Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: DrRockzo1986 on June 26, 2011, 02:10:15 PM

Title: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 02:10:15 PM
What about an upgrade for the Ostheer's Light infantry or tank killer squads were they would be able to use the Hafthohlladung or "Panzerknacker". It would operate much like a sticky bomb only it wouldnt be able to be thrown, it would have to be placed (not as in placed like demo charges, but just be in really close), however it would be slightly more powerful and have the same effects.

(http://www.germansoldier.co.uk/images/research_pages/pznkacker_images/hafthohlladung01.jpg)
Title: Re: Hafthohlladung
Post by: Max 'DonXavi' von B. on June 26, 2011, 02:22:08 PM
Nice suggestion, maybe an ability for the Panzerbüchsen-/ Ofenrohrzug.
Title: Re: Hafthohlladung
Post by: cephalos on June 26, 2011, 02:38:24 PM
PE AT grenade?
Title: Re: Hafthohlladung
Post by: neosdark on June 26, 2011, 02:47:45 PM
Not exactly, they use Panzerwurfmine I think, because it has the Stabilizing fins on the back.

Anyway I like this idea, seems like a good in case of emergency AT grenade, that i just hope to god we can't spam. I'm really getting tired of G.I. sock spam mainly cause its magnetized somehow, but also cause it's quite cheap and many rifles can use at one time, nearly insuring an engine problem and half dead vehicle at the same time
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 04:26:04 PM
It only takes the slightest touch of a moving (not turning) tank to kill a soldier, so no, an ability that requires you to get extremely close is bad idea...
Title: Re: Hafthohlladung
Post by: Cranialwizard on June 26, 2011, 04:30:39 PM
What about an upgrade for the Ostheer's Light infantry or tank killer squads were they would be able to use the Hafthohlladung or "Panzerknacker". It would operate much like a sticky bomb only it wouldnt be able to be thrown, it would have to be placed (not as in placed like demo charges, but just be in really close), however it would be slightly more powerful and have the same effects.

(http://www.germansoldier.co.uk/images/research_pages/pznkacker_images/hafthohlladung01.jpg)

In history Sticky Bombs (IIRC) were not thrown rather placed in the same fashion.

I think there are already AT grenades in the arsenals of both allies and axis.
Title: Re: Hafthohlladung
Post by: Killar on June 26, 2011, 04:41:12 PM
In history Sticky Bombs (IIRC) were not thrown rather placed in the same fashion.

WWII Panzergrenadier with Hafthohlladung-Panzer Knacker vs T34/76 + some Tiger Bonus (http://www.youtube.com/watch?v=hOZ9sdeTXr8#ws)
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 05:58:18 PM
Lol yeah something like that. Love the vid ;D
Title: Re: Hafthohlladung
Post by: Blackbishop on June 26, 2011, 06:52:01 PM
 :o!!! I would like that Ostheer have this ability ;D. Either on Landsers or Panzerbüchsen / Ofenrohrzug :).
Title: Re: Hafthohlladung
Post by: Killar on June 26, 2011, 06:59:05 PM
:o!!! I would like that Ostheer have this ability ;D. Either on Landsers or Panzerbüchsen / Ofenrohrzug :).

This was already proposed before (last year).

Anyways it is already in Normandie44 mod. You have to get next to a tank to place it. Then it counts down like a sticky and does big damage against the tank. (I think critical damage too. Engine destroyed)
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 07:14:12 PM
Lmao  ;D screw that if it gets used I get credit . Believe it or not i came up with it on my own, I even did a search to make sure it was original.

Post Merge: June 26, 2011, 07:25:49 PM
I take that back I just searched it again and i guess I did it wrong the first time but in my defense it was a long time ago when they last talked about it. :(
Title: Re: Hafthohlladung
Post by: Walentin 'Walki' L. on June 26, 2011, 07:29:32 PM
It's like a two times sticky panzerfaust
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:05:03 PM
:o!!! I would like that Ostheer have this ability ;D. Either on Landsers or Panzerbüchsen / Ofenrohrzug :).
...Why? It's just a good way for you to get your troops killed. ::)
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 08:13:20 PM
Id gladly risk my pawn to put a rook out of action.
Title: Re: Hafthohlladung
Post by: Sommarkatze on June 26, 2011, 08:14:18 PM
Well I dont know about you, but I often sacrifise troops to get enemy tanks destroyed :P ( damn grenadiers taking 2 years reloading that panzerschreck! )
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:16:20 PM
...How are your troops going to take out a tank when they are dead? ???
Title: Re: Hafthohlladung
Post by: Sommarkatze on June 26, 2011, 08:21:19 PM
Their ghosts will terrorize the enemy down!

No what I mean is. Sometimes when you should retreat with a unit before its finish I let it stay to fire one last damn rocket :P
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:22:25 PM
Well, that doesn't exactly help in this instance, now does it? ::)
Title: Re: Hafthohlladung
Post by: Blackbishop on June 26, 2011, 08:31:34 PM
Stickies are used in that way ::)... i don't see anything wrong with Ostheer using this.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:32:43 PM
In real life, yes, but relic wasn't stupid enough to make them melee weapons...
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 08:40:05 PM
I would just say its up to the player to use discretion obviously if you dont think they will make it you shouldn't try.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:42:18 PM
Admittedly, if the treads have been destroyed there won't be any risk, but what are the chances of that happening if you don't have a Panzer Elite ally?
Title: Re: Hafthohlladung
Post by: Blackbishop on June 26, 2011, 08:45:30 PM
That's true but why you are bringing that here :P?

Obviously stickies weren't used in that way, and this ability would be similar to how Relic depicted stickies. I know that is not realistic but who cares :P.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:47:34 PM
...Bringing what here? ???

Alls i'm sayin' is that melee weapons won't work against tanks, because of the instant kill when they are moving.
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 08:50:23 PM
Not that it matters to me but maybe the devs could make the guy setting it invincible to being crushed since his awareness would be increased. And I would assume the others would try to get out of the way.
Title: Re: Hafthohlladung
Post by: Blackbishop on June 26, 2011, 08:50:35 PM
What i mean, is that you are judging them as in real life were and not as in CoH could be.

Those weapons could work as stickies, nothing more nothing less, and would be quite effective like stickies are.

Making it invincible in order to depicted as in RL were would be too much i guess.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 08:52:59 PM
No, i am judging them as stated in the original post.
It would operate much like a sticky bomb only it wouldnt be able to be thrown, it would have to be placed
Title: Re: Hafthohlladung
Post by: Killar on June 26, 2011, 08:55:23 PM
Those weapons could work as stickies, nothing more nothing less, and would be quite effective like stickies are.

could work but damage should be much greater to tanks. Also the range to stick them on a tank should be such low that its not thrown and your troops arent killed by tank movement (splat damage)
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 26, 2011, 09:07:38 PM
I only said it had to be placed bc I dont imagine, because of the nature of the weapon, that it was ever thrown. Sticky bombs on the other hand I could see being thrown.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 09:12:42 PM
And the nature of tanks and infantry in Company Of Heroes is that the slightest touch whilst moving (not turning!) will kill an infantry unit. So unless the treads are broken, this ability just won't work.
Title: Re: Hafthohlladung
Post by: RedGuard on June 26, 2011, 09:41:39 PM
sure try to get close to my tank and "place" it onto the hull  ;D
Title: Re: Hafthohlladung
Post by: cephalos on June 26, 2011, 11:12:31 PM
1. Use Marder II's 'the tracks!' ability. Immobilize enemy.
2. Drop smoke.
3. Get close
4. Plant.
5. RUN!
6. Watch the fireworks.

to mention - this ability should do tremendous damage, as the unit placing H. is easy to lost.
Title: Re: Hafthohlladung
Post by: pariah on June 26, 2011, 11:16:20 PM
Wait... Ostheer has a tread-break ability?! I swear i don't remember reading about that... ???

Also:
7. ??
8. Profit!
 ;D
Title: Re: Hafthohlladung
Post by: Mattdamon07 on June 26, 2011, 11:32:01 PM
maybe it can be a double ability. whatever ostheer tank hunters are called they first take out the treads and then deploy the AT thing.
Title: Re: Hafthohlladung
Post by: Max 'DonXavi' von B. on June 26, 2011, 11:53:00 PM
Wait... Ostheer has a tread-break ability?! I swear i don't remember reading about that... ???


Marder II (Sd.Kfz. 132)
Role: Tank Destroyer
Weapons: F22
Abilities: The Tracks!
Summary: The Panzer Support pool has available the Marder II for use as an effective tank destroyer to combat Soviet armour. Armed with the 7.5cm PaK 40 and armour piercing rounds the Marder II - while more vulnerable than the fully in-cased StuG III - is highly capable at silencing Soviet advances.

The Marder II is able to target enemy tracks; immobilising them - allowing for easy take down by localised tank fire or small infantry assault. Be aware the Marder is a fragile unit and should attack from maximum range, supported by Panzer IIIs.

Eastern Front's Marder II uses a soviet divisional gun F22 re-chambered to use german PaK 40 ammunition.

(http://www.majhost.com/gallery/blackbishop/EF-Content/marder_ii.png) (http://www.majhost.com/gallery/blackbishop/EF-Content/marder_ii.png)

Title: Re: Hafthohlladung
Post by: Killar on June 26, 2011, 11:56:17 PM
i wonder how the devs will get that model ingame. It has so much detail.
Title: Re: Hafthohlladung
Post by: pariah on June 27, 2011, 12:07:59 AM
Thanks, Maxi. This weapon could indeed work very well when supported by the Marder II... It would be very powerful though, so it should doctrinal.
Title: Re: Hafthohlladung
Post by: BurroDiablo on June 27, 2011, 12:10:23 AM
Marder II won't have that ability any more afaik. However, Panzergranate shells used by Panzer IIIs and Panthers can damage/destroy engines and even immobilize heavily damaged tanks.

As for the model, it may look detailed, but it's well under CoH's poly limit. I can guarantee it works :P
Title: Re: Hafthohlladung
Post by: pariah on June 27, 2011, 12:13:35 AM
Probably not a bad thing - Tread Breaker is an extremely powerful ability, plus the Panzer Elite already has it...
Title: Re: Hafthohlladung
Post by: cephalos on June 27, 2011, 12:17:10 AM
As for the model, it may look detailed, but it's well under CoH's poly limit. I can guarantee it works :P

replay or doesn't happen  :P
Title: Re: Hafthohlladung
Post by: Blackbishop on June 27, 2011, 12:25:59 AM
As for the model, it may look detailed, but it's well under CoH's poly limit. I can guarantee it works :P

replay or doesn't happen  :P
lol nice trick XD... even those cans suspended on the bar move when marder is moving ;D.
Title: Re: Hafthohlladung
Post by: BurroDiablo on June 27, 2011, 12:30:16 AM
Yeah, dangling gas mask cans pwn.

I would upload a replay, but not having the Ostheer yourself, you'd just have to pretend that you see the Marder II through the Sync Error :P
Title: Re: Hafthohlladung
Post by: pariah on June 27, 2011, 12:33:40 AM
That's O.K. - You can just use Fraps, and upload it to Youtube. ;D
Title: Re: Hafthohlladung
Post by: Max 'DonXavi' von B. on June 27, 2011, 12:37:36 AM
Quote from: blackbishop
lol nice trick XD... even those cans suspended on the bar move when marder is moving ;D.

Wow, just wow... Can't wait to see that. Just one short OT question - who did the animations for that?
Title: Re: Hafthohlladung
Post by: Blackbishop on June 27, 2011, 12:53:34 AM
Tiger :).
Title: Re: Hafthohlladung
Post by: Goober on June 27, 2011, 07:13:20 AM
Tiger205? I hear he's beast at animating.
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 05:11:25 PM
Anyway back to the concern of crushed infantry, you guys do realize the guy planting with only needs a fraction of a second to plant before running away and he doesnt need to be right on top of the tank either. You'd have to make a pretty precise move in order actually crush him.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 05:14:10 PM
Well, it really depends on exactly how close he needs to get. Realistically, he would need to make contact, which would kill him in this game. So do you want them to be thrown, like Sticky Bombs, or placed, like real life?
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 05:48:15 PM
I guess you would technically be throwing it but it would be in close enough that it would be like he's planting but not so close that the guy can just turn or move and crush the planter. Do you get what im saying?
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 05:51:00 PM
Yeah, you could try that. Not so sure it would work that well, though...
Title: Re: Hafthohlladung
Post by: Blackbishop on June 28, 2011, 05:55:56 PM
Yeah, you could try that. Not so sure it would work that well, though...
I'm sure that is not going to work. As Pariah said before, Stickies worked in this way, but there's a reason why relic made them homing devices.

No one would let you get close to a tank to plant it and also, most likely you will lost all your squad trying to plant it. Giving you less soldiers to fight him.
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 06:12:39 PM
Well I said before that if its possible you could make the squad (or even just the guy planting) invincible to being crushed. You know since he has to get in close Im sure his awareness is goin to be alot higher and that awareness could be translated as his invincibility to being crushed. Again if thats even possible.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 06:14:06 PM
I guess it would be possible, but it wouldn't be good. Think of the poor Sniper with the worthless rifle... :'(
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 06:15:51 PM
Oh lol I just got waht you were saying  ;D. Yeah i can see that they just keep moving away or something like that. Well I guess we could make it like Stickys but with more damage and only slightly less range if that would satisfy the devs.

Post Merge: June 28, 2011, 06:18:27 PM
I guess it would be possible, but it wouldn't be good. Think of the poor Sniper with the worthless rifle... :'(

Lol i think this one went way over my head.

Post Merge: June 28, 2011, 06:26:12 PM
Ok well how about this: they could add a sprint effect to it that lasts from when the ability is intiated until the thing is planted to make sure that the tank wont be able to get away or at least get away as easily.
Title: Re: Hafthohlladung
Post by: Chancellor on June 28, 2011, 09:26:52 PM
It is unacceptable if it has less range than a stickie.  Stickies at their normal range can already be kited easily.  Imagine riflemen trying to stickie a puma except the stickies have even less range.  A big massacre will occur.  Doesn't matter if there's sprint; vehicles can still kite.  Invincibility to being crushed is just stupid and poor balance.  This is really an idea only bridge map noobs think of.  Its not practical in-game.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 09:49:34 PM
You do realize we're talking from the Axis side, right? Allies don't have a vehicle that can massacre infantry like that, except for the Stuart, but that's an ability, and very hit-and-miss...
Title: Re: Hafthohlladung
Post by: Blackbishop on June 28, 2011, 10:10:34 PM
You do realize we're talking from the Axis side, right? Allies don't have a vehicle that can massacre infantry like that, except for the Stuart, but that's an ability, and very hit-and-miss...
Even if allies don't have a vehicle that can match Wehr Infantry killers, his point is correct, what are you going to "stick" ?? a M8/Sherman/M10? The last one will crush anything that comes near, the other two are good against infantry let alone that they can kite pretty well (not too sure about the sherman though). Ofc, there could be situations where this can be done, e.g. with a player with poor micro, distracted or in team games where an ally treadbroke the enemy vehicle/tank.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 10:13:41 PM
I know he's correct, and i agree, but i'm just trying to be fair is all...
Title: Re: Hafthohlladung
Post by: Blackbishop on June 28, 2011, 10:29:50 PM
I know he's correct, and i agree, but i'm just trying to be fair is all...
Yeah, but we all agree that this cannot be implemented in EF in this way :(. It's not about not being fair, just that doesn't fit. Perhaps in a realistic mod this could be in the described way but not in a mod that has the same gameplay than CoH.

So, if somehow this idea is applied to Ostheer, they will behave like US stickies and not like demo charges.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 10:33:20 PM
Well, i like to be fair...

I don't think they should be in Eastern Front if they are exactly like Sticky Bombs, because i hate copy-paste things...
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 11:33:23 PM
It is unacceptable if it has less range than a stickie.  Stickies at their normal range can already be kited easily.  Imagine riflemen trying to stickie a puma except the stickies have even less range.  A big massacre will occur.  Doesn't matter if there's sprint; vehicles can still kite.  Invincibility to being crushed is just stupid and poor balance.  This is really an idea only bridge map noobs think of.  Its not practical in-game.


lmao really? name calling?  ::) come on man grow up

Post Merge: June 28, 2011, 11:35:18 PM
Anyway you guys can do it however you want Ill just leave it up to you to make it work, if it can.
Title: Re: Hafthohlladung
Post by: pariah on June 28, 2011, 11:38:12 PM
Honestly, man, i don't think it can. I'd like to see it used, but it just doesn't seem feasible...
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on June 28, 2011, 11:43:39 PM
I gotcha but it at least felt good to almost get one :D
Title: Re: Hafthohlladung
Post by: RedGuard on June 29, 2011, 11:07:46 AM
It is unacceptable if it has less range than a stickie.  Stickies at their normal range can already be kited easily.  Imagine riflemen trying to stickie a puma except the stickies have even less range.  A big massacre will occur.  Doesn't matter if there's sprint; vehicles can still kite.  Invincibility to being crushed is just stupid and poor balance.  This is really an idea only bridge map noobs think of.  Its not practical in-game.


lmao really? name calling?  ::) come on man grow up

haha +1
Title: Re: Hafthohlladung
Post by: GodlikeDennis on June 29, 2011, 04:37:00 PM
The point still stands. A 0 range ability has absolutely zero practical use. No good player will EVER let you get in range... EVER. It's just not going to happen.
Title: Re: Hafthohlladung
Post by: pariah on June 29, 2011, 05:10:16 PM
As i said, it could work if the treads are broken. But if the Ostheer don't have a Tread Breaker ability, this ability would barely be used.
Title: Re: Hafthohlladung
Post by: Blackbishop on June 29, 2011, 05:39:59 PM
Even if the vehicle is treadbroken, that doesn't represent a high chance of success. However, there's no abilities designed only for team games iirc.
Title: Re: Hafthohlladung
Post by: pariah on June 29, 2011, 05:47:28 PM
I know. Again, i'm just trying to be fair. ;)
Title: Re: Hafthohlladung
Post by: Goober on June 30, 2011, 06:10:56 AM
In the blitzkrieg mod (I hope I don't suddenly get a bunch of -1's  ::) )
has a hafthohlladung ability for normal Grenadier squads. I have never had any issues with it, and it works great (except for most of the squad dying by mg).
Title: Re: Hafthohlladung
Post by: Paladin88 on June 30, 2011, 08:29:05 AM
(-1 -1 -1 -1 -1 -1 -1 -1 -1 -1)

Hee hee, that would be fun like pin the tale on the donkey...

Besides its like a last resort like weapon. I wouldn't even use stickies unless I were desparate. Though its damage would probably have to reflect the difficulty in getting the damn thing on!

Post Merge: June 30, 2011, 08:29:26 AM
Oh I was kidding about the -1s :D
Title: Re: Hafthohlladung
Post by: maxi1991 on June 30, 2011, 04:52:49 PM
It could be made like the piat-ambush of the Brits. When the unit is in cover, and you activate the ability the unit becomes hidden, and if a tank comes in range of the unit it will trigger one of the men to run at the tank and plant the hohlladung on the tank.

Title: Re: Hafthohlladung
Post by: neosdark on June 30, 2011, 06:16:10 PM
Na I don't think that would work particularly well Maxi, why don't we just not include this weapon?

 It doesn't fit into the base theory of CoH that well. (Sticky noobs don't run up to tanks and plant, they throw them) If we were to implement it, it would just be a renamed, shorter range, more powerful Sticky, which ain't too creative, so I believe this is one weapon that shouldn't be included.

I'm sure the Ostheer will have plenty of AT weapons, so this is not necessary at all. They get AT rifles pretty early and Panzerschrecks in mid game, so why give them a Sticky?
Title: Re: Hafthohlladung
Post by: RedGuard on June 30, 2011, 11:04:13 PM
The point still stands. A 0 range ability has absolutely zero practical use. No good player will EVER let you get in range... EVER. It's just not going to happen.

yeah just look at stickys and AT nades, they're almost useless vs skilled opponents. they only work when opponent is not paying attention or make a mistake
Title: Re: Hafthohlladung
Post by: Red_Stinger on July 01, 2011, 12:06:57 AM
Well, german stickies are funny to use in N44; from a competitive point of view it would be kinda pointless, but I wouldn't be horrified to see this idea in Ostheer.
Title: Re: Hafthohlladung
Post by: Goober on July 01, 2011, 12:08:32 AM
Oh I was kidding about the -1s :D

I figured so.  ;)
Title: Re: Hafthohlladung
Post by: DrRockzo1986 on July 01, 2011, 12:08:54 AM
I think AT grenades help the SU tank hunters considering it would take them forever to destroy, say a Stug for example, without them. But they use AT rifles, just sayin that AT nades arent completely useless
Title: Re: Hafthohlladung
Post by: neosdark on July 01, 2011, 01:01:31 AM
Did we say they were useless? I was implying that AT rifles that later upgrade to Panzerschrecks, are more than plenty (considering how both will be available with a player who acttually knows what they are doing) to deal with any Allied Armor that the Ostheer will encounter. AT grenades aren't needed for the Ostheer.

The Soviet AT nades are quite useful, but don't forget until Soviets hit the tank depot they have only TH or a Pak, both of which aren't quite efficient vs. later vehis, so the AT nades are a stopgap, for Guards and THs to ward of the earlier arrivals on the battlefield, before the Heavy armor hits the field. They do their job, but they don't home onto tank, which isn't really needed in their case because this AT nade is free and there is no upgrade to research it.

And RedGuard, I can't say that Stickies can't be used on a player who knows what he is doing, the damn things home onto tanks and considering that Allied Rifles can be spammed and then have 3 or 4 of them use this ability to kill off a PZ4 at Vet 2 for very few munis. Most people just spam rifles against Tanks because a few Stickies and an un-upgunned Sherman (usually not needed from experience) and I just lost a Panther or an Ostwind, then they retreat and repeat, having a seemingly endless supply of munis.
Title: Re: Hafthohlladung
Post by: GodlikeDennis on July 01, 2011, 06:51:35 AM
AT nades are most effective combined with the AT mines that THs can lay that has a high engine damage probability. It's practically the only time a good player will let you hit him with AT nades. They're also useful against a really agressive puma that tries to get in close and circle around your AT gun etc.
Title: Re: Hafthohlladung
Post by: RedGuard on July 01, 2011, 09:58:43 PM
@neos like I said you only get a sticky off if your opponent made a mistake or isnt looking. this is of course assuming your opponent is a skilled player.

it just doesnt happen in high level play
Title: Re: Hafthohlladung
Post by: Paladin88 on July 02, 2011, 01:37:09 PM
I'm sorry neos but I agree with Red, tanks should never get close enough to be stickied. Show me a replay where sticky bombs were used in a pro way (like the player had no choice but to get that close) and I'd agree with you until then...
Title: Re: Hafthohlladung
Post by: Cranialwizard on July 02, 2011, 03:51:46 PM
I'm sorry neos but I agree with Red, tanks should never get close enough to be stickied. Show me a replay where sticky bombs were used in a pro way (like the player had no choice but to get that close) and I'd agree with you until then...

Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<
Title: Re: Hafthohlladung
Post by: Walentin 'Walki' L. on July 02, 2011, 04:11:26 PM
On close quater combat maps the rock like on Linden they are a simple and useful at weapon to slow down a enemy rush i.e. PE halftrack rush.
Title: Re: Hafthohlladung
Post by: Seeme on July 05, 2011, 01:04:24 AM
Quote
Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<

I never saw a AT grenade never break anything. How is that possible?
Title: Re: Hafthohlladung
Post by: neosdark on July 05, 2011, 01:07:42 AM
I second Seeme's exclamation
Title: Re: Hafthohlladung
Post by: Chancellor on July 05, 2011, 03:10:12 AM
Quote
Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<

I never saw a AT grenade never break anything. How is that possible?

1) Crushing is very rare.  Even if you know how to crush properly, and you have the intent to do so, its very hard to pull off, unless your opponent is doing stupid move orders.

2) German armor skirts have a chance to neglect damaged engine effects from stickies.
Title: Re: Hafthohlladung
Post by: RedGuard on July 05, 2011, 06:45:21 AM
yeah once axis tanks get skirted you need like 350 muni to sticky a tank to death, skirts tell stickys nice try ;)
Title: Re: Hafthohlladung
Post by: Paladin88 on July 05, 2011, 01:55:52 PM
Ha ha, Stickies weren't effective in real life anyway. Shrugs
Title: Re: Hafthohlladung
Post by: Sidewinder on July 06, 2011, 11:23:24 AM
Yep.

Just finished a 3vs3 and my Stormtroopers had 2 AT launchers and they took forever to reload. Not to mention the Sherman tank they were trying to destory would not die. It had like 1/10 HP, but everytime I would hit it, it's like "Engine Damaged" "Engine Destroyed" "Main Barrel Damaged", I lost the squad because he had rifleman on them while the Sherman was going God mode on me.

I like the close range explosive idea, as long as it does solid damage to make it worth running up there.

Nice video by the way.
Title: Re: Hafthohlladung
Post by: TheVolskinator on July 17, 2011, 04:55:15 AM
This has been included in Blitzkrieg mod, and it is coded so that infantry charging the tank aren't crushed unless a SECOND infantry crush enabled unit runs them over--the target can't. The unit also sprints up to the tank, and after planting, you lose control of them for ~5 seconds as they book it in the opposite direction (same as after engineers/sappers plant demo charges). It works fine there, its balanced, and it works for its cost, don't see why one of you chaps cant simply contact Xcalibur and ask him what coding he used to impliment the H-dung the way he did.
Title: Re: Hafthohlladung
Post by: Mattdamon07 on July 17, 2011, 06:08:34 AM
Y is the Sherman have to be so tough in coh!
Title: Re: Hafthohlladung
Post by: Seeme on July 20, 2011, 11:24:10 PM
To fight the Panzer 4
Title: Re: Hafthohlladung
Post by: Mattdamon07 on July 21, 2011, 08:58:50 AM
u but gets an upgrade and is still really good against inf!
Title: Re: Hafthohlladung
Post by: Pac-Fish on August 21, 2011, 06:11:29 PM
I have a suggestion about the Hafthohlladung. Maybe it can be like a mine. Yes, this is not the intended purpose. But maybe a soldier could bury it and when a vehicle comes it sticks to the hull and then boom. It could act as an AT mine, like the PE AT mine only maybe alittle differnet like muni cost or damage. And the PE AT mine is doctrinal while the Hafthohlladung would be able to be used by regular infantry as earlier proposed. A high muni cost would also reduce the chance of "spamming" it.

And I think the sherman is so tough due to balance :P