Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Mattdamon07 on May 07, 2011, 11:06:29 AM

Title: new buildings
Post by: Mattdamon07 on May 07, 2011, 11:06:29 AM
i was wondering if i would be possible to start designing new objects or buildings, for example new building that has 6-10 stories, u can post some suggestions here!
Title: Re: new buildings
Post by: Max 'DonXavi' von B. on May 07, 2011, 11:28:50 AM
It is indeed possible, the Modern Combat Mod for CoH did this. However, it has not that high priority for EF, though BurroDiablo has done a Lenin statue for example. Further plans are not known to me. It would be nice, to have some Eastern Front specific models, houses, trees and so on.
Title: Re: new buildings
Post by: Dzierzan on May 07, 2011, 11:56:01 AM
First: they should improve balance
Second: they should release Ostheer (when it's done)
Third: then all things which were optional, do.

See new houses, roads and something like that would be great but like i wrote before, they must do the most important things first.

I'd rather like to see new buildings for the SU, than new objects or neutral buildings.
Title: Re: new buildings
Post by: vonklaus on May 07, 2011, 04:05:53 PM
it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.
Title: Re: new buildings
Post by: Killar on May 07, 2011, 04:12:28 PM
it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.
a moskau map with kreml would be awesome
Title: Re: new buildings
Post by: BurroDiablo on May 07, 2011, 04:34:26 PM
Custom Sov and Ost base buildings will be a higher priority, but it's my plan to bash off a variety of Izba's, an Orthodox Church or two, some typical stalinist type buildings, statues, Russian civillian vehicles, but I don't plan on making St.Basils or the Kremlin because it's not historical to have them on a battlefield.
Title: Re: new buildings
Post by: Walentin 'Walki' L. on May 07, 2011, 06:16:18 PM
I could make static objects and skin them but I'm not able to animate nor get them into game :P.
Title: Re: new buildings
Post by: Max 'DonXavi' von B. on May 07, 2011, 08:19:12 PM
I could make static objects and skin them but I'm not able to animate nor get them into game :P.
Same for me :P
Title: Re: new buildings
Post by: Mattdamon07 on May 08, 2011, 08:11:16 AM
or even a reichstag would be nice but would be hard to do, bigger apartments types is what coh needs for a more realistic urban combat
Title: Re: new buildings
Post by: Dzierzan on May 08, 2011, 10:07:27 AM
Quote
coh needs for a more realistic urban combat
::)

CoH is not realistic and all combats are not realistic too. You know what i mean.
Title: Re: new buildings
Post by: Walentin 'Walki' L. on May 08, 2011, 12:47:27 PM
Quote
[...] bigger apartments types is what coh needs for a more realistic urban combat
1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01




Title: Re: new buildings
Post by: Mattdamon07 on May 09, 2011, 08:36:42 AM
thats the only one they have though, we need more for our mappers, including me for my own designs, and of course coh isnt realistic, i just want that urban feel
Title: Re: new buildings
Post by: RedGuard on May 09, 2011, 10:28:11 AM
Quote
[...] bigger apartments types is what coh needs for a more realistic urban combat
1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01
+1 soviet public housing
Title: Re: new buildings
Post by: Seeme on May 09, 2011, 12:50:00 PM
IF your making new buildings, you will have to make a lot of them.(5,7 Etc)

It won't fit to have 2 Soviet Government buildings then a France Cafe :)

I had to same problem when I was making maps for Mokins mod back then, he only provided 3 Buildings. Just didn't look right.

So if you want good looking maps, you gotta have a whole lot of people helping to work on it.
Title: Re: new buildings
Post by: Walentin 'Walki' L. on May 09, 2011, 06:26:05 PM
Quote
So if you want good looking maps, you gotta have a whole lot of people helping to work on it.

Normally static objects & buildings are also done by the Level Designer but in this case it's a way more difficultly.