Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Mapping => Topic started by: Feldwebel_Schulz on January 29, 2011, 02:57:22 AM
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As it is I figured out most of the WB-buttons and how-to`s, so now that I am building my third XL-sized map, I would need some hints on weather.
I can let it rain, fine, but my boys don`t complain about it and there was always a thing like "We are wet and wait for orders." and so on.
How do I make the rain influence this?
Then there is the railroad-tunnel on the Halbe map, how was this made? Okay, 15m bridge and..... movement blocker?
And last (for now) sunlight and soldierlight and how to make it night and after a time sunrise like the Orel map (or vice versa).
Well, that`s all
greetings and thanks
Feldwebel_Schulz
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Hey Schulz!
1. No idea!
2. The railroad tunnel was placed in the none-playable-area and imported back to the playable area
3. Get two nice .aps files (like dawn & night), open one of these and go to the "Transistions" register and "Add" the other .aps file
Regards,
Mystic.
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Then thanks so far....
Think I will skip 1. for now
2. will give a try
3. sounds like Corsix involved. There`s the catch: doesn`t work and no idea why. Corsix just says cannot open mod,blahblah, send error report.
Can anyone send me those files and some RTFM on how-to-include without Corsix?
Would be nice,
greetings and thanks again
Schulz
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Have no idea for the tunnel or the rain thing.
Sorry if this isn't helpful (sorry, I have no clue).
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For saving .aps settings you will need Cope's WB fix. Then go to the bottom of your atmosphere settings window and register your other file there.
For the WB-fix: I don't think I am allowed to simply upload it for you, so send a PM to him and ask him for uploading it for you ;)
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I looked at the tunnel thing, its just a bridge with a bunch of cliff rocks on top.
I'll try to make a video out of it.