoming T-90 fire.
I was under the impression that it's damage was mitigated by it's targets being suppressed, similar to MG42s but after checking it's stats it seems to do full damage to suppressed units like most other units. T90s have a good damage output, being able to kill a man in 1 sec of fire in a 4 sec burst (25-30dmg/shot, 2 shots/sec). They have fairly good accuracy but this is halved on the move which can make it appear to do little damage.