Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: Natti on January 24, 2011, 12:23:44 PM

Title: [1.3.0.2] Soviets vs. PE
Post by: Natti on January 24, 2011, 12:23:44 PM
Just try to play against a propaganda Soviet with PE. It's freakin' impossible.
They make one Katyusha and that's it. You have no way for countering it.
Or Sharpshooter spam combined with some ZiS ATG's. No way for beating it.

I know that PE is a weak faction ATM but still, shouldn't you guys be balancing the game? Right now the horrible OP of the Soviets just makes it impossible to win them with PE. Sharpshooters + ATG's + Katyusha's + PE enemy = Soviet Wins.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: cephalos on January 24, 2011, 12:37:37 PM
Looks like you have some troubles. This combo is soooo easy to beat. Katyusha is really weak. Make AC or HT with PGrens with Schrecks and make a raid. Snipers+Zis2 are really easy to counter with MHT and inciedienary rounds. Use 2 at once to gain devastating effect.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on January 25, 2011, 03:01:30 AM
Your argument is invalid. Just because "YOU have no way for countering it" doesn't make it OP, since the rest of us make do. Don't call something OP without justification.

Use a shrek squad around the back, in a halftrack if you have to. Kats are extremely weak.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Chancellor on January 25, 2011, 03:08:28 AM
The new patch has made Axis infantry useless against USSR.  But as PE, you can still fight decently against the Soviets with light vehicles.  Just don't invest in Pgrens; they are sniper / katysha food for the insane vet.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: King Tiger 314 on February 14, 2011, 08:36:03 PM
Call in panthergroup = u win!
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on February 15, 2011, 05:21:48 AM
Just as a side note, any particular reason why katyushas have infantry crush?
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Blackbishop on February 15, 2011, 06:45:49 AM
Just as a side note, any particular reason why katyushas have infantry crush?
Interesting ;D...
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: SublimeSnugz on February 15, 2011, 01:52:07 PM
Just as a side note, any particular reason why katyushas have infantry crush?
Interesting ;D...

zomg the days of death huggin katushyas are not over yet?
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Blackbishop on February 15, 2011, 05:42:43 PM
Just as a side note, any particular reason why katyushas have infantry crush?
Interesting ;D...

zomg the days of death huggin katushyas are not over yet?
You should enjoy the last days of the ghostly ZiS-5 as well :P.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Flanker1949 on February 26, 2011, 05:22:20 AM
I know that panzer elite has no Tank, but I thought they have like the best self-propelled anti-tank gun in the world.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Monkeysphere on March 14, 2011, 06:19:22 AM
Looks like you have some troubles. This combo is soooo easy to beat. Katyusha is really weak. Make AC or HT with PGrens with Schrecks and make a raid. Snipers+Zis2 are really easy to counter with MHT and inciedienary rounds. Use 2 at once to gain devastating effect.

It's all good and well to say make a raid but 2 AT guns will eat an IHT before it even gets close and that's not mentioning the penetration on soviet inf weapons, not saying it's OP just saying it's not super easy against a skilled opponent.

MHT works but the drawback is that the ZIS out ranges the MHT by quite a bit so if it is an open map with little cover you get 2 shotted before your second round even hits the ground which to me is a problem with the ZIS balance they have crazy range.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: ForceMultiplier on March 15, 2011, 07:44:55 AM
Call in panthergroup = u win!

Truth.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Paciat on March 15, 2011, 10:40:34 AM
MHT works but the drawback is that the ZIS out ranges the MHT by quite a bit so if it is an open map with little cover you get 2 shotted before your second round even hits the ground which to me is a problem with the ZIS balance they have crazy range.
MHT has slightly longer range. ::)
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Monkeysphere on March 15, 2011, 11:04:58 AM
Then why was it that I was getting nailed by a ZIS and when I went to use incendiary rounds the MHT had to move forward to be in range?
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on March 15, 2011, 11:27:42 AM
MHT has 70 range, ZiS-2 65 range. Incendiary has same range as regular barrage. MHTs glitch all the time and move too close. That's probably what happened.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Maple on March 16, 2011, 01:43:53 PM
I was thinking, infiltrate Falls and then faust them to death?
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on March 16, 2011, 01:46:34 PM
Falls are VERY good against Russians. Henschel and Flak help with strong SU endgame tanks too.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: TheReaper on March 16, 2011, 02:25:43 PM
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Maple on March 16, 2011, 02:42:15 PM
Conscripts can't capture heavy weapons.

You mean Strekly/Command Squad/Guards/Strayfnire Troops/PTRD/Ingenery/Partisians
,etc
Any infantry squad except for Conscripts, Sharpshooter Teams, and Heavy mortar
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: TheReaper on March 16, 2011, 03:16:25 PM
Conscripts can't capture heavy weapons.

You mean Strekly/Command Squad/Guards/Strayfnire Troops/PTRD/Ingenery/Partisians
,etc
Any infantry squad except for Conscripts, Sharpshooter Teams, and Heavy mortar
Yes I meant that. :)
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Paciat on March 16, 2011, 11:29:36 PM
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...
After 7 command points he has been waiting outside youre base with tons of infantry?
Than he probably allready outcapped you and even without the Sniper Ace he would win. (Using Tank Riders or KV-2 to destroy youre Flaks)
You should remember that US also can build Snipers (but earlier in the game), snipe Flaks and rush with airborne much quicker. Once Ive got owned this way. :P
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Maple on March 17, 2011, 11:59:19 AM
Hmmm. Lets begin early game. Command Squad, Ingenery, and Conscripts. Panzer Grens should be paired with another PG or scout car for a combat team, solo for capping. As conscripts are cheaper, you should cut of with your kettenkrad. Camoed ket works well for that.

For a team of command squad and conscripts, you should kill the MAJOR first. Why should we kill a man with the wimpy pistol? you ask. It's not. He's the reason why I don't upgrade them with the Ppsh 43s. His pistol is capable of one-shoting any infantry below a vet 2 volks. His crit-tables are crazy, as with the luger men on AT guns and Nebs, and the german officer. I have yet to see the British Captain do that.

After you kill the major, kill the rest of the command squad to prevent them from gaining vet for bonuses. The conscripts should be killed last.

If its even and he has PDRT squads, use Gewer 43/MP44 PGs to hunt them out. Your mortars have an advantage vs the Soviet mortar, as they cannot take a barrage order for you.

For Snipers and Zis AT, remember to infiltrate Falls to hunt them. Kets are good to spot. If you chose SE instead, then use their famous tactic against them. Booby Trap/Scorched earth the key points to drain their pop, and their troops, as they have more men in a squad.

That's all I've got so far. I'll see what else in-game
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: TheReaper on March 17, 2011, 01:49:39 PM
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...
After 7 command points he has been waiting outside youre base with tons of infantry?
Than he probably allready outcapped you and even without the Sniper Ace he would win. (Using Tank Riders or KV-2 to destroy youre Flaks)
You should remember that US also can build Snipers (but earlier in the game), snipe Flaks and rush with airborne much quicker. Once Ive got owned this way. :P
Yea I done the same against him. ;) I had only two rifle and an airborne, dropping supplysoutside of his base. I droped statchel charge to the flak. :) But the really annoying with the sniper ace that he can run while in camo, so it's impossible to track down and snipe him. I own the field usually until the sniper ace came out, then it will be game over. Right now the sniper ace is like a vet3 Tiger with camo in my oppinion. When he plays SU he doesn't need a doctrine, becouse he spam SU-100s and support with infantry. SU-100 is much cheaper than the T34, so there is no point going to the T34 and upgun it, even he never uses IS Stalin tanks (he is damn good player).

Post Merge: March 17, 2011, 01:59:23 PM
For a team of command squad and conscripts, you should kill the MAJOR first. Why should we kill a man with the wimpy pistol? you ask. It's not. He's the reason why I don't upgrade them with the Ppsh 43s. His pistol is capable of one-shoting any infantry below a vet 2 volks. His crit-tables are crazy, as with the luger men on AT guns and Nebs, and the german officer. I have yet to see the British Captain do that.

Yes Gewehr is more effective and cheaper than MP44, but how target the officer? If he sees that the squad reducing 1-2 man he will retreat (he's not dumb) and at the HQ he can re-reinforce the squad. The only solution is an agressive concentrated fire to the NKVD squad, until they go down. I prefer the Scorced earth, becouse sector artillery becouse there is more Arty options and its better than the Paper Mortar halftrack. Booby traps are fun. :) If he takes more damege he will think twice entering a building or cap a point. I prefer the Hotchkiss tank becouse it can counter M8s and can produce in larger numbers until the Marders arrive.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on March 18, 2011, 03:24:35 AM
If he's a "damn good player" then that's why he beat you.

G43s are much worse than MP44s and used for a different purpose. ACs own the field, use those. If you lose them to AT guns constantly, you're using them wrong.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: TheReaper on March 18, 2011, 08:15:54 AM
G43s are much worse than MP44s and used for a different purpose. ACs own the field, use those. If you lose them to AT guns constantly, you're using them wrong.
Why is that? G43s are have higher range, while with mp44's you must go close range. Mixing the two what I suppose to do, and with Paper Car, I keep long range and reverting back, when the blob rushes towards the car. It's kind annoying that small arms fire can take down Halftracks quick, I understand that 20mm+ arms can do damage to armoured vehicles, but it's a bit annoying. I dont want an indestructible Halftracks, but this is a bit wierd. Well the final patch is coming to CoH, so let's celebrate! :D
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: GodlikeDennis on March 18, 2011, 09:43:40 AM
G43s are awful. They only give ~27% more damage at long range and ~17% more at short range and are actually worse while moving compared to the basic K98s. Certainly not worth 50MU. MP44s are pretty much the best infantry gun in the game. The only use I see for G43s is slow for cheap squad kills, usually combined with MP44s or ACs.

The benefit for G43s is even less with 4 man squads since only 2 members get them whereas MP44s apply to the whole squad.

You shouldn't lose ACs against infantry. If you are, it's because you're fighting a vastly superior force.
Title: Re: [1.3.0.2] Soviets vs. PE
Post by: Maple on March 18, 2011, 01:09:50 PM
You can target the officer by right-clicking him.

Can really be shown when you use a sniper, which, as the PE have, use the light at focused firing to remove their global bonuses