I really can't see how you can judge detail on these few screenshots...There's a download link there.
If you don't mind some further critiquing - Do you think you could not put the H.Q. territories on roads? I just think it looks weird, placing buildings on roads...+1
I think you misunderstood - I meant how positions 3 4 and 5 seem to be on roads. There should be roads near to the start positions, but not actually in the start positions. Of course, it's kind of hard to tell what it really looks like with those circles, so i could be wrong...I understand =). No problem i delete this road (3-4-5-6)
You can create those undestructible bridges by using the hight map editor and the walls that are in the walls/support folder in the object category. Look at the center of Lyon, there is also a "bridge" like this.I test with bridge center =) (-> undestructible bridges) .
I need parakop_mm.tga and parakop_tml.tga. I will do that when your map is in the Final status, everything else wouldn't pay off because I would have to rework/do it again then.Of course ^^. When the map is finish, i'm send you mm.tga and tml.tga
Yeah, i downloaded it, moved it to where the maps are, but it's not in the list... ???
Okay =) ! Very Thanks MaxiKing6.Anytime, you're welcome ;)
It's too cool to give me you're idea and subjection =D.
If you wish to open it with the WB, you will have to extract it first because WB is unable to load sga archives. You can do that by downloading Corsix Mod Studio.Yeah, i downloaded it, moved it to where the maps are, but it's not in the list... ???You have to put it in the maps folder.
Yes, i put it here:
C:\Program Files\THQ\Company of Heroes\Eastern_Front\Archives
(Where all the Eastern Front maps are.)
because WB is unable to load sga archives, on the other you would had have to change the Eastern_Front.module file then because the archives that are loaded (the maps) have all to be listed in that file.
-Generic loading screen.
-No Victory Points.
-Strategic Points in statues.
-Needs more polish around bridges.
-There is a destroyed Cromwell.
Also, there's some cyan box that doesn't appear to be historically accurate...
And you really should place some roads instead of whatever that terrain is...
how did you do the dogtag with your name on it to appear just like real EF's one?
Just curious, what does the "BC CCCP" on the dog-tags mean?
Just curious, what does the "BC CCCP" on the dog-tags mean?
USSR Armed Forces
My map sucks compared to yours :'( .If you mind, could you upload a version without those weapons as well?
Trenchvile (4P) (http://www.youtube.com/watch?v=tJp-5fBxUIc#)
No, i don't much like that...Welcome to the world of high class laming ;-)
Also, i decided to try blocking an infantry bridge with a Tank Trap, and what do you know, it worked! I never would have thought to try to stop infantry with Tank Traps... I wonder if there's a way to stop tanks with Barbed Wire as well... I know there used to be...
:O!!! Looks like in the next CoH patch, PE's HQ flaks won't cost population.
http://www.companyofheroes.com/forums/release-notes-32/topics/Release-Notes-012011 (http://www.companyofheroes.com/forums/release-notes-32/topics/Release-Notes-012011)
O.K. then, thanks blackbishop! And thanks Raider217 for the link!I use them every once in a while, (when you got those extra resources) you have to park them in area where they don't look, but if they find it, your screwed.
"Fixed a bug where Supply Drops could not be picked up by snipers or weapon teams" - How about the A.I. stealing my Supply Drops before it's possible for the player to pick them up? Fuck that's annoying...
"Vampire's Divert Supplies will now camouflage the Vampire while it is active" - I have been hoping they would do that for a long time! Although, the ability doesn't seem to do anything when i use it... Anybody know how to effectively use a Vampire? ???
P.S. Sorry for the major off-topic, Elquattro!
Yeah, but since when does the curb cut into the street? ;)I don't have problems with that :)... looked like the street was damaged xD.
No, i haven't played as the Soviets, but according to a tip that is displayed during a loading screen, the Soviets can't retreat.Those tips are there since version 1.0. Don't mind them a lot.
Yeah, this is Retreat to Medic Truck button. Personally I hate idea of retreating soivets to MT. Second retreat was given only Brits, because they are really slow and cumbersome. Soviets aren't.I would suppose, that this "retreat to MT" ability is a trade-off for the fact, that soviets have no transport whatsoever, and no barracks to make units right on the field.
EDIT: Yes and edit the territory make sure the parts which are inside the water are "Null" (black in territory view).