Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: jaime on January 19, 2012, 01:34:26 PM

Title: Caucasus (6)
Post by: jaime on January 19, 2012, 01:34:26 PM
Hello mates , i'm making a map based on the south of USSR , obviously , the Caucasus (fixed images* , ) :

(http://www.majhost.com/gallery/jaime95/CoH/relic00007.jpg)

(http://www.majhost.com/gallery/jaime95/CoH/relic00008.jpg)

(http://www.majhost.com/gallery/jaime95/CoH/relic00009.jpg)

(http://www.majhost.com/gallery/jaime95/CoH/relic00010.jpg)

(http://www.majhost.com/gallery/jaime95/CoH/relic00011.jpg)

Title: Re: Caucasus (6)
Post by: Killar on January 19, 2012, 01:50:36 PM
Help with what? Pls be specifical
Title: Re: Caucasus (6)
Post by: BurroDiablo on January 19, 2012, 02:05:32 PM
All I'm getting is hotmail login. You can't email the images to yourself and link the email :P

Make an account here and upload the images...

http://www.majhost.com/ (http://www.majhost.com/)

Click 'Add a Folder', fill in the boxes, click 'Create', then upload to your hearts content.

Make sure you click on the image twice, otherwise you get the http://www.majhost.com/cgi-bin/gallery.cgi?i=251982 type link, you cannot use with [img] [/img] tags

Instead of the the http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif type link, you can use with [img] [/img] tags

So... [img]http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif[/img]

Looks like

(http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif)
Title: Re: Caucasus (6)
Post by: jaime on January 19, 2012, 03:39:55 PM
 Thanks  :) .Fixed .

Title: Re: Caucasus (6)
Post by: Walentin 'Walki' L. on January 19, 2012, 03:50:37 PM
First of all post some bigger pictures... and at the moment I can already see the standart atmosphere setting with the default tile texture... You should really work on the design of it.
Title: Re: Caucasus (6)
Post by: jaime on January 19, 2012, 03:53:53 PM
Yeah , thanks for the tips , just comment what you think , and i'll apply the good ideas.
Title: Re: Caucasus (6)
Post by: Cranialwizard on January 19, 2012, 07:45:57 PM
Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.
Title: Re: Caucasus (6)
Post by: Max 'DonXavi' von B. on January 19, 2012, 08:23:21 PM
Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.

+1.

In general your "mountains" have to be smoother, lower (otherwise map becomes unplayable due to strange camera movement) and you should consider adding some rocks/nice textures to it so they look more like hills and not like some pimple in the environment.
Also, I recommend you not to use the grass_meadow grass type, try grass_yellow. If you don't know how to get that, read this: http://easternfront.org/forums/index.php?topic=705.0
Title: Re: Caucasus (6)
Post by: HerrVoss on January 19, 2012, 08:59:23 PM
It looks very WiP but I'm sure that the pictures are from the first work you have done.
Title: Re: Caucasus (6)
Post by: Tankbuster on January 20, 2012, 08:56:01 AM
Eh, shouldn't the VP be on a hill instead of being in between two?
Title: Re: Caucasus (6)
Post by: jaime on January 22, 2012, 03:54:20 PM
It's ok if i add mountains outside of the playable area?
Title: Re: Caucasus (6)
Post by: Pac-Fish on January 22, 2012, 04:02:06 PM
Its your map. Do w/e you want  ;). We'll just watch and comment :D
Title: Re: Caucasus (6)
Post by: jaime on January 24, 2012, 01:52:05 AM
what do you think about this mountains ? (BTW updated , above) ,shall i add more objects , smoother them ?...just suggest :) .
Title: Re: Caucasus (6)
Post by: Walentin 'Walki' L. on January 24, 2012, 07:45:54 AM
I think you should add some more trees, bushes. Also you should probably smooth tge mountains a little more.
Title: Re: Caucasus (6)
Post by: jaime on January 24, 2012, 11:38:14 AM
Ok , but tell me (this is for everybody) : the mountains (or hills) shall be scalable or simply stay as strategical defensive point?. Just say what you think .
Title: Re: Caucasus (6)
Post by: HerrVoss on January 24, 2012, 08:42:41 PM
If you make them defensive points, make sure you shotblock them.