Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: mads on June 24, 2011, 10:10:44 PM

Title: idears
Post by: mads on June 24, 2011, 10:10:44 PM
could not it be cool if Americans could get a replacement squad in place of Riflemen. my suggestion was a shotgun squad or just a shotgun upgrade to Riflemen. the whole idea of ​​a sotgun squad was that they should work well at short distances. do not know if it was possible to make, and the vile fit. it would just look great and work well in urban environments. plus I think Americans were the only ones who used shotgiúns during the war. :)
Title: Re: idears
Post by: pariah on June 24, 2011, 10:40:22 PM
I wasn't aware shotguns were even used in world war II... :-\
Title: Re: idears
Post by: Walentin 'Walki' L. on June 24, 2011, 10:44:46 PM
They were but rather filled with salt than with metalpieces (joke).
No they just spreaded too much I think and were very inaccurate.
Title: Re: idears
Post by: RedGuard on June 24, 2011, 11:04:05 PM
they were called trench guns instead
Title: Re: idears
Post by: cephalos on June 24, 2011, 11:12:03 PM
The whole idea of replacing rifles with shotguns is quite pointless. Making short-range unit from long-medium one? I'd rather see Trench gun as an upgrade for Rangers, for instance. Or give it to brit Commandos.
Title: Re: idears
Post by: pariah on June 24, 2011, 11:13:53 PM
Potential upgrade for Engineers?
Title: Re: idears
Post by: RedGuard on June 24, 2011, 11:16:41 PM
replace engie 'grease guns' with trench guns - I like it

that way they can still retain flame weapons, and get a minor boost to firepower, since getting vet on engies is a monumental task it would help them scale

will it happen though? no
better chance for pios getting it or something
Title: Re: idears
Post by: cephalos on June 24, 2011, 11:22:30 PM
... as replacement for 'flamethrower' upgrade  ::)
Title: Re: idears
Post by: RedGuard on June 24, 2011, 11:43:11 PM
you cant replace the flamethrower, its a powerful weapon system and a staple of american tactics. if it was relpaced the trench guns would have to be a very powerful weapon system or a very cheap one which IMO just isnt viable

think of what the flame does, it kills soldiers by the bunch, kills garrisoned infantry and burns down buildings. and nullifys cover
try creating a weapon that is its equal  ::)

or at the very least fills that role that the Ami needs before they have other capabilites
Title: Re: idears
Post by: pariah on June 25, 2011, 12:00:37 AM
I was thinking maybe you could have the option to upgrade 1 guy with a Flamethrower for 50 Munitions, 1 guy with a Minesweeper for 35 Munitions (i think that's what it is) or upgrade 2 guys with "trench guns" for, maybe, 30-40 Munitions?
Title: Re: idears
Post by: RedGuard on June 25, 2011, 12:18:26 AM
yeah I was suggesting something similiar. so long as the flamethrower isnt replaced entirely
Title: Re: idears
Post by: pariah on June 25, 2011, 12:19:57 AM
Well, we all know the Eastern Front devs wouldn't do that. ;)
Title: Re: idears
Post by: RedGuard on June 25, 2011, 12:21:41 AM
+1 we want trench guns!!!!  :-*
Title: Re: idears
Post by: mads on June 25, 2011, 12:35:11 AM
you could give Rangers the opportunity to upgrade to shotguns instead of Thompson M1A1 Submachine guns. shotgun would seem like a Stuart light tank canister rounds just smaller in all ways but still deadly as hell. shotgun will be weak from a distance but close it will be extremely unpleasant. it will work well in urban combats.
Title: Re: idears
Post by: pariah on June 25, 2011, 12:41:14 AM
That could work too, but i feel like Engineers would be better for the trench guns for some reason... Maybe it's all that Battlefront i played as a kid....
Title: Re: idears
Post by: neosdark on June 25, 2011, 02:18:25 AM
Well the shotguns of the day were often found with NCOs, and the more specialized soldiers (Medics, Engineers, some Paras, Spec Ops had access, but prefered silenced or high capacity weapons) but the army did issue all types of shotguns (mainly M1912, M37 Ithaca, Browing Auto-5s and the reserve M1897), but they were used more often on the Pacific Theater than the European Theater.

I would give them to Rangers personally, a choice between Tommyguns and Shotguns would be cool, or for Paras AT or AI choice, but thats for another mod, Devs don't change Vanilla
Title: Re: idears
Post by: pariah on June 25, 2011, 02:21:33 AM
Well, since it's an option they probably wouldn't mind adding it to Airborne, if they decide to add it... I think it would be a good idea actually, because they are pretty ineffective vs infantry anyway.
Title: Re: idears
Post by: RedGuard on June 25, 2011, 02:22:13 AM
Devs don't change Vanilla

dont let them fool you with that nonsense, they modded strafe
Title: Re: idears
Post by: pariah on June 25, 2011, 02:26:08 AM
Did they? What did they change?
Title: Re: idears
Post by: Cranialwizard on June 25, 2011, 02:27:10 AM
Devs don't change Vanilla

dont let them fool you with that nonsense, they modded strafe

Oh for god's sake they added a soundbite to the strafe that was recommended by experts on Gamereplays and CoH was going to add to 2.602 but chickened out last minute...(Or got lazy)

Stop ranting on how we changed Vanilla gameplay. The Devs have stuck by their cause as to not change vanilla gameplay excluding certain changes that were in-line to at the time upcoming 2.602 changes.

However they did add reward units, but that isn't critical to gameplay, it's not like Blitzkrieg mod where there are 6 engineers to a god-damn squad  ::)
Title: Re: idears
Post by: pariah on June 25, 2011, 02:28:41 AM
They did actually change the sound of the 57, but that's hardly changing gameplay.
Title: Re: idears
Post by: Blackbishop on June 25, 2011, 03:00:56 AM
We aren't going to add the shotgun to rangers or any other vCoH unit because that would be too much, and is not even close to compare that with the siren added to strafe.
Title: Re: idears
Post by: RedGuard on June 25, 2011, 03:02:07 AM
yeah but its a change. so quit saying we dont mod vanilla, and i'll quit saying we do. its more like we mod vanilla when we feel its ok to

the siren is a big deal in case no ones figured it out, one of the tricks is to get people with strafe when they're looking off screen but with the siren thats taken away. when you hear the siren - select your hotkey group and press 'T'

crisis averted - and thats not possible in vanilla so its quite a gamebreaking change
Title: Re: idears
Post by: Sommarkatze on June 25, 2011, 03:06:48 AM
I want the shotgun so long the unit drops it when they die so you can pick it up ;3
(knightcross holders with shotgun hell yeah <3)
Title: Re: idears
Post by: pariah on June 25, 2011, 03:12:03 AM
We aren't going to add the shotgun to rangers or any other vCoH unit because that would be too much
By that you mean it would be too many weapons, too much of a change, or too much work to implement?
Title: Re: idears
Post by: SnappingTurtle on June 25, 2011, 03:19:32 AM
We aren't going to add the shotgun to rangers or any other vCoH unit because that would be too much
By that you mean it would be too many weapons, too much of a change, or too much work to implement?

Too much of a change for sure if nothing else. This isn't a project where all the ideas you think are cool are thrown into a fun bag, as far as I understand.
Title: Re: idears
Post by: pariah on June 25, 2011, 03:22:20 AM
Yes, i know - It's just a suggestion and recommendation, not a demand. I think it could work pretty well in game, really.
Title: Re: idears
Post by: Blackbishop on June 25, 2011, 03:24:52 AM
We aren't going to add the shotgun to rangers or any other vCoH unit because that would be too much
By that you mean it would be too many weapons, too much of a change, or too much work to implement?

Too much of a change for sure if nothing else. This isn't a project where all the ideas you think are cool are thrown into a fun bag, as far as I understand.
Indeed.
Title: Re: idears
Post by: pariah on June 25, 2011, 03:32:51 AM
Well, before this topic is inevitably locked, could somebody please link me to some info on these world war II shotguns? I'd love to learn more about them.
Title: Re: idears
Post by: neosdark on June 25, 2011, 04:24:13 AM
Wiki has some stuff, look around on Google, does wonders. Umm I have read some books about shotguns and how they were used, but i cant recall the name of the top of my head
Title: Re: idears
Post by: Cranialwizard on June 25, 2011, 05:14:03 AM
You're probably more likely to find Trench Guns in a Japanese theater, like Pacific Mod.
Title: Re: idears
Post by: mads on June 25, 2011, 08:32:24 AM
what about creating a replacement unit which has shotguns that can replace rangers or another squad. so devs do not need to change Vanilla. ;)
if they shall replace rangers then they must have some specialties of their own.
Title: Re: idears
Post by: Paladin88 on June 25, 2011, 12:47:52 PM
Hee hee, rangers are pretty good against infantry ... as a blob ;)
Title: Re: idears
Post by: GodlikeDennis on June 25, 2011, 04:38:16 PM
A good "idear" would be to improve your spelling.
Title: Re: idears
Post by: Mad hatters in jeans on June 25, 2011, 10:27:32 PM
what about, taking the V2 rocket idea and giving the americans a cousin.
the giant homing shotgun, it flies from off-map and hunts down and kills all men in a certain radius chosen by player.

with a chance to go postal and kill every infantryman until someone kills the shotgun with a flying shark ability given to the panzer elite.

basically the shark would work like a V2 but destroy emplacements, all of them.
and the Brits would get a flying teapot, it would just sit wherever the player wanted and look cool.
Title: Re: idears
Post by: pariah on June 25, 2011, 10:31:48 PM
Don't be daft! The Teapot should give major buffs to the Brits! ;D
Title: Re: idears
Post by: Max 'DonXavi' von B. on June 25, 2011, 10:40:20 PM
The Teapots steam could be used to disturb those Krauts!  ;D
Title: Re: idears
Post by: cephalos on June 25, 2011, 11:11:26 PM
 ;D
Title: Re: idears
Post by: mads on June 26, 2011, 12:14:40 AM
just make fun of my English, there is only one way to learn it, and it is trying.

try to come up with some good suggestions so that it could get to work.

Sharks are cool but do not think they will fit in.  ;)
Title: Re: idears
Post by: pariah on June 26, 2011, 12:17:52 AM
Your English ain't bad, mate. ;)
Title: Re: idears
Post by: Paladin88 on June 26, 2011, 04:06:35 AM
Your English ain't bad, mate. ;)

+1 especially since if you read it out that what "idea" sounds like, you should cut him some slack GLD :(
Title: Re: idears
Post by: HyperSniper999 on June 26, 2011, 08:38:59 PM
This guy would be at home where I live, people say Idea with an R.

Maybe we can make regular Ingenerie more effective by giving them a double-barreled shot gun upgrade or somthing? Not sure if the Russians had access to military trench guns.

Maybe they just stole the double-barreled shotguns from houses?
Title: Re: idears
Post by: pariah on June 26, 2011, 09:15:30 PM
A double-barreled shotgun? I can't see that EVER working in warfare...
Title: Re: idears
Post by: DrRockzo1986 on June 26, 2011, 09:17:10 PM
Actually the Luftwaffe used one but it was meant as a survival gun for downed pilots.
Title: Re: idears
Post by: RedGuard on June 26, 2011, 09:35:35 PM
This guy would be at home where I live, people say Idea with an R.

Maybe we can make regular Ingenerie more effective by giving them a double-barreled shot gun upgrade or somthing? Not sure if the Russians had access to military trench guns.

Maybe they just stole the double-barreled shotguns from houses?

haha they were actually better equipped than the germans once the soviet war machine got into high gear, and issued body armor too to assault troops.
Title: Re: idears
Post by: BurroDiablo on June 27, 2011, 12:23:54 AM
A double-barreled shotgun? I can't see that EVER working in warfare...

I read this on Wiki about an Austrialian Major who used a Sawn-Off during WW1...

Quote
During the trench warfare of the Gallipoli Campaign, Major Stephen Midgley of the Australian 5th Light Horse Regiment was widely known to use a sawn-off double barrelled shotgun while leading his troops, the weapon's effectiveness resulting in Turkish officers complaining that it was not a 'weapon of war' under international law after Midgley took one Turkish soldier's head "clean off his shoulders". Midgley was ordered by an Australian general to cease using his shotgun and switch to a conventional rifle and bayonet, to which the Major was "bitterly peeved"
Title: Re: idears
Post by: pariah on June 27, 2011, 12:31:19 AM
Haha, gotta love those crazy Aussies! ;D

So, erm... A Turk complained about it being too effective? And the Aussies ordered him to stop using it? Huh, that's weird... ??? Well, i guess it's nice to see such respect between enemies. I guess... :-\
Title: Re: idears
Post by: HyperSniper999 on June 27, 2011, 12:43:15 AM
A double-barreled shotgun? I can't see that EVER working in warfare...
In assault is would. Break open a door, shoot one guy with a whiff of buckshot, then the other. Re-load and keep going. It would of course be an improvised weapon, but a deadly close quarters one at that.

I was thinking the shotgun upgrade could work like this, one squad member gets it and it acts as normal rifle, but with less range (deer slug,) but it has a special attack area ability that spreads pellets across an area, killing and stunning any enemies caught in range. Sort of like the Stuart's shotgun ability.

Title: Re: idears
Post by: pariah on June 27, 2011, 12:46:12 AM
Reloading 1 of those things would be extremely difficult in combat situations, no?
Title: Re: idears
Post by: CrimsonDragoon on June 27, 2011, 02:36:29 AM
Doble barrel sawed off shot gun sound more like case for russians... They are supposed to be severe?
Title: Re: idears
Post by: HyperSniper999 on June 27, 2011, 03:10:17 AM
Were there any military shotguns the Russians used at this time?
Title: Re: idears
Post by: CrimsonDragoon on June 27, 2011, 03:27:09 AM
I talked about non convention weapon. They had lots of hunters I guess.
Title: Re: idears
Post by: neosdark on June 27, 2011, 03:31:12 AM
No, WW2's Soviet Army never used Shotguns, not even Double Barreled. They would be found during Booty Raids and shipped of home as souvenirs, never used as weapons of war. They had PPSh-41s and PPS-43s, they really didn't need shotguns. Plus, Russian hunters preferred to use Rifles, not shotguns, so there would be very little, if any, proper ammunition for shotguns.

Americans, Brits, and Germans (with their M30 Lufftwaffe drilling survival weapon) used shotguns as actual tools of war in any large quantity.
Title: Re: idears
Post by: CrimsonDragoon on June 27, 2011, 03:49:06 AM
(http://www.mr7.ru/netcat_files/Image/za%20rodinu%20za%20stalina_280.jpg)
Title: Re: idears
Post by: pariah on June 27, 2011, 03:53:28 AM
...What exactly are you trying to say with that piece of art? ???
Title: Re: idears
Post by: CrimsonDragoon on June 27, 2011, 03:57:11 AM
Solder is handling some thing like shotgun, I think
Title: Re: idears
Post by: neosdark on June 27, 2011, 03:57:42 AM
Not sure what you are showing us, but the weapons the infantry man is holding is a Mosin-Nagant, I'm not sure what model that is but it looks like either the M38 Carbine variant, or the M1891/30 standard Soviet Mosin model, can't tell because I cannot see the barrel length, nor the bayonet style.
Title: Re: idears
Post by: pariah on June 27, 2011, 03:58:28 AM
Yeah, looks like a rifle to me...
Title: Re: idears
Post by: CrimsonDragoon on June 27, 2011, 04:06:06 AM
(http://talks.guns.ru/forums/icons/forum_pictures/003275/thm/3275971.jpg)
This one is sure sawed off rifle  :P

Post Merge: June 27, 2011, 04:13:19 AM
(http://www.freemind.ru/image/tambov/tambov078.jpg) and this
Title: Re: idears
Post by: GodlikeDennis on June 27, 2011, 05:37:36 AM
Looks like an SVT/G43 with 2 PPShs to me in that first picture...
Title: Re: idears
Post by: HyperSniper999 on June 27, 2011, 06:03:35 AM
Solder is handling some thing like shotgun, I think
That is a Mosin-Nagant Rifle.
Title: Re: idears
Post by: neosdark on June 27, 2011, 06:13:45 AM
Solder is handling some thing like shotgun, I think
That is a Mosin-Nagant Rifle.

That was already stated earlier.

Anyway, Dennis is correct it looks to be either an SVT-40 or G/K43. My bet is that its an SVT.
Title: Re: idears
Post by: HyperSniper999 on June 27, 2011, 06:58:12 AM
So are shotguns out for now still?

Unless we can give Trench Guns to the RMC.
Title: Re: idears
Post by: BurroDiablo on June 27, 2011, 07:09:09 AM
Maybe with a Marine Corp. Engineer squad reward unit or something.

Soviet didn't use shotguns, not even Partisans afaik, they had more than enough rifles, smg's and captured Germans stuff to keep them happy til the end of the war. In close quarters, they were more likely to use bayonets and/or fists.

That picture on the last pages, the guys are holding a G43, MP40 and PPSH.
Title: Re: idears
Post by: Shiggythor on June 27, 2011, 12:58:43 PM
What about adding a reward fraction similar to RMC to the US?? This could contain Shotguns for engineers or rifles and some improved tanks in contration for weaker infantry (Improved costs and worse capping ratios)
Title: Re: idears
Post by: pariah on June 27, 2011, 03:14:31 PM
...Why? The Royal Marine Corps exists because vanilla Brits are total bullshit. The Americans aren't perfect, no, but they hardly require a reward army...
Title: Re: idears
Post by: mads on June 27, 2011, 05:45:09 PM
In my opinion, a double-barreled shotgun would work badly. in my opinion would Browning Auto-5, Winchester Model 1912, Winchester Model 1897 and especially Ithaca 37in  all ways work better because in my view they were all used during the second world war, perhaps with the exception of Ithaca 37, plus they all had major magazines.

should I change the title idears to shotgun? ???
Title: Re: idears
Post by: SnappingTurtle on June 27, 2011, 08:15:52 PM
Why screw with balance like that? Look what happened with Opposing Fronts. So many novelty units; it's a bitch to balance.
Title: Re: idears
Post by: mads on June 27, 2011, 08:43:59 PM
if you make a shotgun squad as a replacement unit it wont fuck up the balance. The new unit will also have strengths and weaknesses as the old one just in a different way.
if you replacing Paratroopers squad, with a new Paratroopers squad with shotguns then you will have a squad that is good against soldiers, but poor against tanks as an example. these soldiers should not be any better at all, just as good as those they replace just for something else. :)
Title: Re: idears
Post by: SnappingTurtle on June 27, 2011, 10:39:49 PM
Balance for reward units matters just as much as for any other unit. Paratroopers aren't supposed to be very good vs infantry.
Title: Re: idears
Post by: pariah on June 27, 2011, 10:49:40 PM
...So what are they supposed to be good at? Without Recoilless Rifles, they're really not very good at killing anything, in my experience...
Title: Re: idears
Post by: DrRockzo1986 on June 27, 2011, 10:57:56 PM
Just as an Idea in case you guys decide you are lookin for an optional replacement reward infantry unit, What about Seabees? I got the idea when i read Diablo's post about Marine Engineers. Shotguns upgrade and everything, could build special defenses or something.....you get the idea.
Title: Re: idears
Post by: mads on June 27, 2011, 11:28:45 PM
Paratroopers are not very good at one particular thing, they are reasonable for everything. they can destroy bunkers kill tanks throwing grenades and stuff. Paratroopers in my opinion a kind All purpose squad.
for I would like to see a fast squad with shotguns that are very good close. they must cope with different tasks but they are mainly used to kill soldiers in close combat. they are weak at long distances and bad against vehicles. but just as Paratroopers they must cope with all tasks to a certain degree.
Title: Re: idears
Post by: RedGuard on June 27, 2011, 11:32:31 PM
^^+1

paras can do it all well, but not outstanding. they're the best suited to mobile in close warfare. their carbines are better than m1 garands on the move and in close range, and airborne armor protects better while moving too and they can reinforce wherever.

if you dont get recoiless rifles than they can reasonably be used as front line troops, reinforcing on the go and grenades help them shine here, and before long will be vetted. satchels close the chapter on med bunker cheese, or fire up and destroy their base buildings
Title: Re: idears
Post by: mads on June 28, 2011, 12:24:29 AM
shotgun squads should be a small very quick squad who fights better and better the more pressure they get.
they shall eat the soldiers, but also could throw grenades Throw Sticky Bombs, have a reload specialty and have a the radio operator.

the radio operator can call for help from all other shotgun squads. This means that all other shotgun squads will make attack-move to the squad who called for help.

when using the "reload" specialty, all shotguns will reload and therefore they are better prepared to kill the next squad they see. it takes time to reload a shotgun when you have to put every round in individually.

when they throw the grenades they throw something like 4 this specialty is called "Clear building." since it can only be used on buildings, it will kill everything or almost everything in the building.

"Throw Sticky Bombs" is just an ordinary Sticky Bomb.

this one squad will be weak against vehicles because they can only throw Throw Sticky Bombs but they'll be good to fight in urban environments. they are thrown out by plane but must return to the base to get new soldiers. they are bad at long distance but they are fast and can therefore run near the enemy and fight where they are best. Since a shotgun certainly is not good to kill people in buildings they can therefore, throw a handful of grenades in to the building.

now they can a bit of everything, but this are mainly designed to kill people at close range. a cool device to have to circles around individually and annoy the enemy where it hurts, and if the pressure becoming too big for even the guys this, they can call for backup for example if they encounter a Stug IV.
 
Title: Re: idears
Post by: pariah on June 28, 2011, 12:47:53 AM
Nah, the Teapot idea was better. ;D
Title: Re: idears
Post by: WartyX on June 28, 2011, 12:48:35 AM
Personally, I am very fond of the teapot idea.

I also have always liked the idea of a shotgun in CoH. I have pitched several similar ideas to the other EF devs and discussed with our historian. We couldn't find a way to make them awesome but still not overpowered. Making it a one-shot ability like the Stuart Canister Shot would mean it is used too little, but making it fire constantly without much damage makes you think "Well what's the point?"

I am determined to get a good idea for it one day though!
Title: Re: idears
Post by: pariah on June 28, 2011, 01:16:12 AM
You could try a Sniper-like unit - It camouflages, sneaks in close, and blows people away in 1 shot! ...Yeah, it would indeed be pretty hard to balance them....
Title: Re: idears
Post by: Paladin88 on June 28, 2011, 06:10:46 AM
Shotgun is short ranged... so doesn't that mean you have to close in order to use it? You could maybe make it an ability which allows the unit to switch to the shotgun for a period of time then afterwards switch back to its default weapon. Personally I think the Shotgun would be a good choice for rangers but is it worth having over the thompson?

Title: Re: idears
Post by: DrRockzo1986 on June 28, 2011, 03:00:43 PM
Well SMGs are alot better up close but they still fire them from a distance, I would guess that shotguns would still be fired from a distance but it wouldnt be as effective like smgs. I could see the rangers using shotguns that would be interesting.
Title: Re: idears
Post by: Mr. Someguy on July 13, 2011, 07:46:26 PM
Personally I've always wondered how a Trench Gun would work in CoH. I felt it'd be a cool thing to have, but was never sure what unit would get them, seeing as everything is already pretty solid.

As for balancing them, why don't you make the Trench Gun totally useless at Long, moderately useless at Medium, and utter rape at Close. It'll have a 5 or 6 round magazine, fire roughly one round a second, and have a 4 or 5 second reload time.
Title: Re: idears
Post by: Cranialwizard on July 13, 2011, 11:44:31 PM
I thought this verdict was already decided..............  :-X
Title: Re: idears
Post by: pariah on July 13, 2011, 11:47:56 PM
Ja. It would be nice, but i seriously doubt it will happen. ;)
Title: Re: idears
Post by: Otto Halfhand on July 13, 2011, 11:51:26 PM
The THompson submachine gun was designed specifically as a trench gun. IE to clear out a trench. It fires a .45 caliber bullet at 10-20 rps capable of emptying a 30 round stick clip in 1.5 to 3.0 seconds; a 50 round drum clip in 2.5 to 5 seconds. Its effective range is 160 ft. at point blank range it will enter the human body at about .5" diameter, (all little larger I am told, but I don't know why). If it doesn't fragment or tumble it will leave an exit wound at 3.5 to 4.0 inch diameter size. It is represented in vCoH.

A shot gun is capable of firing 2-3 .38 caliber buckshot at considerable lower exit velocity and rate of fire. A load of salt hurts like hell. If you wish to judge the effectiveness of a shotgun in action safely I suggest you attend a local turkey shoot. They are fun.

I recognize the cool factor but really this thread is going around in circles.
Title: Re: idears
Post by: Mr. Someguy on July 14, 2011, 02:20:38 AM
I thought this verdict was already decided..............  :-X

Was it? My apologies then, I guess I missed it.
Title: Re: idears
Post by: pariah on July 14, 2011, 02:23:35 AM
Yeah, it would be nice to have shotguns in Company Of Heroes, but there just doesn't seem to be a place for them. :(
Title: Re: idears
Post by: Seeme on July 14, 2011, 10:19:50 PM
I always thought shotguns would be like the Stuart Shotgun Shells, but smaller.
Title: Re: idears
Post by: pariah on July 14, 2011, 10:22:21 PM
And with far less chance involved. ;) ::)
Title: Re: idears
Post by: TheVolskinator on July 15, 2011, 10:56:34 PM
Replying to the first page of posts;

The M1897 trenchgun was actually the less popular of two combat shotguns used by U.S. forces during both the first and second world wars. The M1897 was primarily used by the marines and Army Corp of Engineers specifically, whilst the other (name escapes me) was favored by the Army. Shotguns were largely overlooked in favor of submachine guns, though in special assault situations (usually in urban settings or trench clearing, hence the name 'trenchgun') the M1897 in particular was praised for its ease of use and devastating effect.

Europe in Ruins mod (which ,by the way @ the devs, might be interested in the use of some of your models and coding, including the ability to mount troops on tanks) has initiated a unit named 'Assault Engineers' for the US Armored company. They rape face. Even KCH get the crap blown out of them; the shotties resemble flamers in their ability to retain accuracy on the move and high damage output. They only fire when stationary, though. IMO, poor idea for EF, it really does mess up the vcoh balance.
Title: Re: idears
Post by: RedGuard on July 16, 2011, 11:10:42 AM
^^omg allied units can actually kill axis units and get away with it in this mod and arent nerfed beyond recognition by angry wehr fanboys?!   :o

whats the website
Title: Re: idears
Post by: Seeme on July 19, 2011, 03:06:17 PM
Ok know I think red is having a mental Breakdown.

Do you know, that in 10 post, since your not a balance guy or a donor, you will be a Mr.Spam like meeeeeee!

That should get you to stop posting ;)