Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: cephalos on August 18, 2011, 09:40:57 PM

Title: Ploiesti Refinery (4)
Post by: cephalos on August 18, 2011, 09:40:57 PM
3rd most important strategic region of Axis was Ploiesti Oil Refinery, which produced about 40% of fuel that Geramny needed to run their tanks, planes and other stuff. It was also one of the most heavily defended place against air attack, and defences were consisting fighters and hundreds FlaK cannons. Due to Tidal Wave operation, US heavy bombers damaged refiery really hard, though it didn't stopped working.

In August 1944, Soviet forces entered nearby area.

This is what I'm basing on.

(http://img200.imageshack.us/img200/6030/ploiestivegaoilrefinery.jpg)

"Tactical" map, including HQ sectors.

(http://img684.imageshack.us/img684/8729/schemata.jpg)

First screens should appear soon :)
Title: Re: Ploiesti Refinery (4)
Post by: HerrVoss on August 18, 2011, 10:01:50 PM
Good luck!
Title: Re: Ploiesti Refinery (4)
Post by: neosdark on August 18, 2011, 10:28:00 PM
Will there be improvised defenses and perhaps some set tank traps in the Refinery itself was there not enough time for the Germans to prepare for this particular attack?
Title: Re: Ploiesti Refinery (4)
Post by: Killar on August 18, 2011, 10:38:38 PM
Pleace put all the fuel in the refinery. And the mun next to the flak cannons. that would be nice  :D

Looking forward to test it  ;)
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on August 18, 2011, 10:39:57 PM
Will there be improvised defenses and perhaps some set tank traps in the Refinery itself was there not enough time for the Germans to prepare for this particular attack?

obviously yes :) also I'll try to hide some AA guns around the refinery, like 88s hidden in haystacks. Also refinery will be in bad shape so it will be pretty hard place to fight - many flanking possibilities, big fuel tanks reducing distance to target, many chokepoints...
Title: Re: Ploiesti Refinery (4)
Post by: BurroDiablo on August 18, 2011, 11:06:44 PM
Interesting choice, look forward to it. How are you going to tackle making the large fuel tanks?
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on August 18, 2011, 11:14:17 PM
there's already building called "silo" in Normandy Industrial. I'll just edit them, add some rubble and ready.

Post Merge: August 18, 2011, 11:36:55 PM
(http://img818.imageshack.us/img818/7334/early.jpg)

This is early project how will the refinery look like. I'll add more pipes later, for now I'm making experiments with some objects to make it look real.
Title: Re: Ploiesti Refinery (4)
Post by: Max 'DonXavi' von B. on August 18, 2011, 11:55:01 PM
Interesting, really looking forward to it. Plus I hope you can finish it by yourself this time ;)
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on August 19, 2011, 12:00:48 AM
Interesting, really looking forward to it. Plus I hope you can finish it by yourself this time ;)

 ;D yeah me either
Title: Re: Ploiesti Refinery (4)
Post by: HerrVoss on August 19, 2011, 02:37:11 AM
I really like were this is going. Great job from the looks of it.
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on August 21, 2011, 07:05:14 PM
New screens:

(http://img268.imageshack.us/img268/6319/elektrownia.png)

this is Refinery's power plant. I guess construction like this requires tremendous amounts of energy.

(http://img806.imageshack.us/img806/8489/komo.png)

Some of Refinery buildings. You surely will notice that it's a little less crampy than on the picture I'm basing on. Well, in CoH infantry and tanks can't move under pipes ( at least some of them) or even stupid gantry stops their movement. That's why I decided to make a lot of more space to make map more gamey :) Also those constructions offer a lot of potential flanking ways, mostly for infantry. And that's why tanks shouldn't drive to refinery.

(http://img844.imageshack.us/img844/7827/przegl1.png)

Overall progress. As you can see I'm leaving texturing the ground at the end. Maybe this will increase chances of WB working properly.
Title: Re: Ploiesti Refinery (4)
Post by: Killar on August 21, 2011, 07:16:30 PM
Very nice  :D
Title: Re: Ploiesti Refinery (4)
Post by: Max 'DonXavi' von B. on August 21, 2011, 07:23:18 PM
Very nice  :D
+1
This looks unique! :D

Please cephalos, could you do us a favor next time and switch FOW off?
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on August 21, 2011, 07:55:51 PM
yeah, I forgot about it, next time I'll turn it off  :-X
Title: Re: Ploiesti Refinery (4)
Post by: Dzierzan on August 22, 2011, 03:25:42 PM
Good luck, have fun. :)
Title: Re: Ploiesti Refinery (4)
Post by: Max 'DonXavi' von B. on January 07, 2012, 07:43:44 PM
What's up with this one?
Title: Re: Ploiesti Refinery (4)
Post by: cephalos on January 07, 2012, 07:44:28 PM
cancelled, I'm afraid  :-\ I just forgot to lock this topic.
Title: Re: Ploiesti Refinery (4)
Post by: Max 'DonXavi' von B. on January 07, 2012, 07:47:42 PM
Just leave it open, you'll never know when you'll have a yearning for this again  ;)
Title: Re: Ploiesti Refinery (4)
Post by: HerrVoss on January 07, 2012, 10:57:30 PM
Agreed, keep it open. The factory model mixes are inspiring.