* Commissar Squad
Let's see, imo:
Command Squad: 3 (+2 with PPS 43) / 0 / 0 / 0
Ingenery: 1 (+2 Sturmovie) / 0 / 0 / 0
Conscript: 1 (+1 with extra rifles) / 0 / 0 / 0
Strelky: 2 (+2 with extra weapons) / 0 / 0 / 0
Guards: 4 (+1 with shock) / 0 / 0 / 0
Sharpshooter: 1 (+8 with sniper kit) (+6 with Observer) / 0 / 0 / 0 (+6 with Observer)
Mortar: Whatever the WH mortar has (+2 against building & infantry for heavy)
Tank Hunters: 1 / 3 (+3 with double PTRD) / 2 (+2 with double PTRD) / 1
AT Gun: Whatever the US AT Gun has
T-70: 2 / 4 / 4 / 1 (or something like this?)
T-90: 5 / 3 / 1 / 3 (infantry value up/down?)
T-34/76: 4 / 4 / 4 / 3
T-34/85: 4 / 7 / 7 / 3
KV-1: 4 / 5 / 5 / 3
KV-85: 4 / 8 / 8 / 4
IS-2: Whatever Panther has +/- 1
feedback plax.
Should the Ingenery stats be higher with Sturmiove? They're bpretty strong once you get the upgrade and flamers :P+1 :D
I understand this subject is a big deal, but what I do not understand is what exactly all those numbers mean O_o
I never really understood the underlaying mechanics of CoH I guess.
Lax buddy, take out your anger on a pillow. Noobs may be something that many of the higher players dislike but they must still be part of the gaming community. They need guidance too
@Cranialwizard
Could you stop overrecting?
I ask the help of everyone to get this right, due to being better than making private, the more people than can report this, the faster we finish this part. I don't really understand your attitude, so should we do with our time what you demand? If you don't consider this necessary, means that it shall not be done? and now this somehow delays balancing?
This should be done and I don't really think that we spent a lot of resources changing some numbers for the layout. As several comrades already stated, this must be done, and the sooner the better. No matter if this is "noob stuff" it has a place on Eastern Front. The other balancers know what they are doing, we are glad they are helping us with balance but that doesn't mean they should be testing 24/7.
Btw, I have fixed the entries for the aforementioned units. One note, for every slot weapon given to a unit sums up the values, e.g. Command Squad has 3/1/0/0 but when purchasing the PPS it gets 3+5/1/0/0 because every weapon has 1/0/0/0 (five times this is 5/0/0/0 ) so, we will need to create different weapons to get the proposed 3+2/1/0/0, add one weapon two times that has the 1/0/0/0 and three times one with zero values. Probably it is not worthy :)... unless you want this, it is very easy, but you can say will duplicate files.
I meant the unupgraded marksman that comes outta the barracksIsn't marksman that unit from ostheer :P... that unit was already addressed.
partisans(3/0/0/6)
What Tankbuster is talking about it the SU Sniper B4 purchasing marksmanship rifle for 200 mp. He wants it to be something like 7/0/0/0 or maybe 5/0/0/0. B/C although it deals high amounts of dmg, its one guy :PNailed it
What Tankbuster is talking about it the SU Sniper B4 purchasing marksmanship rifle for 200 mp. He wants it to be something like 7/0/0/0 or maybe 5/0/0/0. B/C although it deals high amounts of dmg, its one guy :P
Why consripts's stats against infantry are 1+4 ? Isnt this too much? I mean +4 from 3 extra rifles ::) ???afaik the weapon stats on the unit themselves are set up pretty random anyways. Something to be redone for 2.000 Ostheer release I guess...
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40sIt doesnt make sense anyways...