Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: BurroDiablo on June 27, 2011, 04:16:15 AM

Title: Railroad Station One (4P)
Post by: BurroDiablo on June 27, 2011, 04:16:15 AM
Historically, the Central Station of Stalingrad was a scene of intense fighting, changing hands at least 14 times during the 5 months the battle raged, at one point it changed hands 4 times in a single day.

This map is loosely based on the campaign level from Call of Duty 2 of the same name.

It's still a WIP, I have some OOB stuff to shove down and some extra detailing to do, but it should be ready tomorrow  ;D

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/overhead.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_03-08-34-38.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_02-25-16-23.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_03-09-20-02.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_02-25-39-87.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_02-25-53-40.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_02-28-06-56.jpg)

(http://www.majhost.com/gallery/Elburro/CoH/maps/RRStation1/worldbuilder_2011-06-27_02-28-52-06.jpg)

Download is here -

http://www.gamefront.com/files/20501003/4p_railroad_station_one.rar (http://www.gamefront.com/files/20501003/4p_railroad_station_one.rar)

To install, place the SGA in the 'company of heroes\Eastern_Front\Archives' directory
Open the Eastern_Front module file in notepad (find it in the root CoH directory)
Where you see the line
Code: [Select]
[data:common:01], add to the bottom of the list underneath it -
Code: [Select]
archive.27 = Eastern_Front\Archives\4p_railroad_station_one.sga... replace '27' with whatever the next number is in the sequence.
Save the module file and play!
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on June 27, 2011, 04:52:31 AM
Great work Burro! :D
Title: Re: Railroad Station One (4P)
Post by: Goober on June 27, 2011, 05:58:03 AM
Great job!  :D

P.S. I love you're signature, and "I pity the fool" who doesn't.  ;)
Title: Re: Railroad Station One (4P)
Post by: Paladin88 on June 27, 2011, 08:20:13 AM
Thumbs up *2,

its very nice!, but I hope you can also add a not snowing weather setting. Its sorta distracting :P
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on June 27, 2011, 09:18:49 AM
I have no idea how to add in pickable or variable Weather conditions, but i'll give it a shot... maybe Walki can help me out...? ;D
Title: Re: Railroad Station One (4P)
Post by: Walentin 'Walki' L. on June 27, 2011, 11:50:08 AM
sure you need to create a .options file but I think Mystic-Car can do this as the Head Mapper :P. If you want a example unzip the .options file of Leningrad.

Here is a tutorial:
http://www.gamereplays.org/community/index.php?showtopic=298638&mode=linearplus (http://www.gamereplays.org/community/index.php?showtopic=298638&mode=linearplus)
Title: Re: Railroad Station One (4P)
Post by: Killar on June 27, 2011, 12:25:11 PM
Nice!

do i spot the Wolga in the last picture?
Title: Re: Railroad Station One (4P)
Post by: cephalos on June 27, 2011, 12:51:01 PM
awww shit, again snow  >:(


... just kidding  :P
map is great Burro, I've noticed that you are making Stalingrad maps recently....
Title: Re: Railroad Station One (4P)
Post by: pariah on June 27, 2011, 03:34:00 PM
Wow, that looks like a real shithole...
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on June 27, 2011, 06:18:20 PM
Looks great and well balanced, I just hope you'll remove that snowing ;)
Title: Re: Railroad Station One (4P)
Post by: pariah on June 27, 2011, 06:26:10 PM
What would you prefer? A bright sunny day? I like the snow...
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on June 27, 2011, 06:42:26 PM
Just some fog, really. It's sometimes quite annoying seeing loads of snow falling down in front of your ingame cam. I'd like some variety in winter maps, everyone who does them things "hell yeah, there has to be snow, otherwise it's not complete". You know what I mean.
Title: Re: Railroad Station One (4P)
Post by: pariah on June 27, 2011, 06:45:02 PM
I just think snow would be better on this map, because it helps the feeling that it is, indeed, a shithole.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on June 27, 2011, 06:47:02 PM
Agreed. I'd just like variety in EFs winter maps. Maybe Mystic can take a look at that.
Title: Re: Railroad Station One (4P)
Post by: Red_Stinger on June 27, 2011, 06:56:41 PM
Nice map, moreover a COD2 based map!

Great work from what I see!

 :D
Title: Re: Railroad Station One (4P)
Post by: HerrVoss on June 27, 2011, 09:46:47 PM
What an awesome map! You devs really are muti talented. great work.
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on July 01, 2011, 04:17:35 AM
Map is done... it has been for a few days, just didn't get round to packing an SGA  :P

One problem... for whatever reason, the Victory Point ticker doesn't budge at all... I was hoping somebody might be able to take a look and fix/reupload as I'm going to be away for a few days and don't have time to look into the problem myself.

Download is here -

http://www.gamefront.com/files/20501003/4p_railroad_station_one.rar (http://www.gamefront.com/files/20501003/4p_railroad_station_one.rar)

Also added to my first post.

To install, place the SGA in the 'company of heroes\Eastern_Front\Archives' directory
Open the Eastern_Front module file in notepad (find it in the root CoH directory)
Where you see the line
Code: [Select]
[data:common:01], add to the bottom of the list underneath it -
Code: [Select]
archive.27 = Eastern_Front\Archives\4p_railroad_station_one.sga... replace '27' with whatever the next number in the sequence is.
Save the module file and play!


Oh, and as an added incentive to download... I made a special loading screen that you'll only see by downloading :P
Title: Re: Railroad Station One (4P)
Post by: Blackbishop on July 01, 2011, 04:31:33 AM
lol! nice loading screen!! ;D
Title: Re: Railroad Station One (4P)
Post by: Paladin88 on July 01, 2011, 08:29:30 AM
OOOOOHHHH O.O NICE!!!
Title: Re: Railroad Station One (4P)
Post by: Walentin 'Walki' L. on July 01, 2011, 10:37:35 AM
Eh Burro did you place sp_victorypoints? Probably
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on July 01, 2011, 01:00:43 PM
Don't think so, I used the Victory Point at the bottom of the Gameplay list. They only stopped working when I packed the SGA.
Title: Re: Railroad Station One (4P)
Post by: Mystic-Car on July 01, 2011, 05:08:44 PM
One file has the wrong filename...
It should be called "4p_railroad_station_one_ID.scar" instead of "4p_railroad_station_one.scar" ;-)

Mystic
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on July 02, 2011, 02:43:39 PM
Ah, thanks Mystic ;D

Can somebody change this and re-upload? Away from home for a week, so I can't do it.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on July 02, 2011, 02:52:29 PM
I'll do, wait a moment..

Edit: Here http://www.mediafire.com/?6o60unrqkffde69 (http://www.mediafire.com/?6o60unrqkffde69)

In order to play, just place the file in
Code: [Select]
C:\Users\%username%\Documents\My Games\Company of Heroes\WW2\Scenarios
Title: Re: Railroad Station One (4P)
Post by: neosdark on July 02, 2011, 06:16:12 PM
And no other alterations have to be made to any files? Just plonk into the Scenarios folder?
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on July 02, 2011, 06:17:59 PM
I did it different, the normal way. Burro included the Map in the EF folder and .module file to be loaded.
Nothing special to add then. Mine is also playable with vCOH then, otherwise just with EF ;)
Title: Re: Railroad Station One (4P)
Post by: neosdark on July 02, 2011, 06:31:55 PM
Ah coolio. I did see it when i went on vCoH, so thats awesome
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on July 05, 2011, 12:51:48 AM
so tested the map and it looks pretty good
but i think its a bit to big for 2vs2

i think it would be better 3vs3
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 08, 2011, 03:15:16 AM
so i tested the map now a couple of times

a few things

1st) i think this map should replace the old stalingrad map :D
2nd) cpu has massiv problems to capture points
Title: Re: Railroad Station One (4P)
Post by: Blackbishop on August 08, 2011, 03:21:45 AM
so i tested the map now a couple of times

a few things

1st) i think this map should replace the old stalingrad map :D
2nd) cpu has massiv problems to capture points
QFT. I think this is a good idea.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 08, 2011, 02:22:33 PM
1st) i think this map should replace the old stalingrad map :D

+1. I suggest to change it's name to Stalingrad, player count to 6.
The old Stalingrad map is not needed anymore..
Title: Re: Railroad Station One (4P)
Post by: Killar on August 08, 2011, 02:31:05 PM
1st) i think this map should replace the old stalingrad map :D

+1. I suggest to change it's name to Stalingrad, player count to 6.
The old Stalingrad map is not needed anymore..

somehow the map isnt displayed ingame. I downloaded your link.

Sadly the mapper of the old stlaingrad map put so much work in it. If he focused more on the gameplay that map would be awesome. I hope parts of it can be used in the campaign.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 08, 2011, 02:35:58 PM
Then try Burros way to implement it. I checked the archive and everything is as it should be.
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on August 09, 2011, 01:21:15 AM
Hey Maxi, if you have the time would you be able to change this map to a 3v3 and maybe run some beta tests like with Kalach? I would do it myself but I'm not around my PC for the next couple of days.
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 09, 2011, 01:37:52 AM
Too many objects on this map for me, sorry I'll have to sit testing out on this one.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 02:25:21 AM
Hey Maxi, if you have the time would you be able to change this map to a 3v3 and maybe run some beta tests like with Kalach? I would do it myself but I'm not around my PC for the next couple of days.

Ah I see, you're refering to my personal text :P
It would be an honour to do so. If you have any concrete wishes for me of how to put the two additional HQs or any other stuff that you want me to do, just tell me in a PM.
I'm looking forward to some nice beta testing games. Should be done by tomorrow.
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 09, 2011, 12:28:08 PM
so like the other beta test games i would also test this map with you :D
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 09, 2011, 12:45:51 PM
Ditto
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 12:51:27 PM
I took a closer look at Railroad Station One again. The map looks perfect, everything fits. The Action Marker placement is just great and I think it hits the Stalingrad atmosphere best.
Furthermore, I don't think that it should be made 3v3, it has just the perfect size for a good and balanced 2v2.
Good work, Burro.
I'm also in for testing.
Title: Re: Railroad Station One (4P)
Post by: Killar on August 09, 2011, 01:13:25 PM
of course i wont let you down either  ;)

So should we test it today?

Teams are:

Maxi & Dennis

vs.

Ape & me


06:00 forum time? thats about 3 hours from now
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 01:29:09 PM
Sure, why not. I think though that Burro has deserved a place rather than me because I'm neither a balancer nor did I do this map plus Dennis deserves a better player at his side than me :P
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 09, 2011, 01:48:32 PM
but can you take a look at the sectors? ai has mass problems to capture pionts. this must be fixed

human players has no real problem

but the ai starts capping and stops. starts and stops... its a bit funny the need ~3min to capture a vp :D
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 01:49:48 PM
Investigations shall be done! Thanks for heads up, a new version (that for testing) should be there in 30 minutes.

Edit: http://www.mediafire.com/?6o60unrqkffde69 (http://www.mediafire.com/?6o60unrqkffde69)

I had to move several points a little to make the AI act better and make the Soviets able to build outposts on them (one point was surrounded by wooden benches, I had to move them to the side) and the middle VP was blocked by brick rubble.
Additionally, I made the stairs to the train station in the middle walkable and adjusted the position of the arnhem_posts, because they blocked a big area in front of the stairs (now they just take space of 1*1.
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 09, 2011, 02:18:51 PM
about 6pm forum time

im not sure if im back home then

i will come online asap
if it will be too late for you dennis we need a replacement player for me :(
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 02:23:33 PM
I have to go at 6:30 forum time, so I'd be in for a game that starts not later than 5:30 forum time.
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 09, 2011, 02:35:54 PM
Anything 3pm forum time to about 10pm forum time is good for me. That's middle of the day here. Of course I'll be a day ahead of you guys so when you say tonight from your point of view you mean 14 odd hours away?
Title: Re: Railroad Station One (4P)
Post by: Killar on August 09, 2011, 02:49:27 PM
no only 8 hours away from here
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 09, 2011, 02:53:24 PM
Eight hours to Middle Europe (e.g. Killar, Ape, me), fourteen to Eastern Time Zone (e.g. Cranial).
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 09, 2011, 03:15:22 PM
Wait what now I'm being roped into this?

Be warned of the elephant in the room... lag lag lag
Title: Re: Railroad Station One (4P)
Post by: Killar on August 09, 2011, 03:20:55 PM
This map shouldt run fine on your PC  ;)

We will do a couple of games i guess changing teammates. Somehow i dont like the stugIII model of the loading screen. Its not the common one
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 09, 2011, 04:59:42 PM
so im finaly @home
but i have seen that maxi is now away^^
Title: Re: Railroad Station One (4P)
Post by: Killar on August 09, 2011, 05:03:27 PM
I will host a game 7:30

If Maxi doesnt play another one can take his place. If Crani is on too we might do a beta game?  ;D
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 09, 2011, 05:21:21 PM
7:30 as in now? Or in 12hrs time? Now is no good but 12hrs from now is perfect.
Title: Re: Railroad Station One (4P)
Post by: Killar on August 09, 2011, 05:28:12 PM
always forum time. In 12h from now i wake up  ;D
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 09, 2011, 05:39:28 PM
12 Hours from now is perfect.
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on August 09, 2011, 09:01:50 PM
I would like to see if this map as a 3v3, but only if it works well.

I think there are some problems I encountered when testing that for some reasons didn't save when I editied the map last. Some of the objects should be moved to enable better pathing like the walls and large rail crash in the centre right being removed and maybe a few carriages being exchanged for flat-beds to provide heavy cover.

Also, if you feel the resources need moved around feel free to reorganise them.

I'm still away (visiting family again) so you'll have to test without me.
Title: Re: Railroad Station One (4P)
Post by: Blackbishop on August 09, 2011, 10:11:14 PM
Seeme!! Job opportunity :P.
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 10, 2011, 05:38:53 AM
OK, I'm ready when you guys are. Are we testing in Sandy?
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 05:46:16 AM
Not if Maxi is testing...But be warned
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 10, 2011, 05:56:55 AM
I thought it was the 4 balance testers going at it? You, Killar, Spike and myself?
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 06:14:56 AM
Neither Killar nor Evilspike appear to be online...
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 10, 2011, 12:31:43 PM
That was 6:14 AM in Germany.. ;)

I'm in for testing this evening if you need me.
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 10, 2011, 12:46:06 PM
yes im also in this evening
Title: Re: Railroad Station One (4P)
Post by: Killar on August 10, 2011, 12:52:31 PM
Im there too if you need me. 10:00 forum time?
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 03:23:18 PM
I think we're in lack of communication  ::)

Why don't we make a list of available times. I'm pretty flexible so I won't put mine down until I know other people's. (I'm practically available 24/7 but I'd prefer if games weren't at 4AM or 10AM-2PM but I can totally play then.)
Title: Re: Railroad Station One (4P)
Post by: Killar on August 10, 2011, 03:38:45 PM
pls refer to forum times. I´m avaible 05:00 till 12:00 (i think its pm now in forum time). Or 01:00 pm to 10:00 pm GMT (because i´m +2 GMT this would be 3:00 - 12:00 pm for me  ;) )

There is also a "Sign in" thread in the balance section
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 03:42:56 PM
True...^-^ But maxi can't see that.
Title: Re: Railroad Station One (4P)
Post by: Killar on August 10, 2011, 03:58:57 PM
Best would be 05:00 pm forum time

thats 15:00 for me, ape and maxi; 10:00 am for you; 11:00 pm for dennis
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 03:59:48 PM
That would be right now. I think your calculation might be off lol
Title: Re: Railroad Station One (4P)
Post by: Killar on August 10, 2011, 04:03:39 PM
That would be right now. I think your calculation might be off lol

I mean generally. I just wondered because Dennis played far later than that.
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 04:23:52 PM
So should I log in?
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 10, 2011, 04:27:03 PM
I'm also there in case there is a place for me.
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 04:32:06 PM
You might want to take my place, I should be put on reserve due to the lag that is caused on some of those bigger maps
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 10, 2011, 04:41:46 PM
Game is open.
Title: Re: Railroad Station One (4P)
Post by: Cranialwizard on August 10, 2011, 04:54:42 PM
Be right there.
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 10, 2011, 05:36:29 PM
back from work
and comes online now^^


so we had now some test games on this map
what do you say guys?
Title: Re: Railroad Station One (4P)
Post by: Killar on August 10, 2011, 08:47:35 PM
Good addition to the 2vs2 map pack. To make it 3vs3 its a bit too little and to make it 2vs2 its a little to big, so ...

There is more Stalingrad feeling and gameplay than on the actual Stalingrad map. I would keep the old map but rename Railroad Station one into "Stalingrad Railroad station"

We have then a third Stalingrad map

Minor improvements:

(http://img197.imageshack.us/img197/1203/cheroef20110810202157.png)

Can you clear the entrance to the hall? Vehicles have a hard work to get through (especially hard for PE). My panthers got killed because they couldnt move.
The crater to the left might be removed too.

(http://img835.imageshack.us/img835/1820/cheroef20110810202221.png)

Same goes for the opposite side. Pls delete those small hills and move the VP a little bit to the right

(http://img195.imageshack.us/img195/8889/cheroef20110810202319.png)

Thats what i told you about today. If you straighten the tracks up the most right one would be next to the big crane. (there are 5 tracks to straighten i think)

(http://img694.imageshack.us/img694/8136/cheroef20110810202358.png)

I think you can delete that little building ;). Looks very robust but i didnt think the soviets did build like this.

(http://img11.imageshack.us/img11/624/cheroef20110810202503.png)

There can actually drive vehicles through. Very irritating for the comp. If you made it a bit more narrow only Infantry can enter it. Like it was intended i think.

Who has spotted the little guy i painted?  ;)
Title: Re: Railroad Station One (4P)
Post by: Walentin 'Walki' L. on August 11, 2011, 12:03:48 PM
Don't read this if you don't want the answer:
Last picture top left corner on the rails
Title: Re: Railroad Station One (4P)
Post by: Killar on August 11, 2011, 02:23:39 PM
Too obvious  ;D
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 11, 2011, 02:46:09 PM
It's Burro working on the map :P
Title: Re: Railroad Station One (4P)
Post by: Killar on August 11, 2011, 04:27:19 PM
The door of the tower building in the middle is favoured to one side and imba.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 11, 2011, 04:43:49 PM
Does it point to the north?
Title: Re: Railroad Station One (4P)
Post by: Killar on August 11, 2011, 04:56:19 PM
in the minimap it points to the south.

Reduce fuel and mun in the middle to medium.
Title: Re: Railroad Station One (4P)
Post by: Alexander 'ApeMen' J. on August 11, 2011, 07:38:38 PM
in the minimap it points to the south.

Reduce fuel and mun in the middle to medium.

yes i think after these changes we can add it into our map pool
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 11, 2011, 07:40:39 PM
Shall I do it or do you want to wait for Burro to do this? I mean it's his map..
Title: Re: Railroad Station One (4P)
Post by: Killar on August 11, 2011, 07:46:54 PM
Shall I do it or do you want to wait for Burro to do this? I mean it's his map..

He already asked you if you could change his map to a 3vs3. So i think improvements can be done.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 11, 2011, 08:06:30 PM
Could you create kind of a list for me? I don't remember everything that has to be changed.
Title: Re: Railroad Station One (4P)
Post by: Killar on August 11, 2011, 08:57:06 PM

Thx Maxi!
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 13, 2011, 02:23:00 AM
      Here we go:


      • Pls reduce high fuel and high mun in the middle to medium fuel and medium mun
      • The tower building in the middle has a door that faces south. Pls change it to face east
      • Pls change name to "Stalingrad Railroad station"  ;D

      The other changes are in my post above with pictures

      In short:

  • Psl change the entrance to the hall. Delete the crater to the left and make the entrance to the left passable for vehicles
  • On the opposite site there are two little hills that can be removed
  • The tracks near the crane can be straighten (5 tracks)
  • The building inside the hall can be deleted
  • trenches are too big

Thx Maxi!

Everything done except of this
Quote
The tracks near the crane can be straighten (5 tracks)
because it would change too much of the maps structure and it isn't necessary for gameplay.

Download! (http://www.mediafire.com/?6o60unrqkffde69)
Title: Re: Railroad Station One (4P)
Post by: Killar on August 13, 2011, 04:17:35 AM
All is perfect now except the tower in the middle. I would replace that building by another one that has 2 doors facing north and south like the one on the other end in the middle. The tower building has a door that faces more to the south.

Thx Maxi  :)
Title: Re: Railroad Station One (4P)
Post by: GodlikeDennis on August 14, 2011, 04:35:00 PM
Can someone post an up to date tacmap please? I think a +5FU needs to be close to the bases on each side otherwise it's too US/Sov favoured because of harassment ability.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 14, 2011, 06:53:13 PM
All is perfect now except the tower in the middle. I would replace that building by another one that has 2 doors facing north and south like the one on the other end in the middle. The tower building has a door that faces more to the south.

No, that would scratch to much on the maps design. The tower belongs to the train station, I could replace the big building by a second tower though.

/done.

Can someone post an up to date tacmap please? I think a +5FU needs to be close to the bases on each side otherwise it's too US/Sov favoured because of harassment ability.

Wait a moment.

Edit:
(http://img190.imageshack.us/img190/2660/fuelpoint.jpg) (http://imageshack.us/photo/my-images/190/fuelpoint.jpg/)

There is already a +5 fuel point next to both teams bases.
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on August 14, 2011, 08:59:15 PM
Maxi has my permission to change whatever the map needs to make it better, although I would like to keep the tower building in the middle as it most reflects the CoD2 map it's loosely based on. This isn't concrete though... another tower or equally tall building can be used if it effects the balance too much.
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 14, 2011, 09:02:47 PM
I replaced the big town house by another tower and rotated it so that it is balanced.. Doesn't look too bad, I sent it to Mystic 10 minutes ago. Download link will be updated in a few mins too.
Title: Re: Railroad Station One (4P)
Post by: BurroDiablo on August 14, 2011, 09:08:21 PM
Great! I'll hopefully be able to play it sometime in the week ;)
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 14, 2011, 09:17:52 PM
FINAL

http://www.mediafire.com/?6o60unrqkffde69 (http://www.mediafire.com/?6o60unrqkffde69)
Title: Re: Railroad Station One (4P)
Post by: neosdark on August 14, 2011, 09:54:22 PM
Will this map be included in the next patch?
Title: Re: Railroad Station One (4P)
Post by: Max 'DonXavi' von B. on August 14, 2011, 09:54:57 PM
Will this map be included in the next patch?

Yes.
Title: Re: Railroad Station One (4P)
Post by: Seeme on August 14, 2011, 11:21:57 PM
Great map. Its very balanced. When the tourney comes out, I think I may use it ;D

Like the CoD2 element in it.