Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: mixas on July 10, 2011, 05:25:48 PM
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hi gus.From the arrrival of the russian faction ive been thinking a lot about new armies of the axis alliance not just germans you know!i think the Imperial Japanese Army which played a tremendous role in ww2 is perfect to add variety on this mod.i already know you are mostly negative on this one BUT there is a solution for almost everything.COH IS a ground based game.But there are lots of places to the pacific like iwo jima where there is almost no jungle and the beaches or this mountain on this island would be perfect for mapping.;DMoreover ive made a plan of this army as a fist view in coh
1.the general style of the japs should be similar to the soviets meaning less production time and reinforcing ,less resource cost but low inf skills.The only difference is that japs do NOT lack equipment which was sufficient for all troops.Remebmer that japan had 5.500.000 soldiers at 1945 !
2.construction should be devided into 5 buildings:HQ which will be not as high as the other hqs plus it will be stationary.Form your hq you can create engineers consisting of 4 squad members , barraks from where you can create rifleman sections consisting of 6 squad members and officer squads (4 squad memebers) which will give a bonus to nearby troops when veteracy is gained,the armoury from where you can modernise your weaponry and evolve your at guns for example,the weapons team support center from where you can call in weapon teams like mgs and mortars(4 squad members at each weapon team) plus halftracks and the tank depot from where you can call in you heavy/light tanks .Tank depot will be constuctable when both barracks and weapons team support center is completed.At the armoury you can purchase upgrades for your infantymen and evolve your equipment ant tanks:type 95 HA-GO = makes available Ta-Se AA tank when upgrade is competed and type5 HO-RU which is a tank destroyer,type 97 CHI-HA=type 1 CHI-HE which monts a better cannon with greater velocity and better armor.So these where only some examlpes of the use from the armoury.Upgraded vechicles can be Consructed from the Tank Depot.All Japanese buildings will be like tents and covered by leaves which gives them a unique style.
3.doctrines
the names where not my specialization but i believe the abilities are just remarkable!
1.IMPERIAL DEFENSIVE DOCTRINE
1cp.trench consrtuction 2cp.naval artillery support(150 muni)
2cp.modernisation 2cp.type5 15 cm cannon
repalce the type 94 at cannon to for AT as well as AA protection
type 1 at cannon
3cp.recruitement 3.cp type 4 HO-ro
replace all causalties self propelled howitzer
2.IMPERIAL INFANTRY DOCTRINE
2cp.fanatism 3cp.infiltrators
units now receine now suppresion call in a unit (4 members) of
and have a damage bonus but highly skilled emperial army
less self protection soldiers
2cp.bayonetts 1cp.traps
receive a damage bonus when all infantry units are now ready
fighting from close range to place traps anywhere on map
2cp.camouflage 3cp.sniper warfare
all infantry units can now inflitrate a highly skilled
camouflage when in cover sharpshooter
3.IMPERIAL TANK DOCTRINE
2cp.tank camouflage 4cp.type 5 CHI-RI medium tank
all tanks can now camouflage an evolved tank able to match
when stationary the efiicienty of shermans
2cp.kamikazee attack 1cp.advanced repairs
call in a kamikazee pilot to the all engineers are now able
designated area 100 muni to repair quicker
3cp.air support 4CP.O-I superheavy tank
a squadron of zeroes bomb the call in a heavy tank which is
targeted area 250 muni very well armed and armored
well gys thats a fisrt look on how japanese army could be.i know there are lots of failures but this army IS buildable and suitable for COH
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Deja Vu!
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Sorry to disappoint you mate, but no Japanese Army on the Eastern Front. :-\
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Can't tell if trolling or ...
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yeah i understand that there is no possibility of making this faction now cuz you are working on ostheer but later what armies could you build???
there are no other major factions only japs are left!!
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you could always follow the pacific thunder mod
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Why would the Eastern Front developers add a Japanese army? After all:
Sorry to disappoint you mate, but no Japanese Army on the Eastern Front. :-\
And you can't use the Reward Brits as an excuse, because they needed fixing, anyway. ;)
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@ Pariah: 1. Kolkan Gol. 2.They could do a better job of it than most.
@ mixas: If it was somehow possible to sidetrack the devTeam "Winter War 1940" would be a much better topic for a future mod. Unfortunately it require a completely new TO&E for Soviet Tankovy alone. Looking at your proposal objectively;- EF addresses the course of WWII in the East very abstractly. Each game is patterned to simulate the whole period From Barbarossa to the Fall of Berlin. You need to suspend your disbelief a little bit because the Creative Artistic and Aesthetic Values of the devTeam cause them to create new models rather than existing models. Right now we have Panther wrecks in Moscow 1941 And Ostheer will start with the Pz III in a game where most of the TO&E is 1943 onward. Given these constraints The flavor of EF is Right On the Money. A Far Eastern variant would Span from 1936 to 1946 with little combat activity throughout much of the period. Ni Kulturni!
- Some of your Ideas are pretty cool but would be difficult to implement for Coh. How are you going to implement/animate bayonets and Banzai Charges? The notion of heads flying has a certain twisted appeal but... Coh is a movement and fire system not a sarrissa and gladius sytem like Total War.
- I question some of your concept/reasonings. The Zero was not a bomber. It was made of cloth. I'm not sure about the 150mm artillery, 105mm OK.
- There is no way That the weakest AFVs in the war could be matched against the Strongest Tank inventory of the war in any creditable or balanced fashion. The Japanese AFV TO&E is pretty cool when considered in a vacuum though.
- The Super Heavy Tank will not fly in EF. (What did you have in mind). ;)
Keep thinking. :)
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1. Kolkan Gol.
No idea what that means, man.
2.They could do a better job of it than most.
No doubt.
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I like the idea of adding the IJA, but the EF developers already got a lot on their plate. It's taking like 3-4 years for Eastern Front correct? Maybe after the Ostheer is released, some of them want to take a break. At the moment the only content I'm willing to download, will either only be from Relic or the Eastern Front developers. It's all about quality.
Unless Relic itself, has a plan to release an expansion or come out with a COH 2, any hopes for content on the Pacific War or North Africa or whatever, is a pipe dream.
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lol, every time I see topics like " finland" or " japan" I find them as useful as " let's add a Maus" topics.
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Na we need a E-100 in the Ostheer! That would be at least the same historical accuracy like adding the IS3 :P
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1. Kolkan Gol.
No idea what that means, man.
http://en.wikipedia.org/wiki/Battle_of_Khalkhin_Gol (http://en.wikipedia.org/wiki/Battle_of_Khalkhin_Gol)
It was the first victory forGeorgy Zhukov, earning him the first of his four Hero of the Soviet Union awards. Zhukov himself was promoted and transferred west to the Kiev district. The battle experience gained by Zhukov was put to good use in December 1941 at the Battle of Moscow. Zhukov was able to use this experience to launch the first successful Soviet counteroffensive against the German invasion of 1941. Many units of the Siberian and other trans-Ural armies were part of this attack... A year after flinging the Germans back from Moscow, Zhukov planned and executed the Red Army's offensive at the Battle of Stalingrad, using a technique very similar to Khalkhin Gol, in which the Soviet forces held the enemy fixed in the center, built up a mass of force in the area undetected, and launched a pincer attack on the wings to trap the enemy army.
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what army then will be made to go against the IJA then? marines?
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1. Kolkan Gol.
No idea what that means, man.
http://en.wikipedia.org/wiki/Battle_of_Khalkhin_Gol (http://en.wikipedia.org/wiki/Battle_of_Khalkhin_Gol)
It was the first victory forGeorgy Zhukov, earning him the first of his four Hero of the Soviet Union awards. Zhukov himself was promoted and transferred west to the Kiev district. The battle experience gained by Zhukov was put to good use in December 1941 at the Battle of Moscow. Zhukov was able to use this experience to launch the first successful Soviet counteroffensive against the German invasion of 1941. Many units of the Siberian and other trans-Ural armies were part of this attack... A year after flinging the Germans back from Moscow, Zhukov planned and executed the Red Army's offensive at the Battle of Stalingrad, using a technique very similar to Khalkhin Gol, in which the Soviet forces held the enemy fixed in the center, built up a mass of force in the area undetected, and launched a pincer attack on the wings to trap the enemy army.
So the Soviets DID actually fight the Japs?! :o
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was the battle large enough to warrant the construction of a new army complete with doctrines and troops? :-\
it would be a good thing for a campain though i suppose.
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The devs should add Rebels vs. Imperials or Clones vs. Droids.
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was the battle large enough to warrant the construction of a new army complete with doctrines and troops? :-\
it would be a good thing for a campain though i suppose.
As a full skirmish/multiplayer army, no. You could put them in the campaign, but i'm not sure how well that would work... :-\
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@SnappingTurtle: :o You forgot Killer Zombie Reindeer and Running dragon (Tatsu) flamers!
was the battle large enough to warrant the construction of a new army complete with doctrines and troops? :-\
it would be a good thing for a campaign though i suppose.
Yes, 100,000 + troops involved(Soviet Army group IIRC @ IwoJima 5 marine divisions ~60,000 men). No I don't think the effort would be worthwhile. A campaign could work if a Sino-Japanese war or Rising Sun mod was available but even The Pacific Thunder Mod would require too many tweaks to make land combat in Asia viable. Also the time scale is too short. It is the same problem as trying to make a Winter War mod.
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The devs should add Rebels vs. Imperials or Clones vs. Droids.
+1 :D
Ok guys, seriously, this topic i't just for trolling or lulz.
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Well since the Soviets actually fought the Japs, it's not such a stupid idea as the Maus...
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<facepalm> somebody cut this pointless discussion :-\
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Is the Pacific mod still modding?
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^^skeptical
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Locked, because pointless topic is pointless... :-*