Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Imperium on January 17, 2011, 07:28:52 PM

Title: problems with Panzer Elite
Post by: Imperium on January 17, 2011, 07:28:52 PM
I have been unable to build any actual tanks except for Hotchkiss tanks and Marders. There are no options to build Mk. IVs, Tigers, Tiger IIs, or Panthers. I am only able to access 2 panthers that are extraodinarily expensive and require massive fuel expenditures on upgrading buildings.
Title: Re: problems with Panzer Elite
Post by: Blackbishop on January 17, 2011, 08:00:52 PM
Welcome to the original Relic faction called Panzer Elite ;). Your only real tanks are that Pz. IV & Panthers(if you go TH you get Hetzer/Jagdpanzer IV and Jagdpanther/Jagdtiger**).


**I hope when the Tiger Ace comes back that unit will be changed to PE :D!
Title: Re: problems with Panzer Elite
Post by: cephalos on January 17, 2011, 08:14:55 PM
and how did you expect to build those when it's impossible? The heaviest PE buildable tank is PZIV.
Title: Re: problems with Panzer Elite
Post by: Blackbishop on January 17, 2011, 08:16:32 PM
Indeed, Panthers aren't called in every match, unlike Pz. 4! Or at least the latter are seen frequently.
Title: Re: problems with Panzer Elite
Post by: Imperium on January 17, 2011, 08:31:14 PM
I cannot even build Mk. IVs. Why on earth would Panzer Elite NOT have access to the best tanks! Panzer Elite is almost useless. I THOUGHT that having the name Panzer Elite implied that the best tanks would be used.
Title: Re: problems with Panzer Elite
Post by: Blackbishop on January 17, 2011, 08:36:53 PM
If you want to fight versus armor, Marder supported with shrecks and/or AT Halftrack is the only solution(i could say AT grenades works well often) xD.

Panzer Elite? I thought they real name was Paper Elite :P. You get used to that, i get used to not use panthers with PE and i like it against all odds.
Title: Re: problems with Panzer Elite
Post by: Imperium on January 17, 2011, 08:56:24 PM
so their only real advantage is mobility?
Title: Re: problems with Panzer Elite
Post by: Blackbishop on January 17, 2011, 09:14:37 PM
Yeah, but with all those paper vehicles... it's tricky :). One step wrong and GG.

I wouldn't say it's a bad faction, imho it'll live even if devs doesn't pay more attention to it, unlike brits.
Title: Re: problems with Panzer Elite
Post by: Paciat on January 17, 2011, 09:38:16 PM
so their only real advantage is mobility?
And spammable elite infantry.
Title: Re: problems with Panzer Elite
Post by: Rikard Blixt on January 17, 2011, 11:19:36 PM
The German Word "Panzer" means "Armored" not "Tank". The proper German word for tank is "Panzerkampfwagen". However the English word "Panzer" means "German Tank".

Panzer Elite comes from the German Panzer = Armored Elite:>
Title: Re: problems with Panzer Elite
Post by: pariah on January 18, 2011, 12:15:15 AM
You are wrong, Rizz. THIS is a Panzerkampfwagen:

http://farm3.static.flickr.com/2027/2308242755_9ebe18b385.jpg (http://farm3.static.flickr.com/2027/2308242755_9ebe18b385.jpg)
Title: Re: problems with Panzer Elite
Post by: cephalos on January 18, 2011, 12:17:37 AM
lol, Baloonenkampfwagen  ;D
Title: Re: problems with Panzer Elite
Post by: Xantor on January 18, 2011, 01:22:42 AM
vet 3 triple def panther is nearly powerful like a tiger: Panther vet (http://picly.us/coh/Veterancy_Panzer_Elite_Panther.html)

vet 3 triple def jagdpanther has more health and better armor than King Tiger: Jagdpanther def (http://picly.us/coh/Veterancy_Jagdpanther.html)

The best way to play as PE is spammming Tank Busters/Assault Grens and having Marders as support :)
Title: Re: problems with Panzer Elite
Post by: GodlikeDennis on January 18, 2011, 02:06:49 AM
What Rizz said. Panzer elite in this case refers to armoured elite, not tank elite, and focuses more on mechanised infantry and light vehicles. The faction usually has high damage, low health units which are effective when used in combination, since they share vet to other units nearby. They get an elite anti-infantry squad that comes much earlier than knights cross and endgame have the most cost effective heavy tank production of any faction. 500mp per Panther. Certain facets of the faction are certainly elite.

About the hotchkiss, you have to turn it off in the reward units panel to have access to the PIV. Be warned, it does very little damage to tanks since it only has a little gun. PE has reliable tank destroyers available from the tank hunter doctrine though if you want that.
Title: Re: problems with Panzer Elite
Post by: Ltevanlee on January 19, 2011, 09:18:55 AM
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Title: Re: problems with Panzer Elite
Post by: Versedhorison on January 20, 2011, 12:30:57 AM
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
Title: Re: problems with Panzer Elite
Post by: Ltevanlee on January 20, 2011, 05:56:58 AM
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
I notice blobs show up at an average of 7-10 mins into a match, but I see blobs showing up as early as 3.



                                       I could very well be wrong though.



                                                   
Title: Re: problems with Panzer Elite
Post by: GodlikeDennis on January 20, 2011, 06:01:37 AM
PE has the best early game blob for about the first 1-2 minutes. American blobs then start to own them once they can afford flamers. PE blobs get better again later on once a few upgrades are researched and they have MP44s, but at this stage are inferior still to Brit and Wehr blobs.
Title: Re: problems with Panzer Elite
Post by: pariah on January 20, 2011, 01:51:27 PM
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...
Title: Re: problems with Panzer Elite
Post by: Desert_Fox on January 20, 2011, 01:59:04 PM
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...

Panzergrenadiers, Sturmgrenadiers and Tank Buster are very slowly in capturing points (without kampfgruppe Kompanie upgrade).
So, early PE blobs is for count American Riflemen spam. ;)
Title: Re: problems with Panzer Elite
Post by: pariah on January 20, 2011, 02:16:31 PM
Yeah, in combat it makes sense to stick together (especially with the Group Zeal upgrade, but that's not early-game...). I believe it was a wise Panzer Grenadier who once shouted "zusammen arbeiten!" before getting blown to pieces by an A.V.R.E....

Yeah, well, anyway, it only makes sense to split up early-game to capture territory, since what good is having multiple squads capturing the same territory sector?!
Title: Re: problems with Panzer Elite
Post by: IJoe on January 20, 2011, 02:19:10 PM
...since what good is having multiple squads capturing the same territory sector?!

Increased cap speed multiple times ;)
Title: Re: problems with Panzer Elite
Post by: pariah on January 20, 2011, 02:32:07 PM
REALLY!?!? Shit, nobody told me! Is that just Panzer Grenadiers or all units? I'll have to try that sometime. Thanks, IJoe!
Title: Re: problems with Panzer Elite
Post by: GodlikeDennis on January 20, 2011, 03:22:24 PM
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Title: Re: problems with Panzer Elite
Post by: IJoe on January 20, 2011, 03:29:15 PM
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
Title: Re: problems with Panzer Elite
Post by: Rikard Blixt on January 20, 2011, 03:30:56 PM
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
Title: Re: problems with Panzer Elite
Post by: Desert_Fox on January 20, 2011, 03:35:56 PM
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.

Yes, exactly.

Days ago I played with a blob-capper who claimed that you can cap points quickly than normal with blobs.
The only result was a slaughter of his troops caused by enemy artillery. >:(
Title: Re: problems with Panzer Elite
Post by: IJoe on January 20, 2011, 03:38:08 PM
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.

OMG!!!  :o
They were lying to me for all these years! Those darn lazy engies! What was I feeding 'em for?! How foolish of me to have trusted their lies!   :'( :'( :'(

EDIT: It would make more sense this way though, since building speed does increase, when multiple squads are taking part in it.
Don't tell me, I'm wrong here too!! I couldn't hold the bitter truth any more in that case
(Oh, cruel world!!! How could you've done it to me?! What did I ever do to deserve that?! :'()
Title: Re: problems with Panzer Elite
Post by: GodlikeDennis on January 21, 2011, 01:58:57 AM
Yes, multiple builders still increase build speed. This is not true in the case of the Brits though, where 1 sapper member builds at the same speed as several squads.
Title: Re: problems with Panzer Elite
Post by: Chancellor on January 21, 2011, 07:25:58 AM
Joe, at no time should you be capping with more than 1 squad.  1 PE booby trap or Brit demo charge and you'll probably be at least 200-300 manpower behind.
Title: Re: problems with Panzer Elite
Post by: Mattdamon07 on April 02, 2011, 11:41:53 AM
i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.
Title: Re: problems with Panzer Elite
Post by: Stevie64 on April 06, 2011, 01:12:25 PM
i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.

Some time ago I suggested a reward unit exchange of the two Panthers for three PzIV's. Didn't spark much interest...

I've gotten used to not using any tanks besides the Wirblewind as the guys I play with sort that out with regular Wehr tanks. Since I don't have to micro the tank blitz (only support it occasionally with repairs or recoveries) I'm free to use the PE's mobility to follow up with territory capture and 88 emplacements, which I have popcap for since I'm not building tanks.