Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Blackbishop on August 25, 2011, 08:03:03 PM

Title: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 08:03:03 PM
Eastern Front Patch 1.50
'Rubar!'
Repaired Up Beyond All Recognition

Eastern Front Fans,

The 1.50 patch is now released. Includes criticals for some soviet units, new music for soviets and many bug fixes reported by the community or found by us.

We wanted to release this the last month, but considered than would be a rushed release prefered to delay it a little longer, we hope you enjoy the results of our work.

Another feature included is, a new mode was implemented for the Blitzkrieg/Red Tide Challenge called "Fortress Mode" similar to the previous modes, but completely focused on defense. Facing waves of enemies, each one stronger than the previous one.

There are new maps for this update as well, we proudly announce the inclusion of four new maps:


Another surprise is that Cranialwizard and WartyX made a guide for EF units (don't worry, linky will be posted soon).

Also, Eastern Front now will have support for Simplified Chinese texts, so the player can choose if he want to use Traditional or Simplified Chinese translations (only appliable for EF texts - pending at this moment).

At last but not least, we would like to invite you to join to our 2vs2 Tournament, you can find more information on this topic:
EF 2v2 Tournament 2 (http://easternfront.org/forums/index.php?topic=6112.0), there will be some prizes for the winner(TBD).

Don't forget to check for updates with your launchers! Or alternatively download it from here:

Full Installer version:
1.5.0.1 from GameFront (http://www.gamefront.com/files/20714522/EF_Setup1.5.0.1_full.exe)
1.5.0.1 from GamePron (http://www.gamepron.com/file/9701/Company-of-Heroes-Eastern-Front-v1.5.0.1-Inc-Hotfix/[/url)


Incremental Patch version:
1.4.0.0 to 1.5.0.0 (http://www.files.easternfront.org/updates/EF_Setup(1.5.0.0).exe)

Mirror from Megaupload for the 1.4.0.0 to 1.5.0.0 (http://www.megaupload.com/?d=71A10ANH)
Mirror from GamePron for the 1.4.0.0 to 1.5.0.0 (http://www.gamepron.com/file/9702/Company-of-Heroes-Eastern-Front-v1.4.0.0---1.5.0.0-Patch/)

Hotfix for Soviet Bug.
1.5.0.0 to 1.5.0.1 (http://www.files.easternfront.org/updates/EF_Setup(1.5.0.1).exe)

Mirror from mediafire for the 1.5.0.0 to 1.5.0.1 (http://www.mediafire.com/?0u4uyw7f32q844g)
Mirror from Megaupload for the 1.5.0.0 to 1.5.0.1 (http://www.megaupload.com/?d=P9DE6P5Q)
Mirror from GamePron for the 1.5.0.0 to 1.5.0.1 (http://www.gamepron.com/file/9703/Company-of-Heroes-Eastern-Front-v1.5.0.0---1.5.0.1-Hotfix/)

Special Thanks to:
Celéstial and Jagdpanther for the Priest fix (http://forums.relicnews.com/showthread.php?247258-%2802-06-2011%29Cel%C3%A9stial-s-Modding-Box-M7-Priest-Track-Fix-Released).

For making the SAS Jeep unit (http://forums.relicnews.com/showthread.php?260685-SAS-Jeep-Release-Thanks-To-Tankdestroyer-%29) possible: DMz (Model), Tankdestroyer (Animations/Jeep Edits/Coding), Xalibur (UI) and Slayerknecht (Skins and Jeep variant).

Xalibur for his UI files for the Achilles and the criticals of the Jagdpanther IV L/70.

Eliwood for his Jagdpanther fix (http://forums.relicnews.com/showthread.php?248022-HTs-amp-TDs-3D-Factory-new-custom-models-improved-Jagdpanther&p=1045269103&viewfull=1#post1045269103).

Noorbi for his Puma criticals (http://forums.relicnews.com/showthread.php?260935-Mini-infantry-and-Panzer-IV-icon-pack).

Lethal Dossage for his excellent tutorial (and Jagdpanther for the heads up about it): How To: Fix the Greyhound/Puma/Staghound damaged engine bug. (http://forums.relicnews.com/showthread.php?259596-How-To-Fix-the-Greyhound-Puma-Staghound-damaged-engine-bug)

Thanks for downloading and continue to enjoy,

Eastern Front Development Team
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 25, 2011, 08:06:17 PM
Good gift before go to work!  :P

I will try it tomorrow! Great work guys!  ;)
Title: Re: Eastern Front 1.50 Patch
Post by: Dzierzan on August 25, 2011, 08:07:17 PM
Hmmmm... DOWNLOADING
Title: Re: Eastern Front 1.50 Patch
Post by: thebomb on August 25, 2011, 08:07:47 PM
Links to mirrors? Download is taking forever.
Title: Re: Eastern Front 1.50 Patch
Post by: cephalos on August 25, 2011, 08:08:48 PM
Links to mirrors? Download is taking forever.

it takes a while -.-'

some mirrors would be cool, torrent also would be welcomed :)
Title: Re: Eastern Front 1.50 Patch
Post by: Mertypro on August 25, 2011, 08:09:38 PM
yay leningrad patch ;D
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 25, 2011, 08:13:59 PM
Bish, that's 4 maps not 3... ???
Title: Re: Eastern Front 1.50 Patch
Post by: kYLERIS on August 25, 2011, 08:14:40 PM
Something is wrong, when  I click play in EF laucher , tales of valor starts, not Eastern Front  ???
Title: Re: Eastern Front 1.50 Patch
Post by: WartyX on August 25, 2011, 08:16:19 PM
Bish, that's 4 maps not 3... ???
Fix'd
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 08:16:35 PM
Bish, that's 4 maps not 3... ???

Maybe he is irritated because Lemberg isn´t so new for us
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 08:16:45 PM
OK download complete.

But can't select Soviets after starting CoH by EF launcher?! What is this?

Edit: Same problem kYLERIS noted. Yet another f*cked up patch? You guys are spooked!  ;D

Seems to work for some and to fail for others. I'm on Windows 7 64 bit.
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 25, 2011, 08:21:00 PM
mh im also ready with the patch and have no problems selecting the soviets
Title: Re: Eastern Front 1.50 Patch
Post by: Dot.Shadow on August 25, 2011, 08:22:06 PM
I have the same issue as others. The launcher starts ToV and not EF.

Edit: One of my mates as it as well.
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 08:22:20 PM
mh im also ready with the patch and have no problems selecting the soviets

magic internet remember?  ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 25, 2011, 08:24:52 PM
oh yes :D

some others have also problems with the patch?
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 08:26:54 PM
Killar and evilSpike probably had the beta installed. Maybe the patch fails if you update without it?
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 25, 2011, 08:29:40 PM
No, there are games being hosted currently by people not in the beta team and are working fine.

It seems the balance team can only connect to each other at the moment actually.
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 25, 2011, 08:30:11 PM
unlikely
but it looks like your not alone with this problem
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 08:31:30 PM
The issue has been found. The hotfix will be released shortly.
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 25, 2011, 08:32:41 PM
ah good to know bish thx
Title: Re: Eastern Front 1.50 Patch
Post by: Max 'DonXavi' von B. on August 25, 2011, 08:35:36 PM
Arrghh my launcher is struggling to gather information! *OVERLOADED*

:P
Title: Re: Eastern Front 1.50 Patch
Post by: Pauly3 on August 25, 2011, 08:37:09 PM
pls dont remove vet bonuses for conscripts
it is much more motivating to have veterancy bonuses
now they will be spammy idiots again....

Post Merge: August 25, 2011, 08:41:02 PM
for some reason in 1.40 i won all my soviet games by spamming cons and then teching to light tanks...
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 08:41:16 PM
pls dont remove vet bonuses for conscripts
it is much more motivating to have veterancy bonuses
now they will be spammy idiots again....

The last conscript vet was worthless. You will not miss it
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 08:43:48 PM
Tried starting without the launcher ("C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod Eastern_Front -nomovies. Execute in "C:\Program Files (x86)\THQ\Company of Heroes") same result.

Edit: Waiting for the fix  ::)
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 25, 2011, 08:45:04 PM
Try updating now.
Title: Re: Eastern Front 1.50 Patch
Post by: Dzierzan on August 25, 2011, 08:45:47 PM
Launcher is still thinking, too long...

EDIT: ok, downloading...
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 25, 2011, 08:46:46 PM
Let it run. Everyone's trying to connect at once. Just leave it and it will connect.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 08:51:50 PM
The hotfix has been released, please hit update on your launchers once more ;D!

Mirror from mediafire for the hotfix:
http://www.mediafire.com/?0u4uyw7f32q844g (http://www.mediafire.com/?0u4uyw7f32q844g)

Mirror from Megaupload for the hotfix:
http://www.megaupload.com/?d=P9DE6P5Q (http://www.megaupload.com/?d=P9DE6P5Q)
Title: Re: Eastern Front 1.50 Patch
Post by: Max 'DonXavi' von B. on August 25, 2011, 08:52:56 PM
Thank you! :)
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 09:02:38 PM
1.501 seems to fix it. thanks a lot  :).

Had to create my own shortcut (see above) as the launcher took forever to check for available updates before it allowed to hit "Play". I know the server is busy now but is there an option to not wait for the check?
Title: Re: Eastern Front 1.50 Patch
Post by: Rikard Blixt on August 25, 2011, 09:05:03 PM
1.501 seems to fix it. thanks a lot  :).

Had to create my own shortcut (see above) as the launcher took forever to check for available updates before it allowed to hit "Play". I know the server is busy now but is there an option to not wait for the check?

There is, check settings ;)
Title: Re: Eastern Front 1.50 Patch
Post by: stufu on August 25, 2011, 09:22:54 PM
hello everyone!yes, i have same trouble - i can't even download patch using ef launcher, its just turns off (launcher) and nothing happens...
 ps i cant download patch from yours link
 can i use ur help please?
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 09:26:48 PM
yes

open your coh folder. Open your EF_Launcher_Config with your editor (administrator rights!!!). Than change the entry Auto_Update=true into Auto_Update=False. Then save ans start the launcher again
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 09:27:11 PM
Bish, that's 4 maps not 3... ???
Karachev isn't new. I've played it in 1.4.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 09:29:22 PM
@stufu
After you do what killar said, you can download them from this topic:
Cannot download the patches? Look here! (http://easternfront.org/forums/index.php?topic=2533.0)

@IEatBolsheviks
Kotelnikovo and EF's Hinderdam (4) weren't that new at all as well, it was released a while ago. under that concept no map would be new because most new maps are available to be played.
Title: Re: Eastern Front 1.50 Patch
Post by: Spieel on August 25, 2011, 09:48:17 PM
 :'( :'( I'm sad because my download keeps on failing now. Will have try from work tomorrow. Would have liked to play one match before I go to bed. I guess one can't always have ones way.
Title: Re: Eastern Front 1.50 Patch
Post by: Cr4zyM0nkey on August 25, 2011, 09:50:00 PM
Eastern Front Launcher Dont Works  ???
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 25, 2011, 09:55:29 PM
Eastern Front Launcher Dont Works  ???

Oh FFS if I see another one of these.

Patch downloads are being overloaded due to the large amount of users updating. Just be patient!
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 25, 2011, 10:00:09 PM
This is just a suggestion but maybe a thread should be made in the bugs and tech support about patch 1.5 not working :P. It would help seperate the comments about 1.5 and the comment about not having 1.5 :P

Horay for the new patch though ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 10:02:00 PM
Dammit and i can´t download it today :-[
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 25, 2011, 10:04:30 PM
This is just a suggestion but maybe a thread should be made in the bugs and tech support about patch 1.5 not working :P. It would help seperate the comments about 1.5 and the comment about not having 1.5 :P

Horay for the new patch though ;D

It's fixed already...

If anyone with eyes or mind saw the post or clicked update on their launcher twice they'd see there's a hotfix.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 10:11:13 PM
We need mirrors for the 1.5.0.0 version. I'll try to download it and then upload it to other server.
Title: Re: Eastern Front 1.50 Patch
Post by: FOXYJAGER on August 25, 2011, 10:24:33 PM
WHY WHY WHY WOULD U NERF MY BABY CONSCRIPTS  :'( >:( :'(!!!!!!!!!!!!!!!!




JK guys just a another wonderful balance patch like usually :) ;D.
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 25, 2011, 10:43:41 PM
Omg i already fear the balance concerns that are coming
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 25, 2011, 11:01:47 PM
I tried a game out. The music when you win sounds interesting  :P. Like parade music ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 11:32:33 PM
Added mirror from Megaupload.

http://www.megaupload.com/?d=71A10ANH (http://www.megaupload.com/?d=71A10ANH)
Title: Re: Eastern Front 1.50 Patch
Post by: IEatBolsheviks on August 25, 2011, 11:36:10 PM
1.501 seems to fix it. thanks a lot  :).

Had to create my own shortcut (see above) as the launcher took forever to check for available updates before it allowed to hit "Play". I know the server is busy now but is there an option to not wait for the check?

There is, check settings ;)
OK, found it. To save others some time, in the launcher:


Steps 2 and 3 shouldn't be necessary. The launcher should just stop waiting for the server to respond.

Edit: Having a "Cancel" button would be even better. People only want to skip searching for updates once, not turn it off forever.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 25, 2011, 11:58:37 PM
Added this to the main post:
Quote
Full Installer version:
1.5.0.1 (http://www.gamefront.com/files/20714522/EF_Setup1.5.0.1_full.exe)
Title: Re: Eastern Front 1.50 Patch
Post by: FOXYJAGER on August 26, 2011, 12:10:33 AM
finally my favorite strat (urban) is fixed! I never used urban in pvp games cause i though it wasnt that effective and there were bugs but now i think i will use it more
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 26, 2011, 12:11:35 AM
Remember to join the mumble server!
Title: Re: Eastern Front 1.50 Patch
Post by: FOXYJAGER on August 26, 2011, 12:29:52 AM
srry i dont know what a mumble server is and i dont have any type of voice chat
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 26, 2011, 12:58:35 AM
Rizz made a post about it.
Title: Re: Eastern Front 1.50 Patch
Post by: FOXYJAGER on August 26, 2011, 01:47:24 AM
srry i know this kind of stupid to tell u now but some EF maps turn black when teamates throw molotovs just trying to help
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 26, 2011, 01:49:18 AM
That should go in the bugs and tech support area :P
Title: Re: Eastern Front 1.50 Patch
Post by: totte1015 on August 26, 2011, 02:03:06 AM
Wow... I thought ostheer was here.... Well now i wont play it lol
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 26, 2011, 02:13:21 AM
@totte1015
Help yourself :P.
Title: Re: Eastern Front 1.50 Patch
Post by: BurroDiablo on August 26, 2011, 03:07:15 AM
Use the grey jelly bit in your head. It's not hard to deduce that...

... if there is no mention of the Ostheer release before the patch and there is no massive build up towards the release of the Patch, it's very likely the Ostheer will not be contained inside....

... on the other hand if we have finished the Beta, revealed a release date, shown video's of all the units, ran an Ostheer Shoutcast, rounded the patch number up to a big fat '2.0' and had a lot of buzz about the new Ostheer faction being released in the next patch... yeah, hopefully you get the idea.
Title: Re: Eastern Front 1.50 Patch
Post by: Darkjolly on August 26, 2011, 04:54:38 AM
Jeje, Nice. The soviets are even more fun to play with now, and the soviet ai has also improved :)
Title: Re: Eastern Front 1.50 Patch
Post by: Spieel on August 26, 2011, 08:33:40 AM
Downloading, finally, now I just have to wait the entire working day.  :P
Title: Re: Eastern Front 1.50 Patch
Post by: cyhyryiys on August 26, 2011, 11:27:02 AM
maybe a silly question, but how can i start a game in fortress, blitzkrieg or red tide mode?  ???
Title: Re: Eastern Front 1.50 Patch
Post by: Loupblanc on August 26, 2011, 11:36:07 AM
 * 6 hr download for 246 MB... *Mutters* Lol.

 * I think I had goosebumps when I saw strelsky and Guards in the
 field would be updated when they buy their upgrades! :D
 
 * I was sad when Tank pop and cost went up :p
 It's hard to maintain soviet flavor and uniqueness while keeping
 them balanced, I suppose.

 * Removed Molotov from commander :p Now it's even harder
 to level the guy up! Seriously, it's - REALLY - hard for me to
 level up the commander :p Can't he receive other's around him's
 xp? (Like Brits and PE). Please?

 * *NEGATIVE* Zeal aura around Sturmengineers? ;)
 You did not explain this, but I guess it's about bullets bouncing
 BACK from them, hitting friendlies? (Shouldn't it affect enemies,
 too?)

 * Just made IS2 harder to use, now. Yay. I feel vindicated ;)
 Although, er, even with the pop cost brought up? How about
 you buff the thing a little, now?
 : Small detail : Americans can crush Tank traps early (Crocodile)
 Wehr with Panther, PE with Engineer Tiger. ... Why can't Soviets
 crush Tank traps earlier? (Ding! Just thought of KV-1, lol).
 (Personally, I'd prefer KV to be a replacement of IS, not T34).
 (Just easier to get early) :)

 : Other thing : Sherman 105 is in EVERY way... better than
 Crocodile :p Seriously. AND it hurts tanks. I'd rather Jumbo Sherman
 and 105 be swapped. (Jumbo being the US IS2)(Cost appropriate),
 and 105 replacing the Callioppe, but removing the bulldozer upgrade)

  Jumbo Sherman is a crusher. Tank spec of USA doesn't NEED it.
 As they have the Pershing. Would be way more appropriate as
 replacement for Crocodile (Just way more expensive)

 Thoughts?
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 26, 2011, 01:06:56 PM
Guys can i ask what does "Rubar" mean ? :D
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 26, 2011, 01:10:08 PM
Guys can i ask what does "Rubar" mean ? :D

Rubar = Repaired Up Beyond All Recognition
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 26, 2011, 01:15:39 PM
  :o ;D

Post Merge: August 26, 2011, 02:51:27 PM
Uh guys, i think we need another hotfix patch because my Mech squad when i called them in and they walked through my friendly AI Mustering camp, it explode and cause the AI could'nt build any kind of building and they just kept producing ingenery and CS. Seriously need help.
Title: Re: Eastern Front 1.50 Patch
Post by: Gogo on August 26, 2011, 03:27:28 PM
I am having lot's of problems with the patch,i was reading here and seems no 1 has the same problem as me
Okay when i start loading the map and when it finishes load it takes me to the opposing frong loading screen and then to the main menu
And after the 4th try,about to finish loading the map,screen wen't purple.
Any help  :-\ ?
Title: Re: Eastern Front 1.50 Patch
Post by: Dzierzan on August 26, 2011, 03:30:43 PM
Download hotfix? 1.5.0.1
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 26, 2011, 03:36:29 PM
The negative group zeal applied to Sturmovie is the same penalty that piospam has. The more Sturmovie squads there are in the same place (blobbed) the more damage they take. It's a measure to prevent spamming and blobbing of Sturmovie.
Title: Re: Eastern Front 1.50 Patch
Post by: Gogo on August 26, 2011, 03:42:41 PM
Download hotfix? 1.5.0.1
Allready did :)
Dosen't work.
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 26, 2011, 04:28:35 PM
I've just tried some skirmishes for see the new Russian design..I like it!  :D
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 26, 2011, 07:05:13 PM
Uhm guys the Mech squad can only build the 37mm AA gun and the 85mm in the challenge mode ? Or they can build in Skirmish too ?
Title: Re: Eastern Front 1.50 Patch
Post by: Crinkle on August 26, 2011, 07:20:16 PM
when i first updated to 1.5 it didnt work but then i checked for updates again and it said something about a fix for dev mode?  after that was installed it worked fine. just wondering, did anyone else have this problem?

also, is it intentional that the new zis 3 replacement has indicated range over the entire battle when deploying and a significantly smaller  range when in use?

either way, Great patch guys and i love the new victory music for the soviets.  ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 26, 2011, 07:26:11 PM
Uhm guys the Mech squad can only build the 37mm AA gun and the 85mm in the challenge mode ? Or they can build in Skirmish too ?

Only in FM.
Title: Re: Eastern Front 1.50 Patch
Post by: Otto Halfhand on August 26, 2011, 07:37:55 PM
Hi guys, I am downloading the incremental patch 1.4 to 1.5 at present. Should I also D/L the 1.501 when I'm finished?
Title: Re: Eastern Front 1.50 Patch
Post by: Rikard Blixt on August 26, 2011, 07:44:09 PM
Hi guys, I am downloading the incremental patch 1.4 to 1.5 at present. Should I also D/L the 1.501 when I'm finished?

Yes, it's like 200kb.
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 26, 2011, 08:02:36 PM
Downloading now. I read that  you guys added the 85 mm gun. YES I finally get to see the gun in 3D. The last time I saw this gun in a game was in CC3.
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 26, 2011, 09:43:18 PM
Downloading now. I read that  you guys added the 85 mm gun. YES I finally get to see the gun in 3D. The last time I saw this gun in a game was in CC3.

It's only in fortress mode...

I don't understand why it's so much more of a bigger deal than PVP :(
Title: Re: Eastern Front 1.50 Patch
Post by: vonklaus on August 26, 2011, 10:29:38 PM
are sharpshooters not meant to be used at all before upgrading? Because they aren't very effective they are like 1 man conscript squads. I thought they still should 1 shot killed. I guess they are cheap capping unit but any other way to use them? Seems silly to have anti-inf unit that cant even hurt pioneers.
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 26, 2011, 10:32:45 PM
which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 26, 2011, 10:46:31 PM
are sharpshooters not meant to be used at all before upgrading? Because they aren't very effective they are like 1 man conscript squads. I thought they still should 1 shot killed. I guess they are cheap capping unit but any other way to use them? Seems silly to have anti-inf unit that cant even hurt pioneers.

Sharpshooters have a high damage-high crit mosin, their accuracy isn't perfect though.
Title: Re: Eastern Front 1.50 Patch
Post by: vonklaus on August 26, 2011, 11:20:19 PM
which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...

no one is going to use them unupgraded so might as well build them upgraded. 1 shot kill wouldnt be bad at all if you lowered fire rate or accuracy and range of fire, If the shot hit right now you hardly notice.

The soviets have changed from an easy to play faction to a hard, but at least late game they aren't hurt as bad by resources anymore.
Title: Re: Eastern Front 1.50 Patch
Post by: Tico_1990 on August 26, 2011, 11:29:23 PM
Ergo, they are not OP anymore
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 26, 2011, 11:36:46 PM
which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...

no one is going to use them unupgraded so might as well build them upgraded. 1 shot kill wouldnt be bad at all if you lowered fire rate or accuracy and range of fire, If the shot hit right now you hardly notice.

The soviets have changed from an easy to play faction to a hard, but at least late game they aren't hurt as bad by resources anymore.

That's exactly how they are supposed to function. You could spam sharpshooters if you wanted to but it would waste MP as they are fragile.

The former 2 man team of the sniper team was OP. The division now sets clear boundries and allows the team to function more like individual units. Of coruse the sharpshooter is useless. That's why he has the upgrades.
Title: Re: Eastern Front 1.50 Patch
Post by: vonklaus on August 26, 2011, 11:45:34 PM
i just think its silly and misleading to leave a totally worthless unit in game. I wasted 2 games yesterday figuring out how to use them but they are unusable if winning is your goal. You shouldn't have to upgrade a unit to use it at all.
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 27, 2011, 12:27:55 AM
i just think its silly and misleading to leave a totally worthless unit in game. I wasted 2 games yesterday figuring out how to use them but they are unusable if winning is your goal. You shouldn't have to upgrade a unit to use it at all.

This is the most balanced approach to the dual functioning team. It's not hard to figure out...you build a basic sharpshooter and then train him to become a sniper or a spotter...
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 27, 2011, 01:31:08 AM
Soviets snipers in theory are better b/c they come cheap first(idk if they build faster) and you can upgrade them later, making them just like a sniper with the same abilities but for a marginally lower cost(i think).

This means you are not stuck waiting for 340 mp like the other factions. You can also quickly get it on the field :).

However you also have the ability to get arty spotters, making them potentially more diverse and useful :).

Also if you lose your sniper early(for whatever reason :P) and it didn't upgrade its less of a loss for you.

Anyways the sniper does 30 per shot w/o upgrade :o. Thats pretty significant.
Title: Re: Eastern Front 1.50 Patch
Post by: Gogo on August 27, 2011, 01:48:29 AM
Guys,can i get help plzz
My patch dosen't work and i installed the 200kb update and still dosen't work
Plzz little help,i srsly wan't to test russians :)
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 27, 2011, 02:14:25 AM
Yes, as Fishhunter said, the basic sharpshooter deals 30 damage which is almost the equivalent of 3 strelky mosins, and I believe his crit chance is a little higher too. If he isn't scratching pios you're blind. Using them to cap is actually a bad idea because they have very slow cap speed. Instead, you can use them in your conscript blob early on to add quite a lot of DPS that the conscripts lack normally until you choose your upgrade later.
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 27, 2011, 04:04:23 AM
Guys, the new patch causes more crash error than ever, it always crash when i was in late game when the AI pour a lot of unit into the battlefield.
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 27, 2011, 04:15:03 AM
For fucks sake these crashes don't occur in Pvp so the obvious problem is the AI, robotnik is already working furiously on these issues. If you are gonna complain about crashes then do something helpful and post some ScarLogs. If you don't want to do that then play in an actual match.

This patch was designed to fix most balance issues between pvp and add some new stuff here and there. The highlight of this patch ISN'T FORTRESS MODE FFS.
Title: Re: Eastern Front 1.50 Patch
Post by: neosdark on August 27, 2011, 04:20:49 AM
For fucks sake these crashes don't occur in Pvp so the obvious problem is the AI, robotnik is already working furiously on these issues. If you are gonna complain about crashes then do something helpful and post some ScarLogs. If you don't want to do that then play in an actual match.

This patch was designed to fix most balance issues between pvp and add some new stuff here and there. The highlight of this patch ISN'T FORTRESS MODE FFS.

Chill man, chill.

Their fault that they aren't enjoying the new patch to its fullest potential. I haven't even played Fortress mode yet, cause its no fun playing vs. AI in the first place.
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 27, 2011, 04:39:28 AM
I'm sorry but I'm just trying to get good or negative reception about this patch and what we can do to improve upon it and a lot of these post are either concerns about the AI or why the game is crashing in fortress mode or how soviets suck with no explanation or how fortress mode doesn't work with skirmish yaddy yada.

In balance we focus primarily upon PVP 1v1 and 2v2 matchups, sometimes 3v3 when we have the manpower. Skirmishing-balance, however you can call it, is of minor priority as the AI recieves massive resource boost and bonuses depending on the level you set it on. The AI isn't going to be perfect and is entirely predictable and it just isn't even all that fun. Fortress Mode is cool to blow off some steam but PVP is just the way to go. We have enough people to play PVP all the time yet a lot on the forum like to compstomp instead.

It stabs me on the inside.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 27, 2011, 04:57:30 AM
Everyone knows what happens when AI reaches it's critical mass. This is a fact and will never change... unless robotnik find something about it you will have to deal with it ;D.
Title: Re: Eastern Front 1.50 Patch
Post by: Chancellor on August 27, 2011, 05:17:41 AM
Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 27, 2011, 05:28:29 AM
You know guys, "comp stomping" isn't so bad. Its a way for people to practice. For a while I couldn't even beat normal comp :(. Now I can tackle Hard comp :). Lay off just a little :P. It makes ppl feel bad :'(.

And in the "noobs" defense, I started up EF and there were no PvP games or Basic matches available so its not like anyone has a choice :(.

It would be nice to have no crashes with AI but its being worked on so for know we just have to wait it out. Like this new Hurricane Irene  ;D

BTW: This sounds like a dumb question but whats the difference b/w red tide and fortress. It fairly similar IMO, other that the fact fortress comes with more emplacements and free 88's.
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 27, 2011, 06:15:44 AM
Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.

+1

You know guys, "comp stomping" isn't so bad. Its a way for people to practice.

But Skirmishes will never gelp a player to win a good PvP game.
AI will NEVER do the things which can do an human player.
For example: you put barbed wire in a road to lock the passage, AI will never pass from that road for the rest of the game since.
An human player use the wire cutters and he can pass from that road.

IMO Skirmishes are good only for:
- See the new units
- See the new changes in a patch
- Wait a mate engaged in another game.

PS I like the new Sharpshooter design.  :)
Title: Re: Eastern Front 1.50 Patch
Post by: TheReaper on August 27, 2011, 09:25:51 AM
I played a couple of games with my friend on 1v1 and I can say: BEST PATCH EVER!!!!  8)
Title: Re: Eastern Front 1.50 Patch
Post by: Cranialwizard on August 27, 2011, 01:31:45 PM
PS I like the new Sharpshooter design.  :)

:D

Thing took a while to come up with the idea for, we were trying to nerf the Sharpshooter team in an effort to make it balanced but no matter how you slice it even if you countersnipe you either get countersniped back or just a bucket of arty dumped on you. And that's not fair.

But I must say, giving a key tip here. The Spotter + Sniper is a VERY, good combo. The Sniper's range is a bit beyond is LOS. If you see an enemy sniper, move both teams up to the front line and engage. If you are having trouble countersniping, use Mark Target next time he reveals himself. Once he's been marked he can't hide in camo anymore, and just target him with your sniper!

Mark Target also reveals other camo'd units. (PaKs, Storms, Hetzer, Kets)
Title: Re: Eastern Front 1.50 Patch
Post by: WartyX on August 27, 2011, 02:08:07 PM
You seem to forget that a large portion of our audience enjoy playing against CPU AI, whether it is to practice tactics, because they don't like playing under competitive conditions or maybe they just want to kick back and play a 'relaxing' and maybe predictable game. There is absolutely nothing wrong with that and we will continue to cater for such players.
Title: Re: Eastern Front 1.50 Patch
Post by: cephalos on August 27, 2011, 02:47:19 PM
You seem to forget that a large portion of our audience enjoy playing against CPU AI, whether it is to practice tactics, because they don't like playing under competitive conditions or maybe they just want to kick back and play a 'relaxing' and maybe predictable game. There is absolutely nothing wrong with that and we will continue to cater for such players.

+1 sometimes I'm not in mood to get owned 6 times in a row by experienced PvP players...  :(
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 27, 2011, 03:58:54 PM
PS I like the new Sharpshooter design.  :)

:D

Thing took a while to come up with the idea for, we were trying to nerf the Sharpshooter team in an effort to make it balanced but no matter how you slice it even if you countersnipe you either get countersniped back or just a bucket of arty dumped on you. And that's not fair.

But I must say, giving a key tip here. The Spotter + Sniper is a VERY, good combo. The Sniper's range is a bit beyond is LOS. If you see an enemy sniper, move both teams up to the front line and engage. If you are having trouble countersniping, use Mark Target next time he reveals himself. Once he's been marked he can't hide in camo anymore, and just target him with your sniper!

Mark Target also reveals other camo'd units. (PaKs, Storms, Hetzer, Kets)
Nice tip for spotting camouflage uints thanks Cranialwizard.
Title: Re: Eastern Front 1.50 Patch
Post by: Mad hatters in jeans on August 27, 2011, 05:04:06 PM
I really like Kalach and Lemburg maps they're pretty cool. alot of the changes are very good decisions imho. having conscripts upgrade to full rifles if you want in urban assault does add some flavour to the game.
I really enjoy the new emplacement gun too, very interesting choice for that.

Stalingrad railroad map seems a bit big and might be more suited as a 6-8 player than 4. but it does look really good imho all the maps i've tried in this patch look amazing.
the redesigned sniper/sniper team is a good change too. Flares are really effective.
yay su122 doesn't crash game anymore :)
Title: Re: Eastern Front 1.50 Patch
Post by: Max 'DonXavi' von B. on August 27, 2011, 05:06:14 PM
I really like Kalach and Lemburg maps they're pretty cool.

YES!  :D *Does a weird victory dance*
Title: Re: Eastern Front 1.50 Patch
Post by: Pauly3 on August 27, 2011, 05:20:49 PM
Pls help me out because i dont get the new conscripts
i liked them in 1.40 but now i cant get my head around them
they cost 4 manpower less but are 100% less usefull
they dont get vet anymore (which imo breaks alot of motivation)
and without urban they cant get full rifles...
i think they are just very useless atm
pls correct me if i am wrong and tell me how to use them better :'(
Title: Re: Eastern Front 1.50 Patch
Post by: GodlikeDennis on August 27, 2011, 06:03:13 PM
Conscripts get cheaper as the game goes on now. For each of the 4 tech upgrades (short/medium range support, light/heavy tankovy) their reinforcement cost is reduced by 2MP for a total of 8MP reduction. They're by far the cheapest infantry in the game. Their vet didn't really do much apart from the rifle sets anyway. If you're fond of conscripts go Urban.
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 27, 2011, 06:35:00 PM
I think conscripts ( if you choose Propaganda doc and BT doc) now could only be used as the early game combat unit. Afterward, the remaining conscripts should be used as capping unit only since their firepower and molotov don't cause any effect on scout cars and grens, blobing them in Mid and late game is a big mistake since they are good practice targets for Pumas and scout cars.
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 27, 2011, 07:17:50 PM
Yes, I've just played a couple of games with Dzierzan.
Conscripts are now good only in early game and with Molotov upgrade; totally useless in late game.
Strelky are now more versatile and comfortable to use.
Guards are a very good support at other infantries with their granades.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on August 27, 2011, 07:37:07 PM
Glad to read it.
Title: Re: Eastern Front 1.50 Patch
Post by: Gooman on August 27, 2011, 07:47:02 PM
Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.
maybe u should try beating a Expert AI on a map where u cant seal off a n area. or ur just a stompped by comp noob
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 27, 2011, 07:50:32 PM
Let the angry spamfest begin.
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 27, 2011, 08:37:34 PM
Once again EF is the most popular mod on moddb.com!  ;D
Title: Re: Eastern Front 1.50 Patch
Post by: BurroDiablo on August 27, 2011, 09:11:08 PM
Blitzkrieg has been in the top 5 for a while now too, Zombie mod has also been in the top 5 recently. It's funny seeing 3 of the top 5 mods being for Company of Heroes when the game was first believed to have zero modding potential. Essence engine is just too sexy to leave alone ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 27, 2011, 09:16:10 PM
Wow EF mod, rank 1/ 15,039 mods :D
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 27, 2011, 09:26:28 PM
Hooray!! ;D ;D

Is it just me or is the map Leningrad too small ??? I took the middle island and instantly got killed by Mortar HT's >:( which I couldn't counter. Then I built an outpost in my base an it was still in range of the enemy :(. I won (against comp. I was trying out 1.5) but sffered heavy losses. Someone plz tell me otherwise or tell me what to do better b/c I honestly dont know :P
Title: Re: Eastern Front 1.50 Patch
Post by: BurroDiablo on August 27, 2011, 09:46:32 PM
Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 27, 2011, 09:52:49 PM
XD I like how you use "shit fest", "no strategy", and "scheldt" to descibe Leningrad ;D
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 28, 2011, 01:32:03 AM
Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.

Leningrad is fun against AI.
HUmmel, Howitzers and other artillery units are the way!  :)
Title: Re: Eastern Front 1.50 Patch
Post by: Mad hatters in jeans on August 28, 2011, 02:53:20 AM
Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.

Leningrad is fun against AI.
HUmmel, Howitzers and other artillery units are the way!  :)
or if you go russians, katyushas, arty base, gow and the new 76mm emplacement. sniper arty, command squad arty. :D
Title: Re: Eastern Front 1.50 Patch
Post by: Pac-Fish on August 28, 2011, 07:16:14 AM
Basically arty FTW ^^
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 28, 2011, 10:10:31 AM
The AI doesn't spam single unit types anymore. Robotnik is god of AI.
Title: Re: Eastern Front 1.50 Patch
Post by: randallh on August 28, 2011, 04:27:40 PM
Makes the best RTS of all time even better. Would love to see the Japanese added on the German side, if that's even possible.
Title: Re: Eastern Front 1.50 Patch
Post by: Max 'DonXavi' von B. on August 28, 2011, 04:47:02 PM
Makes the best RTS of all time even better. Would love to see the Japanese added on the German side, if that's even possible.

EF won't do the Japanese, you may be interested in this though: http://www.moddb.com/mods/pacific-thunder (http://www.moddb.com/mods/pacific-thunder)
Title: Re: Eastern Front 1.50 Patch
Post by: Mad hatters in jeans on August 28, 2011, 05:39:29 PM
was the achilles changed somehow? i found a mention of it but i've since lost where it was.
Title: Re: Eastern Front 1.50 Patch
Post by: Max 'DonXavi' von B. on August 28, 2011, 05:44:04 PM
was the achilles changed somehow? i found a mention of it but i've since lost where it was.

Quote
Achilles
* Removed AP shells from Achilles but given Sherman Firefly bonus when CCT is near.

Quote
* Achilles has a new build icon (RMC).
Title: Re: Eastern Front 1.50 Patch
Post by: Desert_Fox on August 29, 2011, 06:42:48 PM
Mmmh..fightin' StuG III in Stalingrad Railway Station loading screen.  8)  :P
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 29, 2011, 06:43:57 PM
Hence proved that the OStheer is achingly close
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on August 29, 2011, 07:21:11 PM
I have just played a versus AI match i played as Weh and 3 other Wrh AI (ex-ex-hard) and the opponents  AI are Sovieis ( ex-ex-ex-hard) and i have to say that the Soviet are pretty smart they know how to use NIs and TH with PTRDs and other various kinds of tank (better than in the past for not spamming SU-122) but there appear a few problems: my Weh AI are quite passive, they just kept their Pz4 and Stug 4 at their base and not tried to help me ( still their pioneers are helpful when support my tanks) another thing, have you guys seen a tiger, panther and Pz4 chasing after a SU-76 or a T-34 (single) ? My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-76 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 29, 2011, 07:25:25 PM
I have just played a versus AI match i played as Weh and 3 other Wrh AI (ex-ex-hard) and the opponents  AI are Sovieis ( ex-ex-ex-hard) and i have to say that the Soviet are pretty smart they know how to use NIs and TH with PTRDs and other various kinds of tank (better than in the past for not spamming SU-122) but there appear a few problems: my Weh AI are quite passive, they just kept their Pz4 and Stug 4 at their base and not tried to help me ( still their pioneers are helpful when support my tanks) another thing, have you guys seen a tiger, panther and Pz4 chasing after a SU-76 or a T-34 (single) ? My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-76 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!

What is your point?

Balance issue based on a skirmish experience?
Title: Re: Eastern Front 1.50 Patch
Post by: Alexander 'ApeMen' J. on August 29, 2011, 07:32:16 PM
if its a ballance issue plz remember that games vs ai dosnt show the real balance of the game
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 29, 2011, 07:48:39 PM
So you mean that AI units are stronger too.
Title: Re: Eastern Front 1.50 Patch
Post by: Killar on August 29, 2011, 08:16:25 PM
??

AI just gets more mp. Expert AI has a 200% mp income which results in spamming units and capping war.
Title: Re: Eastern Front 1.50 Patch
Post by: Pajeu on August 30, 2011, 02:07:37 AM
Hi, Patrons!
I did play EF 1.51 since the last week end and I never have so much fun with CoH. Really, EF achieved the feat of doing a perfect upgrade. The russian faction now is a balanced one, with many smart resources: the infantry ones; the variety of vehicles/tanks availables or finally the smart units abilities. I was really amazed with the mod and wasn't able to drop my guns...
But, as always we can't be  satisfied, I would like to make two remarks:
First, I think that some early soviet armor units would be nice in the battlefield - like a BA series or even the T-26 or BT-7. Today I've downloaded the last NHCmod version and I was agreeably surprised by a pretty Panzer II! I believe that the later WWII period focus is above all a north american vision of the war. For the europeans & chineses/japaneses the WII start in 1939 or even early and was its fate decided in 1942.
Second, I believe that the T-34 and KV-1 models & skins would be better than the current ones...
That's all... For the remaining the mod is perfect! Maybe the better ever made by the human hands...
Thank you very much for the fun I have with...
P.
Title: Re: Eastern Front 1.50 Patch
Post by: Tankbuster on August 30, 2011, 10:32:30 AM
Are T-34s better in urban maps or KVs?
Title: Re: Eastern Front 1.50 Patch
Post by: AllRoundGoodEgg on August 30, 2011, 11:16:25 AM
Mr Q Said, " My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-7 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!"

I believe what Mr Q was suggesting is that the SU-76 and T34 have too strong armour when his two tiger shots and one panther shot didn't finish them off. That's not a comment about play versus AI, but it also isn't a very representative example. Now, if he'd done the same test 3-4 times and always had the same result, that would have been useful info, but one occasion really only shows that he was unlucky that time.

Of course, I have to say that personally I don't have a problem with this in terms of balance anyway. As far as I'm concerned, if three heavy tank shots don't kill an SU-76 (were they against front armour?) that's just something which happens in CoH tank battles sometimes. Even if the SU-76 is supposed to have weak armour, having it one-shot-killed on a regular basis would make it massively underpowered for an anti-tank weapon.
Title: Re: Eastern Front 1.50 Patch
Post by: angeljoanes on September 01, 2011, 06:11:08 AM
Dear all,

My latest patch of eastern front I have is 1.2.0.0... Could I just applied patch 1.5 or do I have to apply also patch 1.3 and 1.4 before I could install 1.5?
Title: Re: Eastern Front 1.50 Patch
Post by: Mr.ious.Q on September 01, 2011, 06:13:46 AM
Yes, you have to patch 1.3 to 1.4 then 1.4 to 1.5 or you can just download the full update if you don't like the Launcher.
Title: Re: Eastern Front 1.50 Patch
Post by: Mad hatters in jeans on September 01, 2011, 01:16:43 PM
Mr Q Said, " My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-7 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!"

I believe what Mr Q was suggesting is that the SU-76 and T34 have too strong armour when his two tiger shots and one panther shot didn't finish them off. That's not a comment about play versus AI, but it also isn't a very representative example. Now, if he'd done the same test 3-4 times and always had the same result, that would have been useful info, but one occasion really only shows that he was unlucky that time.

Of course, I have to say that personally I don't have a problem with this in terms of balance anyway. As far as I'm concerned, if three heavy tank shots don't kill an SU-76 (were they against front armour?) that's just something which happens in CoH tank battles sometimes. Even if the SU-76 is supposed to have weak armour, having it one-shot-killed on a regular basis would make it massively underpowered for an anti-tank weapon.
i wish you were a dev for world of tanks :(
Title: Re: Eastern Front 1.50 Patch
Post by: Rikard Blixt on September 02, 2011, 04:47:48 PM
Dear all,

My latest patch of eastern front I have is 1.2.0.0... Could I just applied patch 1.5 or do I have to apply also patch 1.3 and 1.4 before I could install 1.5?

You got 2 ways, either let the launcher do each successive patch. Or download the full version from the first post. Either way works.
Title: Re: Eastern Front 1.50 Patch
Post by: Stewox on October 28, 2011, 11:14:12 AM
Everyone knows what happens when AI reaches it's critical mass. This is a fact and will never change... unless robotnik find something about it you will have to deal with it ;D.

I don't understand - this is a serious problem with the AI or what-the-heck-ever

This should be prepared, elaborated and reported to relic for thanfully fixing what the most popular COH mod deserves. Just need some organization here.

It's a parasitic cost and it makes the game so ... kind of worthless if the game crashes in mid gameplay.

I do not yet know about 1.5 patch. But the soviet crash bug has been going on for long and it's just killing the experience, unfortunately.

Like everything else is splendid and great and some tincy pincy bug crash has to ruin all - kind of sad.

I will make my own efforts trying to persuade relic to offer help to fix their stability - why would a mod cause that fall of stability or optimization in an advanced system such as this engine, i don't get it, it has to be something weird, because a good engine shouldn't crash if you modify some stats or all of the parameter stuff.
Title: Re: Eastern Front 1.50 Patch
Post by: Blackbishop on October 28, 2011, 05:06:24 PM
@Stewox
Need organization? Relic is not going to help us, otherwise we would have soviets ranks working, unique end game pop up for soviets and a long list of stuff, but these aren't latest news :(.
Title: Re: Eastern Front 1.50 Patch
Post by: ACHTUNG PANZER on November 02, 2011, 02:18:22 AM
I hope you guys can get as much done asap also keep posting on your great progress :D