Actually, i'll have to wait until i get my computer upgraded to something that fucking WORKS, so i'll have to wait 'til next year sometime...You should donate 250$ than 500$, mate ;)
On Oosterbeek the AI should perform properly (it did when I tested the map), on Arnhem I can comfirmTwo tips, which should improve the AI:
this issue. It's not my mistake, this is because of problems the AI has with pathfinding.
Two tips, which should improve the AI:
1. two free slots around resource points
2. some free space around the HQ
Mystic
Sorry for the missing number of updates, but this week I am working to earn a little amount of money :P
Next week you will see more, featuring Vierville Paradrop, Chambois and Carentan. I'm not only uploading the maps, I am completely redoing them because my conversions from more than a year ago weren't quite balanced. What's also coming: Updated versions of the two previously released maps, featuring a (hopefully) improved AI. See you then ;)
Thank you pariah and jealco. Vierville is done, next will be Carentan. :)Great. I wonder, if you're going to make the water passable, so it won't be just another bridge map?
What, you want to turn the units into Jesus? ??? :DDon't tell me, you haven't seen the maps with passable water. It would mean you've never played the first CoH campaign.
Yeah, i am fully aware that shallow water is passable, but i don't know how you intend to make the Carentan water passable. It's effectively blocked by the terrain.Simple - just rise the bottom with leveling tool.
Yes it is. Maybe if he feels like it, he can make 2 versions - 1 keeping to the original, and 1 leveling out the water.Exactly that was my plan. ;)
An "IJoe special edition against chokepointing and noobing on bridgemaps".Oh! That is so "unhumble" to place my name there, but after all, I deserve it ;D ;D ;D
@IJoe: You'll have to pay me for your special edition :P4 players
I pay you with my sincere sympathy (ain't that a reward?) ;D
I'll see if that's enough to be satisfied lol.Remember the way the Beatles used to sing:
(Honestly this map is gonna be total crap with just the normal bridges.. ;))
Does Kursk have water? ???Yeah, sorry about that... :-[
You did a tank skin? Now that's new to me..Oh! Come on, just publish a picture (or PM it to him). He shouldn't miss this masterpiece of yours.
I will think about the map layout tomorrow.
Haha, no. I don't think the devs would appreciate that. Plus it would be out of context, so it wouldn't be so funny.You're too cruel...
Haha, no. I don't think the devs would appreciate that. Plus it would be out of context, so it wouldn't be so funny.He is a translator, he already read the line of that unit :P.
Make sure to replace the Chruch!!! Otherwise you will be able to build airbornes as wehrmacht if you upgrade it.Are you sure? I thought that would be tied to the level, like the Cherbourg Forward "Motorpool". :-\
(http://img152.imageshack.us/img152/5989/m02paradropmap.jpg) (http://img152.imageshack.us/i/m02paradropmap.jpg/)I think the middle Munitions point should be +15.
+1 good ideaYou have to thank IJoe for that idea. :)
Use MediaFire ;)... those links don't expire.It's not only because they expire - it's more of a big cake instead of many little cookies. ;)
What I would do:
switch this +16 mun nearby Hall with this +5 mun on island. Then use this strategic point to surround this +16 mun point, so if players want to have munitons income they will be forced to defend both points.
Excellent job MaxiKing! :D
Umm if im understanding pariahs suggestion correctly your going to have three strategic points next to each other which isnt really idealWhat's wrong with having 3 connected Strategic territories? ???
Umm if im understanding pariahs suggestion correctly your going to have three strategic points next to each other which isnt really idealWhat's wrong with having 3 connected Strategic territories? ???
Furthermore, I need a beta tester for my conversion map packs.I'LL DO IT! Erm... oh... :'(
Furthermore, I need a beta tester for my conversion map packs.I'LL DO IT! Erm... oh... :'(
Real nice, but don't you think that Fuel Point right near the players base is too close?It is. I forgot to move it after I placed it in the nearest players base to create a new territory around it.
Lol, that map "Best" looks a bit like "Hochwald Gap 8p". Was that from the PE campaign?Actually, Relic made its map "Hochwald Gap" out of the campaign map. It's altered though, so I made a new, original, direct conversion of it.
Zitat einfügen+
I actually was asking if Best was in the campaign. (I never played the TOV campaigns) Sorry for the mix-up.
I don't think the planes will be moving. ;)
LoC - Carpiquet Airport (6p)There wasn't a carpiquet map on CoH 2.602 ????
this is the one I would like converted. it would be very interesting to keep the heschels taking off and the defensive line in the middle.
Yip, you're right. However, Relic isn't able to release their full scaled campaign maps in a that balanced way like me :p
Authie (4) Operation Overlord. June 7th, 1944. British 2nd Army’s D-Day objective was to take Caen, they are a day behind schedule. 3rd Battalion must secure Authie and establish a base of operations from which to assault Caen.
| (http://img820.imageshack.us/img820/6633/relic00400b.png) |
Loading Screen: (http://img195.imageshack.us/img195/232/relic00399.jpg) |
The Miss drop map didn't have too many fuel/munition points, it could be hard to balance.
Saved games and replays don't work on custom sga maps. Either you extract the sgb and the other files and place it in "C:\Users\%username%\Documents\My Games\Company of Heroes\WW2\Data\Scenarios\MP" or you list the sga file in your COH/EF module file, however then you can't play online anymore. So I'd recommend you to extact the files from the archive, if you wish to load a saved game.