Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: pariah on June 24, 2011, 07:04:40 PM

Title: Starting Pioneer
Post by: pariah on June 24, 2011, 07:04:40 PM
Somebody please tell me about the starting Pioneer. I MUST KNOW!
Title: Re: Starting Pioneer
Post by: Cranialwizard on June 24, 2011, 07:49:50 PM
He has a slightly faster capping rate than other pios that you can build. I don't remember what the exact value is but it makes a difference in wehr's early game, if you want to keep a pio alive that should be the one you should keep.

I noticed it first when any late-game pios seemed to be capping slower than my pio in the beginning.

Then I tested a bit in the early game and it is definite that the starting pioneer gets a capping bonus.

I don't know if it fades away or disappears, or if other factions are affected by it.

I'm not sure you can see this in Corsix either :/
Title: Re: Starting Pioneer
Post by: pariah on June 24, 2011, 07:51:53 PM
Thanks. Do you know if this is documented anywhere online?
Title: Re: Starting Pioneer
Post by: Cranialwizard on June 24, 2011, 07:55:19 PM
As far as I know I'm the first to notice  8)

I'm sure SOMEONE out there has something written on Gamereplays but I don't know, the difference is minor and hard to notice. Been playing the game on and off for a good 3 years and never noticed till now :)
Title: Re: Starting Pioneer
Post by: Otto Halfhand on June 25, 2011, 09:22:44 AM
At start Kettengrad is about seconds faster capping then #2 Ket.
Title: Re: Starting Pioneer
Post by: RedGuard on June 25, 2011, 11:17:05 AM
ketten too wtf?! :o :)

thats something I didnt know
Title: Re: Starting Pioneer
Post by: Cranialwizard on June 25, 2011, 03:04:47 PM
Someone try this with Engies. Is this a global bonus, the start unit gets a cap bonus?
Title: Re: Starting Pioneer
Post by: Otto Halfhand on June 25, 2011, 03:14:59 PM
Tried it with Amis. Same result, But I think we are wrong. Its not a matter of At Start/Build capping speeds but the class of point that is being capped. SPs/FPs and munis/VPs all cap at different rates. The speed at which a given class of point is capped is left as an exercise to the student.  :D When you figure it out don't tell.  ;) Thanks for the heads up Pariah! You are a keen observer! 8) Observation > Empiricism.  ;D
Title: Re: Starting Pioneer
Post by: pariah on June 25, 2011, 04:10:45 PM
Well obviously the different points cap and neutralize at different speeds, so you have to make sure the situation is equal for both units. The main problem is that you can't tell them both to cap/neutralize at the same time, so you will have to make sure the unit you order first is further away from the point, so they start at the same time.
Title: Re: Starting Pioneer
Post by: Cranialwizard on June 25, 2011, 04:20:46 PM
I do not think capping SP vs MP/FP matters, I'm pretty sure it's only VP's that cap at a different rate.
Title: Re: Starting Pioneer
Post by: pariah on June 25, 2011, 04:24:46 PM
No, Strategic Points cap and neutralize MUCH faster than Ammo and Fuel. I think capping all points is faster than neutralizing, but i'm not sure about that. Not sure how differently the V.P.s cap/neutralize, either.
Title: Re: Starting Pioneer
Post by: Cranialwizard on June 25, 2011, 04:30:22 PM
Typically when I test these guys they're typically on similar points (Fuel and Fuel or Muni and Muni), I never knew that strategics cap faster!
Title: Re: Starting Pioneer
Post by: Otto Halfhand on June 25, 2011, 05:08:25 PM
I do not think capping SP vs MP/FP matters, I'm pretty sure it's only VP's that cap at a different rate.
I playtested it so each capper started at the same time then moved out.
Title: Re: Starting Pioneer
Post by: Paladin88 on June 26, 2011, 04:29:53 AM
The higher the value of the point the longer it takes

a 16 muni point will be longer than a 10 muni point which is longer than a 5 muni point.

Strategic points cap the fastest. Even faster than VPs (which at least are worth something) Strategic points are usually those annoying points in between high value points. thats all that makes them significant really.
Title: Re: Starting Pioneer
Post by: pariah on June 26, 2011, 04:21:30 PM
Wow, i didn't realize the more resources it provides, the longer it takes to cap...
Title: Re: Starting Pioneer
Post by: Paladin88 on June 27, 2011, 04:10:34 AM
Try it yourself ;)
Title: Re: Starting Pioneer
Post by: Otto Halfhand on June 27, 2011, 04:28:11 AM
The higher the value of the point the longer it takes

a 16 muni point will be longer than a 10 muni point which is longer than a 5 muni point.

Strategic points cap the fastest. Even faster than VPs (which at least are worth something) Strategic points are usually those annoying points in between high value points. thats all that makes them significant really.
If anyone know or figures out the time required for the different "sizes" of resource points and SPs for that matter please post.

When I play tested capping rates VPs took longer than 10MPs 0r 10FPs. 
Title: Re: Starting Pioneer
Post by: Paladin88 on June 27, 2011, 05:24:36 AM
You're right about VPs actually. I used 2 differing units to capture them my bad but I am certain about the rest.
Title: Re: Starting Pioneer
Post by: pariah on June 27, 2011, 02:58:46 PM
If anyone know or figures out the time required for the different "sizes" of resource points and SPs for that matter please post.
Given the different points, the income of the points, and the capture/neutralizing rate of different units, it would be pretty much impossible to make a chart of some sort...
Title: Re: Starting Pioneer
Post by: Otto Halfhand on June 27, 2011, 03:12:49 PM
Not so hard to make a chart. FP=muniP @ given point value. If someone posts time to cap for 5,10,16,SP,VP and the type of capping unit (with base capping rate); It is easy enough to prorate the data for a 1.0 capping rate.