Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: beagletank on June 13, 2011, 03:42:06 PM

Title: [FINISHED] Danzig (8) Update 2
Post by: beagletank on June 13, 2011, 03:42:06 PM
Hi all,

I´m very happy to present my third project for the Eastern Front Mod. It is basing on Danzig, the old german Hansa town at the Baltic Sea. The Red Army captured the city during the East Pomeranian Offensive in March 1945. Special thanks to Playmobill, who gave me the idea for this with his great Berlin map. ;D

January 03, 2012

- new ressource layout
- overworked ruins

October 03, 2011

- new ressource layout
- new preview screen

special thanks to...

neroleone for the territory placement and the Relic preview screen

MaxiKing6 for the EF-loading screen and the english map description

Killar         for his help improving the balance of the map

Danzig 1.3

http://www.file-upload.net/download-3999259/8p_Danzig.sga.html (http://www.file-upload.net/download-3999259/8p_Danzig.sga.html)


(http://s3.imgimg.de/thumbs/Danzig1f7f41441jpg.jpg) (http://www.imgimg.de/bild_Danzig1f7f41441jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig28bfac278jpg.jpg) (http://www.imgimg.de/bild_Danzig28bfac278jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig353398658jpg.jpg) (http://www.imgimg.de/bild_Danzig353398658jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig420c995a5jpg.jpg) (http://www.imgimg.de/bild_Danzig420c995a5jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig59196ed3fjpg.jpg) (http://www.imgimg.de/bild_Danzig59196ed3fjpg.jpg.html)
(http://s3.imgimg.de/thumbs/Danzig62a570254jpg.jpg) (http://www.imgimg.de/bild_Danzig62a570254jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig798446d38jpg.jpg) (http://www.imgimg.de/bild_Danzig798446d38jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig85b519e5ejpg.jpg) (http://www.imgimg.de/bild_Danzig85b519e5ejpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig90d3d5243jpg.jpg) (http://www.imgimg.de/bild_Danzig90d3d5243jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig109453fe99jpg.jpg) (http://www.imgimg.de/bild_Danzig109453fe99jpg.jpg.html)


(http://s3.imgimg.de/thumbs/DAF16f1a2166jpg.jpg) (http://www.imgimg.de/bild_DAF16f1a2166jpg.jpg.html)(http://s3.imgimg.de/thumbs/DAF249613956jpg.jpg) (http://www.imgimg.de/bild_DAF249613956jpg.jpg.html)(http://s3.imgimg.de/thumbs/DAF3d0003193jpg.jpg) (http://www.imgimg.de/bild_DAF3d0003193jpg.jpg.html)


(http://s3.imgimg.de/thumbs/DAF46038fb5bjpg.jpg) (http://www.imgimg.de/bild_DAF46038fb5bjpg.jpg.html)(http://s3.imgimg.de/thumbs/DAF5298a15c6jpg.jpg) (http://www.imgimg.de/bild_DAF5298a15c6jpg.jpg.html)

(http://s3.imgimg.de/thumbs/Ruins10acda9d88jpg.jpg) (http://www.imgimg.de/bild_Ruins10acda9d88jpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins11bd0c652cjpg.jpg) (http://www.imgimg.de/bild_Ruins11bd0c652cjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins122d3b78bbjpg.jpg) (http://www.imgimg.de/bild_Ruins122d3b78bbjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins136de05acfjpg.jpg) (http://www.imgimg.de/bild_Ruins136de05acfjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins14c963dc45jpg.jpg) (http://www.imgimg.de/bild_Ruins14c963dc45jpg.jpg.html)

(http://s3.imgimg.de/thumbs/relic00551bb38264djpg.jpg) (http://www.imgimg.de/bild_relic00551bb38264djpg.jpg.html)
Title: Re: [WIP] Danzig (6)
Post by: cephalos on June 13, 2011, 03:46:00 PM
hell yeah!  :D
Title: Re: [WIP] Danzig (6)
Post by: Max 'DonXavi' von B. on June 13, 2011, 04:21:08 PM
Good as usual. I'd be happy about its release. :)
Title: Re: [WIP] Danzig (6)
Post by: Desert_Fox on June 13, 2011, 04:28:39 PM
Danzig it's one of my favourite Red Orchestra maps  :D
Title: Re: [WIP] Danzig (6)
Post by: beagletank on June 16, 2011, 02:26:52 PM
Playmobill suggested to change the map from 3v3 to 4v4. Do you think this is a good idea? In my opinion it is possible. ;)
Title: Re: [WIP] Danzig (6)
Post by: Max 'DonXavi' von B. on June 16, 2011, 02:40:40 PM
Like I already said, do it! :P

And.. nice signature! ;)
Title: Re: [WIP] Danzig (6)
Post by: Desert_Fox on June 16, 2011, 02:43:05 PM
Yes, it's possible  :)

F**k roos  ;D
Title: Re: [WIP] Danzig (8)
Post by: beagletank on June 20, 2011, 08:44:51 PM
I changed the map from 3v3 to 4v4. Hope there will be no problems in the future. Maybe the map isn´t big enough. But we will see. ;)
New pictures:

(http://s3.imgimg.de/thumbs/Dan1221fd8e3jpg.jpg) (http://www.imgimg.de/bild_Dan1221fd8e3jpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan2e8a80c67jpg.jpg) (http://www.imgimg.de/bild_Dan2e8a80c67jpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan3a5b06127jpg.jpg) (http://www.imgimg.de/bild_Dan3a5b06127jpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan463f84974jpg.jpg) (http://www.imgimg.de/bild_Dan463f84974jpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan51194c742jpg.jpg) (http://www.imgimg.de/bild_Dan51194c742jpg.jpg.html)
(http://s3.imgimg.de/thumbs/Dan6a71e38aajpg.jpg) (http://www.imgimg.de/bild_Dan6a71e38aajpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan771a49c3cjpg.jpg) (http://www.imgimg.de/bild_Dan771a49c3cjpg.jpg.html)(http://s3.imgimg.de/thumbs/Dan862e983cdjpg.jpg) (http://www.imgimg.de/bild_Dan862e983cdjpg.jpg.html)

Title: Re: [WIP] Danzig (8)
Post by: Blackbishop on June 20, 2011, 08:55:55 PM
Looks amazing ;D!!
Title: Re: [WIP] Danzig (8)
Post by: beagletank on July 01, 2011, 02:45:14 PM
Next picture update:

(http://s3.imgimg.de/thumbs/DF19e851cedjpg.jpg) (http://www.imgimg.de/bild_DF19e851cedjpg.jpg.html)(http://s3.imgimg.de/thumbs/DF2941a82f3jpg.jpg) (http://www.imgimg.de/bild_DF2941a82f3jpg.jpg.html)(http://s3.imgimg.de/thumbs/DF3bc6bcfa4jpg.jpg) (http://www.imgimg.de/bild_DF3bc6bcfa4jpg.jpg.html)(http://s3.imgimg.de/thumbs/DF49911d4b4jpg.jpg) (http://www.imgimg.de/bild_DF49911d4b4jpg.jpg.html)(http://s3.imgimg.de/thumbs/DF57e9f0e84jpg.jpg) (http://www.imgimg.de/bild_DF57e9f0e84jpg.jpg.html)
(http://s3.imgimg.de/thumbs/DF6eca1b65cjpg.jpg) (http://www.imgimg.de/bild_DF6eca1b65cjpg.jpg.html)(http://s3.imgimg.de/thumbs/DF7ed8e479fjpg.jpg) (http://www.imgimg.de/bild_DF7ed8e479fjpg.jpg.html)(http://s3.imgimg.de/thumbs/DF8ee429fe5jpg.jpg) (http://www.imgimg.de/bild_DF8ee429fe5jpg.jpg.html)(http://s3.imgimg.de/thumbs/DF9d95695f5jpg.jpg) (http://www.imgimg.de/bild_DF9d95695f5jpg.jpg.html)(http://s3.imgimg.de/thumbs/DF104a219008jpg.jpg) (http://www.imgimg.de/bild_DF104a219008jpg.jpg.html)
Title: Re: [WIP] Danzig (8)
Post by: Blackbishop on July 01, 2011, 05:28:42 PM
Nice ;D.
Title: Re: [WIP] Danzig (8)
Post by: beagletank on August 19, 2011, 07:04:36 PM
After a long time a little update. ;D

(http://s3.imgimg.de/thumbs/Danzig21fca6ebe5jpg.jpg) (http://www.imgimg.de/bild_Danzig21fca6ebe5jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig220504469cjpg.jpg) (http://www.imgimg.de/bild_Danzig220504469cjpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig231d23fbf5jpg.jpg) (http://www.imgimg.de/bild_Danzig231d23fbf5jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig2499a75e57jpg.jpg) (http://www.imgimg.de/bild_Danzig2499a75e57jpg.jpg.html)(http://s3.imgimg.de/thumbs/Danzig25578602d0jpg.jpg) (http://www.imgimg.de/bild_Danzig25578602d0jpg.jpg.html)
Title: Re: [WIP] Danzig (8)
Post by: HerrVoss on August 20, 2011, 04:45:34 AM
Looks good, am waiting for a download link. Any update is appreciated!

PS Fix your signature picture.
Title: Re: [WIP] Danzig (8)
Post by: beagletank on August 28, 2011, 08:30:57 PM
Small update. I think 80% of the map are completed. :)

(http://s3.imgimg.de/thumbs/DZ1ca30212ejpg.jpg) (http://www.imgimg.de/bild_DZ1ca30212ejpg.jpg.html)(http://s3.imgimg.de/thumbs/DZ2a71cb2c0jpg.jpg) (http://www.imgimg.de/bild_DZ2a71cb2c0jpg.jpg.html)(http://s3.imgimg.de/thumbs/DZ3f8663713jpg.jpg) (http://www.imgimg.de/bild_DZ3f8663713jpg.jpg.html)(http://s3.imgimg.de/thumbs/DZ47c2177f3jpg.jpg) (http://www.imgimg.de/bild_DZ47c2177f3jpg.jpg.html)(http://s3.imgimg.de/thumbs/DZ5db26152ajpg.jpg) (http://www.imgimg.de/bild_DZ5db26152ajpg.jpg.html)
Title: Re: [WIP] Danzig (8)
Post by: Max 'DonXavi' von B. on August 28, 2011, 08:47:33 PM
Looks fascinating, as always!  :)
Title: Re: [OPEN BETA] Danzig (8)
Post by: beagletank on September 17, 2011, 10:22:11 PM
Hi all,

The beta has been published. Look at the first post. ;)
Title: Re: [OPEN BETA] Danzig (8)
Post by: Killar on September 18, 2011, 01:25:15 PM
Hey beagle!

Nice map you made there  :)

Some suggestions:

Magenta shows the middle line of the map.

Some points have to be moved IMO.


EDIT: the sectors points of the sectors, that circle the middle fuel sector, should be moved farther away from the middle. for the south player move the sector point along the street to the left to the road crossing. Same for the opposite side mirror like. This way if you have the middle you can´t easily control your cut off.

(http://img13.imageshack.us/img13/4262/unbenanntqew.png)
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: beagletank on October 03, 2011, 07:46:14 PM
Hi all,

update one has been published. Look at the first (or Killars ;D)  post.
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: Blackbishop on October 03, 2011, 07:58:12 PM
Good job!! :D

Hope we can include it for our next release.
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: beagletank on October 24, 2011, 06:41:58 PM
Hi all,

In my opinion the map has been completely finished.
So, is it ok if I change the status to "FINISHED"?  ;)
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: HerrVoss on October 24, 2011, 09:24:24 PM
Yes, go right ahead.
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: Walentin 'Walki' L. on October 25, 2011, 11:22:02 AM
Finally a new and nice 8 players map.
Title: Re: [OPEN BETA] Danzig (8) Update 1
Post by: SublimeSnugz on October 25, 2011, 02:36:17 PM
Looks good!
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: beagletank on October 25, 2011, 04:16:56 PM
All right. Hope we can include the map in the next patch. ;D
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Killar on October 25, 2011, 04:26:02 PM
mom!!!

map isn´t finished yet :P
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: beagletank on October 25, 2011, 04:40:25 PM
Hi Killar,

I suspect you are talking about the wrecked Königstiger (basing on this picture) (http://www.google.de/imgres?imgurl=http://www.ww2incolor.com/d/406275-2/1_001&imgrefurl=http://www.ww2incolor.com/updates%3Fg2_itemId%3D406274&usg=__Cw02DDKCtztB27EoPEWnQ1sR0A8=&h=303&w=500&sz=42&hl=de&start=21&zoom=1&tbnid=YMvvtMSxGQdTyM:&tbnh=119&tbnw=197&ei=ccmmTtDCDqP34QSlirXsDw&prev=/search%3Fq%3Ddanzig%2B1945%26um%3D1%26hl%3Dde%26sa%3DN%26biw%3D1280%26bih%3D889%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=950&vpy=449&dur=342&hovh=175&hovw=289&tx=175&ty=113&sig=116866522022870321154&page=2&ndsp=20&ved=1t:429,r:4,s:21[/url). I like the idea, but there doens´t exist an accordingly map object. And an intact tank would look stupid, because the tank commander is still inside.
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: GodlikeDennis on October 25, 2011, 07:04:33 PM
I think BB brought up the idea that you can spawn a vehicle on the map and script it to die right at the start. This can probably be used to spawn any vehicle wreck. Not sure if this would create problems with recovering the wreck or not though (berge).
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Blackbishop on October 25, 2011, 07:12:57 PM
No, it would be unrecoverable by any means, no rebuilt vehicle no free muni ^^.
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Killar on October 25, 2011, 08:27:00 PM
Way better now:

Fuel: 40
Mun: 60

(http://img521.imageshack.us/img521/9343/danzig.png)

Sector wise the fighting is pushed to the sides if a player is camping in the middle.

I would "clean" up the map too. Pathfinding is nice on roads but not in  between. That leads to mine spamming.

I would also rework the art a bit. Some houses have only the walls left, but the debris and remains of it are gone. Looks too clean and strange somehow. Maybe adding the correct ground texture in the destroyed area?

Dunno if it would lead to lagging though.
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: GodlikeDennis on October 26, 2011, 06:16:43 AM
I like that design principle though Killar. It makes it seem like there are several lines of defense that you must push up to. This is a good way to make 4v4s more objective based, which are normally just clusterfucks. If you rearrange things a little, please keep the strategic point lines theme.
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Killar on October 26, 2011, 02:23:16 PM
updated

We just made a game on this map. Here some suggestions:



Just a example:

Orange area: Other ground texture. Maybe a little ground elevation.
Red area: impassable; Adding some eye candy :), toilet, piano, ...

(http://img231.imageshack.us/img231/808/danzigsuggestions.png)


(http://www.ordensland.de/Die_Zerstorung/a_Danzig_1945.jpg)
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: beagletank on October 26, 2011, 07:43:46 PM
Orange area: Other ground texture. Maybe a little ground elevation.
Red area: impassable; Adding some eye candy :), toilet, piano, ...

(http://img231.imageshack.us/img231/808/danzigsuggestions.png)


Sounds good. Hope the following picture looks better.
I think one of the biggest problems is the performance. I like detailed ruins very much, but if I place too many objects on an small area, the fps are (/is?) going down (particularly on slow pc´s). Maybe we should ask the community. ;)

(http://s3.imgimg.de/thumbs/Ruins1ddf29236jpg.jpg) (http://www.imgimg.de/bild_Ruins1ddf29236jpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins2e753dbefjpg.jpg) (http://www.imgimg.de/bild_Ruins2e753dbefjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins39af4cf89jpg.jpg) (http://www.imgimg.de/bild_Ruins39af4cf89jpg.jpg.html)

Quote
Too few cover. Mostly the infantry is in open field which is not good. As cover sandbags and debris could work.

Shouldn´t be a real problem. I think I can arrange more cover.


Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Killar on October 26, 2011, 08:00:03 PM
Nice one! I escepially like the new texture on the first pic. It shows debris already. Maybe you can expand it to whole red area?

I think the mix of correct texture and some elevations adjustments (to simulate some debris hills) and few objects should deal with the performance.  :)

btw. if you make it passable pls don´t put objects in the ruins because of pathways..
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Walentin 'Walki' L. on October 26, 2011, 09:39:00 PM
Do it like this (An example in one of my maps):

(http://walki12.wa.funpic.de/examples/example_textures.jpg)

Quiet simple to let your map look like this:
1. Use the heightmap editor and make some small hills inside the ruined building.
2. Switch to the splat tool and search for "rubble"
3. Place a couple of these (Use size 10).
4. Switch to the object placement tool and go to "objects>rubble_debris" (and then something with industrial_debris_s)
5. Place them inside and around the ruin.
6. With some practice it will look like the ruins in the picture.

btw don't worry about the performance... tweaking can still be done when the map is in it's final state.

Pathfinding still works great because I used the impass tool to make the remaining parts of the ruins unwalkable (Same view with impass tool selected).

(http://walki12.wa.funpic.de/examples/example_impass.jpg)
Title: Re: [FINISHED] Danzig (8) Update 1
Post by: Killar on October 26, 2011, 10:08:39 PM
Looks good! However i wouldn´t put so many of the same stones of the same kind at one place. The house on the right side looks the best imo.
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: beagletank on January 03, 2012, 01:25:54 PM
Hi everybody,

After three months it is time for the next update. I overworked the ressource layout again (special thanks to Killar) and the ruins also for a more realistic look.
Killar mentioned some path finding problems. I hope you can help me with this problem after testing the map. You can find the download link in the first post.
 ;)

(http://s3.imgimg.de/thumbs/Ruins10acda9d88jpg.jpg) (http://www.imgimg.de/bild_Ruins10acda9d88jpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins11bd0c652cjpg.jpg) (http://www.imgimg.de/bild_Ruins11bd0c652cjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins122d3b78bbjpg.jpg) (http://www.imgimg.de/bild_Ruins122d3b78bbjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins136de05acfjpg.jpg) (http://www.imgimg.de/bild_Ruins136de05acfjpg.jpg.html)(http://s3.imgimg.de/thumbs/Ruins14c963dc45jpg.jpg) (http://www.imgimg.de/bild_Ruins14c963dc45jpg.jpg.html)

(http://s3.imgimg.de/thumbs/relic00551bb38264djpg.jpg) (http://www.imgimg.de/bild_relic00551bb38264djpg.jpg.html)
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: GodlikeDennis on January 03, 2012, 01:49:04 PM
Resource imbalance? Bottom team gets an extra +5MU point.
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: beagletank on January 03, 2012, 01:51:24 PM
Oh, sorry. I forgot to replace the point. Update will follow in the next minutes.

edith: I updated the first post with the new link.
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: Max 'DonXavi' von B. on January 03, 2012, 03:29:23 PM
Nice, there it is, our new 4vs4 map! Thank you, beagletank!  :)
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: 777mais777 on January 03, 2012, 05:46:34 PM
Cool!It is huge and difficult work, how many you of time have spent? ???
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: stealthattack1 on January 03, 2012, 07:51:28 PM
looking good, keep it up!
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: cephalos on January 03, 2012, 08:27:21 PM
WOW... this map is soooo epic... I love those totally unbalanced 4v4 games!
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: Shwepps on December 30, 2012, 11:29:50 AM
Can someone upload this map, download link doesn't works.
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: Max 'DonXavi' von B. on December 31, 2012, 07:50:22 AM
Map is included in the lastest build (1.710) of Eastern Front. No need to upload it seperately! :P
Title: Re: [FINISHED] Danzig (8) Update 2
Post by: Shwepps on January 01, 2013, 01:26:58 PM
That's cool, I just didn't notice it. Thanks.