Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Andreas on October 02, 2011, 07:59:41 PM

Title: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Andreas on October 02, 2011, 07:59:41 PM
Connect territory with Vampire:
Make the Vampire halftrack capable of locking down on own territory - and then it will be "connected". Even if it isnt connected by other territories.

Forward HQ for wehr Def.
Give the defensive doctrine for wehrmacht an ability to upgrade a neutral building to a HQ. It will be like the normal HQ, except it will not be capable of "phase up". If placed in unconnected territory it will connect it like the vampire in the prior suggestion. I think it should cost around 500 manpower.

Commandos trainable from HQ glider
Make the HQ glider capable of training commandos

Finnish winter troops
Give the Ostheer a ability to call in Finnish winter troops. The finnish troops fought a long, tough war agsint the soviet unioin - being on the defensive. Therefore they will be extremely tough when in cover. But average when in the open.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Blackbishop on October 02, 2011, 08:03:40 PM
Sorry but we will never make those changes to vCoH.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Cranialwizard on October 02, 2011, 08:06:57 PM
First of all, no changes are going to be made to vanilla.

Forward HQ for wehr Def.
Give the defensive doctrine for wehrmacht an ability to upgrade a neutral building to a HQ.
Wehrmacht can already do this...

Quote
Commandos trainable from HQ glider
Make the HQ glider capable of training commandos
Why? Call in a normal glider...

Quote
Finnish winter troops
Give the Ostheer a ability to call in Finnish winter troops. The finnish troops fought a long, tough war agsint the soviet unioin - being on the defensive. Therefore they will be extremely tough when in cover. But average when in the open.

Possible in the Foreign Troop call in but unlikely to be it's own unit.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 02, 2011, 08:19:57 PM
Well Wher can set up a foward barracks capable of training troops  and it can be turned into a neutral building again. He proposes a whole HQ that works similar to your starting building :P.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: TheVolskinator on October 03, 2011, 12:14:32 AM
Why? He doesnt want to defend is FHQ, so he wants an insta-place one like the one infantry company got in COHO?

Finnish have been suggested 10000000000 times over, next.

Tbh, it might be a nice touch to be able to recruit commandos from the HQ glider (isnt it the last unlock in that tree anyways? I never, ever play brits so I have no clue if it got swapped with tetrearchs or not).
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 03, 2011, 12:26:22 AM
Commando glider is actually the first cp ability for 3 cps :P
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: TheVolskinator on October 03, 2011, 02:55:20 AM
Yes, the commando glider is unlocked first. But if it gets destroyed, it might be nice to be able to recruit commandos from the HQ glider. What difference does it really make anyways, the HQ glider is so rare...
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Andreas on October 03, 2011, 07:58:31 AM
Why? He doesnt want to defend is FHQ, so he wants an insta-place one like the one infantry company got in COHO?

 Not a instant HQ, but upgradeable like the forward barracks. When your 1st. HQ is destroyed, you will still be able to make call-ins and create pioneers.
 BUT: You can only build buildings in the start sector. So if the enemy is standing in yor start sector, you are quite alot in trouble anyway..!

Sorry but we will never make those changes to vCoH.
Why not give some small additional changes to vCoH factions? The british already have a huge overhaul with the marines?
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 03, 2011, 08:43:29 AM
Well its more of a whole new faction than a few tweaks :P. EF just makes small changes (like the strafe siren) that dont necessarily change gameplay dramatically :P
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: cephalos on October 03, 2011, 08:54:56 AM
Why? He doesnt want to defend is FHQ, so he wants an insta-place one like the one infantry company got in COHO?

 Not a instant HQ, but upgradeable like the forward barracks. When your 1st. HQ is destroyed, you will still be able to make call-ins and create pioneers.
 BUT: You can only build buildings in the start sector. So if the enemy is standing in yor start sector, you are quite alot in trouble anyway..!

Sorry but we will never make those changes to vCoH.
Why not give some small additional changes to vCoH factions? The british already have a huge overhaul with the marines?

it's devs policy, they won't change anything, at least they add rewards and some small tweaks as Fishhunterx said.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 03, 2011, 08:57:57 AM
But wouldn't be cool to have a reward faction(or doctrine, whatever floats your COH boat :P) for each side ;D. One can dream ;)
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Monos on October 03, 2011, 12:38:18 PM
Wtf? If your HQ gets destroyed you want to be able to make another?

Whats the point? If you get owned so hard that you lose your HQ before you get to 0 points you deserve to lose.

...

Hq glider does not need this commando stuff.

Finnish troops? not interrested.

Vampire has it's use as a recon and resoursedraining unit. No need to change it.




AND last but not least. The EF devs are not allowed to screw up the normal Company Of Heroes. Atleast they ain't got my permission to do so.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Cranialwizard on October 03, 2011, 01:01:05 PM
AND last but not least. The EF devs are not allowed to screw up the normal Company Of Heroes. Atleast they ain't got my permission to do so.

They can change or do whatever they want: It's their own policy that they make no changes to vCoh.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Blackbishop on October 03, 2011, 05:18:49 PM
@Cranialwizard is right, we prefer to not mess with vCoH balance, we have enough with EF and if we change something from vCoH is because:

a) A bug that we can fix.
b) It has been considered by GR experts.
c) Unless we consider it.

However, we don't want to change vanilla balance because that's not our job (at least not for now ;)), let alone new(or not warranted) additions.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Monos on October 03, 2011, 10:06:58 PM
Quote
They can change or do whatever they want: It's their own policy that they make no changes to vCoh.

I can kill my own mother but i got a policy not to do this because it will fuck my life up. Just like changing vCOH will fuck the game up.

Quote
a) A bug that we can fix.
b) It has been considered by GR experts.
c) Unless we consider it.

This wasn't normal balance tips.. This was suggestions for totally new things :)
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Blackbishop on October 03, 2011, 10:19:45 PM
@Monos
Yeah that's why I added this at the end.
[...]

However, we don't want to change vanilla balance because that's not our job (at least not for now ;)), let alone new(or not warranted) additions.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 04, 2011, 01:37:53 AM
Im just curious. Why does everyone like things like Finnish troops(just using it as an example) I mean they all servered on the EF valiantly but I mean we all know Germany was the main fighter on the EF when it comes to the axis side :P.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Andreas on October 04, 2011, 08:54:54 AM
Because around 20.000 finnish and swedish troops, was standing up against 200.000 USSR troops - and they nearly won.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: cephalos on October 04, 2011, 09:02:23 AM
Because around 20.000 finnish and swedish troops, was standing up against 200.000 USSR troops - and they nearly won.

when?
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: GodlikeDennis on October 04, 2011, 10:58:16 AM
He's talking about the Winter War no doubt, where Soviets had INSANE numbers advantage and had tanks while the Finns had a small group of infantry pretty much but won. This was because of Stalin's officer purge so Soviets just tried massive frontal assaults that got demolished.

Finns will probably be featured as some sort of foreign troop in OH but it remains to be seen.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: stealthattack1 on October 04, 2011, 06:14:35 PM
 WW2 History 101
Godlikedennis pretty much summed it up, except for the fact that the Finns beasted by being the best guerrilla troops that ever existed. they used skis as transportation and reindeer as supply trucks. that plus the Mannerheim Line made them almost insuperable.
end of lecture.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on October 06, 2011, 03:05:52 AM
"Rudolf with your gun so bright, wont you drag my tank tonight?" ;D
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: CommissarLampshade on October 21, 2011, 11:55:36 AM
But haven't the devs changed some things in vCoH? I mean besides for rewards units? I swear American airborne troops are stronger in EF.

All I want is shell-casings for .50 cals of the M16 MGMC. A hail of brass!
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: GodlikeDennis on October 21, 2011, 02:45:49 PM
There are only 3 differences in EF (besides rewards) from vCoH factions.
- Strafe Warning sound
- Brens can't button while in a vehicle
- Snipers have 100% accuracy vs other moving snipers.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: stealthattack1 on October 21, 2011, 05:45:46 PM
- Snipers have 100% accuracy vs other moving snipers.
i have experienced this, and learned to always cloak my snipers.
Title: Re: 3 suggestions for vCoH factions, and 1 for Ostheer
Post by: Pac-Fish on November 28, 2011, 04:24:09 AM
There are only 3 differences in EF (besides rewards) from vCoH factions.
- Snipers have 100% accuracy vs other moving snipers.

Wow. Never knew this :P. I must try counter sniping more :D