Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: Killar on May 04, 2011, 01:39:39 AM

Title: 2.602 is out
Post by: Killar on May 04, 2011, 01:39:39 AM
http://www.gamereplays.org/community/index.php?showtopic=777157 (http://www.gamereplays.org/community/index.php?showtopic=777157)

but wait for the automatic patch because it isnt official yet
Title: Re: 2.602 is out
Post by: RedGuard on May 04, 2011, 01:52:16 AM
wooooooooo yeah

whats the news with our EF patch?
Title: Re: 2.602 is out
Post by: Alexander 'ApeMen' J. on May 04, 2011, 02:00:45 AM
its not the final
only a rc =(

COH Patch Update

Tue, 05/03/2011 - 01:22 PM | by Thunder

As many of you know, we’ve been working on a new patch for Company of Heroes. It will update the retail version of Company of Heroes to 2.602, not 2.700 as mentioned elsewhere, and contain many balance changes for all of the game’s four armies as well as new maps to play on.

 

Thanks to members of our community as well as our internal testers, a number of bugs have been caught in the upcoming Company of Heroes patch while it’s been in the beta stages of development. These include the Victory Point bug that was found and reported in our beta on one of the new maps that will be included in the patch. A map with malfunctioning Victory Points is obviously a high priority bug, so it was immediately fixed and a new version of the patch was built and testing has continued.

 

The process for creating a final patch can make it tricky for giving a release date. The developers create a build of the game, or the patch, that they feel could be released to the public. This is a release candidate, and the test team then starts going over it with a fine tooth comb. Once the test team has signed off on the build or patch, only then can it go live. If a bug is found that needs to be fixed, that work will happen and a new release candidate will have to be made. The test team will need to start their work over again on the new build or patch. This is why giving a release date for one of our patches isn’t possible, because you never know when a bug will turn up and the test process restarted.

 

We’ll do our best to keep you informed of what’s going on as far as our progress goes. When we know when we can release the patch, you’ll be the first to know.

http://www.companyofheroes.com/ (http://www.companyofheroes.com/)
Title: Re: 2.602 is out
Post by: pariah on May 04, 2011, 02:15:51 AM
Cool. I think Obsidian could learn something from relic. ;D ::)
Title: Re: 2.602 is out
Post by: Blackbishop on May 04, 2011, 02:19:20 AM
@evilSpike
+1

It's not the final patch. I visited CoH site just by mistake and read that news and said "meh, another beta update of 2GB download from steam", but looks like was almost the final XD. Well we have a little more time to fix some bugs left.
Title: Re: 2.602 is out
Post by: Desert_Fox on May 04, 2011, 02:35:56 PM
Anyway the time to wait is short I hope  :D
Title: Re: 2.602 is out
Post by: Alexander 'ApeMen' J. on May 05, 2011, 04:51:46 PM
and here is the changelog for the new patch

v2.602 – 07/08/2011

Maps

3 new maps have been added to the game:
o    2p Carpiquet
o    6p Refinery
o    6p Steel Pact

3 new community map have been added to the game:
o    2p Duclair
o    2p Egletons
o    4p Alsace Moselle

The following maps have received significant balance changes:
o    2p Beaux Lowlands
o    2p Flooded Plains
o    2p Ruins of Rouen
o    2p Sturzdorf
o    2p Wrecked Train
o    4p Duclair
o    4p Lorraine
o    4p McGechaen's War
o    4p Point Du Hoc
o    4p Rails and Metal

Bug Fixes:

Units no longer continue to crawl after recovering from Suppression
Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
All vehicles now properly have vehicle cover
Registered Artillery can no longer target field defenses
Registered Artillery can no longer be refunded after use
M18 Hellcat can now be detected
Goliath can now be detected
Recon Squads can now detect camouflage while moving
Teller Mines no longer have a chance to miss vehicles in vehicle cover
The Hotchkiss now properly shares experience with other PE units
ATHT's using Focus Fire now have intended accuracy vs moving British infantry
Hetzer Veterancy requirements reduced to standard
M10 Veterancy requirements increased to standard
Panzer IV Stubby now prioritizes light vehicles over infantry
StuH now prioritizes infantry over vehicles
PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
Geschutzwagen wrecks can now be salvaged for Munitions
Luftwaffe reinforce time reduced to standard
Paks and Nebelwerfers can now use Medkits
AT Grenades now collide with enemy vehicles
Hetzer and Jagdpanther CP reward increased to standard
Panther Battlegroups are much less likely to fail to spawn the second Panther
Medics no longer detect camouflage
Snipers and weapon teams can now pick up Supply Drops
Tank Traps can no longer be placed so close together that they block infantry
105mm Howitzers are now re-crewed with 3 squad members
Removed the chance for the Pak38 support members to one-hit kill infantry
Bombing Run no longer does double damage to Vet 3 StuGs
M10 no longer has increased accuracy vs skirted PanzerIVs
Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
AT Guns no longer avoid their reload time by resetting the gun after a shot
Panthers now properly benefit from Tank Destroyer's APCR upgrade
Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
Pioneer Call-in now has proper requirements after the HQ is destroyed
PE Armored Cars are no longer resistant to engine damage from mines
Ranger Bazookas no longer drop with greater frequency than other slot items
Propaganda War’s chance to not trigger on targets has been removed in most instances
Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
“Burst Fire” effects have been reduced on the Ostwind, Puma, and PE Armored Car
Kettenkrad’s can now repair resource points that have had Scorched Earth used on them
American Medics are now selectable (to see unit health)
Demolition Charges can now be targeted by weapons
Stickybombs can now be interrupted by retreat commands
Panzerfaust can now be interrupted by retreat commands

General

Speech
Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored

Medics

Health reduced from 120 to 60

Snipers

Accuracy vs garrisoned units increased from 75% to 100%
Will no longer automatically seek cover before firing

Flamethrowers

Damage vs units in open cover reduced from 1.0x to 0.85x
Damage vs units in negative cover reduced from 1.0x to 0.75x
Damage vs Soldier Armour reduced from 1.0x to 0.95x
Damage vs buildings increased from 0.5x to 0.6x
Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades

No longer have a chance to miss the targeted location

Abilities

Weapon using Abilities can no longer be used while Pinned

Base Buildings

All base buildings can now reinforce

American

Engineers

Suppression threshold increased to match other infantry
Suppression recovery threshold increased to match other infantry
Upgrading with flamethrowers now increases your suppression modifier by 1.5x

Mortar

Barrage scatter angle reduced from 15 to 10
Set-up time reduced from 2.4s to 1.5s
Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

Pack-up time reduced from 2.5s to 2.1s
Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun

Reinforcement cost reduced from 71 to 26
Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390

Sherman Crocodile

Range increased from 20 to 25
Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat

Speed increased from 6.0 to 7.2
Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
Target table now identical to the M10's
Damage bonus from camouflage reduced from 2.0x to 1.5x
Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing

Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group

M8s and Hellcats now spawn with their upgrades
Population requirement increased from 12 to 15

Off Map Artillery

Damage modifier vs Pak38s reduced from 2.0x to 1.33x

Jeep

Received Accuracy from the Pak reduced from 1.0x to 0.75x
Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

Deflection Damage enabled, set to 50%
Accuracy increased to prevent thrown Stickies from missing their intended target

Riflemen

Received XP bonus from BARs and Stickies reduced from 5% to 0%
Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17

Cooldown lowered from 2-2.5 to 0
Reload increased from 1 to 3.5
Health increased from 175 to 265
Vet 1 Health bonus reduced from +175 to +50
Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Kampfkraft Center

Now requires a built base structure or a FHQ

Pak 38

Number of camouflage shots reduced from 3 to 1
Cost reduced from 310 Manpower to 290 Manpower
Reinforcement cost reduced from 57 to 23
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Accuracy vs Shermans increased from 1.0x to 1.1x
Accuracy vs Cromwells increased from 0.8x to 1.0x
Accuracy vs Pershings increased from 1.08 to 1.15
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36

Accuracy vs Infantry reduced from 0.5x to 0.15x
Accuracy vs Snipers reduced from 0.25x to 0.05x
Targeting priority vs Snipers reduced from 10 to 5

Puma

Received Accuracy bonuses while moving from Vet removed
Level 2 Veterancy sight bonus increased from 4 to 10

Officer

Build Time reduced from 45s to 25s

StuG

Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

Damage lowered from 250 to 185
MG Gunner now requires Vet 2
Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

Suppression radius reduced from 18 to 13.5

StuH

CP cost lowered from 3 to 2
Cost lowered from 600 Manpower to 500 Manpower

Tiger

CP cost increased from 4 to 5
Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades

Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
Low health kill critical chance increased from 0% to 30%

Knights Cross Holders

Now passively regenerate 21.12 Health per Minute
Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm

Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits

Cost reduced from 35 Munitions to 30 Munitions

Goliaths

Goliaths can no longer be Buttoned
Goliath rotation speed increased from 45 to 65

Rocket Barrage

Long AoE increment damage increased from 0.1x to 0.2x
AoE accuracy increased to 100%

Panzerfaust

Damage vs Bren Carriers increased from 1.3x to 1.45x
Accuracy increased from 100% to 200% at all ranges
Accuracy vs infantry halved

Blitzkrieg

Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz

Cost reduced from 200 Munitions to 175 Munitions

MG42

Cost reduced from 260 Manpower to 250 Manpower
Build time reduced from 40s to 35s
Pack-up time reduced from 2.5s to 2.1s
Weapon health increased from 300 to 390

Halftrack

Received Accuracy bonuses while moving from Vet removed

Motorcycle

Received Accuracy bonuses while moving from Vet removed

Schwimmwagen

Received Accuracy bonuses while moving from Vet removed
Cost reduced from 240 Manpower to 225 Manpower
Build time reduced from 45s to 40s

Volksgrenadiers

Reinforce percentage reduced from 0.5x to 0.4x
Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42

Drop chance reduced from 60% to 30%
Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo

Cost increased from 240/10 to 300/45
Health reduced from 650 to 550
Speed reduced from 6.5 to 5.85
Build time increased from 35s to 45s

Staghound

Damage vs Infantry Armour reduced from 1.75x to 1.5x
Damage vs Airborne Armour reduced from 1.0x to 0.75x
Damage vs Heroic Armour reduced from 0.85x to 0.75x
Damage vs Sniper Armour reduced from 1.5x to 1.0x
Damage vs Soldier Armour reduced from 1.5x to 1.0x
Accuracy vs Elite Armour reduced from 1.0x to 0.75x
Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers

Now have the Wirecutters ability

17 Pounder

Health increased from 400 to 450
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5

Lieutenants

Now receive a 0.85x Received Damage modifier at Vet 1
Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
Now receive a 0.75x Received Accuracy modifier at Vet 3
Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
Lieutenant's aura radius increased from 25 to 30

PIATs

Penetration modifier at short and medium range reduced from 2.0x to 1.0x
Reload modifier at long range reduced from 1.6x to 1.2x
Projectile speed increased from 10 to 15
Penetration vs skirted Panthers reduced from .15 to .112
Penetration vs skirted PIV reduced from .449 to .337
Penetration vs skirted StuG reduced from .332 to .249
Damage vs Infantry Armour reduced from 0.5x to 0.33x
Damage vs Heroic Armour reduced from 0.5x to 0.33x
Damage vs Elite Armour reduced from 0.5x to 0.2x
Damage vs Sniper Armour reduced from 1.0x to 0.2x
Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit

Build Time reduced from 90s to 60s
While under construction received damage modifier increased from 0.5x to 0.75x

Damage reduced from 20 to 18
Supercharged range decreased from 100 to 90

Recon Section

Recon Sections can no longer build Trenches

Churchills

Churchill and AVRE Population lowered from 14 to 8
Churchill Crocodile Population lowered from 16 to 10
Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors

Build time reduced from 90 seconds to 60 seconds

Bren Carrier

Self-Repair ability is disabled while the Carrier is garrisoned
Garrison disabled while Self-Repair is active

Panzer Elite

Halftracks
All Panzer Elite halftracks have received an update to their pathfinding

Panzer-Jaeger Kommand

Build time increased from 115 to 135

Gewehr 43

Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
Suppressive Volley Fire now Suppresses the target
Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade
Hotkey changed from “Y” to “N”

Kettenkrad

Sight Range increased from 35 to 55
No longer autotamically moves out of the way of other vehicles

Schwimmwagen

Sight Range increased from 35 to 55
Mark Target cooldown increased from 10 seconds to 45 seconds
Mark Target Munitions cost increased from 0 to 15
Incendiary Trap trigger radius increase from 0.5 to 2
Incendiary Trap’s damage-over-time modifier vs British infantry increased from 1.0 to 1.25

Infantry Halftrack

Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car

Detection radius increased from 9 to 18

Vampire Halftrack

Divert Supplies now camouflages the Vampire while active
Population reduced from 4 to 2

Munitions Halftrack

Cost reduced from 200/15 to 200
Population reduced from 4 to 2

Armoured Car

Detection radius lowered from 9 to 0
Accuracy vs garrisoned units increased from 0.4x to 0.45x
Vet 2 and Vet 3 increase Health by 20 each
Build time increased from 45 to 55
Overdrive ability hotkey changed from “O” to “V”

Marder III

Sight Main Gun LoS bonus increased from +5 to +10
Tracking speed increased from 10 to 20
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Population reduced from 8 to 5

Anti-Tank Halftrack

Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
Treadbreaker cost increased from 40 Munitions to 50 Munitions
Population reduced from 6 to 4

Hotchkiss

Accuracy vs Infantry increased from 0.5x to 0.6x
Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger

Population reduced from 10 to 8

Hummel

Population reduced from 12 to 10

Base-Sector Flakvierlings

Population reduced from 3 to 0
Title: Re: 2.602 is out
Post by: cephalos on May 05, 2011, 05:13:22 PM
Vampire Halftrack  :o this is going to be awesome  :D
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 05:38:55 PM
Well 2 out of 3 ain't bad... :(
Title: Re: 2.602 is out
Post by: Alexander 'ApeMen' J. on May 05, 2011, 07:11:45 PM
yes finaly the vampire isn´t so sensless
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 07:13:15 PM
Well there's nothing in there about it actually diverting supplies, so i still think it's pretty senseless. :(
Title: Re: 2.602 is out
Post by: Killar on May 05, 2011, 07:18:54 PM
he diverts supplys as it always did.

The vampir is a underestemated unit. It can build Goliats(which is very surprisin for allies) and has the biggest detection radius in the game. That means it is the best unit to detect snipers

The supply stealing ability is not so important in my opinion
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 07:20:56 PM
Always? Since when? ???
Title: Re: 2.602 is out
Post by: Desert_Fox on May 05, 2011, 07:22:00 PM
The vampir is a underestemated unit. It can build Goliats(which is very surprisin for allies) and has the biggest detection radius in the game. That means it is the best unit to detect snipers

True, sometimes in 1v1 games I use it for break down allied blob!
Take camo in a hole and....BOOOOM!  :D

@Pariah: since Panzer Elite has been released  ;)
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 07:26:12 PM
O.K., this is really starting to piss me off now. So does that stupid Divert Supplies ability work for everyone but me? ??? >:(
Title: Re: 2.602 is out
Post by: Blackbishop on May 05, 2011, 07:36:44 PM
You need to lock it down on enemy territory :P. You'll see how your resources are slightly increased.
Title: Re: 2.602 is out
Post by: Desert_Fox on May 05, 2011, 07:39:55 PM
You need to lock it down on enemy territory :P. You'll see how your resources are slightly increased.

Yes, but infiltrate an HT in enemy territories is not easy so 99.9% of players doesn't build the Vampire.  :)
Myself I use it only for Goliath.
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 07:45:43 PM
I have tried repeatedly locking and unlocking them, and it make no difference to my (or my enemies) income. Its only real use seems to be to continually produce Goliaths until it dies (Which shouldn't take long, since it's stuck in enemy territory.).  :(
Title: Re: 2.602 is out
Post by: RedGuard on May 05, 2011, 08:11:52 PM
you should position in an enemy sector thas preferrably either the first or second capped enemy sector.

you will deny them the supply(-50%) from all the sectors capped after that one, thus maximizing the 'damage'
Title: Re: 2.602 is out
Post by: IJoe on May 05, 2011, 08:32:32 PM
you should position in an enemy sector thas preferrably either the first or second capped enemy sector.

you will deny them the supply(-50%) from all the sectors capped after that one, thus maximizing the 'damage'
???
I'm not sure I get the mechanics. Can you describe it in detail, that would be appreciated, and, I'm sure, not by me alone.
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 08:37:19 PM
I think it would help if you were to provide a map, as well. ;)
Title: Re: 2.602 is out
Post by: RedGuard on May 05, 2011, 08:41:30 PM
This should satisfy your insatiable apetites for knowledge  ;D

http://forums.relicnews.com/showthread.php?222205-2.502-Funkwagen-Vampire-Halftrack-Guide-%28Incomplete-last-updated-July-22-2009%29&p=3474577 (http://forums.relicnews.com/showthread.php?222205-2.502-Funkwagen-Vampire-Halftrack-Guide-%28Incomplete-last-updated-July-22-2009%29&p=3474577)
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 08:46:39 PM
Oooo, lovely. I'll read through it. Thanks. :)
Title: Re: 2.602 is out
Post by: cephalos on May 05, 2011, 10:08:08 PM
it must be placed properly.
Title: Re: 2.602 is out
Post by: IJoe on May 05, 2011, 10:17:04 PM
This should satisfy your insatiable apetites for knowledge  ;D

http://forums.relicnews.com/showthread.php?222205-2.502-Funkwagen-Vampire-Halftrack-Guide-%28Incomplete-last-updated-July-22-2009%29&p=3474577 (http://forums.relicnews.com/showthread.php?222205-2.502-Funkwagen-Vampire-Halftrack-Guide-%28Incomplete-last-updated-July-22-2009%29&p=3474577)
Hmm...
Once in a while, I'm all surprised: I never felt like getting too much into PE, and now I see, I definitely should've payed a lot more attention to studying this faction,- I'm almost about to claim this "sucker" OP ;D
Title: Re: 2.602 is out
Post by: pariah on May 05, 2011, 10:44:32 PM
Well i think the Axis armies have always been overpowered anyway, especially versus Brits. Just sayin'.

Anyway, that certainly was a great guide. Now i'm just waiting for them to finish it...

I'll have to do some more experimenting with the Funkwagen when i can. See if i can figure out why the hell it doesn't work...
Title: Re: 2.602 is out
Post by: RedGuard on May 08, 2011, 09:51:17 PM
Well i think the Axis armies have always been overpowered anyway, especially versus Brits. Just sayin'.

I've always agreed with players of this opinion, not PE but wehr always was a little cheesy and OP

so have many other players of "elite" status so its not just a rumor or propoganda
Title: Re: 2.602 is out
Post by: Seeme on May 09, 2011, 12:36:14 PM
"Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles"

Awwwww, Me and Killer had fun with that one!
Title: Re: 2.602 is out
Post by: pariah on May 09, 2011, 04:00:06 PM
So can unbuilt Barbed Wire still be used to stop infantry?
Title: Re: 2.602 is out
Post by: RedGuard on May 09, 2011, 05:11:05 PM
if you attack move near unfinished  barbed wire your guys shoot it and it goes away
Title: Re: 2.602 is out
Post by: EduardoSY on May 10, 2011, 03:33:29 AM
i have a question with this.

all the people who has the Easter Front mod installed will have to unninstall the entire game, then reinstall it and put the 2.602 patch on?

it would be pretty much a pain.
Title: Re: 2.602 is out
Post by: pariah on May 10, 2011, 03:43:32 AM
I see no reason for you to have to uninstall Eastern Front just to install a patch for the base game... :-\
Title: Re: 2.602 is out
Post by: Blackbishop on May 10, 2011, 03:46:35 AM
@pariah
He meant the whole game, not EF.

@EduardoSY
Nah, once 2.602 is out we are going to release you'll only need to update EF to 1.40 and everything should be fine.

Unless you downloaded the snatched and "very early" official 2.602 patch you won't have to install again CoH.
Title: Re: 2.602 is out
Post by: EduardoSY on May 10, 2011, 03:47:36 AM
the thing that i meant is, Oshteer is gonna be made with the 2.602 patch or will continue with the 2.601 like the Easter front


About the Patch of the Base game, if i have the mod installed and I try to install a patch of Relic's it says that the vercion is different and that i should reinstall everything, so, in other words, if i whant this patch i would have to uninstall everything.

unless its not needed to keep playing Easter front and the upcoming Oshteer Mod.

thats my doubt.
Title: Re: 2.602 is out
Post by: pariah on May 10, 2011, 04:12:26 AM
I assume it would just be a simple download and install. I see no reason why you would have to uninstall anything. Not that i would know how this stuff works, but that would just be really stupid.
Title: Re: 2.602 is out
Post by: Blackbishop on May 10, 2011, 06:21:03 AM
the thing that i meant is, Oshteer is gonna be made with the 2.602 patch or will continue with the 2.601 like the Easter front


About the Patch of the Base game, if i have the mod installed and I try to install a patch of Relic's it says that the vercion is different and that i should reinstall everything, so, in other words, if i whant this patch i would have to uninstall everything.

unless its not needed to keep playing Easter front and the upcoming Oshteer Mod.

thats my doubt.
That problem will be faced by those users who use pirate version of CoH. Not really our concern, since we don't support piracy.
Title: Re: 2.602 is out
Post by: 777mais777 on May 17, 2011, 03:53:47 PM
After setting, game take off...
Title: Re: 2.602 is out
Post by: Alexander 'ApeMen' J. on May 18, 2011, 11:57:16 PM
and here are the final changes

v2.602 – Operation Torch Maps

3 new maps have been added to the game:

    2p Carpiquet
    6p Refinery
    6p Steel Pact

3 new community map have been added to the game:

    2p Duclair
    2p Egletons
    4p Alsace Moselle

The following maps have received significant balance changes:

    2p Beaux Lowlands
    2p Flooded Plains
    2p Ruins of Rouen
    2p Sturzdorf
    2p Wrecked Train
    4p Duclair
    4p Lorraine
    4p McGechaen's War
    4p Point Du Hoc
    4p Rails and Metal

 
Bug Fixes

    Units no longer continue to crawl after recovering from Suppression
    Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
    Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
    All vehicles now properly have vehicle cover
    Registered Artillery can no longer target field defenses
    Registered Artillery can no longer be refunded after use
    M18 Hellcat can now be detected
    Goliath can now be detected
    Recon Squads can now detect camouflage while moving
    Teller Mines no longer have a chance to miss vehicles in vehicle cover
    The Hotchkiss now properly shares experience with other PE units
    ATHT's using Focus Fire now have intended accuracy vs moving British infantry
    Hetzer Veterancy requirements reduced to standard
    M10 Veterancy requirements increased to standard
    Panzer IV Stubby now prioritizes light vehicles over infantry
    StuH now prioritizes infantry over vehicles
    PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
    Geschutzwagen wrecks can now be salvaged for Munitions
    Luftwaffe reinforce time reduced to standard
    Paks and Nebelwerfers can now use Medkits
    AT Grenades now collide with enemy vehicles
    Hetzer and Jagdpanther CP reward increased to standard
    Panther Battlegroups are much less likely to fail to spawn the second Panther
    Medics no longer detect camouflage
    Snipers and weapon teams can now pick up Supply Drops
    Tank Traps can no longer be placed so close together that they block infantry
    105mm Howitzers are now re-crewed with 3 squad members
    Removed the chance for the Pak38 support members to one-hit kill infantry
    Bombing Run no longer does double damage to Vet 3 StuGs
    M10 no longer has increased accuracy vs skirted PanzerIVs
    Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
    Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
    AT Guns no longer avoid their reload time by resetting the gun after a shot
    Panthers now properly benefit from Tank Destroyer's APCR upgrade
    Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
    Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
    Pioneer Call-in now has proper requirements after the HQ is destroyed
    PE Armored Cars are no longer resistant to engine damage from mines
    Ranger Bazookas no longer drop with greater frequency than other slot items
    Propaganda War's chance to not trigger on targets has been removed in most instances
    Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
    "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
    Kettenkrad's can now repair resource points that have had Scorched Earth used on them
    American Medics are now selectable (to see unit health)
    Demolition Charges can now be targeted by weapons
    Stickybombs can now be interrupted by retreat commands
    Panzerfaust can now be interrupted by retreat commands

General

Speech

    Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored

Medics

    Health reduced from 120 to 60

Snipers

    Accuracy vs garrisoned units increased from 75% to 100%
    Will no longer automatically seek cover before firing

Flamethrowers

    Damage vs units in open cover reduced from 1.0x to 0.85x
    Damage vs units in negative cover reduced from 1.0x to 0.75x
    Damage vs Soldier Armour reduced from 1.0x to 0.95x
    Damage vs buildings increased from 0.5x to 0.6x
    Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
    Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
    Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades

    No longer have a chance to miss the targeted location

Abilities

    Weapon using Abilities can no longer be used while Pinned

Base Buildings

    All base buildings can now reinforce

American

Engineers

    Suppression threshold increased to match other infantry
    Suppression recovery threshold increased to match other infantry
    Upgrading with flamethrowers now increases your suppression modifier by 1.5x

Mortar

    Barrage scatter angle reduced from 15 to 10
    Set-up time reduced from 2.4s to 1.5s
    Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

    Pack-up time reduced from 2.5s to 2.1s
    Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun

    Reinforcement cost reduced from 71 to 26
    Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Targeting priority vs Snipers reduced from 10 to 5
    Weapon health increased from 300 to 390

Sherman Crocodile

    Range increased from 20 to 25
    Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat

    Speed increased from 6.0 to 7.2
    Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
    Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
    Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
    Target table now identical to the M10's
    Damage bonus from camouflage reduced from 2.0x to 1.5x
    Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing

    Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group

    M8s and Hellcats now spawn with their upgrades
    Population requirement increased from 12 to 15

Off Map Artillery

    Damage modifier vs Pak38s reduced from 2.0x to 1.33x

Jeep

    Received Accuracy from the Pak reduced from 1.0x to 0.75x
    Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
    Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

    Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

    Deflection Damage enabled, set to 50%
    Accuracy increased to prevent thrown Stickies from missing their intended target

Riflemen

    Received XP bonus from BARs and Stickies reduced from 5% to 0%
    Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17

    Cooldown lowered from 2-2.5 to 0
    Reload increased from 1 to 3.5
    Health increased from 175 to 265
    Vet 1 Health bonus reduced from +175 to +50
    Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
    Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Kampfkraft Center

    Now requires a built base structure or a FHQ

Pak 38

    Number of camouflage shots reduced from 3 to 1
    Cost reduced from 310 Manpower to 290 Manpower
    Reinforcement cost reduced from 57 to 23
    Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Accuracy vs Shermans increased from 1.0x to 1.1x
    Accuracy vs Cromwells increased from 0.8x to 1.0x
    Accuracy vs Pershings increased from 1.08 to 1.15
    Targeting priority vs Snipers reduced from 10 to 5
    Weapon health increased from 300 to 390

Panzerschreck

    Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36

    Accuracy vs Infantry reduced from 0.5x to 0.15x
    Accuracy vs Snipers reduced from 0.25x to 0.05x
    Targeting priority vs Snipers reduced from 10 to 5

Puma

    Received Accuracy bonuses while moving from Vet removed
    Level 2 Veterancy sight bonus increased from 4 to 10

Officer

    Build Time reduced from 45s to 25s

StuG

    Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

    Damage lowered from 250 to 185
    MG Gunner now requires Vet 2
    Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
    Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

    Suppression radius reduced from 18 to 13.5

StuH

    CP cost lowered from 3 to 2
    Cost lowered from 600 Manpower to 500 Manpower

Tiger

    CP cost increased from 4 to 5
    Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades

    Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
    Low health kill critical chance increased from 0% to 30%

Knights Cross Holders

    Now passively regenerate 21.12 Health per Minute
    Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm

    Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits

    Cost reduced from 35 Munitions to 30 Munitions

Goliaths

    Goliaths can no longer be Buttoned
    Goliath rotation speed increased from 45 to 65

Rocket Barrage

    Long AoE increment damage increased from 0.1x to 0.2x
    AoE accuracy increased to 100%

Panzerfaust

    Damage vs Bren Carriers increased from 1.3x to 1.45x
    Accuracy increased from 100% to 200% at all ranges
    Accuracy vs infantry halved

Blitzkrieg

    Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz

    Cost reduced from 200 Munitions to 175 Munitions

MG42

    Cost reduced from 260 Manpower to 250 Manpower
    Build time reduced from 40s to 35s
    Pack-up time reduced from 2.5s to 2.1s
    Weapon health increased from 300 to 390

Halftrack

    Received Accuracy bonuses while moving from Vet removed

Motorcycle

    Received Accuracy bonuses while moving from Vet removed

Schwimmwagen

    Received Accuracy bonuses while moving from Vet removed
    Cost reduced from 240 Manpower to 225 Manpower
    Build time reduced from 45s to 40s

Volksgrenadiers

    Reinforce percentage reduced from 0.5x to 0.4x
    Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42

    Drop chance reduced from 60% to 30%
    Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo

    Cost increased from 240/10 to 300/45
    Health reduced from 650 to 550
    Speed reduced from 6.5 to 5.85
    Build time increased from 35s to 45s

Staghound

    Damage vs Infantry Armour reduced from 1.75x to 1.5x
    Damage vs Airborne Armour reduced from 1.0x to 0.75x
    Damage vs Heroic Armour reduced from 0.85x to 0.75x
    Damage vs Sniper Armour reduced from 1.5x to 1.0x
    Damage vs Soldier Armour reduced from 1.5x to 1.0x
    Accuracy vs Elite Armour reduced from 1.0x to 0.75x
    Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers

    Now have the Wirecutters ability

17 Pounder

    Health increased from 400 to 450
    Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Targeting priority vs Snipers reduced from 10 to 5

Lieutenants

    Now receive a 0.85x Received Damage modifier at Vet 1
    Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
    Now receive a 0.75x Received Accuracy modifier at Vet 3
    Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
    Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
    Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
    Lieutenant's aura radius increased from 25 to 30

PIATs

    Penetration modifier at short and medium range reduced from 2.0x to 1.0x
    Reload modifier at long range reduced from 1.6x to 1.2x
    Projectile speed increased from 10 to 15
    Penetration vs skirted Panthers reduced from .15 to .112
    Penetration vs skirted PIV reduced from .449 to .337
    Penetration vs skirted StuG reduced from .332 to .249
    Damage vs Infantry Armour reduced from 0.5x to 0.33x
    Damage vs Heroic Armour reduced from 0.5x to 0.33x
    Damage vs Elite Armour reduced from 0.5x to 0.2x
    Damage vs Sniper Armour reduced from 1.0x to 0.2x
    Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit

    Build Time reduced from 90s to 60s
    While under construction received damage modifier increased from 0.5x to 0.75x
    Damage reduced from 20 to 18
    Supercharged range decreased from 100 to 90

Recon Section

    Recon Sections can no longer build Trenches

Churchills

    Churchill and AVRE Population lowered from 14 to 8
    Churchill Crocodile Population lowered from 16 to 10
    Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors

    Build time reduced from 90 seconds to 60 seconds

Bren Carrier

    Self-Repair ability is disabled while the Carrier is garrisoned
    Garrison disabled while Self-Repair is active

Panzer Elite

Halftracks

    All Panzer Elite halftracks have received an update to their pathfinding

Panzer-Jaeger Kommand

    Build time increased from 115 to 135

Gewehr 43

    Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
    Suppressive Volley Fire now Suppresses the target
    Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade

    Hotkey changed from "Y" to "N"

Kettenkrad

    Sight Range increased from 35 to 55
    No longer autotamically moves out of the way of other vehicles

Schwimmwagen

    Sight Range increased from 35 to 55
    Mark Target cooldown increased from 10 seconds to 45 seconds
    Mark Target Munitions cost increased from 0 to 15
    Incendiary Trap trigger radius increase from 0.5 to 2
    Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25

Infantry Halftrack

    Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

    Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car

    Detection radius increased from 9 to 18

Vampire Halftrack

    Divert Supplies now camouflages the Vampire while active
    Population reduced from 4 to 2

Munitions Halftrack

    Cost reduced from 200/15 to 200
    Population reduced from 4 to 2

Armoured Car

    Detection radius lowered from 9 to 0
    Accuracy vs garrisoned units increased from 0.4x to 0.45x
    Vet 2 and Vet 3 increase Health by 20 each
    Build time increased from 45 to 55
    Overdrive ability hotkey changed from "O" to "V"

Marder III

    Sight Main Gun LoS bonus increased from +5 to +10
    Tracking speed increased from 10 to 20
    Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
    Population reduced from 8 to 5

Anti-Tank Halftrack

    Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
    Treadbreaker cost increased from 40 Munitions to 50 Munitions
    Population reduced from 6 to 4

Hotchkiss

    Accuracy vs Infantry increased from 0.5x to 0.6x
    Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
    Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger

    Population reduced from 10 to 8

Hummel

    Population reduced from 12 to 10

Base-Sector Flakvierlings

    Population reduced from 3 to 0


http://www.companyofheroes.com/forums/community-news-feed/topics/COH-2602-Release-Notes (http://www.companyofheroes.com/forums/community-news-feed/topics/COH-2602-Release-Notes)
Title: Re: 2.602 is out
Post by: pariah on May 19, 2011, 12:00:55 AM
Still haven't fixed the Kangaroo hot keys?! Dammit... :(
Title: Re: 2.602 is out
Post by: Blackbishop on May 19, 2011, 12:06:48 AM
Still haven't fixed the Kangaroo hot keys?! Dammit... :(
We can fix it in EF at least :P... what's the problem?
Title: Re: 2.602 is out
Post by: pariah on May 19, 2011, 12:47:34 AM
I reported them when i was very new here. When Tales Of Valor was released, they changed some hotkeys for no apparent reason, creating conflicts:

Panzer Grenadiers - 'Y' to place Booby Traps and throw Incendiary Grenades.
Quote
Incendiary Grenade
Hotkey changed from "Y" to "N"
Armored Car - 'O' to activate Overdrive and upgrade offensive veterancy.
Quote
Armoured Car
Overdrive ability hotkey changed from "O" to "V"
Kangaroo Carrier - 'D' to Hull Down and unload.
(Still not fixed.)

It would be nice if you guys could fix it, but it's relics fault, so they should fix it. ;)
Title: Re: 2.602 is out
Post by: Blackbishop on May 19, 2011, 07:46:14 AM
Well, about the kangaroo hotkey I can't reassign Unload key so, we need to change Hull Down:


Don't know what would be the best choice ???
Title: Re: 2.602 is out
Post by: Alexander 'ApeMen' J. on May 19, 2011, 01:12:08 PM
@blackbishop

i think your question get more answers if you post it in general discussions because i think the cw players will read it more there
Title: Re: 2.602 is out
Post by: pariah on May 19, 2011, 05:05:36 PM
Why can't you change the unload key? It was always 'U' until Tales Of Valor, when they not only changed it to 'D', but also added the Kangaroo, so i think they changed it just to further fuck with the fans. ;D

If you must you could change the Hull Down key for all units, but i would rather you return the unload key to the original.
Title: Re: 2.602 is out
Post by: Blackbishop on May 19, 2011, 05:36:18 PM
The problem is, that i don't know where the Unload thingy is. Otherwise i would change it.
Title: Re: 2.602 is out
Post by: pariah on May 19, 2011, 05:38:32 PM
Maybe you could ask the other Eastern Front devs if they know where it is?
Title: Re: 2.602 is out
Post by: Dzierzan on May 19, 2011, 06:51:46 PM
New informations about patch 2.602. http://www.companyofheroes.com/. (http://www.companyofheroes.com/.) I hope that they will release it in this month or in beginning of may :).

Post Merge: [time]czw, 19 maj 2011, 11:17:18[/time]
Sorry for double post :( but patch 2.602 will be released in 24 may :P.

http://www.companyofheroes.com/ (http://www.companyofheroes.com/)
Title: Re: 2.602 is out
Post by: Desert_Fox on May 19, 2011, 10:17:14 PM
Oooooooooooooooooh YESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!  :D
Title: Re: 2.602 is out
Post by: Max 'DonXavi' von B. on May 19, 2011, 11:05:13 PM
Means that EF 1.4 can't be that far away anymore :D
Title: Re: 2.602 is out
Post by: RedGuard on May 20, 2011, 10:23:42 AM
the official release date posted under news section when you log on