Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: pariah on August 02, 2011, 07:33:21 PM

Title: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 07:33:21 PM
Be sure to watch in hi-def!
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD] (http://www.youtube.com/watch?v=00gAbgBu8R4#)
 :o It will be most interesting to see what comes of this technology...
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Max 'DonXavi' von B. on August 02, 2011, 07:48:38 PM
Amazing stuff  :o
That's going to be a breaktrough in games development!
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Tico_1990 on August 02, 2011, 08:06:30 PM
I want Assassins Creed to be remade with that :D
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 08:11:31 PM
If Company Of Heroes II doesn't use this technology, i will be most disappointed. ;D
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Tico_1990 on August 02, 2011, 08:27:12 PM
Given the state of this technology, CoH2 would have to wait for another 10 or so years before it would hit the field for games.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 08:32:12 PM
Exactly. ;)
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Paciat on August 02, 2011, 08:58:13 PM
Unlimited? ::) Right... :D
Polygon are unlimited too. Its hardware and cost of making that limits them and it will be the same with all technologies. Polygon technology itself is unlimited.
Hope this new tech will be usefull - cheaper in use.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 09:22:26 PM
I think the idea of this tech is that these atoms aren't as limiting as polygons. So i guess you should get a significant jump in detail, without needing to get super-powerful hardware. I only first heard of it a little while ago though, so i'm really not sure how it's supposed to work.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: cephalos on August 02, 2011, 09:42:24 PM
:o It will be most interesting to see what comes of this technology...

Minecraft 2
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Max 'DonXavi' von B. on August 02, 2011, 09:51:39 PM
:o It will be most interesting to see what comes of this technology...

Minecraft 2

Minecraft's object have 8 polys each  ;D
So why is there a need for this atom thingy? :P
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 10:06:27 PM
I wouldn't call it a "need" per se, since videogames have decent graphics as is (or at least used to, until this hi-def shit took off...), but it will bring much more realism to the medium. Next step: Total immersion videogames! :D
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: BurroDiablo on August 02, 2011, 10:28:06 PM
Brb, busy parroting Minecraft fanboys. SCAAAAAM, SCAAAAAAAAAAAAAM!!!! ::)

As much as I have my doubts over the practicality of such an engine, I think if it can be honed by skilled developers this technology could be a winner. Still, I don't fully understand how a cloud of 800,000 atoms from a converted high poly tree can run at an equal frame rate as a Polygonal tree made up of 800 polys. They didn't seem to be having much trouble running a real world object in their Demo, but then again they didn't exactly put up the specs of the rig they're running on which would have helped to put it in perspective enormously.

I look forward to seeing how this transpires in the coming months. Seems to me that Notch may have his panties in a twist over a bigger developer bringing out a Minecraft type game with uber realistic graphics which is massively selfish, especially when it seems so groundbreaking. I would definitely have nothing against using this with models in future games so long as the animation and cloud conversion times were squashed to say, an hour or something.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 10:31:39 PM
Also physics. Having an idea of how interactive the world is would help put it in perspective, too.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Tico_1990 on August 02, 2011, 10:34:20 PM
Noob question: where can I find the response by this Notch person because I've seen a lot about it but have no idea where to see it.
Thanks in advance.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: BurroDiablo on August 02, 2011, 10:50:55 PM
http://notch.tumblr.com/ (http://notch.tumblr.com/)

Never played minecraft, and after discovering its creator is a kneejerking douchebag, I never will.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: cephalos on August 02, 2011, 10:57:22 PM
OT: this technology... omg, I just imagined fully destroyable enivroment in this technlogy...  :o
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Cranialwizard on August 02, 2011, 11:11:37 PM
Unfortunatly this technology will probably cost a shit load for game developers, but it looks a hell of a badass.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: BurroDiablo on August 02, 2011, 11:24:07 PM
That's probably why people are calling it a scam... you see, if theres no demand for it then those who see it's potential will get in there for the cheap ;D As demand rises, it will become more expensive.

3 words though... Battle... Field... Four...

I would so hit that using this technology. Currently I'm on the fence over BF3.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 11:28:44 PM
Maybe i should buy some shares? ;D
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Cranialwizard on August 02, 2011, 11:36:20 PM
Maybe i should buy some shares? ;D

Buy 10 shares then invest in a new Computer :D
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: BurroDiablo on August 02, 2011, 11:47:03 PM
They already got a $2,000,000 grant from the Australian government, I can't see the Aussie gov giving away that kind of money without expecting some return. Makes the scam idea look like a scam itself.
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: pariah on August 02, 2011, 11:54:55 PM
They already got a $2,000,000 grant from the Australian government, I can't see the Aussie gov giving away that kind of money without expecting some return.
Especially not to videogame technology. :o
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: GodlikeDennis on August 03, 2011, 07:28:07 AM
This is awesome stuff. That guy has a bit of a strange accent though...
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Tankbuster on August 03, 2011, 08:56:43 AM
Just Imagine the Forgotten hope mod using this tech.*drools helplessly*
Title: Re: Unlimited Detail Real-Time Rendering Technology
Post by: Darkjolly on August 10, 2011, 05:03:40 PM
Dammit, Many PC gamers are going to have to upgrade by a large margin when this comes out.