Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Col.Happaplabb on January 24, 2011, 12:32:19 AM

Title: Pioneer Skill
Post by: Col.Happaplabb on January 24, 2011, 12:32:19 AM
Hello!

How about a new skill for pioneers? I thought about something like "auto-repair nearby things". Like the pioneers do from the repair bunkers of the wehrmacht.
That should be a skill for all pioneers of all factions that they repair averything in range like tanks and buildings.
To make it fair maybe with lower repair speed.

What do you think?
Title: Re: Pioneer Skill
Post by: cephalos on January 24, 2011, 12:42:16 AM
actually it fits me, but devs won't change anything in existing factions. morover it would be too easy...
Title: Re: Pioneer Skill
Post by: GodlikeDennis on January 24, 2011, 02:59:37 AM
Devs won't make design changes to existing factions. This basically removes micro from the game too, which is bad.
Title: Re: Pioneer Skill
Post by: Tico_1990 on January 24, 2011, 03:03:40 AM
If you want autorepairing engineers, then build a shitload of the repairbunkers. ;)
Other than that, like Cephalos and GodlikeDennis said, the dev's won't change vanilla gameplay.
Cheers
Title: Re: Pioneer Skill
Post by: pariah on January 24, 2011, 12:37:30 PM
If you're going to make Pioneers auto-repair, it's only fair to make all repair units auto-repair. And even then, it's still not a very good idea in this kind of game... What if your units are busy fighting the enemy, and a nearby friendly vehicle takes damage? They will move to repair it, stopping them from attacking, and making themselves more vulnerable to fire...
Title: Re: Pioneer Skill
Post by: pariah on January 26, 2011, 10:17:59 PM
Something i was thinking about, which is related to this topic: I think it would be alright to "attach" (Like a British officer) repair units to vehicles and buildings, so they automatically repair them when needed. Not sure how much it would destroy game-play, but it would be interesting...
Title: Re: Pioneer Skill
Post by: SublimeSnugz on January 27, 2011, 12:10:10 AM
Devs won't make design changes to existing factions. This basically removes micro from the game too, which is bad.

+1
Title: Re: Pioneer Skill
Post by: pariah on January 27, 2011, 03:56:11 PM
On a side note, it would be great to attach infantry to points as well...
Title: Re: Pioneer Skill
Post by: Analpirat on January 27, 2011, 05:03:08 PM
Oh come on, what's the use of that? You want your infantry to just run blindly into the fray and be annihilated trying to cap the point? You can already do that by shift+clicking by the way. But I'm sorry, if it is too much of a hassle to repair your vehicles and recapture points then maybe this game isn't for you and you should rather have go at Civ IV (which I consider to be excellent).
Title: Re: Pioneer Skill
Post by: pariah on January 27, 2011, 05:08:11 PM
I'm not exactly sure what you are talking about, but i really hate the Civilization games. And what do you mean by shift+clicking?
Title: Re: Pioneer Skill
Post by: Analpirat on January 27, 2011, 05:14:29 PM
Well if you press and hold shift you an queue up orders, like capture order for example. Makes reversing or moving along a set path easier,too.
Title: Re: Pioneer Skill
Post by: pariah on January 27, 2011, 05:28:46 PM
Yes, i realize you can shift+click like in just about every modern R.T.S., but that still doesn't help the A.I. with repairing and capturing, does it?
Title: Re: Pioneer Skill
Post by: Analpirat on January 27, 2011, 07:10:51 PM
More to the point it doesn't help you. But let me ask you this: if you intend for the AI to do the capping and repairing, what do you want to do? Just the fighting part? Maybe it should also build the base buildings and the units, or mop up some pioneers or bikes that you consider a nuisance. CoH however is about micromanaging your units and employing them to their full effect. Capping is a big part of CoH because it helps you get an advantage and deprives the enemy of resources. I realize in the heat of battle you might forget to repair your vehicle or capture an important point, but thats the difference between a good player and a bad player. A good player can do this things simultaneously and therefore wins, that's how it should be. If you automize(is that a word?) certain parts of the game you water down the difference between a good player and a bad player.
Title: Re: Pioneer Skill
Post by: pariah on January 27, 2011, 07:16:44 PM
Not sure if "automize" is a word or not...

But, i think you are missing my point; I have no problem telling my units to capture or repair. I would just like a way to MAKE them complete the task so i don't have to babysit them whilst my boys elsewhere are dying!
Title: Re: Pioneer Skill
Post by: Paciat on January 27, 2011, 07:33:51 PM
If you automize(is that a word?) certain parts of the game you water down the difference between a good player and a bad player.
I belive that the difference is in knowing the weak points youre and enemy units.

Automizing is possible in COH. Infantry seeks cover, all units autotarget. I accually would like some abilities like "repair all units in the area" or "auto reinforce". Theres never enough time to cap, plant mines, build roadblocks etc.

I find it annoing when I loose a game becouse I didnt get enough sleep, didnt drink a cola (caffeine) or have a cheap mouse.
Title: Re: Pioneer Skill
Post by: Analpirat on January 27, 2011, 07:39:50 PM
Well I'd be really annoyed if someone who is almost sleeping or unable to micro his units still beats me because the computer does all the tasks for him. Maybe we have a different philosophy but as far as I'm concerned success comes mainly through effort. And therefore I'm opposed to make the game easier for people who don't want to make an effort to win. If you play when you're sleepy or intoxicated or distracted then your opponent should have an advantage because of that if he isn't.
Title: Re: Pioneer Skill
Post by: IJoe on January 27, 2011, 07:50:02 PM
This thread gradually turns into a wit and sagacity contest, though reading it through loled me a lot.  :)
Title: Re: Pioneer Skill
Post by: GodlikeDennis on January 28, 2011, 03:42:44 AM
More to the point it doesn't help you. But let me ask you this: if you intend for the AI to do the capping and repairing, what do you want to do? Just the fighting part? Maybe it should also build the base buildings and the units, or mop up some pioneers or bikes that you consider a nuisance. CoH however is about micromanaging your units and employing them to their full effect. Capping is a big part of CoH because it helps you get an advantage and deprives the enemy of resources. I realize in the heat of battle you might forget to repair your vehicle or capture an important point, but thats the difference between a good player and a bad player. A good player can do this things simultaneously and therefore wins, that's how it should be. If you automize(is that a word?) certain parts of the game you water down the difference between a good player and a bad player.

Automate  ;)

I completely agree. Being a good player comes from "feeling the game" (knowing when and where to attack), macromanagement (build order strategies, countering enemy units) and micromanagement (battle tactics and small tasks like capping and repairing). You're essentially trying to get the computer to do tasks for you so that it's easier for you to manage, marginalising the good player's (the one who can do this without help) skill. It's like someone turning up to olympic shotput with their catapult because it's easier than learning the right technique.
Title: Re: Pioneer Skill
Post by: Mr. Someguy on January 28, 2011, 08:02:37 AM
If you're going to make Pioneers auto-repair, it's only fair to make all repair units auto-repair. And even then, it's still not a very good idea in this kind of game... What if your units are busy fighting the enemy, and a nearby friendly vehicle takes damage? They will move to repair it, stopping them from attacking, and making themselves more vulnerable to fire...

That would only be a problem with Panzer Elite's Panzergrenadiers, being the only "engineers" in the game to double as Combat Units (or rather, the other way around).


Oh come on, what's the use of that? You want your infantry to just run blindly into the fray and be annihilated trying to cap the point? You can already do that by shift+clicking by the way. But I'm sorry, if it is too much of a hassle to repair your vehicles and recapture points then maybe this game isn't for you and you should rather have go at Civ IV (which I consider to be excellent).

I think what he meant was if you have a unit within capping distance of a point, they'll cap it.

I'll admit I don't like when I have a unit defend a point, or attack it, or fire at an OP, only to get caught up in something more important and forget to check back. Perhaps that's my problem, but it'd be pretty useful regardless.
Title: Re: Pioneer Skill
Post by: pariah on January 28, 2011, 12:29:56 PM
No, no, you're all missing my point. As i stated in my first post in this topic (quoted above), i don't like too much automation. Sure, it makes sense with some things, like your units automatically attacking, but if the game is going to play itself, you might as well just watch a film! That's why we like videogames, isn't it? The interactivity?
Title: Re: Pioneer Skill
Post by: Mr. Someguy on January 28, 2011, 02:36:38 PM
No, no, you're all missing my point. As i stated in my first post in this topic (quoted above), i don't like too much automation. Sure, it makes sense with some things, like your units automatically attacking, but if the game is going to play itself, you might as well just watch a film! That's why we like videogames, isn't it? The interactivity?
Oh I understood your point perfectly, I was just playing devils advocate. Engineers are not Combat Units, so arguing that repairing tanks will pull them away from Combat is silly.

My other point, about the autocap, is that it's annoying having to babysit a squad until the enemy leaves the point, and you cannot shift+click to capture the point while the enemy is there either.
Title: Re: Pioneer Skill
Post by: pariah on January 28, 2011, 03:15:36 PM
How long have you been playing Company Of Heroes? Engineers and Pioneers are actually capable of attacking...
Title: Re: Pioneer Skill
Post by: Mr. Someguy on January 28, 2011, 03:27:43 PM
How long have you been playing Company Of Heroes? Engineers and Pioneers are actually capable of attacking...

You misunderstand me, they are capable of attacking, but they are not good for Combat as any dedicated Combat unit will destroy them.

The only exception being US Engineers vs PE Panzergrenadiers, where Engineers apparently have a massive bonus against Panzergrenadiers (but only enough to take on raw PG's in close combat).

Sorry for the misunderstanding.
Title: Re: Pioneer Skill
Post by: pariah on January 28, 2011, 03:44:39 PM
Well, if you upgrade them with Flamethrowers they're actually pretty decent. And if they pick up heavy weapons they're pretty good, too. And the Demolitions can come in pretty handy, especially if you place them on a bridge...