What about an upgrade for the Ostheer's Light infantry or tank killer squads were they would be able to use the Hafthohlladung or "Panzerknacker". It would operate much like a sticky bomb only it wouldnt be able to be thrown, it would have to be placed (not as in placed like demo charges, but just be in really close), however it would be slightly more powerful and have the same effects.
(http://www.germansoldier.co.uk/images/research_pages/pznkacker_images/hafthohlladung01.jpg)
In history Sticky Bombs (IIRC) were not thrown rather placed in the same fashion.
:o!!! I would like that Ostheer have this ability ;D. Either on Landsers or Panzerbüchsen / Ofenrohrzug :).
:o!!! I would like that Ostheer have this ability ;D. Either on Landsers or Panzerbüchsen / Ofenrohrzug :)....Why? It's just a good way for you to get your troops killed. ::)
It would operate much like a sticky bomb only it wouldnt be able to be thrown, it would have to be placed
Those weapons could work as stickies, nothing more nothing less, and would be quite effective like stickies are.
Wait... Ostheer has a tread-break ability?! I swear i don't remember reading about that... ???
Marder II (Sd.Kfz. 132)
Role: Tank Destroyer
Weapons: F22
Abilities: The Tracks!
Summary: The Panzer Support pool has available the Marder II for use as an effective tank destroyer to combat Soviet armour. Armed with the 7.5cm PaK 40 and armour piercing rounds the Marder II - while more vulnerable than the fully in-cased StuG III - is highly capable at silencing Soviet advances.
The Marder II is able to target enemy tracks; immobilising them - allowing for easy take down by localised tank fire or small infantry assault. Be aware the Marder is a fragile unit and should attack from maximum range, supported by Panzer IIIs.
Eastern Front's Marder II uses a soviet divisional gun F22 re-chambered to use german PaK 40 ammunition.(http://www.majhost.com/gallery/blackbishop/EF-Content/marder_ii.png) (http://www.majhost.com/gallery/blackbishop/EF-Content/marder_ii.png)
As for the model, it may look detailed, but it's well under CoH's poly limit. I can guarantee it works :P
lol nice trick XD... even those cans suspended on the bar move when marder is moving ;D.As for the model, it may look detailed, but it's well under CoH's poly limit. I can guarantee it works :P
replay or doesn't happen :P
lol nice trick XD... even those cans suspended on the bar move when marder is moving ;D.
Yeah, you could try that. Not so sure it would work that well, though...I'm sure that is not going to work. As Pariah said before, Stickies worked in this way, but there's a reason why relic made them homing devices.
I guess it would be possible, but it wouldn't be good. Think of the poor Sniper with the worthless rifle... :'(
You do realize we're talking from the Axis side, right? Allies don't have a vehicle that can massacre infantry like that, except for the Stuart, but that's an ability, and very hit-and-miss...Even if allies don't have a vehicle that can match Wehr Infantry killers, his point is correct, what are you going to "stick" ?? a M8/Sherman/M10? The last one will crush anything that comes near, the other two are good against infantry let alone that they can kite pretty well (not too sure about the sherman though). Ofc, there could be situations where this can be done, e.g. with a player with poor micro, distracted or in team games where an ally treadbroke the enemy vehicle/tank.
I know he's correct, and i agree, but i'm just trying to be fair is all...Yeah, but we all agree that this cannot be implemented in EF in this way :(. It's not about not being fair, just that doesn't fit. Perhaps in a realistic mod this could be in the described way but not in a mod that has the same gameplay than CoH.
It is unacceptable if it has less range than a stickie. Stickies at their normal range can already be kited easily. Imagine riflemen trying to stickie a puma except the stickies have even less range. A big massacre will occur. Doesn't matter if there's sprint; vehicles can still kite. Invincibility to being crushed is just stupid and poor balance. This is really an idea only bridge map noobs think of. Its not practical in-game.
It is unacceptable if it has less range than a stickie. Stickies at their normal range can already be kited easily. Imagine riflemen trying to stickie a puma except the stickies have even less range. A big massacre will occur. Doesn't matter if there's sprint; vehicles can still kite. Invincibility to being crushed is just stupid and poor balance. This is really an idea only bridge map noobs think of. Its not practical in-game.
lmao really? name calling? ::) come on man grow up
The point still stands. A 0 range ability has absolutely zero practical use. No good player will EVER let you get in range... EVER. It's just not going to happen.
Oh I was kidding about the -1s :D
I'm sorry neos but I agree with Red, tanks should never get close enough to be stickied. Show me a replay where sticky bombs were used in a pro way (like the player had no choice but to get that close) and I'd agree with you until then...
Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<
QuoteStickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<
I never saw a AT grenade never break anything. How is that possible?