Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: francy121 on April 18, 2011, 03:06:04 PM

Title: Council to improve the eastern front
Post by: francy121 on April 18, 2011, 03:06:04 PM
I noticed that when you start playing the Soviets did not have a team of engineers ready but we must recruit a team and all the other factions have a team of builders ready.
If it is not too hard to make this correction, I hope that we will implement soon.
Title: Re: Council to improve the eastern front
Post by: pariah on April 18, 2011, 03:31:06 PM
It's there for balancing, i believe. Also, Panzer Elite don't have starting builders.
Title: Re: Council to improve the eastern front
Post by: Paciat on April 18, 2011, 03:32:30 PM
Also, Panzer Elite don't have starting builders.
+1
Title: Re: Council to improve the eastern front
Post by: GSmirlis on April 18, 2011, 03:34:49 PM
Yeah but PE've got the Ketterngrant! :P
Title: Re: Council to improve the eastern front
Post by: pariah on April 18, 2011, 03:37:40 PM
Kettenkrads and Schwimmwagens aren't builders. :P (Unless you count potential Mines and Booby Traps.)
Title: Re: Council to improve the eastern front
Post by: francy121 on April 18, 2011, 06:08:45 PM
I only hope that solves this problem! ;D Each team should have a team of engineers ready at the beginning!
Title: Re: Council to improve the eastern front
Post by: pariah on April 18, 2011, 06:12:36 PM
I only hope that solves this problem! ;D
??? ??? ???
Title: Re: Council to improve the eastern front
Post by: francy121 on April 18, 2011, 06:15:04 PM
Also, Panzer Elite don't have starting builders.
+1
??? ??? ??? ???
Title: Re: Council to improve the eastern front
Post by: pariah on April 18, 2011, 06:23:40 PM
Hmm... It has become apparent to me that we are not communicating properly. ;D

Basically, all the factions start with the units they start with for balancing reasons. Thus, there is no problem with the starting Soviet units. Clear?
Title: Re: Council to improve the eastern front
Post by: Blackbishop on April 18, 2011, 06:26:55 PM
Hmm... It has become apparent to me that we are not communicating properly. ;D

Basically, all the factions start with the units they start with for balancing reasons. Thus, there is no problem with the starting Soviet units. Clear?
Indeed, there's no problem to solve. Soviets are designed in that way so don't expect they'll have initial squads.
Title: Re: Council to improve the eastern front
Post by: GSmirlis on April 18, 2011, 06:44:47 PM
Ok blackbishop but if you dont gona add an enginear unit at the beggining just add this motocyclete:
Soviet/ USSR Anthem in English [by Paul Robeson] (http://www.youtube.com/watch?v=LtU3vUOa2sw#)
In 2:46

It will just be as Kettengrant. Please BlackBishop! All the Factions use to have a unit at the begin  :-\
Title: Re: Council to improve the eastern front
Post by: Cranialwizard on April 18, 2011, 11:59:50 PM
...

If the soviets get a starting unit then you can practically throw T1 Wehr and PE inf out the window, they won't even hit the field without incoming conscripts and commanders.

Besides, the lack of the unit represents the un-preparedness for war.
Title: Re: Council to improve the eastern front
Post by: RedGuard on April 19, 2011, 08:52:16 AM
^^lol at soviet bikers
Title: Re: Council to improve the eastern front
Post by: Killar on April 19, 2011, 11:24:57 AM
The command squad is already strong enough to deal with a single pio, volks or panzergrenadier squad
Title: Re: Council to improve the eastern front
Post by: GSmirlis on April 19, 2011, 02:27:42 PM
Yeah man but yesterday I realised that Command squad isn't as powerfull as rifleman.
I was fighting 3 volks grenadiers squads and my command beat only the 2 of them.
But rifleman throw some grenades and they had destroyed all of them!!! (with 1 rifleman alive... :P)
Please make command unit as powerfull as Rifleman!
And please just add the Soviet Grenade ( I just cant remember what its name is :( - The Grenade is Red and looks like the German Grenade) in command squad :)
Title: Re: Council to improve the eastern front
Post by: Walentin 'Walki' L. on April 19, 2011, 03:21:13 PM
Are you crazy? The Command Sqaud is overpowerd already...
Title: Re: Council to improve the eastern front
Post by: GSmirlis on April 19, 2011, 03:50:50 PM
Yeah man command squad can beat those volks but why not to add it Grenades ???
(and dont call me Crazy >:( >:( >:( >:()
Title: Re: Council to improve the eastern front
Post by: Zerstörer on April 19, 2011, 05:56:06 PM
How is this related to Bugs/Support? - Locked

Plus, if you check the timing on build orders, you'll see for example that by the time WH has the usual 2 pios+1 Volk+MG, Soviets should have 2 Inginery +Command squad+ 1 conscript squad.
So its all nice and balanced  ;D
Title: Re: Council to improve the eastern front
Post by: BurroDiablo on April 19, 2011, 06:00:54 PM
Ninja'd by Zer, will post this anyway since I wrote it out :P

The no starting unit is to mirror the fact the Soviets weren't prepared for invasion, hence why the Germans made such great advances in the initial days of the war. In all seriousness, the Soviets don't need a starting unit, they are strong enough without one... doesn't take two seconds to place an Ingenery build order.

Also, please learn the difference between a feature and a bug. Just because their are some features different from other factions doesn't make them bugs.