Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: batompson on November 28, 2011, 01:33:00 PM

Title: Killing Vehicles/Armor
Post by: batompson on November 28, 2011, 01:33:00 PM
I've been playing COH/EF for some time now, but new to .org and forums.  So if this topic has come up forgive me.  Is it possible to be able to knock out tanks or vehicles in a different way?  I'm not a fan of them being knocked out in the same amount of hits depending on the weapon and then they either explode or go out of control and explode...could there be a way to have a well placed shot start an ammo fire or engine fire, or just take out the crew?  Then you can take it over like a fixed weapon.  I'd love to see more immobilized hits, not just exploding tanks.  Has this been brought up ever?
Title: Re: Killing Vehicles/Armor
Post by: GodlikeDennis on November 28, 2011, 01:37:25 PM
Welcome to EF.org.

Tank Hunter AT mines immobilise very often, even on full health tanks. Any further than that though, is too much about realism and would be bad for gameplay.

Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on November 28, 2011, 07:38:08 PM
agreed. ive seen a lot of tanks damaged so much that they are immobilized, but as far as re-crewing tanks, the PE salvage is as far as you get.
Title: Re: Killing Vehicles/Armor
Post by: SublimeSnugz on November 28, 2011, 09:08:03 PM
Yea welcome batompson

Any changes to the standard gameplay in this mod will not be possible. 
Title: Re: Killing Vehicles/Armor
Post by: batompson on November 29, 2011, 02:02:59 AM
Thanks guys....I feel bad even suggesting since the mod is so much fun..but the explanations make sense.
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on November 29, 2011, 02:03:17 AM
Its immposible to recrew tanks in EF or vCOH. They always explode when they run out of health. I guess it for balance

Welcome anywho ;)
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on November 29, 2011, 02:16:40 AM
dont feel bad. it was a good question.
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on November 29, 2011, 02:21:26 AM
dont feel bad. it was a good question.

+1 The picture is only a joke BTW ;D
Title: Re: Killing Vehicles/Armor
Post by: dragonmith on November 29, 2011, 02:23:09 AM
Hi! I'm new too  ;D

But to your question, that seems difficult realistically to start (would airborne have tank training?)

The reverse however, people leaving the tanks, might be an idea. (in Stalingrad, Hitler ordered tank crews to stand in for infantry)
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on November 29, 2011, 02:34:08 AM
(in Stalingrad, Hitler ordered tank crews to stand in for infantry

Wow. Never knew that happened  :P
Title: Re: Killing Vehicles/Armor
Post by: dragonmith on November 29, 2011, 03:15:09 AM
http://en.wikipedia.org/wiki/Stalingrad_%28book%29

A good book, and where I got that from, sadly on the internet I cannot find a quote from said book...

I would recommend to all  ;D
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on November 29, 2011, 09:45:13 PM
why would you pay more money for a tank, and then dessert it, when you could pay less for an infantry squad? sorry, but it doesn't sound very realistic.
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on November 30, 2011, 12:16:40 AM
There was no fuel left to put in the tanks. And some were FUBAR. They were fighting for fuel in the Caucasus region IIRC near Eygpt but failed so no fuel left for Hitler :P
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on November 30, 2011, 12:20:12 AM
i see the point realistically, but i was meaning in-game.
Title: Re: Killing Vehicles/Armor
Post by: dragonmith on November 30, 2011, 01:02:14 AM
Say you desperately need infantry (like, really badly), or can't afford the upkeep and don't want to give him "free" doc points...

Maybe you simply have to retreat as many of your forces as possible, and the tank could be immobilized?

Maybe there are too many anti tank guns, and your sniper or MG is not close enough/retreating/dead/i rushed tanks and don't have any...

But you are right, it's not tactically smart (the Germans didn't win)
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 02, 2011, 04:14:23 PM
IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.
Title: Re: Killing Vehicles/Armor
Post by: cephalos on December 02, 2011, 06:20:30 PM
IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.

just like in Men of War. Awesome idea.
Title: Re: Killing Vehicles/Armor
Post by: TERRORTYRANT on December 05, 2011, 01:42:31 PM
This may be not a EF thing but i lke the idea of takin the tank crew but after maybe there culd be a new type of unit lke tank driver which can take over tanks when the crew has been eliminated, that or

The bergetiger as everyone knws can brings ur takes back from the dead wat bout it can bring back enemy tanks back from the dead but on ur side i think this is a good idea but not sure if its a CoH or EF style
Title: Re: Killing Vehicles/Armor
Post by: Mass Killer DL on December 05, 2011, 10:27:43 PM
I've been playing COH/EF for some time now, but new to .org and forums.  So if this topic has come up forgive me.  Is it possible to be able to knock out tanks or vehicles in a different way?  I'm not a fan of them being knocked out in the same amount of hits depending on the weapon and then they either explode or go out of control and explode...could there be a way to have a well placed shot start an ammo fire or engine fire, or just take out the crew?  Then you can take it over like a fixed weapon.  I'd love to see more immobilized hits, not just exploding tanks.  Has this been brought up ever?

I do like the idea that the tank can be knocked out, I'm a sucker for eye candy I don't just like seeing wrecks I would also like to see "Knocked out tanks" I would also like to suggest that the crew abandon their tank much like the Jagdpanther although that was a bug I did like the idea of crew just bailing out, though of course this would have to be balanced by giving the Crew low damage or no weaponry as a tanky their is a low chance of them having small arms with them unless it was say a half track.

I would also like to see shells have a small chance of blowing up enemy tanks munitions inside making a nice boom and a bit of shrapnel flying about the place, so if it possible maybe give AT rounds a small chance of doing this like I said I'm a sucker for eye candy :p
Title: Re: Killing Vehicles/Armor
Post by: SnappingTurtle on December 06, 2011, 10:36:00 AM
I think it would be better for EF not to overstep its bounds.
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 06, 2011, 03:26:06 PM
Yeah, that can wait. First lets get our hands on the Ostheer.
Title: Re: Killing Vehicles/Armor
Post by: Celution on December 06, 2011, 04:52:56 PM
The main problem with creating realistic tank combat in Company of Heroes, is that the engine doesn't support armor values like thickness and angle. That also results in guns not having real penetration power, but rather penetration modifiers against the different vehicle types ingame.

If you try to implent this as far as it's possible, things get all messy and extremely random. Definately not something EF is going to add.

Great question though!
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 06, 2011, 05:41:01 PM
I just think that knocked out tanks will look nice.
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on December 06, 2011, 06:42:17 PM
I just think that knocked out tanks will look nice.
i agree with this.

however, re-crewing tanks imo is not a good idea.
Title: Re: Killing Vehicles/Armor
Post by: Celution on December 06, 2011, 09:39:26 PM
If you can provide us with modified wreck models that don't look like a completely burned out wreck then we could think about this. However, we currently have enough models to make and redo.
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on December 07, 2011, 12:31:16 AM
But destoryed wrecks serve a tactical purpose too. Axis wrecks can be salvagd and regular wreck can be used as green cover. Using other tanks to destroy the wreck denies the enemy that cover. And sometimes AT guns and Tanks hit the wreck, acting as a shield (though not common enough to be considered a sound tactic :P)
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 07, 2011, 08:33:45 AM
I was just talking about making the vehicle uncontrollable when it reaches 1% health. No need for a new model.
Title: Re: Killing Vehicles/Armor
Post by: Mass Killer DL on December 07, 2011, 04:11:52 PM
It could still serve as cover etc and be repaired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 07, 2011, 04:59:28 PM
It could still serve as cover etc and be reapired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.
Yeah!
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on December 07, 2011, 06:41:49 PM
would it still be able to shoot?
Title: Re: Killing Vehicles/Armor
Post by: Mass Killer DL on December 07, 2011, 09:56:48 PM
With it being Knocked out no, if you were to disable its tracks it would be in working order but wouldn't be able to move so essentially its not knocked out its still operational.

A knocked out tank is useless just a bit of of eye candy to make things look good :p
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on December 08, 2011, 12:40:50 AM
Doesn't it take up pop cap ???
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on December 08, 2011, 01:11:10 AM
fish has a point.
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 08, 2011, 01:38:40 PM
How will it cost pop if you don't own it.
Title: Re: Killing Vehicles/Armor
Post by: Mass Killer DL on December 08, 2011, 06:30:03 PM
It would essentially be a destroyed tank just with a different look
Title: Re: Killing Vehicles/Armor
Post by: stealthattack1 on December 08, 2011, 08:10:13 PM
well, if someone has the time, it sounds good, but i think all the devs are working on othseer. anyways, you can add it to the "get around to it" list.
Title: Re: Killing Vehicles/Armor
Post by: Mass Killer DL on December 08, 2011, 10:43:03 PM
Yeah its not a must so there's no rush to complete it and aye the Dev's are still busy with Ostheer.

But when/if implemented this would make the game more visually appealing.
Title: Re: Killing Vehicles/Armor
Post by: Pac-Fish on December 08, 2011, 11:08:06 PM
I believe there is a "burning wreck" mod thats goal is tho leave. You guessed it. Visually appealing destroyed tanks and buring wrecks  ;D
Title: Re: Killing Vehicles/Armor
Post by: Tankbuster on December 09, 2011, 07:56:36 AM
It would look nice when the Tiger Ace knocks out shermans, Don't you think?