Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Rikard Blixt on June 15, 2011, 10:22:55 PM

Title: Ostheer Update 8: Veterancy
Post by: Rikard Blixt on June 15, 2011, 10:22:55 PM
(http://www.easternfront.org/uploads/WartyX/osth.png)

So, we have the last unknown part of Ostheer unveiled, Veterancy. Veterancy is a key part of any Company of Heroes army, making troops that survive longer being better. And Ostheer is no exception.

Ostheer has a different system than the other factions, however shares some basic principles. All troops in the Ostheer will gain veterancy in combat; by killing enemies. Infantry receive 'buffs' similar to the American and Russian Armies, however on top of this they also gain a temporary thing known as Blood Lust. Blood Lust is a short-term (10s~15s) change to stats, it's automatically activated, an indication that your squad have some lust for blood. Each time they get Blood Lust, the duration is lower to indicate that the lust is disappearing. Blood Lust has it's advantages, but at the same time it's disadvantages. Blood Lust pushes the squad to ignore all risks; dealing more damage at the cost of accuracy and allowing them to take more damage before being mortally wounded. However while the squad becomes much harder to suppress; it's lack of care for it's own safety makes it an easy target for enemy soldiers.

Meanwhile tank veterancy at first glance can be seen to reflect the Panzer Elite's veterancy, but in truth it's a lot more specific. When your thanks gain veterancy you receive the option to level up one of 3 specific crew members. Giving them unique abilities (such as HE rounds for some tanks) or passive buffs (such as increased weapon range or movement speed). In addition, vehicles also get a one-time use ability with every veterancy level.

The "Veterancy" rank "Ace" (Veterancy in quotation marks because it's not viewed as Veterancy internally) allows your tanks and marksman (only they can obtain it) to go one of two ways. One way is normally just an addition to the unit, in Panther's case increased offensive stats and in Marksman's case is the addition of some off-map artillery/smoke barrages. The other way is to twist around the gameplay, Panther's case is that it becomes a Command Tank, increasing stats of nearby friendly tank, and the Marksman can completely take a different turn, making him a proper sniper.


Landser (Example Infantry):

(http://i52.tinypic.com/v79s1y.jpg)            (http://i53.tinypic.com/2nkqvf9.jpg)


* Recruit (Default) (http://i51.tinypic.com/30su253.png)
 - Decreased stats.


* Regular (Normal / "Veterancy 1") (http://i53.tinypic.com/2duftzk.png)
 - Normal stats.
 - Medic Pack that is usable in friendly territory only.



* Blood Lust 1 (Lasts 15 Seconds) (http://i52.tinypic.com/2diq8fn.png)
 - Increased Squad's Health.
 - Increased Squad's Damage.
 - Decreased Suppression Taken of the Squad.
 - Decreased Squad's Accuracy.
 - Increased Accuracy of Enemies firing at the Squad.


* Blood Lust 2 (http://i51.tinypic.com/wi3msn.png)
 - Similar to Blood Lust 1.


* Blood Lust 3  (http://i52.tinypic.com/2ez7bwo.png)
 - Similar to Blood Lust 1.


* Veteran ("Veterancy 2")(http://i56.tinypic.com/2mwecqr.png)
 - Stat(s) Increased
 - Medic Pack can now be used anywhere.
 - Extra StG44 or MP40 (depends on initial Sergeant upgrade)


* Senior ("Veterancy 3") (http://i55.tinypic.com/34nmu60.png)
 - Stat(s) Increased
 - Sprint Ability
 - Upgrade for one LMG OR one Panzerbüchse (AT-Rifle).


Elite Units (such as Brandenburgers):
* Regular veterancy on start, does not gain Blood Lust.


Marksman:
* Recruit (Default)
 - Decreased stats.
* Regular (Normal / "Veterancy 1")
 - Normal stats.
 - Medic Pack that is usable in friendly territory only.
* Veteran ("Veterancy 2")
 - Stat(s) Increased
 - Medic Pack can now be used anywhere.
* Senior ("Veterancy 3")
 - Stat(s) Increased
* Ace
 - Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage)
 - or
 - Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)


Panther (Example Tank):
* Rookie (Default)
 - Decreased stats.
* Regular ("Veterancy 1")
 - Normal stats.
 - Repair Critical Ability - Single Use
* Veteran ("Veterancy 2")
 - Engine Overclock (Temporary Increased Movement Speed; Engine Burnout on end which results in decreased max speed and slower repairs) - Single Use
* Senior ("Veterancy 3")
 - Critical Shot (Disable Turret of Target) - Single Use
* Ace
 - Repair Critical and Engine Overclock available for unlimited usage, but with a munition cost. Engine Burnout no longer causes the tank to receive repairs at a slower rate.
 - Stats Increased
 - One of the following two upgrades:
 - - Command Tank (Buffs nearby friendly vehicles)
 - - or
 - - Tank Hunter (Offensive stats increased)


Additionally, each time your tank gain Veterancy, you can choose to level up one of three crew members (with the expectation of reaching "Ace", which isn't viewed as a Veterancy Rank).
* Loader
 - Level 1: Decreased Loading Time.
 - Level 2: Optional load HE (Hollow-Charge for Brummbär).
 - Level 3: APCR replace AP (Stielgranate 42 ability for Brummbär).
* Gunner
 - Level 1: Increased Weapon Accuracy.
 - Level 2: Increased Weapon Range.
 - Level 3: Increased Chance of Critical Hits (eg. Destroyed Engine).
* Commander
 - Level 1: Increased Sight Range and Turret Traverse.
 - Level 2: Decreased Incoming Accuracy.
 - Level 3: Increased Damage.
* Driver (Replaces Commander Crew Member on commander-less and turret-less such as Marder 2 and Brummbär)
 - Level 1: Increased Moving Speed and De-/Acceleration.
 - Level 2: Increased Turning Speed.
 - Level 3: Decreased Incoming Accuracy and Increased Health.
Title: Re: Ostheer Update 8: Veterancy
Post by: Max 'DonXavi' von B. on June 15, 2011, 10:29:08 PM
Finally, some pictures of OH. But I guess I'm right when I say that the icons aren't final, right?
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 15, 2011, 10:30:22 PM
Wow, very interesting and unique veterancy system!  :D

Title: Re: Ostheer Update 8: Veterancy
Post by: HerrVoss on June 15, 2011, 10:31:16 PM
Yes! you are the best! I love the amount of personalization because I can play the way I want to. Ostheer is almost ready!
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 15, 2011, 10:37:36 PM
Finally, some pictures of OH. But I guess I'm right when I say that the icons aren't final, right?
AFAIK, yes they are.

The blood drop is an UI indicator, similar to PE ones, but this will last a few seconds.

The real vet indicator is, as you can see, the bar like.

Btw, I shall apologize for the crappy screenshots, i took them in hurry and somehow my game's resolution was screwed up :-\.
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 15, 2011, 10:57:08 PM
there is one think i dont realy check^^

after you get vet1 you get next blood lust 1-3 and then vet2 and 3? or did you get vet 1-3 and for spezial things you get blood lust?

in version one that would mean ostheer has 6 veterancy stages  :o
Title: Re: Ostheer Update 8: Veterancy
Post by: Max 'DonXavi' von B. on June 15, 2011, 11:01:04 PM
Reaching Veteracy step 1 > Blood lust 1
Reaching Veteracy step 2 > Blood lust 2
Reaching Veteracy step 3 > Blood lust 3

Blood lust is activated every time when a unit reaches a step of veterancy. 3 stages of veterancy, 4 for elite units.

Title: Re: Ostheer Update 8: Veterancy
Post by: Rikard Blixt on June 15, 2011, 11:06:26 PM
Maxi, incorrect.

Vet 1 -> Blood Lust 1 -> Blood Lust 2 -> Blood Lust 3 -> Vet 2 -> Vet 3.

However we don't count Blood Lust has veterancy, it's just a temporary thing, unique thing.
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 15, 2011, 11:24:23 PM
So you never know when your squad will have blood lust, because its activated by itself.

What are the vet steps? senior after you killed 50 soldiers? :o
Title: Re: Ostheer Update 8: Veterancy
Post by: Rikard Blixt on June 15, 2011, 11:36:09 PM
What are the vet steps? senior after you killed 50 soldiers? :o

Balance will decide.
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 15, 2011, 11:36:23 PM
What is the difference between blood lust 1-3?

afaik its a timed ability and its activated by its own when gaining vet. Blood lust 1 will be active the longest time and BL3 the shortest.

What are the vet steps? senior after you killed 50 plp :o
There's no difference iirc, it's like if between vet1 and vet2 there were some sub vet.

E.G.
Vet1 -> 10 kills
Vet 2 -> 25 kills

But between vet 1 and vet 2:
Blood lust 1 -> 14 kills
Blood lust 2 -> 18 kills
Blood lust 3 -> 22 kills

As you can see, blood lust gives you a bonus, you can get that bonus up to three times, but instead of calling it just blood lust, it's enumerated to mark the proximity to vet 2 and to show you how many times you have used it. All Blood lust states last the same time, 15 seconds after earning it.
Title: Re: Ostheer Update 8: Veterancy
Post by: Goober on June 15, 2011, 11:42:39 PM
This looks very good, except for most units beginning as rookies. Most factions have rookie units, like conscripts, or volksgrenadiers. This seems just a bit strange to me. Besides that though, it looks great!  ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 15, 2011, 11:50:06 PM
thx for explaining!
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 16, 2011, 12:13:43 AM
blood lust?  :o

this looks to be a balancing nightmare
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 16, 2011, 12:26:37 AM
but we understand it right, blood lust is a thing thats activates by itselfs right? so you cant save it for later moments right?
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 16, 2011, 12:31:05 AM
I don't see how it would ;D... it's like and individual Brits' Heroic Charge but using the forementioned limitations.

@evilSpike
Correct.
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 16, 2011, 12:40:10 AM
but blood lust sounds very interesting
so if you see ahh blood lust comes soon you can start a push
Title: Re: Ostheer Update 8: Veterancy
Post by: Venoxxis on June 16, 2011, 01:29:37 AM
This is amazing EF team.

Kinda pround that the "Ace"
(http://img827.imageshack.us/img827/9123/acenewschrgschatten.png) (http://imageshack.us/photo/my-images/827/acenewschrgschatten.png/)
Idea made it in.
Imo this status should be showed as well somehow, i created once some pictures for tanks, support units and infantry. Something that like could be placed ontop of the veterancy signs. It would fit i guess, since it refers to the orignial relic idea of displaying an ace  :)

(http://img94.imageshack.us/img94/3013/aceeagles.png) (http://imageshack.us/photo/my-images/94/aceeagles.png/)

anyways, Awesome vet system!



Best regards,
-V-
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 16, 2011, 01:34:57 AM
Nice pics Venoxis ;D... I would like to see them on OH ;D.
Title: Re: Ostheer Update 8: Veterancy
Post by: Sommarkatze on June 16, 2011, 01:48:29 AM
EHm.. I am terrible sorry and kind of embarrased. But.. could somebody explain for me how this work? XD I dont get it, blood lust and vet and extra singel abiletys do every singel unit? Help <3
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 16, 2011, 01:50:14 AM
Yeah, great pics, Venoxxis. Did you use Photoshop?
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 16, 2011, 01:56:19 AM
EHm.. I am terrible sorry and kind of embarrased. But.. could somebody explain for me how this work? XD I dont get it, blood lust and vet and extra singel abiletys do every singel unit? Help <3

its more or less easy^^
e.g.
you have a landser squad. this squad kills ~10 units then you get vet1. between vet one and vet2 is a gap of ~15 kills. and in this "window" of 15 kills are the "blood lust (1-3)" nano vets :-P

blood lust is not a real vet its a thing betwenn 2 stages of vet!
i will help you to push and compensates the missing vet2 in a duration of only 10-15sec.


@venoxxis
this looks realy great
i would also would like to see them on ostheer (should be shown as a mini icon over the vet)
Title: Re: Ostheer Update 8: Veterancy
Post by: Sommarkatze on June 16, 2011, 01:57:50 AM
Owh, so its like a extra level of fun killing? :D
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 16, 2011, 02:02:38 AM
what? no  :o

it activates by itselfs and in this short time window it increased some stats but also decreased other stats.

i think it should help you to push back the hordes^^ but its not a free win^^
Title: Re: Ostheer Update 8: Veterancy
Post by: Sommarkatze on June 16, 2011, 02:05:17 AM
Hmm. Sounds complicated but yeah sure. Why not! :D
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 16, 2011, 02:24:39 AM
I think it operates something similar to Inspired Assault, right?
Title: Re: Ostheer Update 8: Veterancy
Post by: Otto Halfhand on June 16, 2011, 04:01:54 AM
Thanks for clearing up the concept from the Donors Preview. Much clearer now. Blood Lust makes much more sense as a strictly vet1 phenominom. Do all non-elite infantry get blood lost or do they get different OTU abilities. Regarding Marksmen Ace. At present, (Sovs), if the major or spotter dies special abilities are greyed out, (n.a.), until reinforced. For Ostheer and Sovs for that matter when Sharpshooter "ace" dies" are the passive, ie camo abilities lost as well?
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 16, 2011, 09:19:34 AM
the way I understand it, is its activated after a certain amount of kills

Title: Re: Ostheer Update 8: Veterancy
Post by: Versedhorison on June 16, 2011, 10:53:27 AM
I don't really like the name blood lust. It doesn't sound right for a WWII game. I'd expect something like that in a game like warcraft 3 or something. Perhaps if you called it something else like zeal or something like that. I just don't think blood lust suits very well. Otherwise I do like how you are trying to keep the vet system uniqe so keep up the good work.
Title: Re: Ostheer Update 8: Veterancy
Post by: Dzierzan on June 16, 2011, 12:40:29 PM
Blood lust...hmmm...nice idea, hope that it will be balaced.
Title: Re: Ostheer Update 8: Veterancy
Post by: Rikard Blixt on June 16, 2011, 01:00:48 PM
I don't really like the name blood lust. It doesn't sound right for a WWII game. I'd expect something like that in a game like warcraft 3 or something. Perhaps if you called it something else like zeal or something like that. I just don't think blood lust suits very well. Otherwise I do like how you are trying to keep the vet system uniqe so keep up the good work.

It won't be refereed anywhere ingame, it's simple what we devs call it when discussing it.

Regarding Marksmen Ace. At present, (Sovs), if the major or spotter dies special abilities are greyed out, (n.a.), until reinforced. For Ostheer and Sovs for that matter when Sharpshooter "ace" dies" are the passive, ie camo abilities lost as well?

If the "Sharpshooter Ace" dies (I assume this is a sharpshooter that got "Ace" Veterancy and selected "Sniper Ace" as the improvement), he's dead. It's a one-man squad.
Title: Re: Ostheer Update 8: Veterancy
Post by: AdmV0rl0n on June 16, 2011, 05:09:13 PM
To the devs, this again looks like great work by you guys.

Without knowing any better, given it seems a large change, and that obviously balance is a tricky affair - do the devs think this will go through a set of alpha/beta/public/RC releases?

I'll add one more item, sadly 2.602 (I know this is not EF's fault) seems to have added a serious level of instability, drops, crashes and problems over 2.601 in my testing, and the crew I play with cite the same in their overall view. Do you think the addition of the Osteer will make this generic unstable level worse, or be unaffected? And is it worth seeing if THQ/Relic have an answer before dropping in the Osteer?

Title: Re: Ostheer Update 8: Veterancy
Post by: BurroDiablo on June 16, 2011, 05:18:20 PM
Ostheer will be extensively tested before release, we'll not release them prematurely and unbalanced as we did with the Soviets, first impressions are invaluable.
Title: Re: Ostheer Update 8: Veterancy
Post by: Venoxxis on June 16, 2011, 08:26:20 PM
Nice pics Venoxis ;D... I would like to see them on OH ;D.

Thanks blackbishop :)


Yeah, great pics, Venoxxis. Did you use Photoshop?

I used a similiar software called gimp. Im not really familiar with photoshop, my father is working with it but yet i didnt use it ;)


[...]

@venoxxis
this looks realy great
i would also would like to see them on ostheer (should be shown as a mini icon over the vet)


Yes this is right what i think :)
for example like that:
(http://i53.tinypic.com/2duftzk.png)  ->> (http://i56.tinypic.com/2mwecqr.png) ->> (http://i55.tinypic.com/34nmu60.png) ->>(http://img607.imageshack.us/img607/7744/vetace.png) (http://imageshack.us/photo/my-images/607/vetace.png/)

or to keep it smaler, something like (http://desmond.imageshack.us/Himg269/scaled.php?server=269&filename=vetace2dopshadow.png&res=medium)


Regards,
-V-
Title: Re: Ostheer Update 8: Veterancy
Post by: Max 'DonXavi' von B. on June 16, 2011, 08:30:44 PM
or to keep it smaler, something like (http://desmond.imageshack.us/Himg269/scaled.php?server=269&filename=vetace2dopshadow.png&res=medium)

That's perfect. I'd beg the devs to include it, it makes vet3/vet4 unique and lets it differ clearly from the other steps of veterancy. Great job, Venoxxis!
PS: I hate Gimp..  :P
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 16, 2011, 08:40:14 PM
^^That's 'cause you're a gimp. ;D

Great work,  Venoxxis! This should totally be in the Ostheer!
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 16, 2011, 08:41:58 PM
That looks great and somehow similar to coho!
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 16, 2011, 08:48:25 PM
or to keep it smaler, something like (http://desmond.imageshack.us/Himg269/scaled.php?server=269&filename=vetace2dopshadow.png&res=medium)


That's perfect. I'd beg the devs to include it, it makes vet3/vet4 unique and lets it differ clearly from the other steps of veterancy. Great job, Venoxxis!
PS: I hate Gimp..  :P


this one is perfect^^
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 16, 2011, 08:57:53 PM
Nice pics Venoxis ;D... I would like to see them on OH ;D.

Me too!!!!!!!!  :D :D :D :D
Title: Re: Ostheer Update 8: Veterancy
Post by: SuperSoca on June 17, 2011, 02:50:29 AM
I liked so much this unique and special vet system!!! Good work team!!!

But can we have another name for "Blood Lust"? This sounds so much like WoW or fantasy games, as if and Ostheer soldier was about to drop their weapon, get over from green cover and atack an Ranger Squad with a knife or a hammer.  :-\
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 17, 2011, 03:49:36 AM
But can we have another name for "Blood Lust"? This sounds so much like WoW or fantasy games, as if and Ostheer soldier was about to drop their weapon, get over from green cover and atack an Ranger Squad with a knife or a hammer.  :-\

Thats a name only for discussion in forum. When it progress maybe another name can be found, something like "bravery"
Title: Re: Ostheer Update 8: Veterancy
Post by: Cranialwizard on June 17, 2011, 04:34:08 AM
Heroisim?

Inspiration?

Manliness?

Zeal?

Patriotisim?

"bravery"
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 17, 2011, 04:49:23 AM
"Blood Lust" is fine. There is no need for another name.
Title: Re: Ostheer Update 8: Veterancy
Post by: GodlikeDennis on June 17, 2011, 06:51:28 AM
Manliness? Lol nice one Cranial :P.

Remember guys, this won't be referred ingame. It's just for discussion's sake on the forum and within the dev team. Call it whatever you want.
Title: Re: Ostheer Update 8: Veterancy
Post by: Cranialwizard on June 17, 2011, 07:49:00 AM
Remember guys, this won't be referred ingame. It's just for discussion's sake on the forum and within the dev team. Call it whatever you want.

Then Manliness it is.  ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 17, 2011, 09:24:38 AM
yeah bloodlust has to go, I like chuck norris to replace it
Title: Re: Ostheer Update 8: Veterancy
Post by: TheReaper on June 17, 2011, 10:08:41 AM
Ostheer will be extensively tested before release, we'll not release them prematurely and unbalanced as we did with the Soviets, first impressions are invaluable.
+1
Btw ostheer is looks like more depth and longer play duration, becouse the load of options this faction has. It's damn RPG game now, but I like it. :)
Title: Re: Ostheer Update 8: Veterancy
Post by: Seeme on June 17, 2011, 02:06:37 PM
So Manliness is the same every vet?
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 17, 2011, 02:23:29 PM
yeah bloodlust has to go, I like chuck norris to replace it
He is already ingame
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 17, 2011, 02:29:50 PM
yeah bloodlust has to go, I like chuck norris to replace it
He is already ingame

yes you can upgrade the kingtiger to chuck norris
he will kill a whole base with a roundhouse kick  ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: Dzierzan on June 17, 2011, 02:38:24 PM
Chuck Norris is not in CoH, CoH is in Chuck Norris.
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 17, 2011, 02:42:33 PM
yeah bloodlust has to go, I like chuck norris to replace it
He is already ingame

yes you can upgrade the kingtiger to chuck norris
he will kill a whole base with a roundhouse kick  ;D

Guys comn be serious! I asked him and he responded he would never do that. He will only kick randomly kick plp out of game to start a rage why plp where kicked by host  ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 17, 2011, 04:04:18 PM
chuck norris....Gys let me ask you something.This sharpshooter guy is kind like the jaegers???And he becomes an ace when he overcomes vet 3???And whats this ability named "best counter detection"  ???i realy like snipers they are my favorite units.And at last the a German sniper has a scoped k98!!!!!not just gewehrs.Who had this idea???I'd like to thank him very much ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: HerrVoss on June 17, 2011, 04:59:58 PM
I cannot what to Ace the King Tiger! Once it comes out, Ostheer will be the only faction I play. Thank you for working so hard on this!

A quick question for the devs, what will the next update be about?
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 17, 2011, 05:04:35 PM
i think vet was the last missing thing^^
there is nothing more to tell
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 17, 2011, 05:09:41 PM
gys will anyone answer my questions ???
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 17, 2011, 05:32:21 PM
Jaegers is a squad of snipers, however are very special, they don't kill like a normal sniper, one shot one kill, they have a different mechanics but they still snipe enemy soldiers.

Marksman is not like a sniper so don't think of it as one more  long range sniper, he fights from medium to close range and it's accuracy is not that good like a sniper.

When Marksman reach the Ace state has two options, one of them is to make it similar to the Soviet Sniper Ace but different as Wehr and US snipers are, and the other is giving him demo charges.

The next Sneaky Peaky should be an Ostheer video... I don't remember what's going to be about XD.
Title: Re: Ostheer Update 8: Veterancy
Post by: Max 'DonXavi' von B. on June 17, 2011, 05:33:12 PM
The next Sneaky Peaky should be an Ostheer video... I don't remember what's going to be about XD.

 :o God bless the devs!
Title: Re: Ostheer Update 8: Veterancy
Post by: BurroDiablo on June 17, 2011, 05:48:55 PM
The next Sneaky Peaky should be an Ostheer video... I don't remember what's going to be about XD.

Whatever we can get the most of in game :P
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 17, 2011, 05:51:32 PM
US snipers, and the other is giving him demo charges.

What?  :o

What has to do with a sniper?  :-\
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 17, 2011, 05:53:45 PM
US snipers, and the other is giving him demo charges.

What?  :o

What has to do with a sniper?  :-\
Didn't say marksman is not a sniper XD... it becomes a sniper if you select the Ace upgrade with the bolt action rifle.
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 17, 2011, 06:02:08 PM
Ah..ok...an Assault Sniper Pioniere  ;D ;D

Thanks, all clear! ;)
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 17, 2011, 07:12:57 PM
what kind of marksman are we talking about???are they like the british marksman guys in the squads ???and is it only one jaeger squad available ?i mean if you call in a jeager squad then will you have to wait till it dies to call another one??and is there a difference between sharpshooter and sniper???
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 17, 2011, 07:43:01 PM
Ah..ok...an Assault Sniper Pioniere  ;D ;D

Thanks, all clear! ;)
mmm... nope, it's like a grenadier with a scoped MP44, it won't snipe enemies because it's weapon doesn't allow it. He need to be close to fire precise shots.

I don't think that allowing him to lie demo charges makes him an assault pioneer :P. It's only a bonus for reaching the Ace state. He cannot build anything so is not an engineer of any kind.
Title: Re: Ostheer Update 8: Veterancy
Post by: Rikard Blixt on June 17, 2011, 08:10:49 PM
When Marksman reach the Ace state has two options, one of them is to make it similar to the Soviet Sniper Ace but different as Wehr and US snipers are, and the other is giving him demo charges.

Did you just mix up demo charges with what he really gets?

Quote
- Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage)


Chuck Norris is already in CoH. Just watch this.
Super Sniper (http://www.youtube.com/watch?v=PAIqy7AKF44#)
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 17, 2011, 08:42:34 PM
Perhaps i did :-X.
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 17, 2011, 08:56:46 PM
could you pls answer my previous questions???
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 17, 2011, 09:24:07 PM
could you pls answer my previous questions???

hey dude
all your questions are already answered. you can read it again here
http://easternfront.org/forums/index.php?topic=5771.0 (http://easternfront.org/forums/index.php?topic=5771.0)
Title: Re: Ostheer Update 8: Veterancy
Post by: SuperSoca on June 18, 2011, 12:56:10 AM
Thats a name only for discussion in forum. When it progress maybe another name can be found, something like "bravery"

I liked "bravery" so much. This sounds good.  ;)

I think its a good name for this ability.
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 18, 2011, 01:20:45 AM
"Manliness" is better. ;D

But seriously guys, what's the point of debating such a small thing?
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 18, 2011, 01:23:09 AM
small things make a big difference :)
Title: Re: Ostheer Update 8: Veterancy
Post by: BurroDiablo on June 18, 2011, 01:28:13 AM
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 18, 2011, 01:28:44 AM
Blood Lust won't be renamed guys ;). It doesn't sound that bad.

Ninja'ed by BurroDiablo.
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 18, 2011, 01:42:16 AM
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P

and i'm afraid we'll have a horde of fantasy nerds raging our forums :o
and we cant stand the balance forums now? "why doesnt level 3 jager have magic missile!"  >:(
I'll murder myself - just kidding

Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 18, 2011, 02:03:53 AM
Dude... What the fuck does Blood Lust have to do with fantasy?! ???
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 18, 2011, 02:16:09 AM
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P

and i'm afraid we'll have a horde of fantasy nerds raging our forums :o
and we cant stand the balance forums now? "why doesnt level 3 jager have magic missile!"  >:(
I'll murder myself - just kidding

plz dont kidding the guys here red

we all know that lvl 3 jagers become to Optimus Prime and run over all enemys, drive into the base, transforms back to elite jagers lvl 15, start the cruise missile (during the start he gets next level up) and you finaly become the real, one and only lvl 16 aka "Chuck Norris"

 ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: Cranialwizard on June 18, 2011, 02:26:04 AM
I'm afraid the arbitrary renaming of game mechanics isn't going to make a big difference... :P

and i'm afraid we'll have a horde of fantasy nerds raging our forums :o
and we cant stand the balance forums now? "why doesnt level 3 jager have magic missile!"  >:(
I'll murder myself - just kidding

plz dont kidding the guys here red

we all know that lvl 3 jagers become to Optimus Prime and run over all enemys, drive into the base, transforms back to elite jagers lvl 15, start the cruise missile (during the start he gets next level up) and you finaly become the real, one and only lvl 16 aka "Chuck Norris"

 ;D

Oh please Evilspike...

You all know that at level 16 you are an elite warrior class but you can use a special spell that transforms you to chuck norris for 180 seconds and makes you invincible with no cooldown

:D
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 18, 2011, 02:31:31 AM
^^HAX >:(
Title: Re: Ostheer Update 8: Veterancy
Post by: Blackbishop on June 18, 2011, 02:59:34 AM
Now that you unveiled all that stuff... now what are we going to present on the July 15th ????

Guys, remember to keep as secret what you read from Ostheer on the balance forum... otherwise won't be a surprise for anyone at the next sneaky peaky :P.

Back on topic, as the Marksman got explosives, i thought it would be demo charges, but perhaps will be satchel charges.
Title: Re: Ostheer Update 8: Veterancy
Post by: Cranialwizard on June 18, 2011, 03:06:22 AM
Now that you unveiled all that stuff... now what are we going to present on the July 15th ????

Guys, remember to keep as secret what you read from Ostheer on the balance forum... otherwise won't be a surprise for anyone at the next sneaky peaky :P.

Back on topic, as the Marksman got explosives, i thought it would be demo charges, but perhaps will be satchel charges.

Ok chief, so I can't mention the Maus asa  reward unit right? :D
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 18, 2011, 03:47:18 AM
Explosives for the Marksman sounds like it could be pretty funny. You know, there's this big explosion, taking out a whole squad, and you get the message 'Unit Sniped!'. ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 18, 2011, 10:01:23 AM
could you pls answer my previous questions???

hey dude
all your questions are already answered. you can read it again here
http://easternfront.org/forums/index.php?topic=5771.0 (http://easternfront.org/forums/index.php?topic=5771.0)

yeah but is there only one squad of jaegers available per time i mean will you have to wait for the squad to die till you call in another one?????
Title: Re: Ostheer Update 8: Veterancy
Post by: GodlikeDennis on June 18, 2011, 11:02:33 AM
That will depend on our balance testing.
Title: Re: Ostheer Update 8: Veterancy
Post by: mixas on June 18, 2011, 11:40:50 AM
That will depend on our balance testing.


ok thanks dennis
Title: Re: Ostheer Update 8: Veterancy
Post by: Paciat on June 18, 2011, 01:39:32 PM
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 18, 2011, 02:27:51 PM
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.

I think it's because Ostheer tanks must be able to engage russians late game tanks like IS-3, IS-2, ISU-152, KV-85 and T-34/85.
Title: Re: Ostheer Update 8: Veterancy
Post by: cephalos on June 18, 2011, 02:33:47 PM
... and US and Brit tanks going to be f*cked :/ .
Title: Re: Ostheer Update 8: Veterancy
Post by: Seeme on June 18, 2011, 02:44:39 PM
Yea, Brit and US tanks are always killed by Panthers, making them useless. Unless you choose amour doctrine. Thats just a race to fuel.
Title: Re: Ostheer Update 8: Veterancy
Post by: Desert_Fox on June 18, 2011, 03:01:30 PM
... and US and Brit tanks going to be f*cked :/ .

Achilles spam FTW!  :D
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 18, 2011, 04:20:15 PM
Those are some insane buffs.
A panther donsnt need flank speed nor turret rotation speed bonuses since it can take any enemy tank head on. Only vechicles that have weak armor and cant fight other vechicles need that kind of ability. Every vechicle needs to have disadvantages (even at vet 3) or it will be OP.
Well, maybe they could make the Ostheer Panthers weaker than those of the other armies at 0 vet? :-\
Title: Re: Ostheer Update 8: Veterancy
Post by: Ghost on June 18, 2011, 04:30:12 PM
[...]I think it's because Ostheer tanks must be able to engage russians late game tanks like IS-3, IS-2, ISU-152, KV-85 and T-34/85.
keep in mind that OH panthers start with DECREASED stats and must gain vet individually through combat. so you won't face too many vet 3 or ace panthers early on. and they will have weaknesses like all other units. and when they die they are lost and you will have to start with vet0 again.

Quote
* Rookie (Default)
 - Decreased stats.
* Regular ("Veterancy 1")
 - Normal stats.
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 18, 2011, 04:35:03 PM
...So it wasn't a bad idea, then? ;D

Have to see it in action, though; I don't want my Panthers fighting like Panzer IVs!
Title: Re: Ostheer Update 8: Veterancy
Post by: Evisela on June 18, 2011, 09:54:04 PM
Really cool unique vet system. Looks like they're going to be fun to fight!
Title: Re: Ostheer Update 8: Veterancy
Post by: Muesliriegel on June 18, 2011, 11:20:19 PM
Awesome to see that one of my ideas made it into the mod (choosing weapon after vet), its a great honor! :D
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 19, 2011, 09:03:25 AM
Really cool unique vet system. Looks like they're going to be fun to fight!

+1 comrade :)
Title: Re: Ostheer Update 8: Veterancy
Post by: Shadowmetroid on June 21, 2011, 01:31:18 AM
Now I really can't wait for the Ostheer!  :D
Title: Re: Ostheer Update 8: Veterancy
Post by: TheReaper on June 27, 2011, 04:17:21 PM
For the Bloodlust I recommend the facts, what this highly hystorically accurate film gives:
Bloodrayne: The Third Reich - Official Movie Trailer (http://www.youtube.com/watch?v=sf9wqm8cz3Q#ws)
Make Hitler a vampire, and a vampire army call-in squad! xD Sorry guys. Wheres my medicine. xD
Title: Re: Ostheer Update 8: Veterancy
Post by: Alexander 'ApeMen' J. on June 27, 2011, 04:23:55 PM
omg
plz tell me that this is a fake
tell me now... lie if you must but tell me it was just a bad dream^^

i thinkt my eyes were raped =(
Title: Re: Ostheer Update 8: Veterancy
Post by: TheReaper on June 27, 2011, 04:33:06 PM
omg
plz tell me that this is a fake
tell me now... lie if you must but tell me it was just a bad dream^^

i thinkt my eyes were raped =(
No my brother... It is real. I had to see a doctor after watching this film. :'(
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 27, 2011, 04:38:29 PM
Oh god, Uwe Boll is at it again...
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 27, 2011, 10:56:10 PM
For the Bloodlust I recommend the facts, what this highly hystorically accurate film gives:
Bloodrayne: The Third Reich - Official Movie Trailer (http://www.youtube.com/watch?v=sf9wqm8cz3Q#ws)
Make Hitler a vampire, and a vampire army call-in squad! xD Sorry guys. Wheres my medicine. xD

+1 and they get bonus' on night fight maps
bloodlust ftw
Title: Re: Ostheer Update 8: Veterancy
Post by: Max 'DonXavi' von B. on June 27, 2011, 11:01:49 PM
Starring:
Robert Pattinson as Adolf Hitler
...
Title: Re: Ostheer Update 8: Veterancy
Post by: Killar on June 28, 2011, 01:33:11 AM
Make Hitler a vampire, and a vampire army call-in squad! xD Sorry guys. Wheres my medicine. xD
That movie will be even worse than captain america from what i tought would be the worst
Title: Re: Ostheer Update 8: Veterancy
Post by: Morvagor on June 29, 2011, 09:14:19 AM
btt: Tried to make a German translation on Morvagor.de (http://www.morvagor.de/4000/company-of-heroes-eastern-front-veteranen-des-ostheers/)
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 29, 2011, 09:32:52 AM
Make Hitler a vampire, and a vampire army call-in squad! xD Sorry guys. Wheres my medicine. xD
That movie will be even worse than captain america from what i tought would be the worst

 :o captain america ftw  >:( ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: TheReaper on June 29, 2011, 02:17:19 PM
Make Hitler a vampire, and a vampire army call-in squad! xD Sorry guys. Wheres my medicine. xD
That movie will be even worse than captain america from what i tought would be the worst

 :o captain america ftw  >:( ;D
What a dumb idea. It's like Captian Sovietunion, or Captian Finnland. xD Wonder what superpower they have. :D
Title: Re: Ostheer Update 8: Veterancy
Post by: RedGuard on June 29, 2011, 05:43:58 PM
captain sovietunion is cool! 8) I dunno about captain finland though :D ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: pariah on June 29, 2011, 05:49:10 PM
Captain Australia is pretty boring. All he does is show people his big knife. ;D
Title: Re: Ostheer Update 8: Veterancy
Post by: neosdark on June 30, 2011, 02:54:25 AM
You guys know there was a Soviet Superman in one of the alternate time lines? Pretty cool cause he does in the end bring a form of true Communism to the floor and most of the world is true Utopian Communist, 'cept America
Title: Re: Ostheer Update 8: Veterancy
Post by: BurroDiablo on June 30, 2011, 03:17:09 AM
Guys, keep Off Topic discussion in the Off Topic forum...