Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Strategy and Tactics => Topic started by: Mattdamon07 on April 18, 2011, 03:41:54 PM
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Here we can discuss our own tatics when playing Panzer elite, here are some of mine,
When its is high resource, Straight at the start i go luftwaffe and build 2 luft squads ASAP samething with PGs with g43 and get the into a group and hunt down enemy sqauds while they try and capture some points. At the same time i use my kettenkrad to get some of my own sectors. Later on build whatever to counter enemy forces.
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Tell me, does anybody here purchase Kettenkrads or Schwimmwagens? I find them to be just a waste of money...
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yes i do ;D
but only when i have luftwaffe so my kettenkrad can camo or scorched earth to troll people with booby traps
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Kettenkrad FTW!
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with luftwaffe tactics your swimwagen can mark targets. Very good against snipers and also with scorched earth you are able to place those funny burn traps.
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Yeah, i think most people here are familiar with their abilities. ;) I just never really have a need for more than 1. It gets good use in the beginning of the game, to quickly capture territory, but over time, it just becomes a nuisance (assuming it survives, of course). I often just send it on a suicide scout into enemy territory late-game.
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The most effecive use of Ketten in late game has PE luft tactics. Use camo to scout or to sneka through enemy lines and cap one of distant points and camo again. Palyer will try to find Ketten, and he will have to send one squad. then you use Fallschrims attack and annihilate this squad.
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It depends on the map size, but on bigger maps a 2nd ketten can actually come quite handy, especially if you're the only PE player and you play against brits/soviet combos. Just use them to agressively capture at the front while your wehr comrades connect them.
However, you should get 1 pg + t2 building -> Inf HT when using dual schwim/krad starts. And on maps like Wolfheze, Kursk or Hochwald/Prokhorovka a 2nd krad is a waste.
I prefer 1 pg -> t1 -> scout car -> pg -> scout car opening, since I like 4man stg44 squads. :P
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with luftwaffe tactics your swimwagen can mark targets. Very good against snipers and also with scorched earth you are able to place those funny burn traps.
1. I find Kets useful with any doctrine. with AT efforts run your kets behind the engaging units on repair mode, it will give you that extra shot in tank duels or against an isolated AT.
2. Just how do you take advantage of the schwimmark-t ? seems like you have to keep the Swim fairly close to the spotted vehicle until you can bring in the IF support.
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I always use the kettenkrad, but I just read a good guide on schwimma nd its abilitys. and I think the schwimm is more useful in 66% of the situations. and contrary to common belief one is not more survivable than the other. currently though the ketten pathing is bugged so schwimm is better at blocking
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2. Just how do you take advantage of the schwimmark-t ? seems like you have to keep the Swim fairly close to the spotted vehicle until you can bring in the IF support.
Use Mark Target on infantry to slow them down and make them more vulnerable. It's the same affect as when Fire Up wears off. It's actually a very powerful ability, because it's free, and quick to recharge, so you can rush the vulnerable infantry pretty easily. But as far as i can tell, it has no affect on vehicles though.
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I use the Kettenkrad to zoom ahead and capture the further points while other wehr players capture the rest. Since I mostly play Luftwaffe, I also use it to sneak around capturing unguarded points but especially where the loss of one sector will cut off several others for the enemy. It goes like a little bullet if it gets to vet3!
The sight radius is also fairly large even when cloaked and can thus be used as a spotter for mortars hiding behind buildings or well-placed 88's.
I have noticed that Soviet command squads tend to spot a camouflaged Kettenkrad at a greater distance than the American or Brit spotters. Anyone else found the same?
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T-70 and Stuart guns 1 shot kills kettens/shimms I cant remember a game vs PE when I was Brits or upgraded to BARs and didnt kill that ketten.
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I've found the Wirblewind to be indispensable when playing against Soviets. Of course you still have to watch out for AT guns, but nothing else seems to match it in mid-game for quick mobile anti-infantry. I don't like having to baby-sit the deploy/re-deploy thing for the Panzer IV in addition to the Marder. It just makes my finger tired.
And if you see any cheeky Sturmoviks... 8)
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When I'm new to CoH, my first tatic is recon vehicle raid, the pzgre play a role of support and repair, later those recon used to hold points or support a kampgruppe of mader III armored vehicle, sometime with inf HT or/and mortal HT too. that's tatic seem ... not flexible.
Right now, my overall tatic is more complicated (sometime stupid), it's now base on enemy's doctrine, enemy's tatic and enemy's unit. Those recons is gone. The pzgre is the backbone, skirmish enemy in the start while little kattengrad cap near base point. The second phase is now complicated, base on enemy tatic (HMG camp, inf blob, vehicle raid, AFK, trolling, mass sniper) and the map i will have the approricate retaliation. My pzgre blob can be support with inf HT (require more micro-ing) or mortal HT (less micro-ing). If i see i can manage the skirmish without HT i can go straight to armor vehicle and then mrder III. Sometime i dont use HT support but use recon support and vamp HT (only with friend or my hatred neighbour. The last phase is simple, mp44 pzgre charge, marder III kill, using doctrine, panther spamming (involving definitely-injure-hand micro-ing, sometime swearing and keyboard crushing). Offtopic: My kitten in the avatar is cute, right, right, right?
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Offtopic: My kitten in the avatar is cute, right, right, right?
??? ... ... ... (no comment) ... .... ... ???
I've found the Wirblewind to be indispensable when playing against Soviets. Of course you still have to watch out for AT guns, but nothing else seems to match it in mid-game for quick mobile anti-infantry. I don't like having to baby-sit the deploy/re-deploy thing for the Panzer IV in addition to the Marder. It just makes my finger tired.
And if you see any cheeky Sturmoviks... 8)
I reckon Wirblewind is a waste of resource against anything except conscripts and riflemen
T-70 and Stuart guns 1 shot kills kettens/shimms I cant remember a game vs PE when I was Brits or upgraded to BARs and didnt kill that ketten.
:)
Panzer elite Tactics, your army is made of up of halftracks and infantry. Serious anti tank measures are Marder III, Anti-tank Panzer grenadiers and Panthers. I reckon to play PE you need to always be a step in front of the enemy... that's why the Kettenkrad is great supporting this theory, since the counters are limited you need to deploy them faster! (Don't build anymore than 3 kets since they are a waste overall unless you have v. good reason)
P.S. I like Kets :)
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I reckon Wirblewind is a waste of resource against anything except conscripts and riflemen
If used alone, of course yes. But who sends an anti-air/anti-infantry tank with mediocre armour off on it's own? Supported by an IHT with two squads and a Marder, it forms part of a versatile and mobile little battle group that can be a thorn in the side of anyone relying on massed infantry and/or light vehicles. Combine this with an ally's Wehr armour or your own Panther group if you've got the cap and I reckon you'll be able to deal with most surprises rapidly and effectively.
The only things I see this combination being vulnerable to is (1) off-map barrages while doing repairs or point capture but if kept mobile the group should be able to avoid these fairly well too, and (2) groups of heavy tanks, but their mobility should enable a hasty retreat followed by a Henschel strafing run.
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2. Just how do you take advantage of the schwimmark-t ? seems like you have to keep the Swim fairly close to the spotted vehicle until you can bring in the IF support.
Stay with your swimwagen next to your infantry "blob" and when a infantry sqaud is marked it's getting "red" will have the same ability as if they just used "fire-up". They won't get slower but even in heavy cover they will be easy to hit.