Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: pariah on May 02, 2011, 09:21:05 PM

Title: Multiple ambient sounds?
Post by: pariah on May 02, 2011, 09:21:05 PM
I have been talking with Maxi about the 2 different Vierville ambient sounds, and we were wondering if it's possible to make it alternate between the 2 sound files, rather than just play 1. Anybody know how to do that?
Title: Re: Multiple ambient sounds?
Post by: Max 'DonXavi' von B. on May 08, 2011, 05:54:30 PM
I know I said that already, but you can delay sounds.
For calculated switching on/off I can only imagine coding, which doesn't work in MP (you know, there are triggerable sounds in the campaigns which are coded).