Company of Heroes: Eastern Front
Announcements (Read-Only) => Announcements => Topic started by: Blackbishop on August 23, 2011, 11:39:14 PM
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Hello Eastern Front Fans,
We bring to you a shoutcast for Eastern Front, featuring the changes made for 1.500, which will be released soon.
Patch 1.50 is one of our biggest yet. This patch has been exclusively focused on balancing the Soviet faction. The changes from 1.40 (current patch) to 1.50 contains over 200 balance changes to the Soviets, in addition to about 50 minor bug fixes and art updates.
There is a saying that a picture is worth a thousand words, but we think a videocast is better than that.
The four persons playing are from our balance team, and three of them were doing the shoutcast. They'll introduce them self in the video.
Part #1 (http://www.youtube.com/watch?v=dYaxSJ_jHf0#)
Part #2 (http://www.youtube.com/watch?v=3u9CHbWJrJM#)
Part #3 (http://www.youtube.com/watch?v=58QwlBwFkpY#)
Part #4 (http://www.youtube.com/watch?v=dgdJwlOfjks#)
Do Note 1: The person recording the video is using a sound mod on Axis weaponry, so if you hear any odd weapon sounds from the Axis, this is the reason. It is not included (and won't be in the future) in Eastern Front.
Do Note 2: This videocast was recorded on a Beta version of the 1.50 patch.
Thanks for watching it and continue to enjoy,
Eastern Front Development Team
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hehe finaly here it is :D
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MINDGASM
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Being one of the casters I can say it's worth the watch! Sneaks in here too!
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So here is the more obvious changes i saw (correct me If I'm wrong plox)
Changes: 1) The most obvious change is that the Soviet Snipers are now one man squads. I over heard them talking about the Spotter as being some kind of upgrade, but not overly sure about that)
2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.
3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.
4) The Veteran ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command.
Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40
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So here is the more obvious changes i saw (correct me If I'm wrong plox)
Changes: 1) The most obvious change is that the Soviet Snipers are now one man squads. I over heard them talking about the Spotter as being some kind of upgrade, but not overly sure about that)
2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.
3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.
4) The Veteran ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command.
Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40
You're a bit incorrect about all of those points, but generally you've picked out about 1/4 of the sneaks this video gives us :P
I won't correct you though, in an effort to make the new patch even more suprising.
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Well than I would happily wait a couple of days to see all the changes I have missed. But one thing I'm not too sure I can wait for the answer to, will the Sniper get a Spotter in one way or another?
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Is that a special sound mod you used for the preview or is it a new one which comes with the 1.5? I am not sure but got the feeling that the sounds of 1.4 are different...anyway the sounds are very good.
Best regards and I am looking for the new patch. Great work guys!
Caen44.
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I believe the person that recorded the video (GodLikeDennis) is using a sound mod.
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Would be interesting to know which sound mod was used in the video.
Caen44.
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Indeed, I would like to know where I could download that sound mod. I like it). Well done everyone, keep up the good work!
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... This video proves 1 thing - 1.5 is *this* close to release. Can't wait... :)
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Lol, Killar sounded half asleep, I couldnt really hear him a lot but nevertheless Whew...cant wait ;D
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Lol, Killar sounded half asleep, I couldnt really hear him a lot but nevertheless Whew...cant wait ;D
Actually it was not late in his time: It was around 10AM in Killar's time, Afternoon in Dennis', and about 4 AM my time so I was trying to keep quiet.
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I really enjoyed this preview, the commentators made it so much better hehe. Really cool preview guys.
Like the others I would also want to know the name of this sound mod.
Cheers
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Guys, in the 1st video, i saw that the flag is still blank without any change and the VP's flag is still only one flag and there should be another flag on top of it. And than the SU sniper now doeasn't have the observer. WHY!!!! I'm watch the 2nd now and another change is the Guard team like neo said 4 men squad and i saw them have changes in the outfit like wearing the ushanka.
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In the second video, from 12:31 to 13:20 explains it.
For balance reasons, now you get a single soldier that can be upgraded either to Observer Team or Sniper.
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Interesting accents ^^. Nice work though :P
P.S. - Are any changes made to RMC or is 1.5 exclusively for soviets?
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Sorry for my ignorance but who is talking in this shoutcast? All players? I'm asking, because i didn't watch all videos, only half of first part. Why? I don't like watch these viedos. For me are boring. Like cephalos said, only good news for me that 1.5 is close. I rather play this and see all changes, than watch video.
But anyway great video.
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I'm the Austalian main commentator. I hate listening to my own voice *cringe*.
Killar is the evil German.
CranialWizard is the Italian/American monster :P.
Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.
RMC wasn't touched on by 1.5 but will be focused on heavily in patches to come.
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Cool! Great work dudes! ;D
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Whoever can guess all the changes in 1.5 that were mentioned in the cast gets +10 internetz. Neosdark has a good list but many things are still missing.
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Monster? Like herman Monster? :P
Whoever can guess all the changes in 1.5 that were mentioned in the cast gets +10 internetz. Neosdark has a good list but many things are still missing.
No no, I doubt they can get them all. It's a recorded over 200 balance changes xD
For the major ones mentioned in the cast it's still pretty tricky, like you said Neos got a lot but not quite correct and not all of them :D
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what about new units? ???
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Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.
I am very interested in that sound mod it sounds awesome ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?
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just watched the shout cast vids well done guys the new changes look awesome cant wait to play ,thnx for all your hard work in prolonging the life of COH
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Great work guys, keep it up!
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What do you mean by +10 internez :P. Excuse my internet ignorance.
One change is the cage armor ;D. 199 more changes 2 go.
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I had no opportunity to watch them all until now, but what I have seen in video no.1 is that I really love the new Sniper and the full weapon equipment upgrade for Coscripts.
@Killar: Nice accent you have there ;D
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@Killar: Nice accent you have there ;D
:-[
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@Killar: Nice accent you have there ;D
:-[
Don't worry, your English is quite good, but it's always funny to see how some Germans fulfill the English-speaking-German stereotype. Apex's accent was also funny :P
I'm going to watch all the videos now.
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wub!
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Is there any chance that you guys gonna post this replay after the patch is released ?
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this wouldnt help you
our game was still in a beta version which has already be changed
so the replay wouldnt work
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this wouldnt help you
our game was still in a beta version which has already be changed
so the replay wouldnt work
Yes we fixed a bug since the game which was not shown in this game IIRC.
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The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.
Uhm Neo, i think the vid showed the M1927 not the M1922 ( because it not exist) (http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Regimental_gun_76mm_1927_front.jpg/800px-Regimental_gun_76mm_1927_front.jpg)
This is the M1927 a 76mm infantry support gun.
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My bad, kinda hard to read the grainy footage (not to say it was bad, but it was a bit hard to see)
Post Merge: August 23, 2011, 05:07:01 PM
Anyway time to pimp out my list
Changes: 1) The most obvious change is that the Soviet Sharpshooters now start out as one man squads with the ability to upgrade either to a Full Fledged Sniper, or into a Sniper Team.
2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.
3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Street Fighting, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Strelky. There is a new ability called Flare Drop which as the name implies drops down a Flare so you can see what goes on in the Fog of War. It also gives a damage boost to all allied units firing into the area.
Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1927 76mm Artillery gun.
4) The ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command. This Hull down is activated with a new upgrade.
5) Thought I might have been drunk when I saw this but the Jagdpanther now has a Commander in the Cupola, whether aesthetic or not remains to be seen.
6) The Tiger ACE now has the Long Shot ability to help it destroy targets from longer ranges.
7) SU-85 can now buy the Cage Armor upgrade from the Armory, this doesn't retrofit the units on the field. It reduced damage and/or penetration from the Panzerschreck and all other AT weapons.
Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40
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No new vehicles :(
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why we should add new vehicles?
i think soviets have enought^^
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:( i always want to see the BA-64 rolling in the game ( not in N44) since every faction beside Soviet have a scouting vehicles like Jeep, Universal carrier, both Ger factions have swimms and later the Ostheer has the Kubelwagen. And it's a good thing to combine the Brits high armored carrier with fast moving Jeep into light armored car BA-64.
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@neosdark
About your point #5, you are confused, the commander is on 1.40 as well :-\.
SU-85 has the individual upgrade for cage armour.
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For my 2 cents it's an awesome video showcase of (some of) the changes - rather than just seeing a list of them in release notes. I'd love for you guys to do another where you focus on the doctrines / units / play styles you didn't have in this vid, and to answer your questions, GodLikeDennis, I'd definitely like to see more shoutcasts like this in advance of future upgrades.
Good work guys. Would be nice to have all four players in the 'cast in future, and I think it's important to have everybody's audio levels equalized so you're all talking at the same volume (especially remembering that certain German accents are very gentle and tame compared with the good ole Aussie twang). I also think it would have been neat to see this available in a slightly higher res so we could make out the symbols and text as it went by. But other than those bits of feedback, consider me a very happy man right now: fantastic bonus for a Wednesday!
-M-
Martin
All Round Good Egg
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Sorry if I am asking what lots of gamers maybe did before...
Still no heavy machine gun Maxim M1910 (DSchKM) for the soviets?
Best regards, Caen44.
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Still no heavy machine gun Maxim M1910 (DSchKM) for the soviets?
Why do soviets need a HMG? There are some factions that do well without it
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The only thing I would like to see with soviets it's a transport vehicle.
Every faction has some sort of transport vehicle: HT for US/Wehr/PE, Bren Carrier for CW... yes it carries only one passenger but at least would like to see something like that on soviets, I wouldn't care if is not armed with mgs, if it's hardcapped or if only carries one squad but certainly would help on big maps :(.
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Just make the ZiS-5 able to carry up to let's say 14 guys, remove its hardcap, create an upgrade for the ZiS-5 to be made a medic truck and set a global limit of one at the time to this upgrade. Everyone's happy then.
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what about making ZiS-5 doctrinal?
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For which doctrine? BT or Propaganda :P. I cant see it in Urban. It could work for the other 2 though :P. We(the public) shuld probably wait for 1.5 though.
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i cant see a future for zis-5 as doctrinal unit
soviets has no other healing station or can use medi kits
so to make it doctrinal makes no sense^^
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So what do you think about my suggestion?
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Just make the ZiS-5 able to carry up to let's say 14 guys, remove its hardcap, create an upgrade for the ZiS-5 to be made a medic truck and set a global limit of one at the time to this upgrade. Everyone's happy then.
Your suggestion seems good, but that will require a new model :). Meaning that would be saved for soviets "2.0" if accepted :P.
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mh i must say i dont like it so much :-[
atm soviets works good without a ht or transporter
but we must see what we can do later
maybe we find a good unit which fit into the soviet concept
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Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.
I am very interested in that sound mod it sounds awesome ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?
Guys my sound pack is private and is not available for public release. I only distribute them to my CoH pals, sorry.
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Another question :), still the Conscripts in other doctrines Propaganda and BT need to get to vet2 to get full rifles ?
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Conscripts no longer have Vet I think, but they get cheaper as the game goes on
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:o ??? Huh ?? From have vet to non-vet.
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iirc conscrits has vet but these dosnt chante in any kinde their stats
so a vet3 conscript is as weak as a vet0
there is only a doctrinal unlock for full rifles
and these are not 4free :P
@Mr.Q
dont be worried
you will see all the changes very soon
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So cons still get vet and still they get free rifles by getting to vet 2 ?
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No. Conscripts do not get full rifles at vet 2. Instead they recieve them through both doctrine and purchase. I think thats correct :P
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i could tell you but this would take you the fun to find it out by yourself
and i dont want to be a spoilsport
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Ok, if you put it that way.
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(\__/)
(='.'=)
(")_(")
The bunny demands you release patch 1.5 immediately >:(
Pretty plz :P ;D
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It's not ready yet :) (1.5)
BTW... ;) I'm glad you nonetheless implemented my suggestions ;)
* Adding SU76 ;) (Although I might swap SU76 and SU85).
(SU76 is in the T70 family, was way more common, too). Is it
possible to reduce pop on SU76? (T70 is pop 3!) ;)
* Making ISU152 also an artillery unit :) *YAY* Finally.
And more, much more ;) Me happeh.
* Making IS2 harder to get (It was easy, even desirable to
go for IS2 first, while ignoring all other tanks)
* Putting Maxim MG in-game ;)
* I was hoping for a T34+troops call-in similar to PE's panther
call-in but weaker, but which can be upgradeable.
* It'd be nice if Svelky had an anti-tank ability :p
* I would like if fellow-units made Commander's XP go up
(Like british officers) :p
* Re-vamp the Soviet vet system.
How does it work??!
1) Vet 1-2-3 by kills like USA system.
2) Officer vet +1-2-3 (Makes +6 possible) like British system.
3) Buying your vet (Like Wehr)(Conscripts, Strelsky and Guards
are essentially the same unit with more veterancy). Same issue
I made about only-IS2 approach happens often with Guards for
the same reason.
I'd like to propose the hero system ;)
How about this : Limit vet to 1. But with a limited officer system.
Units can level 1 on their own. First one to do so becomes the
'hero' (Which gives a +1 lieutenant bonus within short radius)
(Even to itself!)
Now, it would have a Enemy at the Gates flavor.
* A hero of the Soviet Union flavor.
* Would be different.
* Would give soviets a max of 3 vet points (Not 6!!!)
If you lose your 'hero' the next one to vet becomes the new
'hero'.
* Units that gain vet (their own vet) can buy 1 piece of
researched equipement (more on this in a second).
* Conscripts that vet can be upgraded to Strelsky once
brought back to full squad size (Being re-equipped), etc
* Strelsky that vet can be upgraded to guards, etc.
(If said has been researched)
* Guards cannot be 'bought' they must be earned *upgrades*
* Hmm, on the equipement issue, I was thinking why not
research items, then grant them on a vet-basis?
A conscript-0 could have 0 items, but gain 1 with vet.
Strelksy start with 1 but gain a 2nd one with vet.
Guards go 2+1 (3!) and so on.
Such 'equipment' could be
* Ability to make sandbags/barbwire.
* Throw frag grenades. (and smoke grenades)
* Throw AT grenades.
* Rifle upgrade (PPSH, SVT40, DP28)(Full rifles for conscripts!)
* Whatever.
* Can't make Strelsky before you got a hero.
(Then can't make conscripts?)
* Giving Conscripts pop (4?)
* AT can't be heroes. (Mortars, etc). Has to be
an offense-capable unit. (Sniper!)(Smile)
(Not a support unit)(Like engineers or arty)
* Tanks can be heroes.
Any thoughts on this?
Ideas appreciated ;)
Post Merge: August 25, 2011, 06:19:10 AM
Early call-in can be T70 with conscripts ;)
Post Merge: August 25, 2011, 06:20:09 AM
Similar to the american's (Inf tree, call-in) but starts
weak, and is upgradeable.
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Holy crap in barrel of monkeys, Loup I haven't seen you since late 2010.
Anyway all those suggestions look like a bit much, I think the Soviet system is fine as is.
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Soviets gain vet through kills exactly like the US. All units except conscripts benefit from vet. The command squad only gets vet from units they kills personally, or through his abilities.
We won't be massively redesigning the Soviets again. This will probably be generally how the Soviets look forever IMO with a few tweaks here and there. The current Soviet vet system is fine.
Currently it is:
Weaker than US individual vet but lower vet requirements
CS vet unlucks abilities, reductions in upkeep and global bonuses to infantry (offensive/defensive) - cross between Brit and PE vet
Implied in the tech tree and global unit upgrades. - Like Wehr
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* Neo : Eh, been keeping tabs ;) I still play EF 1.4 a lot.
Like the direction it is going generally, a lot!
As posts go, that was one of my 'short' ones !! ;)
* I play a LOT of World of Tanks of late ;)
* GodLikeDennis :
A mixture of all 3 other vet systems, yet, not their own :p
And that still makes it possible for soviet inf to have +6 vet :p
Could you consider my system?
- I find the equipment approach refreshing, too ;)
- It's unique, it's different, it has soviet flavor, it has max of 3 vet ;)
Post Merge: August 25, 2011, 07:41:38 AM
Another thing I was wondering...
Soviet tanks on average have -1 pop cost...
Why are soviet squads (and engineer groups) so pop-intensive?
The 4 squad engineer groups hurts, too.
Was thinking, perhaps could give them a pop limit bonus?
(Like Commonwealth engineer ability?) Unlockable, perhaps?
Having an all-across - pop cost for infantry would be nice too ;)
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I'm excited about the new patch. I've discovered some balance issues with my last play. It was against PE, my friend played SU and becouse the cheap buildings he hasn't bulit tank depo as I expected, but two support barracks, and upgunned AT squad, snipers ate everything I throw at them. Is it hard to hunt down the Sniper ACE? It cloacks like 1 second and frustrating when a whole army behind him. It's actually game over when the sniper ace comes out. >:( What do you suggest Dennis?
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Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.
Tank population cost was actually normalised to match the existing factions in this patch Loup.
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Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.
Tank population cost was actually normalised to match the existing factions in this patch Loup.
Yes I understand the sniper ace's purpose, and I will try it with WE. But PE don't have any sniper unit (maybe the AT Halftrack?). Anyways, thanks guys bringing this mod I's really starting to look like a Relic faction. P.S. the siren before the Strafing Run is awesome! 8)
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Does the T-34/85 still have super accuracy vs infantry or you finally changed it? AFAIK this is from 1.0 and extends to 1.4. Or maybe i'm saying this wrong, i'm not using this tank and i don't remember that it was in 1.3 or 1.4.
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85mm upgun cost and performance was considerably altered.
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Yea, finally. Maybe this is the best balance patch but i have to play it myself to confirm this.
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btw, http://twitter.com/# (http://twitter.com/#)!/CoHEF
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Omnomnom :D 1.5 is coming!!!!!!!!
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Hooorrayy :D
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:D yeah ;D
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Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.
I am very interested in that sound mod it sounds awesome ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?
Guys my sound pack is private and is not available for public release. I only distribute them to my CoH pals, sorry.
Sadly i don't understand that,but i have no problem with it :)
Anyways is there any other sound mod's like that ?
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Ask Blitzkreig if they will let you use their sound pack, I think they have a custom one too
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FYI, just posted approximate download sizes on twitter.
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FYI, just posted approximate download sizes on twitter.
Post on Facebook too, I haven't Twitter. :)
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does that mean release is imminent?
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maybe ::)
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my only hope is we won't have a repeat of 1.40 where the file was so downloaded that this page and the loader were lagging to hell and back
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my only hope is we won't have a repeat of 1.40 where the file was so downloaded that this page and the loader were lagging to hell and back
nope! There are now different servers for forum and patch
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Very nice to hear
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but somehow i get the feeling that the interest for the new patch isnt such high as it was for 1.4 :(
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I don't think so :)... but what it's true is that the players are waiting for Ostheer :P.
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Can you guys upload the patch notes while we wait for the release?
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Can you guys upload the patch notes while we wait for the release?
+1
it would be awesome to read all those changes
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I will upload them....
1 LINE AT A TIME MUHAHAHAHA!!! :P
Post Merge: August 24, 2011, 04:54:12 PM
HQ
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hey guys we made it^^
our patch and the shoutcast are a now the latest news at the coh webside
http://www.companyofheroes.com/ (http://www.companyofheroes.com/)
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Nice, but one thing is terribly wrong and will probably supply us with loads of guys spam-asking for Ostheer:
[...]introducing many balance changes for their Russian and Ostheer armies
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maybe :(
we can only hope that the people take a look at the shoutcast where we already said that ostheer isnt included in this patch
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even i couldn´t try out the ostheer yet. On what EF version is relic playing? :o
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I hope so lol.
Cool that thunder took an interest.
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lol they play version 3.33 with space marines vs wehrmacht^^
but i think its good that relic posted this on the coh webside
i think this message makes us more popular
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Anyone have an ETA on patch?
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IT´S OUT
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Downloading :)!
I mean one bit a time. Can someone create a torrent please?
Edit: OK now. Server was probably still updating.
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Its better to wait for the download links on the news page. If everybody is downloading now you will be finished at christmas eve :P
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Nah it didn't take long.
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yes it was realy fast
update is only 245mb so not that big^^
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new changelog is awesome, thank you Rizz...
though one thing bothers me:
For the Motherland
* Conscripts can be upgraded with full rifles for 50 munition per squad.
this ability will be, frankly speaking, useless. Find me somebody who's going to pay 50 mun to give those guys extra rifles... they die like flies, and mostly are used to... rush&die tactics... damn, even with 25 munitions I would wonder if it's worth to upgrade them.
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It's worth it when you have no other infantry while you go for guards, fast vehicles or whatever. 50MU is nothing, especially for that side of the doc that doesn't use any munitions.
Killar, Ape game now?
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new changelog is awesome, thank you Rizz...
though one thing bothers me:
For the Motherland
* Conscripts can be upgraded with full rifles for 50 munition per squad.
this ability will be, frankly speaking, useless. Find me somebody who's going to pay 50 mun to give those guys extra rifles... they die like flies, and mostly are used to... rush&die tactics... damn, even with 25 munitions I would wonder if it's worth to upgrade them.
End-game their reenforce becomes 6 reenforce per man... I'm not sure if you know how cheap that is. Volks are like 22 reenforce, Grens are like 37.
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new changelog is awesome, thank you Rizz...
though one thing bothers me:
For the Motherland
* Conscripts can be upgraded with full rifles for 50 munition per squad.
this ability will be, frankly speaking, useless. Find me somebody who's going to pay 50 mun to give those guys extra rifles... they die like flies, and mostly are used to... rush&die tactics... damn, even with 25 munitions I would wonder if it's worth to upgrade them.
QFT
Especially with them not being able to gain vet (which I don't understand why this was necessary) - the upgrade doesn't seem like it's worth it.
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you guys balanced that, so I guess you are right and I'm just pointlessly whining ::) we will see how it works ingame :)
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its more fore the t1 t3 -> light tank tactic
in this case you havent better infantry and like dennis said 50mun is nothing if you take this tactic
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* Hmmm... ...
Download should be called 1.4_to_1.5 upgrade or something.
Some people might think this is a new full install :p No?
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At work atm, looking forward to testing this out tonight :)
Good work guys!
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Yes I now get to sacrifice dirt cheap conscripts
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Hey will EF ever do another shoutcast ???. And if you do, will it be user sumitted vids(which could be fun) or the same ppl will play again (which IMO might get boring after a while), or just different balancers(which seems better)
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atm we are talking about a new beta shoutcast
but its not written is stones yet