Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: thatguy on July 09, 2011, 08:30:58 AM
-
They are both supertanks, they both dominate tanks but one does it with the a turrent and the other with a howitzer.
so my question is which do u prefer and why???
-
IS-3 is my flavor of choice
the pinnacle of soviet armor, it has no equal
answer your question? 8)
-
ISU for me,
Even though you rarely lose it, you always have the security of being able to call in replacements and that allows more ofensive gameplay for me
-
ISU-152 forever! I like this one, powerful shot that takes 1/2 panther's hp. Also ISU has quite strong armour. And I never send it without support, so in my entire pvp history I lost only one ISU - to V1 rocket :P
-
powerful shot that takes 1/2 panther's hp ISU has quite strong armour. in my entire pvp history I lost only one
that is OP! >:(
-
ISU-152 forever! I like this one, powerful shot that takes 1/2 panther's hp. Also ISU has quite strong armour. And I never send it without support, so in my entire pvp history I lost only one ISU - to V1 rocket :P
+1, but if you play against Sovs, it may be quite annoying.. Remember our match on Lemberg, Ceph, where I lost ~4 JpzIVs?
powerful shot that takes 1/2 panther's hp ISU has quite strong armour. in my entire pvp history I lost only one
that is OP! >:(
Wow, you call some Soviet piece of armour OP? :P
Anyway, I'd agree with you. It was a pain in the ass to have that beast standing behind a building, backed by 2 SU-76s so you can't even flank it, shooting at my JpzIVs from a safe distance with its arty ability..^^
-
ISU 152!!! IS 3 can suck my ****. I like ISU, because it's more powerfull, it have barrage ability and it looks like master of the battle. IS 3...yea it have armor and firepower, but it's one called unit, ISU 152 you can have infinity of them (of course one per time). ISU 152 is orginal model, i mean made by devs so it looks awesome (nice skin and model), but IS 3, made by Men of War, so it doesn't look like tank for CoH, it's shitty. I hope that devs will replace models from MoW to own. Summarizing - 1:0 for ISU 152 :P. Cephalos, you have right, ISU 152 forever!!!
-
Guys, a Reward Unit doesn't have to be superior to the original just different. I seldom use JagdPz IV; not because its bad but because I like the smaller silhouette (and MGs) of the Hetzer. Even in vCoH there seems to be a variation in design. WM shreks seem to perform differently to PE Shreks. ???
-
ISU-152 forever! I like this one, powerful shot that takes 1/2 panther's hp. Also ISU has quite strong armour. And I never send it without support, so in my entire pvp history I lost only one ISU - to V1 rocket :P
+1, but if you play against Sovs, it may be quite annoying.. Remember our match on Lemberg, Ceph, where I lost ~4 JpzIVs?
powerful shot that takes 1/2 panther's hp ISU has quite strong armour. in my entire pvp history I lost only one
that is OP! >:(
Wow, you call some Soviet piece of armour OP? :P
Anyway, I'd agree with you. It was a pain in the ass to have that beast standing behind a building, backed by 2 SU-76s so you can't even flank it, shooting at my JpzIVs from a safe distance with its arty ability..^^
^^ that's why I like it :D the V1 rocket finished my killing spree >:(
this arty ability is quite... hmmm, disturbing I might say. It has a very long cooldown, crappy accuracy... and ISU must stand on flat ground. I'd rather see this ability removed instead of some useful one.
... and it's not OP, it is powerful enough to be 8 CP call-in for 800 mp. And it's easy to destory. some circlestrafing i and it's dead. When we played I have shown that ISU is very effective when having backup and using combined arms. It's me, not ISU, overpowered 8)
-
ISU-152 forever! I like this one, powerful shot that takes 1/2 panther's hp. Also ISU has quite strong armour. And I never send it without support, so in my entire pvp history I lost only one ISU - to V1 rocket :P
Didn't I do that? :D
-
The ISU is for soviet what a jagdtiger is for wehr, a support unit: Shooting big shells at long range under cover.
The IS3 is a battle tank (more like a battle fortress) and can fight at close range for a short time.
So if you like tanks clashing against each other then go for the IS3. If you like to play EF more chess like (each unit protects the other) then go for the ISU.
-
I like both for their strengths and weaknesses. IS-3 I prefer vs tanks and ISU-152 I like better against grenspam.
Otto, PE shreks do less damage than Wehr shreks. It can be increased to much higher with off vet though.
-
I like both for their strengths and weaknesses. IS-3 I prefer vs tanks and ISU-152 I like better against grenspam.
I think the IS2 is already good enough for the super heavy tank role. You can build multible of it. On the contrary the Axis can only build one heavy at a time.
A ISU covered by IS2´s should deal with any Axis tanks and inf threat.
-
^^I agree both should be nerfed
-
IS-2s I find worse than Panthers. They can beat one in a slug match but are pretty chunky to use and I don't like it. I much prefer the IS-3. Also, the IS-2 requires all the techs, whereas an IS-3 can pop out of nowhere like a KT. IS-3 is exactly like the Tiger Ace for me. Strong, fast, deadly. Good against all targets then retreating quickly.
-
GodlikeDennis you said that wehr panzerschrecks were stronger than their PE counterparts. The unit counter shows
wehr
Vehicles 0+6
Tanks 0+6
buildings 0+6
PE
Vehicles 0+8
Tanks 0+8
buildings 0+6
Please explain the anomaly.
-
These numbers are absolutely inaccurate and only there to show noobs what the current unit that is selected is useful against. It has nothing to do with real stats which I hope Dennis will post here soon.. ;)
-
From memory I think Wehr shreks deal 120 damage and PE shreks deal 85 damage (compared to 70 for bazooka, or 30 for PTRD). All other stats between the shreks are the same except for some target table things against M8s only introduced in 2.602 I think. I can't be bothered to check though. PE offensive vet can increase the damage , accuracy and fire rate substantially though whereas Wehr shreks can't be built or picked up by any units that get offensive benefits from vet, only defensive.
The numbers ingame are completely meaningless. It's extremely annoying repeating that. I hate relic for putting those in.
-
From memory I think Wehr shreks deal 120 damage and PE shreks deal 85 damage.
PE shreck does 105 dmg. With 85 dmg it would allways be weaker than wehrmacht Shreck - even at off. vet 3.
-
sorry for bothering you. hope you were not too irritated. Your post however makes me understand why the T-34/85 is better against vehicles than the T-34/76. ;D Just glad that I learnt something new.
-
each level of PE offensive vet grants:
Accuracy +15%
Reload -10%
Cooldown -10%
Penetration +15%
so at vet 3 times this table times 3, and you receive huge bonus'
so even though the damage is higher for wehr schreks you can see how PE schreks outperform them considerably, with vet.
tank hunter double schreks with offensive vet3 means that you cant even be kited effectively there like snipers
-
Tovarich: ISU152 HE shell. Is it better to target the Tiger or Ground attack the Tiger's Tail?
So PGshrek off vet2 = 112 penetration damage. (I usually go Def-vet1 on PGs for the health regen edge). Off vet3 = 128 penetration damage. Double AT 256 = penetration damage! I guess each shrek targets independently.
-
Tovarich: ISU152 HE shell. Is it better to target the Tiger or Ground attack the Tiger's Tail?
So PGshrek off vet2 = 112 penetration damage. (I usually go Def-vet1 on PGs for the health regen edge). Off vet3 = 128 penetration damage. Double AT 256 = penetration damage! I guess each shrek targets independently.
If this is true, then that would explain why the grenadiers/panzer grenadiers refer to the Sherman as tin cans.