Company of Heroes: Eastern Front
Other discussions (Read-Only) => Off Topic => Topic started by: vengefulnoob on July 04, 2009, 02:27:49 AM
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Hi
I've founded a mod for bf 1943 for the eastern front, based around Stalingrad, Kursk and Berlin.
I need a modding team to help: come and sign up at bf43operationcitadel.freeforums.org
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BF 1943 is released ???
Or why you are able to mod this game ???
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Basically, were stuck until it's released, but I'm making concept art for troops, weapons etc
when bad company 2 is released, I will adapt the mod to be a ww2 realism game. (that's right, an indie game)
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AFAIK BF43 will not have any sort of mod support at all.
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Goddamn!
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Basically, were stuck until it's released, but I'm making concept art for troops, weapons etc
when bad company 2 is released, I will adapt the mod to be a ww2 realism game. (that's right, an indie game)
Wait are you a Dev? You said that were stuck until it comes out so what does this mean?
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No, he's not a mod. He's talking about the Modding team HE founded for the game 'Battlefield 1943'. I played it for a while on my 360... its pretty shit. Hopefully the PC version will be much better.
EA will probably add an Eastern Front theatre before any modding team could. They work fast since their employees are practically slaves.
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I think it is insane that all us PC players played 1942 and they just left us!!!!!!!! I mean will they make a PC version?
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yes there will be a pc version of the game, but it has been delayed. Too bad :(
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You know I think ea won't bother with extra content- it's dlc only, so they'd be happy not to bother, same with an sdk
as for bc2, no sdk as yet, so the project is looking to crysis 2 or torque 3d.
The mod still exists on paper, but is just concepting ATM
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You know I think ea won't bother with extra content- it's dlc only, so they'd be happy not to bother, same with an sdk
as for bc2, no sdk as yet, so the project is looking to crysis 2 or torque 3d.
The mod still exists on paper, but is just concepting ATM
That is insane i mean i loved battlefied no matter how bad it was!!! I mean it was a great game! They practly just dumped us pc players :(
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I know, but there isn't a frostbite game with a confirmed sdk as yet, so battlefield is no use
crysis 2 on the other hand has the problem that it might not have 64 players, which is a must for this project
torque is a nice engine, but the license is $3000, and we'd have to do a lot of work to make an indie game
a fourth option was to base it on red orchestra 2 and implement destructible scenery. Problem is it won't be as fluid as frostbite or cryengine, though it has what we need
other game ideas were cod 6- no, too unrealistic, impossible first person animations Etc and very limited destructible scenery and bf2- no, too old
Can you suggest an engine or a game that supports 64 players, destructible scenery, decent graphics and does have a confirmed sdk? No... I didn't think you did...
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I know, but there isn't a frostbite game with a confirmed sdk as yet, so battlefield is no use
crysis 2 on the other hand has the problem that it might not have 64 players, which is a must for this project
torque is a nice engine, but the license is $3000, and we'd have to do a lot of work to make an indie game
a fourth option was to base it on red orchestra 2 and implement destructible scenery. Problem is it won't be as fluid as frostbite or cryengine, though it has what we need
other game ideas were cod 6- no, too unrealistic, impossible first person animations Etc and very limited destructible scenery and bf2- no, too old
Can you suggest an engine or a game that supports 64 players, destructible scenery, decent graphics and does have a confirmed sdk? No... I didn't think you did...
Bloody hell lad took you five minutes to respond :O
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Source Engine?
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Ok well we have a possible game: red orchestra 2, HOS
aiming to implement:
1. basic Destructible scenery
2. A realistic artillery and air support system
3. More realism effects (cold, surviving tank destruction, medics)
4. A persistent chapter campaign, so players are organised into companies based on their timezone, with realistic reinforcement and resupply features
5. Mapping most of Stalingrad, kursk and Berlin
6. An authentic eastern front experience based on extreme realism
7? Character creation
8. Buildable defences: trenches, foxholes, dugouts, mg nests and more
anyone interested PM me
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Ok well we have a possible game: red orchestra 2, HOS
aiming to implement:
1. basic Destructible scenery
2. A realistic artillery and air support system
3. More realism effects (cold, surviving tank destruction, medics)
4. A persistent chapter campaign, so players are organised into companies based on their timezone, with realistic reinforcement and resupply features
5. Mapping most of Stalingrad, kursk and Berlin
6. An authentic eastern front experience based on extreme realism
7? Character creation
8. Buildable defences: trenches, foxholes, dugouts, mg nests and more
anyone interested PM me
Holey crap Red Orchestra 2 is coming out!!!!!!!!!!!! ;D ;D ;D ;D I loved the first one!!!!!!!!! and all of the Mods ;D ;D ;D Damm those graphics are amazing!!!!!!!!! Any one know when it comes out?????????