Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: UeArtemis on April 27, 2009, 07:47:39 PM

Title: The my Red Army
Post by: UeArtemis on April 27, 2009, 07:47:39 PM
I know that it is too late, but I want show you my scheme of the Red Army. It does not describe abilities and a last building isn't finished, but it is very good. Just want to brag.
RedArmy.mht (http://narod.ru/disk/8103496000/RedArmy.mht.html)
Скачать файл=Download file. Click on a link under it.

I took on
a role of AT tank (Panther, Firefly, Wolverine) - T-34-85
and on
a role of medium tank (Cromwell, Sherman, Panzer IV) - T-34-76,
but I can not choose the AI tank. Help.

I used a mix of all systems of the game: the British, Wehrmacht, PE, American.
You can start with Infantry or/and MotoRiflemen.
If you started with Infantry, you can build a Garage and make light tank as your first AT, or
If you started with MotoRiflemen, you can do it too or can make upgrade and build AT-guns.
Then tanks or/and arty...

I spent a whole day to balance this system and to calculate all combinations, match costs.
Title: Re: The my Red Army
Post by: WartyX on April 27, 2009, 07:53:39 PM
BA-64 may be an appropriate anti-infantry light vehicle.
Title: Re: The my Red Army
Post by: UeArtemis on April 27, 2009, 08:01:12 PM
Yes. БА-64 have upgrade HMG ДШК.
But I    search something heavy like Crocodile or Ostwind.
Title: Re: The my Red Army
Post by: luz777 on April 28, 2009, 02:46:49 PM
Is the BA-64 included in the mod? Im sure I've seen a model of it lurking around somewhere here...
But yeah with a HMG it would make a good light anti infantry vehicle.
Good ideas too  :)
Title: Re: The my Red Army
Post by: Zerstörer on April 28, 2009, 05:00:50 PM
As flamethrower tanks soviets had T34s with the hull MG replaced by a flamer and the KV8S
There were no AA vehicles apart from lend lease M16 Quads and AA MGs on trucks.

(http://www.armchairgeneral.com/rkkaww2/galleries/KV/KV_8/KV_8_pic1.jpg)

Animating vehicles is very difficult and time consuming, therefore implementing a large number of them is unlikely. We do have plenty of models already...
Title: Re: The my Red Army
Post by: Gerrit 'Lord Rommel' G. on April 28, 2009, 05:38:06 PM
One question ( okay...is no question about the red army xD ):
Is it possible to replace the Mg 42 of the SdKfz. 222 with a Panzerbüchse 38?
I think that this could be a cool unit for the german armour ^^
Title: Re: The my Red Army
Post by: UeArtemis on April 28, 2009, 08:08:12 PM
luzz777, It is thread not about this mod, but for fantasy about units.
Title: Re: The my Red Army
Post by: WartyX on April 28, 2009, 08:38:11 PM
0_o fantasy about units?

Anyway, no we decided not to include the BA-64 in the mod. I am personally unsure of the reasoning, but it may be reserved for future releases.
Title: Re: The my Red Army
Post by: UeArtemis on April 28, 2009, 10:20:47 PM
I badly speak English. I mean speculations about units at all.
Title: Re: The my Red Army
Post by: WartyX on April 28, 2009, 11:05:12 PM
Dont worry, that was fine English. It just may also have other meanings.
Title: Re: The my Red Army
Post by: Lukin on May 11, 2009, 11:59:25 PM
just make a KV tank posible to get a flamethrower. Or a t-70  (swimming tank) have one instead of machinegun dshk.
Title: Re: The my Red Army
Post by: UeArtemis on May 14, 2009, 05:06:27 PM
I have not yet identified the names of doctrines, but they will be infantry/artillery, tank and assault/urban_combat focuses.

A team at the forum of the Reliс has not yet been recruited, so that I can simply propose my ideas to the team of the Eastern Front.