Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Imperium on January 17, 2011, 07:28:52 PM
-
I have been unable to build any actual tanks except for Hotchkiss tanks and Marders. There are no options to build Mk. IVs, Tigers, Tiger IIs, or Panthers. I am only able to access 2 panthers that are extraodinarily expensive and require massive fuel expenditures on upgrading buildings.
-
Welcome to the original Relic faction called Panzer Elite ;). Your only real tanks are that Pz. IV & Panthers(if you go TH you get Hetzer/Jagdpanzer IV and Jagdpanther/Jagdtiger**).
**I hope when the Tiger Ace comes back that unit will be changed to PE :D!
-
and how did you expect to build those when it's impossible? The heaviest PE buildable tank is PZIV.
-
Indeed, Panthers aren't called in every match, unlike Pz. 4! Or at least the latter are seen frequently.
-
I cannot even build Mk. IVs. Why on earth would Panzer Elite NOT have access to the best tanks! Panzer Elite is almost useless. I THOUGHT that having the name Panzer Elite implied that the best tanks would be used.
-
If you want to fight versus armor, Marder supported with shrecks and/or AT Halftrack is the only solution(i could say AT grenades works well often) xD.
Panzer Elite? I thought they real name was Paper Elite :P. You get used to that, i get used to not use panthers with PE and i like it against all odds.
-
so their only real advantage is mobility?
-
Yeah, but with all those paper vehicles... it's tricky :). One step wrong and GG.
I wouldn't say it's a bad faction, imho it'll live even if devs doesn't pay more attention to it, unlike brits.
-
so their only real advantage is mobility?
And spammable elite infantry.
-
The German Word "Panzer" means "Armored" not "Tank". The proper German word for tank is "Panzerkampfwagen". However the English word "Panzer" means "German Tank".
Panzer Elite comes from the German Panzer = Armored Elite:>
-
You are wrong, Rizz. THIS is a Panzerkampfwagen:
http://farm3.static.flickr.com/2027/2308242755_9ebe18b385.jpg (http://farm3.static.flickr.com/2027/2308242755_9ebe18b385.jpg)
-
lol, Baloonenkampfwagen ;D
-
vet 3 triple def panther is nearly powerful like a tiger: Panther vet (http://picly.us/coh/Veterancy_Panzer_Elite_Panther.html)
vet 3 triple def jagdpanther has more health and better armor than King Tiger: Jagdpanther def (http://picly.us/coh/Veterancy_Jagdpanther.html)
The best way to play as PE is spammming Tank Busters/Assault Grens and having Marders as support :)
-
What Rizz said. Panzer elite in this case refers to armoured elite, not tank elite, and focuses more on mechanised infantry and light vehicles. The faction usually has high damage, low health units which are effective when used in combination, since they share vet to other units nearby. They get an elite anti-infantry squad that comes much earlier than knights cross and endgame have the most cost effective heavy tank production of any faction. 500mp per Panther. Certain facets of the faction are certainly elite.
About the hotchkiss, you have to turn it off in the reward units panel to have access to the PIV. Be warned, it does very little damage to tanks since it only has a little gun. PE has reliable tank destroyers available from the tank hunter doctrine though if you want that.
-
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
-
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
-
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
I notice blobs show up at an average of 7-10 mins into a match, but I see blobs showing up as early as 3.
I could very well be wrong though.
-
PE has the best early game blob for about the first 1-2 minutes. American blobs then start to own them once they can afford flamers. PE blobs get better again later on once a few upgrades are researched and they have MP44s, but at this stage are inferior still to Brit and Wehr blobs.
-
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...
-
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...
Panzergrenadiers, Sturmgrenadiers and Tank Buster are very slowly in capturing points (without kampfgruppe Kompanie upgrade).
So, early PE blobs is for count American Riflemen spam. ;)
-
Yeah, in combat it makes sense to stick together (especially with the Group Zeal upgrade, but that's not early-game...). I believe it was a wise Panzer Grenadier who once shouted "zusammen arbeiten!" before getting blown to pieces by an A.V.R.E....
Yeah, well, anyway, it only makes sense to split up early-game to capture territory, since what good is having multiple squads capturing the same territory sector?!
-
...since what good is having multiple squads capturing the same territory sector?!
Increased cap speed multiple times ;)
-
REALLY!?!? Shit, nobody told me! Is that just Panzer Grenadiers or all units? I'll have to try that sometime. Thanks, IJoe!
-
Bit of a fallacy there. Multiple squads do not speed up capture rate.
PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
-
Bit of a fallacy there. Multiple squads do not speed up capture rate.
PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
-
Bit of a fallacy there. Multiple squads do not speed up capture rate.
PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
-
Bit of a fallacy there. Multiple squads do not speed up capture rate.
PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
Yes, exactly.
Days ago I played with a blob-capper who claimed that you can cap points quickly than normal with blobs.
The only result was a slaughter of his troops caused by enemy artillery. >:(
-
Bit of a fallacy there. Multiple squads do not speed up capture rate.
PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
OMG!!! :o
They were lying to me for all these years! Those darn lazy engies! What was I feeding 'em for?! How foolish of me to have trusted their lies! :'( :'( :'(
EDIT: It would make more sense this way though, since building speed does increase, when multiple squads are taking part in it.
Don't tell me, I'm wrong here too!! I couldn't hold the bitter truth any more in that case
(Oh, cruel world!!! How could you've done it to me?! What did I ever do to deserve that?! :'()
-
Yes, multiple builders still increase build speed. This is not true in the case of the Brits though, where 1 sapper member builds at the same speed as several squads.
-
Joe, at no time should you be capping with more than 1 squad. 1 PE booby trap or Brit demo charge and you'll probably be at least 200-300 manpower behind.
-
i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.
-
i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.
Some time ago I suggested a reward unit exchange of the two Panthers for three PzIV's. Didn't spark much interest...
I've gotten used to not using any tanks besides the Wirblewind as the guys I play with sort that out with regular Wehr tanks. Since I don't have to micro the tank blitz (only support it occasionally with repairs or recoveries) I'm free to use the PE's mobility to follow up with territory capture and 88 emplacements, which I have popcap for since I'm not building tanks.