Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: AdmV0rl0n on January 29, 2011, 04:08:40 PM
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Dear EF mod team,
Thanks very much indeed for the new brit reward. Firstly, I want to say how much fun I am having playing them. Thanks very much for putting the time and effort I am sure it took.
Early observations:
This factional change (and I don't know the background) seems to be a very good effort to try and fix the brits. The units are cheaper, and more mobile. And they seem to have a real early game/mid game/late game variety about them.
I read in another thread that if you go airborne, then you can still build trenches. And then I read that is going to be 'fixed'. I'd say with the new faction please don't remove everything vanilla, but certainly limit some things to one of the doctrines.
I think in a general sense, the oly thing I'd like to see brits get is some form of road block in at last one of the factions, and for a minute when I read the new reward engineers I thought they were gonna have it ;) but anyway.
Overall - and I say this before any hardline balance changes come along, the reward is a lot of fun and thank you, thank you thank you!
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Early observations:
I read in another thread that if you go airborne, then you can still build trenches. And then I read that is going to be 'fixed'. I'd say with the new faction please don't remove everything vanilla, but certainly limit some things to one of the doctrines.
+1
Trenches that can be build after 3CPs wont change the fraction into a "roadblock". Soviets+propaganda will still be much more defensive than RM brigade+Commandos.
Also with SAS raiders theres really no need (exept IED but RM have early mines) to get Commandos. Becouse of the high teching costs and fragile T2 vechicles Churchill is on the other hand a more usefull callin.
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Indeed churchill is more useful in RMC. The next patch will make trenches available for RSE sappers as well once you have improved emplacements, making it a little more viable.
I still find commandos good in RMC. They're useful in build orders when you don't go SAS command.
Brits do not need roadblocks.
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Early observations:
I read in another thread that if you go airborne, then you can still build trenches. And then I read that is going to be 'fixed'. I'd say with the new faction please don't remove everything vanilla, but certainly limit some things to one of the doctrines.
+1
Trenches that can be build after 3CPs wont change the fraction into a "roadblock". Soviets+propaganda will still be much more defensive than RM brigade+Commandos.
Also with SAS raiders theres really no need (exept IED but RM have early mines) to get Commandos. Becouse of the high teching costs and fragile T2 vechicles Churchill is on the other hand a more usefull callin.
SAS Raiders and Commandos are like Riflemen and Airborne in my opinion.
Commandos come earlier (may be wrong) and can be landed anywhere at anytime, instantly giving you an assault squad anywhere on the battlefield except the Enemy HQ. However, after they're dropped, they become pretty much the same as a Raider squad, but with Grenades, Demo Charges, and Smoke Grenades.
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I believe the lack of tank traps is essential design measure because of the sim city nature of brits. Because of this unless Relic add them, we wont.
Trenches will be introduced like denis said. Getting commandos to buiild trenches was wrong
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Just as a followup - I don't know if this is by design or not - I just played on Gilroys (again, don't know if the map has any effect) and with RMC faction - I lost my main truck and had to bring it out again.
When I brought it out, I seem to lose the ability to make a captain or drop the RMC glider again from the first truck. I presume this is a bug, but if not, its a heck of a penalty and would mean keeping your truck very safe.
In talking about the RMC and commandos, I presume you are talking of removing trenches from the Commandos - but only where RMC is selected?
Anyway, having a lot of fun with the new faction. Thanks again
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@AdmV0rl0n
Yes, it is a bug. Will be fixed on the next patch.
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Yes thanks very much to the EF team for this new patch, I've only done one round with the Marines but I am liking the new units a lot. I haven't tried using the recon jeeps much but I'm guessing they can spot snipers correct? One thing I always hated about the vanilla Brits was that they couldn't spot snipers and the Wehrmacht AI would always exploit this and spam snipers, and the British units were so slow they couldn't rush a camo'd sniper easily, but the Marines are thankfully faster too.
Anyway are the British units available for play by people without Opposing Fronts? I have OF but some of the people I play with don't.
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Indeed churchill is more useful in RMC. The next patch will make trenches available for RSE sappers as well once you have improved emplacements, making it a little more viable.
I still find commandos good in RMC. They're useful in build orders when you don't go SAS command.
Brits do not need roadblocks.
The brit engineering faction should have tank traps or road blocks (don't care much which one). And any excuses on this are just that. If the claim is you want to make the brits more mobile - fine, the other three factions all have some form of ability to do this. And if you want, make it so that only RMC sappers can make them.
You've gone a long way in fixing the brits, and making them a more mobile faction, but if you really follow that ethos, then they deserve a road/tank trap like everyone else has available in at least one faction.
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As I explained, its not gonna happen unless relic does it(which they won't, as I've explained the reason)
No other faction can do the Sim-city like Brits do because of the amount of emplacements they can build. The addition of tank traps will make this way too more viable than it should be...so, no.
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As I explained, its not gonna happen unless relic does it(which they won't, as I've explained the reason)
No other faction can do the Sim-city like Brits do because of the amount of emplacements they can build. The addition of tank traps will make this way too more viable than it should be...so, no.
I don't understand the point. The emplacements cost them headcap (unless you are citing the no popcap game change version only). Other units get mortors that can actually move around and are not locked down - so the mortars are a mixed blessing.
Finally, I believe fundamentally the sim city style doesn't work, and has been nerfed to hell anyway. And good players can and do take it down with ease so we don't need to pretend that it works. Therefore, there are few if any reasons for the statement.
You could always compromise, and let only the brit eng faction tanktrap and each one costs some munitions.
IF the issue is fundamental coding that requires a chunk of work by relic, then ok, fair enough. But if not - then I don't agree with your view. Only my opinion of course - but there you go..
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Another thing I found annoying in facing RMC is combining them with basic Brits. In 2v2 often happens to me that I can't push forward because 1) brits dugged in soo deep that it's just impossible 2) RMC raiding and assaulting my arty and mortars positions. Nevertheless I firmly believe if RMC had normal ( ie. USA or Wehr) HQ type, they would be totally new faction, not just reward one. And playing against them is such a great fun! Thank you devs!
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This is not the same than adding wire cutters to sappers. Relic decided to not let Brits deploy tank traps, also they design brits to be slower on enemy territory.
Does the latter affect the gameplay? Yes, along with many other things but tank traps not being among them.
Does the former affect the gameplay? Well, besides benefit camping to brits, looks like they could live without them just as PE does.
In a nutshell, brits don't need it, at least not badly so, there won't be brits + tank traps unless Relic do it or a miracle occurs.
@cephalos
Let's hope Relic do their homework ;).
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This is not the same than adding wire cutters to sappers. Relic decided to not let Brits deploy tank traps, also they design brits to be slower on enemy territory.
Does the latter affect the gameplay? Yes, along with many other things but tank traps not being among them.
Does the former affect the gameplay? Well, besides benefit camping to brits, looks like they could live without them just as PE does.
In a nutshell, brits don't need it, at least not badly so, there won't be brits + tank traps unless Relic do it or a miracle occurs.
@cephalos
Let's hope Relic do their homework ;).
:)
Well, Relic (Who did a lot of things, good and bad) also originally made the camping brit strat a viable one, but have watered it down and down and down over time. I must contest your PE point though :) The PE has a faction that can road block, which while not the same as tank traps, is a gap blocking ability.
I thought the RMC ethos was to bring about a more balanced mobile brit faction (least thats how it feels to me) - if so, then in a very general sense, they should have some form, or at least one of the brit factions that one might choose - some form of block.
But anyway, no problem. The wish is a bit of wishful thinking on my part, and if relic have made it particuarily tricky to do then fair enough.
Incidentally, the people I play with and I have a gut feeling - not more than this - that somehow the CPU on expert is not as potent as it was prepatch. Its only a gut feeling, but it seems to have less punch, vehicles, and it oddly seems to not make buildings and upgrades in a way we sort of expect.
All the people I play with are enjoying the new content, game mode and having a lot of fun- so many thanks as always for all your hard work and efforts
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havent read all the comments but i do notice one thing when u get hull down the animation for the m10 doesnt do anything not sure if its ment to do that or wasnt added/Animated.
next, can you make it where you can choose the firefly instead of the comet? i prefer the firefly a little more because of long range capibility and works out or maybe a more "assault like Firefly"?
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tbh i really do like the changes but i would argue they don't go far enough.
the doctrines for brits need a reshuffle big time, tank traps needed for defensive strategy is obvious, hell you could make it so the sappers upgrade for mine detection allows them to place tank traps?
ALso for the churchill call-in, although i like the later versions of it they're mostly window dressing and utterly pointless.
so My friend and i suggested that each churchill should have an upgrade to either flamer or AVRE for a munitions cost respective to how effective these are (up for debate for starting cost i'd say 50-100 munitions?)
That way the british armour doctrines have two slots available, where they can put in new abilities. now i know it takes a long time to skin a tank but if the option was there i would like to see the valentine tank make an appearance. Wiki suggests there was a number of different upgrades for the valentine and the brit armour doctrine really does need some decent or variable call-in armour.
And as a last part for brit armour call-in Tortoise heavy assault tank.
Brit airborne doctrine only really needs a shuffle, simply make call-in HQ glider first, tetrarch second and commandos third in the tree. (other side of tree is fine).
Then dump in tank traps ability for upgraded sappers in canadian artillery, pump up power of overwatch. counter battery seems eh idk probably should come with the arty emplacements to begin with it's not that great anyways.
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And as a last part for brit armour call-in Tortoise heavy assault tank.
Please tell me you're joking...
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Giving the Brits the Tortoise is a great idea, man! Maybe you guys could give them a hover tank while you're at it! ::)
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Supposing that was serious 6 or so were made never saw action etc etc... very similar story to oh the Jagdtiger. >.>
On a side note id rather see another more heavily used tank be featured like the Crusader short ranged AT "panic button" unit like the LL sherman sort of but not quite on-par with a cromwell. (using MKIII 57 mm / 6 pndr and ap rounds ability of course)
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On a side note id rather see another more heavily used tank be featured like the Crusader short ranged AT "panic button" unit like the LL sherman sort of but not quite on-par with a cromwell.
Centurion?
(http://images.okazje.info.pl/p/sport-i-hobby/1831/airfix-02307-centurion-tank.jpg)
Black Prince?
(http://www.worldaffairsboard.com/attachments/ground-warfare/4948d1152452215-armor-never-quite-made-300px-black_prince_tank_side_view.jpg)
I think that changing RE Croc gun stats to the same as Cromwell (better area of effect, penetration and reload speed) and adding some armor will do just fine for the British.
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Supposing that was serious 6 or so were made never saw action etc etc... very similar story to oh the Jagdtiger. >.>
All Jagdtigers were incorporated into combat units and saw action.
Tortoise didn't enter service at all. Not even post war. There is no comparison.
The fact of the matter is that US/British armies didn't field tanks equivalent to Tiger/Panther in ww2. Even the Pershing was fielded for a negligible amount of time in negligible quantity. The engagements are well recorded and are barely 10. The dosen or so British Centurions ware also not incorporated and used in ww2. Both tanks do not really have a place in WW2 history.
British have the rather ludicrous,abundant and somewhat OP 17pdr which penetrates everything 100% as a pay off for not having a COH Tiger equivalent and will remain that way. Comet is....perhaps a bit better than it should be as it is
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British have the rather ludicrous,abundant and somewhat OP 17pdr which penetrates everything 100% as a pay off for not having a COH Tiger equivalent and will remain that way. Comet is....perhaps a bit better than it should be as it is
Thats why I only want to uparmour the Croc and raise its efectivness vs infantry (vet 3 Shrecks).
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My bad I was thinking of the Maus ???
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I believe the Churchill has been improved vs infantry in the latest retail beta patch, so that won't be a problem@Paciat
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And as a last part for brit armour call-in Tortoise heavy assault tank.
Please tell me you're joking...
thanks for ignoring every other sentence i wrote it reflects well on you.
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And as a last part for brit armour call-in Tortoise heavy assault tank.
Please tell me you're joking...
thanks for ignoring every other sentence i wrote it reflects well on you.
Thanks for suggesting a tank that wasn't even used in W.W.II. It reflects well on you...
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And as a last part for brit armour call-in Tortoise heavy assault tank.
Please tell me you're joking...
thanks for ignoring every other sentence i wrote it reflects well on you.
Thanks for suggesting a tank that wasn't even used in W.W.II. It reflects well on you...
okay well fine i admit it's a bad suggestion, but what about the other things i mentioned.
or if you like i can send back sarcastic replies to you the same way a teenager would.
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Currently, Commonwealth's Doctrines won't be redesigned. Relic is improving CoH factions, let's hope they fix all the stuff you pointed out.
For tank traps, if Relic doesn't add them, it's likely they won't be added by the EF team, but i have to agree that sounds good if sappers upgraded with mine detector and under RES doctrine could build them.
As for those new tanks... valentine could replace the cromwell but we haven't that model and for now we're focusing on ostheer and soviets/RMC balance.