Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: cephalos on September 28, 2011, 04:24:55 PM

Title: Balancing and Gameplay questionnaire
Post by: cephalos on September 28, 2011, 04:24:55 PM
Hey guys!  :)

After a successful Kalach experiment, I decided to ask community what exactly they want in maps.

As some of you noticed, EF lacks good, interesting and competitive 1v1 maps. Exisitng ones are claimed to be "boring". Most of replays are recorded on Langres or Angoville. It looks like those two maps ( and extra Sylver's maps: Kotelnikovo and Karachev) are most used 1v1 maps in EF. My question is:

what makes them special? what makes people to choose those maps?

I'd be grateful if the answer wouldn't be like "oh, it's balanced, sector layout is cool and they are cool anyways" - answers like this aren't really helpful  :-\ Try to describe details, add picture maybe, and give some tips to mappers, so we can put those best map parts together. Maybe show us your favourite part of any map, a part which makes the gameplay fun.

Title: Re: Balancing and Gameplay questionnaire
Post by: Dzierzan on September 28, 2011, 05:37:38 PM
For me:
 - Easy opportunity cut off the enemy from the resources.
 - Buildings in strategic positions, one or two.
 - Roads that players should avoid them (red cover).
 - Very open map, i mean easy to flank MG.
 - Not too small and not too big map.
 - Interesting arrangement of the points like ammo or fuel.
 - Open space with no or green/yellow cover

Maybe later i will write more. :)
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on September 28, 2011, 07:17:00 PM

Most of all it must be balanced map layout and sector layout wise and must have something special in it only few maps have already :)
Title: Re: Balancing and Gameplay questionnaire
Post by: Max 'DonXavi' von B. on September 28, 2011, 07:33:33 PM
  • Balanced map layout (few choice points, some open space seperated by impassable areas like wood or hedges; The most balanced map is one where you can draw a middle line and both sides are a mirror like on red balls but that looks ugly. Semois did it very good actally. There is no mirroring but its somehow balanced)
  • balanced sector layout (very important; meaning fuel/mun 2/3; if its 1/2 its allied biased; look carefully if a high fuel point is really necessary. It can be a gg for axis id a map has only 1 high fuel and no medium fuel points in the corners.)
  • Every starting position should have the same way to the mirroring sector point.
  • I like if your basic fuel and mun near your base are directly at the sectors base but 2 sector points are around them. This way you can be cut off like on Duclair. A Medium fuel point next to a medium mun point is boring
  • Whats most importan: Every map needs something special. Look at alsace moselle, kotelnikovo or karachev. These maps are well balanced but somehow boring. They look very similar.
    If you would add something special on it, like the big church ruin on Kholm (i love it :D) or a giant building where the VP or a sector point is within the ruins (sevastopol) that would be amazing. Fighting in a destroyed factory hall (no roof because otherwise you cant see ;) ) that would be something special.
    Other ideas:
    Soccer field, a complete industry facility (no random buidlings but when you look at it you can clearly see what it should represent), shipyard, U boat bunker, your basic HQ is the Farmhouse and around it you have complete farmbuildings (no random farmbuidlings, you have to recognize what it should represent), past battlefields (no boring random tankwrecks, but placed how they would have encountered and being destoyed), a town with some more shops and the shop interior is scattered onto the street (like clothes), a tank that fell into the water and you can only see half of it, a dry river bet with a bridge over it and the river bed is filled with stranded rocks and some other goodies, a bridge over a bridge, a tunnel, a car racing field, creative ruins (most ruins are filled with things that are in worldbuilder but dont belong into it like a bed in a factory hall), a zoo (of course without animals), ....

Most of all it must be balanced map layout and sector layout wise and must have something special in it only few maps have already :)

Just like from the bottom of my heart  ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Pac-Fish on September 29, 2011, 02:14:44 AM
I like maps with not too many buildings and areas of open fields for tank combat and makes you have to build cover :P.I also like nice building where its almost a must to have an MG in :D
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on September 29, 2011, 10:40:17 AM
That picture inspired me somehow. It shows a battle field trench system in a former forest. The wood is cut in half and destryoed by constant arty rain and leaves a destryoed wasteland. Many green cover positions are possible in such a scenario. A frozen lake in the middle maybe some destroyed and burned military equipment and voila :)

(http://img83.imageshack.us/img83/7576/34wwibattlefieldhu5.jpg)

EDIT: A map with a Reichsautobahn would be cool too. Set in Germany at the end of the war it could be one of the final battles. Highway across the map with and divides both enemy sides. Onto the highway are the highest ressource points. Cars drive onto the highway very fast of course but will be threatened by mines ....

(http://www.germaniainternational.com/images2/NSDAP/Autobahn_Award/MVC-010S_lg.jpg)
Title: Re: Balancing and Gameplay questionnaire
Post by: neosdark on September 30, 2011, 04:24:13 AM
An Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of course
Title: Re: Balancing and Gameplay questionnaire
Post by: Walentin 'Walki' L. on September 30, 2011, 02:20:41 PM
Quote
An Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of course

There weren't that much cars in germany it was more used and build for the Wehrmacht to deploy faster.
Title: Re: Balancing and Gameplay questionnaire
Post by: Pac-Fish on September 30, 2011, 02:34:58 PM
Quote
An Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of course

There weren't that much cars in germany it was more used and build for the Wehrmacht to deploy faster.

How about France :P?
Title: Re: Balancing and Gameplay questionnaire
Post by: vonklaus on September 30, 2011, 03:58:56 PM
why not try a 3v3 that has unusual starting positions, such as maybe two in middle and rest on edges, or four in the middle 1 on side. Something different that the usual starting positions to create a unique gameplay experience based on the strategy involved.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on September 30, 2011, 04:01:11 PM
Something like that is already made like on Point du Hock. One side starts nearer to the middle than the other side. But directly in the middle is not such good idea
Title: Re: Balancing and Gameplay questionnaire
Post by: neosdark on September 30, 2011, 08:24:17 PM
Quote
An Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of course

There weren't that much cars in germany it was more used and build for the Wehrmacht to deploy faster.

Still, gives it a bit of coolness IMO.
Title: Re: Balancing and Gameplay questionnaire
Post by: vonklaus on September 30, 2011, 08:45:39 PM
Something like that is already made like on Point du Hock. One side starts nearer to the middle than the other side. But directly in the middle is not such good idea

thats not what I meant. I mean directly in center with enough space inbetween mortars cant hit bases. The twist would be that they would be closer to opponets side the there own. It would make it so there is really no front line and the fighting is almost everywhere.
Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on September 30, 2011, 09:16:55 PM
Nice ideas here, though I'd focus on 1v1 maps. We already have quite gamey 3v3s. The main poit is to show mappers what elements you would like to see in 1v1 map.
Title: Re: Balancing and Gameplay questionnaire
Post by: stealthattack1 on September 30, 2011, 09:23:37 PM
i think autobahn is cool too. maybe vehicles could get a substantial speed bounus for using it. watch out for mines though ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Max 'DonXavi' von B. on September 30, 2011, 09:38:12 PM
I smell an upcoming operation..  ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 01, 2011, 08:59:16 AM
EDIT:

In a campaign mission we can add the Maus tank, either as defending the factoy where it was build or mission aim is to secure this tank before it gets blown up by the germans (secondary mission target). If you succeed you can use it in the next mission as call in.

Vehicle is already avaiable online as model, animated and textured.

Implementing the Maus tank in a single mission would be cool and unique.
 
(For the history fans: Maus tank is more likely at the eastern front than IS3. At least we have a battle report about it.The tank was blown up to avoid falling into enemy hands. This was made with most of the KT´s.
There is no valid information of any IS3 taking part in a battle.
But thats NOT for discussion here.)

(http://img280.imageshack.us/img280/7981/135mausgesprenkt6vi.jpg)
Title: Re: Balancing and Gameplay questionnaire
Post by: Pac-Fish on October 01, 2011, 09:39:22 AM
Yippie ;D! Maus terror at it finest >:D
Title: Re: Balancing and Gameplay questionnaire
Post by: Walentin 'Walki' L. on October 01, 2011, 01:00:32 PM
Quote
i think autobahn is cool too. maybe vehicles could get a substantial speed bounus for using it. watch out for mines though ;D

Vehicles already travel faster on roads and are choosing roads to get to their location fast.
Title: Re: Balancing and Gameplay questionnaire
Post by: HerrVoss on October 01, 2011, 08:05:40 PM
I am actually working on an autobahn map, have been for some time.
Title: Re: Balancing and Gameplay questionnaire
Post by: Pac-Fish on October 01, 2011, 11:27:49 PM
Just to clarify when you guys say autobann you mean cars right ???
Title: Re: Balancing and Gameplay questionnaire
Post by: GodlikeDennis on October 02, 2011, 06:30:31 AM
Autobahns are the big German highways that have no speed limit these days. They were built initially to make deployment of the military very fast (since historically that was one of the main ideas behind roads).
Title: Re: Balancing and Gameplay questionnaire
Post by: Pac-Fish on October 02, 2011, 09:57:07 AM
These autobahns exist today? Do they have alot? Sounds like in the US where in certain parts of the country there is litterally no speed limit ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Walentin 'Walki' L. on October 02, 2011, 12:44:16 PM
Quote
Autobahns are the big German highways that have no speed limit these days.

That's not that right actually only 10% have no speedlimit.
Title: Re: Balancing and Gameplay questionnaire
Post by: stealthattack1 on October 03, 2011, 05:23:03 PM
These autobahns exist today? Do they have alot? Sounds like in the US where in certain parts of the country there is litterally no speed limit ;D
haha, yes they still exist today, mostly in Germany though. what godlikedennis says about them being big is probably just freeway size for us Americans. then again, idk where you live, its just where i live the freeways are 6 lanes.
and still there are traffic jams.
long live socal :P
Title: Re: Balancing and Gameplay questionnaire
Post by: Alexander 'ApeMen' J. on October 03, 2011, 06:48:48 PM
EDIT:

In a campaign mission we can add the Maus tank, either as defending the factoy where it was build or mission aim is to secure this tank before it gets blown up by the germans (secondary mission target). If you succeed you can use it in the next mission as call in.

Vehicle is already avaiable online as model, animated and textured.

Implementing the Maus tank in a single mission would be cool and unique.
 
(For the history fans: Maus tank is more likely at the eastern front than IS3. At least we have a battle report about it.The tank was blown up to avoid falling into enemy hands. This was made with most of the KT´s.
There is no valid information of any IS3 taking part in a battle.
But thats NOT for discussion here.)

(http://img280.imageshack.us/img280/7981/135mausgesprenkt6vi.jpg)

i realy like that idea^^
Title: Re: Balancing and Gameplay questionnaire
Post by: HerrVoss on October 12, 2011, 07:18:15 PM
This thread should get a sticky so that people can just make suggestions and the more talented mappers can be inspired.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 14, 2011, 02:10:17 PM
New ideas:

Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on October 14, 2011, 02:24:42 PM
... hmmm... Dambusters sound cool... but having water everywhere would severly hamper the gameplay because of negative cover everywhere and reduced movement.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 14, 2011, 02:49:48 PM
... hmmm... Dambusters sound cool... but having water everywhere would severly hamper the gameplay because of negative cover everywhere and reduced movement.

Thats why i wrote "not like flooded plains" ;)

Only in a particular area that will not disturb the gameplay


2 suggestions:


(http://img69.imageshack.us/img69/4999/bambusters.png)

(http://img835.imageshack.us/img835/5699/damnbusters2.png)

on the top there is the broken dam. The former river blue) is now dry. At the sides of the river there is destruction (red area). pink rectangles are damaged neutral buildings (village). A road over a bridge in the middle. The HQ (red and blue rectangles) are opposite to each other. At the dam there is a bigger house (brown rectangle) where the machines are in (to produce electricity).
Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on October 16, 2011, 05:02:13 PM
That's awesome idea, mate! However... any dams on Eastern Front, anyone?
Title: Re: Balancing and Gameplay questionnaire
Post by: Max 'DonXavi' von B. on October 16, 2011, 05:08:21 PM
That's awesome idea, mate! However... any dams on Eastern Front, anyone?

Well, you could use some of the walls\support\ objects ;)
Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on October 16, 2011, 06:14:51 PM
That's awesome idea, mate! However... any dams on Eastern Front, anyone?

Well, you could use some of the walls\support\ objects ;)

yeah, I know, I mean any existing dams in Soviet Russia or German Dams? Battle has to be 'historical'.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 16, 2011, 06:22:29 PM
http://en.wikipedia.org/wiki/Operation_Chastise (http://en.wikipedia.org/wiki/Operation_Chastise)
Title: Re: Balancing and Gameplay questionnaire
Post by: Seeme on October 17, 2011, 01:05:55 PM
Looks like the C&C mission from generals.
Title: Re: Balancing and Gameplay questionnaire
Post by: stealthattack1 on October 17, 2011, 10:13:48 PM
looks like a beast
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 22, 2011, 06:23:29 PM
Railway:

In most maps there is a train that got hit by a plane and jumped the rails. -> lame

Why not make a different scenario?

Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on October 23, 2011, 09:51:37 AM
last dot sounds great  ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Cranialwizard on October 23, 2011, 04:15:38 PM
Railway:

In most maps there is a train that got hit by a plane and jumped the rails. -> lame

Why not make a different scenario?
    .......
    • A train did hit the trainstation with full speed. Pure destruction and the railway cars are scattered on the street in front of the trainstation.
I thought Lemberg was sorta like this?
Title: Re: Balancing and Gameplay questionnaire
Post by: cephalos on October 23, 2011, 04:55:29 PM
yeah, but Lember has still train station. We are talking about total devastation of it :)
Title: Re: Balancing and Gameplay questionnaire
Post by: Cranialwizard on October 23, 2011, 04:59:55 PM
What about head on collision of two different trains? Malfunctioning switches or radio operators.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on October 23, 2011, 05:46:34 PM
@ Cranial

Added in the list  ;D
Title: Re: Balancing and Gameplay questionnaire
Post by: Max 'DonXavi' von B. on October 25, 2011, 06:13:27 PM
Some of these ideas may be realized by me, there will be a Christmas present for EF by Maxi ;)
Title: Re: Balancing and Gameplay questionnaire
Post by: HerrVoss on October 27, 2011, 05:11:06 PM
I get goose bumps when you promise a new mapping project  :o
Title: Re: Balancing and Gameplay questionnaire
Post by: Max 'DonXavi' von B. on October 31, 2011, 10:24:53 PM
Will be a 3v3, hopefully well balanced. I rely on my balancer comerades here. EF lacks a decent 3v3 map currently, so I want to fill that gap.
Title: Re: Balancing and Gameplay questionnaire
Post by: Killar on November 01, 2011, 12:13:33 AM
Will be a 3v3, hopefully well balanced. I rely on my balancer comerades here. EF lacks a decent 3v3 map currently, so I want to fill that gap.

You did well already with the recent Kalach fix.

Looking forward to it  :D

Title: Re: Balancing and Gameplay questionnaire
Post by: wolf420 on July 06, 2013, 06:49:01 AM
Nice ideas here, though I'd focus on 1v1 maps. We already have quite gamey 3v3s. The main poit is to show mappers what elements you would like to see in 1v1 map.


most of the 1v1 maps i have played on even though there meant for infantry they play heavy on half tracks and tanks espeacly the ai i would love to see a balanced map that plays strictly to infantry and locks out the tanks
Title: Re: Balancing and Gameplay questionnaire
Post by: wolf420 on July 06, 2013, 07:57:26 AM
by the way guys i loved the minsk map it was realy well done looks beautiful and yes i understand why it is so hard to ballance but i may have a few idieas for it

#1 leave the road as is for the tanks but make the other areas only passable by infantry a few well placed bolders other impassable objects would take care of that

#2 extend the map making it longer put the allied base on the other side of the cut off bridge and move the german base back to prevent arty spam you could also add another bridge leading across the river that could be destroyed

#3 make it a 6 to 8 player map for strictly infantry and maybe light support vehicles and more hills like the one by the allied base giving more places to fight over and adding to the fun

i know guys it's an old map but honestly tank rush and arty spam maps are so over done there just isn't enough good infantry larger maps