Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: Hendrik 'DarcReaver' S. on April 26, 2011, 10:54:25 PM
-
Minsk 2 player map. Mortar Bunkers do not belong on 1on1 maps. Please remove the bunker.
-
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.
-
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.
The mortar bunker. Not the map itself. Its actually quite good.
-
I love that bunker but IMO germans have an advantage with it. MGs can stop most infantry attacks camo units can spot for it and pioneers repair it twice as fast
-
yes the bunker ist realy strong and can fire too fast
maybe it goes if the repair times goes up extremely so the morter become a contested area
-
I love that bunker but IMO germans have an advantage with it. MGs can stop most infantry attacks camo units can spot for it and pioneers repair it twice as fast
Yep, and thats why it does not belong on competitive 1on1 maps.
Someone remember Verrieres Ridge?
That map was made by relic, it was quite nice. But it had panther towers nad a mortar bunker on it, making it quite unplayable.
Later on they included a no bunker version into automatch as a result.
-
Mortar Bunkers do not belong on 1on1 maps.
+1
-
I like the map the bunkers make it more challenging.
-
I like the map the bunkers make it more challenging.
It's not about challenge. Whoever owns the bunker wins the game, no exceptions really. It's resistant to artillery, can shoot half the map and Wehr gets a huge advantage in holding it (mgs, wire, limited non doctrine US & brit artillery).
Like I said: Bunkers, Panther Towers etc belong to fun maps, not to competitive 1on1 and 2on2 maps.
-
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.
The mortar bunker. Not the map itself. Its actually quite good.
Jeah ^^ Thanks.
About the bunker; Well...I thought i had blocked this bunker by
movment_and_shot_blocker items out the worldbuilder oO
I was quiet sure that u cant use it xDDD
So it wasnt my plan to allow players to use this bunker ^^
-
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.
The mortar bunker. Not the map itself. Its actually quite good.
Jeah ^^ Thanks.
About the bunker; Well...I thought i had blocked this bunker by
movment_and_shot_blocker items out the worldbuilder oO
I was quiet sure that u cant use it xDDD
So it wasnt my plan to allow players to use this bunker ^^
Good to know ^^
Looks like there's a need for Minsk 1.1 xD
Anyways, I think there's a broken Mortar Bunker in the props which can't be repaired. At least I think I saw one on some map once.
-
So it's just there for optic reasons? Try to paint an impass area around the mortar bunker or block it with undestroyable objects, then it should work.
-
So it's just there for optic reasons? Try to paint an impass area around the mortar bunker or block it with undestroyable objects, then it should work.
Both ways were done by me when i had finished this map.
And yes: this bunker is there for optic reasons. Old Stalin line ;)
-
Related to this topic, i would just like to state that 1 of the H.Q. territories needs to be flatter. The size is good, but about half of it is water, so can't be built on. Plus i think the H.Q. should be moved back, against the edge of the map. Other than that (and the Mortar Bunker, of course) great map.
-
Place the destroyed bunker outside the map and import it with stamp tool again. Then make impass around it. It's the same like with the railwaytunnel in Halbe or was it Kiev? :D
-
The railway tunnel that you mean is on Halbe.
-
Don't you mean "Hable"? ;) ;D
-
What the website sais is wrong. Look here:
http://en.wikipedia.org/wiki/Battle_of_Halbe (http://en.wikipedia.org/wiki/Battle_of_Halbe)
-
Yeah, i know. That was sarcasm. I informed blackbishop of the typo a while ago, but nothing happened. ???