Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: Hastatus on August 20, 2011, 11:06:09 PM

Title: 平衡性建议
Post by: Hastatus on August 20, 2011, 11:06:09 PM
因為EF有中文版,所以我認為我使用中文提出意見,制作組應該可以看懂。而我的英語很糟糕,如果使用英語來寫這個意見恐怕會不能恰當表述我的意見。

1.4版EF對俄軍的修改顯然有合理之處,之前的散兵壕確實比較破壞平衡。但這個修改並不意味着EF目前的平衡做得更好了,因為實際上可以相當明顯的感覺俄軍遭到了削弱。這主要體現在:前期俄軍缺乏壓制手段,後期缺乏反坦克能力,尽管壓制火力種類很多,但實際上每一種要使用都不容易,因此俄軍的突防能力也較差。

俄軍反坦克槍手需要先耗費汽油升級我認為應該取消,直接將其放入到普通兵營。而反坦克槍的位置由輕型裝甲車輛取代,比如BA64。同時反坦克槍的威力應該調整得更合理些,不然即使重型坦克在面對反坦克槍時都會被擊毁實在不合理。
俄軍反坦克炮被削弱了可以理解,是因為有反坦克炮陣地和su76存在,如果反坦克炮威力太强這些高級兵種就缺乏價值。但射程,威力的全方位減弱使得zis2失去了生存價值,我的建議是將zis2設置為和反坦克槍一樣,可以在停留後自行隱身。這樣不至於使其缺乏存在理由。另一個選擇是將重型反坦克炮陣地設置為更堅固並且具有牽制裝甲部隊的能力,但射程並不太遠的模式,而zis恢复原有射程並把火力增加到和美軍57M1一樣大,這樣重型反坦克陣地也有了存在的意義。
su100建議依然加入,因為su85火力太弱,對抗美軍謝爾曼巨無霸時火力不足。is2也是一樣,尽管在對付德軍重裝甲時頗為有效,但在突防時生存能力極弱,建議增加可升級的機槍
因為俄軍缺乏步兵反坦克能力(建議削弱反坦克槍),建議坦克均可升級防護網,部分坦克允許升級機槍。
俄軍迫擊炮精度太低,但COH中不可能生產太多的迫擊炮小隊,因此建議略微增加殺傷範圍。
最後一點是感覺俄軍技能冷卻時間過長,實際上誰都不可能無限使用“戰爭之神”,因為太浪費彈藥,因此我認為没必要將其冷卻時間設置為240S,戰爭之神當然有更長的炮擊時間和更大範圍,但實際上接踵而至的兩次德軍火焰風暴遠遠超過戰爭之神的威力,建議將這個技能設置為更短冷卻時間,更寬攻擊範圍,稍微不那麼精確的不太猛烈的炮擊。
其他技能也是如此,比如近衛軍的手榴彈技能,由於RPG很難命中目標,事實上價值也並不大,因此90S冷卻太長了。
最後是俄軍新兵,實際上任何一個玩過EF的人都不難得出結論,俄軍新兵完全没有價值,除了燃燒瓶炸彈,但那一次炸彈攻擊和270人力相比很劃不來,因此建議還是給新兵每人一支莫辛納甘步槍並適當降低成本。

另一個意見是關於英軍的,在我使用英軍對抗AI俄軍時,發現英軍根本無力對抗俄軍步兵,這一點也希望有所改進。
Title: Re: 平衡性建议
Post by: Blackbishop on August 20, 2011, 11:08:44 PM
@Hastatus
Could you post in english please?

Could some caritative soul being able to translate what he said without needing to use online translators ????
Title: Re: 平衡性建议
Post by: Pac-Fish on August 20, 2011, 11:28:35 PM
Lets use Google translator!!!!!! ;D ;D ;D
Title: Re: 平衡性建议
Post by: Desert_Fox on August 20, 2011, 11:34:21 PM
Surely he said: "Where is Ostheer?"  ;D
Title: Re: 平衡性建议
Post by: Ryxxen on August 20, 2011, 11:55:12 PM
He is complaing about the soviet units  >:(
Title: Re: 平衡性建议
Post by: Tico_1990 on August 20, 2011, 11:57:27 PM
He is complaing about the soviet units  >:(

Could you be a bit more specific? :P
Title: Re: 平衡性建议
Post by: Cranialwizard on August 20, 2011, 11:59:31 PM
From google translate I see that he's in major complain mode, wants the soviets to be much more powerful and some of the older units like the SU100 to return as a build-able unit.
Title: Re: 平衡性建议
Post by: Max 'DonXavi' von B. on August 21, 2011, 12:02:28 AM
From google translate I see that he's in major complain mode, wants the soviets to be much more powerful and some of the older units like the SU100 to return as a build-able unit.

Then tell him that he shall play EF 1.0 ;)
Title: Re: 平衡性建议
Post by: Blackbishop on August 21, 2011, 12:27:47 AM
From what google translator says, looks like:

* Wants a decrease on the cooldown of the abilties, e.g. says that GoW's time 240 is too much because it costs muni. But 240 is fine, the ability begin to decrease the cooldown the very moment it drops the first shell so, while the shells fall the clock is ticking and 74s after the ability worns off you will see that the counter doesn't say 240 but ~160... or at least that happens to me. Also says that 90s for (free) AT nades is too much.

* Says that need better AT capabilities, Tank Hunters upgrade should not cost fuel, ZiS-2 shouldn't be nerfed (???). Sorry but ZiS-2 wasn't nerfed since 1.20 (don't know if earlier though). Tank Hunters with double PTRDs eat tanks due to their high rate of fire though. They have a enough AT solutions IMO.

* He complains that soviets lack tools of suppression. Deal with it, that's how we choose to make soviets.

* He complains that soviet mortar is too inaccurate.

* Asks if we could allow MG gunners in those tanks. Sorry pal, but that is not going to happen, or at least only a few models will have top MG.

* Says that SU-85 is too weak and SU-100 is needed. Sorry but if you want heavy fire power use the IS-2. SU-100 is not planned to be added.

EDIT: Oh, and looks like wrote in chinese because as we support chinese in EF he thought we could understand him and he thinks his english sucks.

@Hastatus
I wouldn't worry about it ;). You can try to write in english or if you will write in chinese, you could add a translation for that to everyone understand what you say.
Title: Re: 平衡性建议
Post by: Blackbishop on August 21, 2011, 02:47:04 AM
Guys, stop spamming. I'll need to clean this.
Title: Re: 平衡性建议
Post by: Pac-Fish on August 21, 2011, 03:25:42 AM
Doesn't Yauz speak chinese? Maybe he/she can help clear confusion. Just a suggestion :P.
Title: Re: 平衡性建议
Post by: Cranialwizard on August 21, 2011, 04:08:02 AM
Yauz is Cantonese...i dunno if he speaks chinese
Title: Re: 平衡性建议
Post by: Chancellor on August 21, 2011, 06:39:37 AM
Cantonese is a variant of Chinese.  I can read that wall of complaints, but I really don't want to.  If he is complaining Red Guard-Mode about 1.40 already, then he will really be unhappy with the next patch.

Hastatus, 如果你現在1.4 EF都已經不滿意蘇聯軍的軍力, 哪你就應該回去用1.0 EF 來玩。  看了你寫的東西, 我覺得你會對將來的1.5 EF很失望。

1.0 EF 就在這裡
http://companyofheroes.filefront.com/file/Eastern_Front;109295 (http://companyofheroes.filefront.com/file/Eastern_Front;109295)
Title: Re: 平衡性建议
Post by: kan66138 on August 21, 2011, 08:50:56 AM
Hey I'm also a chinese. This is just a game, just for fun! Stop complaning.

这只是游戏,玩得开心最重要  ;)
算了吧,能用苏联我已经很开心了。
Title: Re: 平衡性建议
Post by: Singdarklighter on August 21, 2011, 06:41:19 PM
Hastatus,

I am not a developer
我不是制作組

但我在此嘗試用中文轉述 blackbishop 的話  讓你明白
but I tried to translate what the developer said about your complaint in chinese
let you understand

有關戰爭之神(god of war) and 近衛軍的手榴彈技能 (AT nade ) :
冷卻時間 對蘇軍是可以的 他們不打算改(暫時)
the cooling time is just fine. They don't plan to change it

有關 SU-100 :
不打算加入  想要重火力 請用IS-2
 SU-100 is not planned to be added. If you want heavy fire power use the IS-2.

有關坦克允許升級機槍 (MG gunner for tanks):
不會發生  或會有一些會有
 not going to happen, or at least only a few models will have top MG.
有關反坦克能力 (AT capabilities) :
zis-2 從ver.1.20 開始便無減弱過 反坦克槍手有兩支PTRD 應該足夠
ZiS-2 wasn't nerfed since 1.20 (don't know if earlier though). Tank Hunters with double PTRDs eat tanks due to their high rate of fire though. They have a enough AT solutions IMO.

另外有話比你
他們不介意你的英文  你可嘗試打英文或 你也可打中文 但請加翻譯 讓所有人明白  (這可用谷歌幫忙)
I wouldn't worry about it . You can try to write in english or if you will write in chinese, you could add a translation for that to everyone understand what you say.

希望我無翻譯錯啦
hope that I didn't translate anything wrong

p.s. to the developers,
he also ask about the Zis-3 emplacement
Title: Re: 平衡性建议
Post by: Blackbishop on August 21, 2011, 06:45:46 PM
The ZiS-3 emplacement was replaced :). I cannot say more, you should wait until we release the patch.
Title: Re: 平衡性建议
Post by: Singdarklighter on August 21, 2011, 06:52:54 PM
Replaced?
That's sad
I like using it so much...
Title: Re: 平衡性建议
Post by: Alexander 'ApeMen' J. on August 21, 2011, 07:19:18 PM
na the new thing works much better than the zis-3^^
Title: Re: 平衡性建议
Post by: kan66138 on August 23, 2011, 04:58:25 AM
广东话口语 ;D
Cantonese ;D ;D
Title: Re: 平衡性建议
Post by: yatera on August 26, 2011, 01:04:54 PM
I'll just translate everything he said:

Because EF has the Chinese version, so I think I used the Chinese comments, the production team should be able to understand. And my English is very bad, if you use English to write this opinion I am afraid, can not properly express my opinion. 1.4 EF changes of the Russian military clearly has a rational point, the skirmish before the trench is indeed break the balance. But this change does not mean that the current balance of EF better, because you can actually feel quite obvious Russian military has been weakened.

This is mainly reflected in: the early Russian lack of repression, the latter part of the lack of anti-tank capability, although many types of fire suppression, but in fact each is not easy to use, so the Russian military's penetration ability is also poor. Russian anti-tank gunners need to spend to upgrade I think gasoline should be eliminated, put it directly to the general barracks.

The anti-tank gun positions are replaced by light armored vehicles, such as BA64. At the same time the power of anti-tank guns should be more reasonable to adjust some, or even anti-tank gun in the face of heavy tanks will be destroyed when it is unreasonable.

Russian anti-tank gun has been weakened is understandable, because there are anti-tank gun positions and su76 exist, if these advanced anti-tank gun is too powerful arms on the lack of value. But the range, less powerful all-round value makes zis2 lost life, my suggestion is to zis2 and anti-tank guns set to, like, you can stay in stealth after themselves. So as not to lack of raison d'etre.

 Another option is to heavy anti-tank gun positions set to be more robust and has the ability to contain the armor, but the range is not too far from the model, but zis restored to the original range and the firepower and military 57M1 as large, so has also been a heavy anti-tank positions exists. su100 proposal still join, because su85 fire is too weak against the U.S. lack of firepower when Sherman giant.

 is2 is the same, despite the heavy armor of Fude Jun when quite effective, but when Shengcunnengli very weak penetration, the proposed increase can be upgraded guns because of the lack of Russian infantry anti-tank capability (recommended weaken the anti-tank guns), the proposed tanks are scalable fence, part of the tank allows the upgrade machine guns.

 Russian mortars accuracy is too low, but can not be COH in the production of too much mortar squad, it is proposed to increase slightly lethal range. The last point is the feeling of the Russian military skills cooling time is too long, in fact, no one can use unlimited "God of War," because a waste of ammunition, so I think its cooling time is no need to set 240S, the god of war, of course, more long bombardment time and greater range, but in fact followed the two German fire storm far more than the power of the god of war, proposed that this skill set to a shorter cooling time, a wider attack range, slightly less accurate the less violent bombardment. Other skills too, such as the Guards grenade skills, because RPG is difficult to hit the target, in fact, the value is not large, so 90S cool too long. Finally, the Russian military recruits, in fact, any one who played the EF is not difficult to conclude that the Russian military recruits have no value, in addition to Molotov cocktails, bombs, but a bomb attack and the 270 is worth it compared to human, it was suggested to recruit each rifle and a Moxin Na Gan appropriate to reduce costs.

Another comment is about the British, the British against the AI I use Russian, and found that the British can not afford to fight the Russian infantry, which also hopes to improve.